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Ekir escribió:Han anunciado los 2 yakuzas nuevos como lanzamiento simultáneo en japón y asia con textos en chino.
Esto me deja torcío. ¿Tan bien ha vendido Y0 en chino? decian algo de que se les estaba agotando, pero bien podría haber sido que hicieron tiradas pequeñas...
se me hace raro que tenga mas futuro la saga en china que en occidente, en occidente está claro que la idiosincrasia japonesa al gran público no le llama como para meterse en una aventura que ronde el medio centenar o más de horas, pero me choca que los chinos con la tirria cultural que le tienen a japón acepten ahora un producto tan exageradamente japonés. Si hasta recuerdo que en uno de los yakuzas, al único villano principal que mataban claramente con un arma de fuego era al chino de una manera hasta chocante por lo brusco de su ejecución, y la derecha japonesa no para de cagarse en los inmigrantes chinos como si fuesen la fuente de todos los males...
PD el manga por ejemplo sé que en china gusta muchísimo, pero claro son dibujos con una estética a menudo con mucho slapstick que va por una corriente totalmente diferente.
Hibiki-naruto escribió:Yakuza Kiwami (Ver PS4) y Yakuza 6 llegarán al mercado asiatico en Chino pero no solo eso, si no que "Yakuza Kiwami" tendrá lanzamiento simultaneo en Asia y Japon.
y Nagoshi ha dicho que "habrá una gran sorpresa de Yakuza 6 será revelada en el Stand de Yakuza, en el TGS"
Sergirt82 escribió:Han soltado horarios de las conferencias:
http://ryu-ga-gotoku.com/news/detail/982.html
http://tgs.sega.jp/title/ryu.html
Me parece haber leído que se podrá ver por streaming. Sería interesante saber dónde si es cierto.
También habrá merchandising vario in situ :
http://tgs.sega.jp/goods/
http://ryu-ga-gotoku.com/news/detail/978.html
The masterpiece born from antithesis to the world of the gaming is reborn again after 10 years
Ryu Ga Gotoku Kiwami is based on the first game in the series which came out in 2005. Please talk about the details that lead to this decision.
Nagoshi: I always had the feeling that I'd like to make the first Ryu Ga Gotoku again one day. However, I was always wrapped up in making the latest game in the series, and the timing just wasn't there. Now that we're sitting at 10 years after the first game came out, if we're ever going to do it, now's probably the only time.
The time has come, I suppose, huh?
Nagoshi: When we start working on the new games, we always look back on what we've been working on before, but I've always keenly felt our limitations when I look back on the stuff that came out on the older systems. The hardware specs from back then are nothing compared to what we have now. Not only that, but our skill level was still rather wanting. As a result, to put things bluntly... "Man, those games are terrible". Still, when I think about how "terrible" those games are, there's another aspect to consider, and that's how much we've grown as developers. If we could ever go back and do Ryu Ga Gotoku over again, we'd be able to make something absolutely wonderful. And with the opportunity to do so becoming more and more possible, we eventually struggled on to make the big reveal.
The subtitle for the game is Kiwami (Extreme). What kind of meaning is included with that?
Nagoshi: Because we're using the game engine for the latest game, Ryu Ga Gotoku Zero, we're able to take the fruits of what we've cultivated over 10 years and apply it to things like Game Modes and controls, making the quality the best... the extreme. "Kiwami Quality" is the meaning behind attaching Kiwami as a subtitle.
So, is it good to think of this as a remake?
Nagoshi: Obviously, the main thread of the story will be the same as it was in the original game. However, we've skillfully constructed extra scenes which will complement the original. Moreover, since our last representation of Kamurocho was the 1980s version from Ryu Ga Gotoku Zero, we couldn't use the data from that game and had to rebuild Kamurocho all over again. Because of that, it has the feeling of making a brand new game from scratch.
On top of making a new game, you've probably been revisiting the 10-year-old Ryu Ga Gotoku multiple times during development. What's the number one impression of the game you've been left with?
Nagoshi: Ryu Ga Gotoku was really made as an antithesis to what was going on with game development at the time. During a time in the industry when everyone was looking westward, the market for Ryu Ga Gotoku was limited to Japan and targeted strictly at adult males. We gave absolutely no thought to targeting a female audience. Our CERO rating was D (17 or above), so there was a lot of "stimulating" expressions in the game. The story was low-down-and-dirty drama lived out by real flesh-and-blood characters... I think it's for these reasons the game really stood out like an odd duck. The first Ryu Ga Gotoku Game really focused on the end goal and cut out a lot of the surplus, coming across as a really sour-looking game. Thinking about it now, we really managed to put up a fight with the game in that condition. I can look back on some of our decisions and be amazed that they turned out so well.
Ryu Ga Gotoku was originally introduced under the name Project J. Can you still remember that feeling 10 years later?
Nagoshi: The core of the series hasn't changed. However, as time marches on and the series grows larger, our female fanbase has increased in size, not to mention the fact that we're getting lots of fans from overseas. We're grateful for the fact that a large amount of opinions are being expressed about the series. However, if we just blindly accepted and implemented every viewpoint, the heart of the series just wouldn't beat as strong. From this, for the past 10 years, we've been very selective in adopting the suggestions we've been appreciative to receive.
What was impressive about the scenario in the first game was the participation of the author Hase Seishu.
Nagoshi: Back then we just started writing with the big question mark hanging over our heads about how well our script-writing abilities would hold out. However, as we went along, it was clear that there were some parts we just wouldn't be able to get done on our own. Because of that, it really worked in our favor and the game's favor to borrow the professional power of the actors, actresses and the author. We received a lot of harsh criticism from Hase Seishu-san, and I really felt our incompetence shine through. However, receiving that criticism was an important step in continuing into where we are today.
This is probably why the story is being expanded this time, huh.
Nagoshi: While there can be no denying that the story was completely wrapped up back when it first came out, I always had the thought that we could have really evoked some more profound feelings. You know, really add some of the drama we couldn't completely hash out last time. I was always going to be writing a section of the scenario for this release, but the thing I really wanted to add was the drama involving Nishikiyama. There was just so much we didn't sketch out about his backstory during the first game, and now would be the best time to do it. This was my first proposal, and the next thing I wanted to add was more of one of the series' most popular characters, Majima Goro. I wanted to establish his connection with the main character Kiryu after the events of Ryu Ga Gotoku 0. There's lots of opportunities to add big, new episodes, and making cuts to scenes and adding new ones makes it easy to understand "Oh, that's the way it should be!" We can really assemble a well-put together and easy-to-follow drama.
Fuente: tgs.sega.jp
Traducción: forums.sega.com
Nagoshi: The core of the series hasn't changed. However, as time marches on and the series grows larger, our female fanbase has increased in size, not to mention the fact that we're getting lots of fans from overseas.
mimeh escribió:Yo entiendo que traducir un juego con tanto texto no debe ser barato, pero siendo las Playstation region free no les sale a cuenta sacarlo de lanzamiento multiidioma Japonés e Inglés y hacerse con todas las ventas nacionales + todas las exportaciones al resto del planeta que contarían como ventas en Japón igualmente y les inflarían las cifras de ventas?
mimeh escribió:Vale, ya me han vendido el 6. Ahora si pudieran hacer el pequeño favor de sacarlo en inglés, mejor.
cercata escribió:mimeh escribió:Vale, ya me han vendido el 6. Ahora si pudieran hacer el pequeño favor de sacarlo en inglés, mejor.
Voces o textos dices ?
A mi no me suelen gustar las japonesadas, pero los Yakuza despiertan mi curiosidad, me parece raro que no intenten comercializarlos a nivel mundial, yo creo que venderían bien.
Ekir escribió:No deben de ser muy rentables localizarlos al inglés, eso seguro. Recuedo que cuando ya habian pasado unos 2 años de yakuza 5 y aún Sony no medió en ello, entrevistaron a gente de las típicas casas que traen lo que soléis llamar japonesadas para localizarlas y venderlas en occidente. Pues no había interés por parte de ellas en traer aquel juego, pese a que tuvieron sus charlas con Sega y estaba claro que Sega no tenía intención de traerlo.
* Ryu Ga Gotoku 10th Anniversary Jackets by Alpha
* Ryu Ga Gotoku x Less than Human
* Ryu Ga Gotoku Figmas figures produced by Good Smile Company and Max Factory
* Ryu Ga Gotoku 10th Anniversary guitar by ESP
Ryu Ga Gotoku Kiwami made its first appearance 10 years after the first game. What sort of feeling are you putting in to the making of the newest game?
Nagoshi: Well, first of all, it's revenge. Revenge against our lack of ability in the past. That's what it's like for the more technical aspects and it's the stance we're taking as we wrestle with this work. 10 years ago we had hoped to make the game easy to play, but what we could make then is nothing compared to what we can make today. The desire to make a better game only grows with each step forward we take. Above all else is revenge, and one component of that is the musical collaboration we've got set up. Obviously there were no musicians around who had heard of Ryu Ga Gotoku 10 years ago. This is what I want to get even with this time around.
Who is the artist lined up for this game?
Nagoshi: Inaba Koshi-san. For Ryu Ga Gotoku, every time a new game comes up the hot topics are who the actors and the artists are going to be, and we get requests from a lot of different people. For me, it all comes down to which artist fits best with the worldview of the game we're making. This is why we've had people like Yazawa Eikichi, Himuro Kyosuke and the guys from Shounan No Kaze. From our list of candidates, we've always received requests for Inaba Koshi-san and B'z in general. So, when we were wrapping up Ryu Ga Gotoku 0 and it came time to think of who'd be singing a song for us this time... I really wanted it to be someone who wouldn't have bothered giving us the time of day back when we were making the first Ryu Ga Gotoku. I wanted to show proof that we had what it takes to join together with a terrific artist 10 years down the line, and the bigger the artist the better. I laid it out on front street for Inaba-san -- "As proof of our 10 years, I want you on board." He came back with "Let's do this!" and now he's written a song for us.
What sort of song did you ask Inaba-san to write?
Nagoshi: After I made our feelings known, I passed the scenario over to him and he did his thing. I can't give out any details, but it's definitely going to meet people's expectations. You're going to be feeling some deep emotions from this.
I look forward to hearing it. A characteristic of the Ryu Ga Gotoku series is getting famous actors to play roles. How's that going to go this time?
Nagoshi: Well, to be frank, it would be more than possible to get a good performance using facial CG from a technical viewpoint and from the viewpoint of talent, thanks to the PS3 and PS4 hardware. However, the players of Ryu Ga Gotoku fell in love with the game without having that "facial casting", so I feel that using it to shoehorn actors in would be a betrayal of that love. That's we decided against recasting any of the main characters in the game.
The players probably already have images of characters in the series cemented in their mind.
Nagoshi: Well, they talk about how characters take on a life of their own after they've been around long enough, and I've got to say that that's definitely the case. This is something we've started and the players have helped complete over the past 10 years. Try something foolish and you risk losing everything that's been built up. At any rate, we try to take good care of the characters, and we try to have them make choices that they'd be sure to make.
Thanks to collaborations with various businesses and manufacturers, the Ryu Ga Gotoku series has become famous for having real products and stores appear in Kamurocho. What's that looking like for this game?
Nagoshi: Well, back during the first game, there weren't even enough collaborations to count on one hand. Once we hit RGG 4 and RGG5, that's when he started teaming up with 100 to 150 companies. Thanks to that flow, we can finally build the world for the first Ryu Ga Gotoku game that I always wanted to build.
You can really fill out the stores and the playspots in Kamurocho, huh.
Nagoshi: We're putting in most of the things we've become infamous for, like the minigames and hostess clubs you'd find in a red light district, and moreover we're going to be giving them an update. Obviously, a new entry in the series is going to have those. In Ryu Ga Gotoku Kiwami, you'll be able to enjoy a Kamurocho that will compare favorably to any other in the series.
Fuente: tgs.sega.jp
Traducción: forums.sega.com
Eriksharp escribió:Receive You es el tema del primer Ryuu Ga Gotoku.
The 4th segment was all about Toshihiro Nagoshi and the Yakuza series. Presenting the Ryu Ga Gotoku Kiwami trailer first, then a large talk among the guest Arimura, a Japanese Film Critic, and Nagoshi occurred, they talked a lot about the 10 year nostalgia for the series, and some characters. Nagoshi said that it was very difficult to develop the 1st Yakuza title, so they wanted to make a real improvement on this new version. Graphics are scenarios have been greatly improved for this version, mini games and SEGA’s Mushiking arcade have been added, gameplay and combat system has been improved.
Nagoshi announced Hiroshi Inaba from the rock band “B’z” will perform “Receive You [Reborn]” as the main theme for Ryu Ga Gotoku Kiwami, and Takeshi Kitano‘s (director and actor, Battle Royale movies, etc.) voice will appear in Yakuza 6. A code for Yakuza 6 demo will be included in the Ryu Ga Gotoku Kiwami launch editions.
Fuente: Seganerds
The second segment was a Ryu Ga Gotoku banter featuring Toshihiro Nagoshi, who mostly repeated a lot of the nostalgic memories from the previous day, about 10 years so far of the series and it being a human drama on a Japanese setting and the new theme artist and Kitano invited to the 2 new games. Nagoshi also talked about the gameplay and battle system being improved for Ryu Ga Gotoku Kiwami, and the addition of some new mini games. You can catch up the previous announcements on our Day 1 report. After that voice actor, Nakano, joined Noagoshi for some nostalgia anecdotes on Ryu Ga Gotoku production.
Fuente: Seganerds
Ryu Ga Gotoku Stream segment brought in Toshihiro Nagoshi (Series General Director), Masayoshi Yokoyama (Producer), and guest MCs to the stage. They started by saying the same things they did on the previous days, on the song the reasons why Kiwami came out, the improvements, song artist and Takeshi Kitano, you can read the report on it and the announcements here. Regarding Yakuza 6, Nagoshi told fans to rest at ease, Kazuma is still kicking and will be there. Besides that, there was not much update, just the regular weird “Bling-Bling“-esque guests that arrive on most Ryu Ga Gotoku productions or related streams. There was also the reminder of Ryu Ga Gotoku 6 demo code to be bundled with Ryu Ga Gotoku Kiwami launch editions.
Fuente: Seganerds
cloud_cato escribió:Impresionante recopilatorio Sergi
Hablando de otra cosa, me estoy planteando comprar el Kenzan!, a pesar de estar en japonés, porq muchos de por aquí habéis dicho q, usando la guia, es un juego muy disfritable, pero sigo teniendo dudas... Creéis q realmente lo disfrutaría?
Lo he visto en varios sitios por poco más de 20€, y me tienta mucho
Gracias
cloud_cato escribió:Impresionante recopilatorio Sergi
Hablando de otra cosa, me estoy planteando comprar el Kenzan!, a pesar de estar en japonés, porq muchos de por aquí habéis dicho q, usando la guia, es un juego muy disfritable, pero sigo teniendo dudas... Creéis q realmente lo disfrutaría?
Lo he visto en varios sitios por poco más de 20€, y me tienta mucho
Gracias
cloud_cato escribió:Supongo q, habiendo jugado a los demás juegos de la saga, el único problema real será la navegación por los menús y el uso de ítems, pero el gameplay debería salirme sólo.
Voy a pensarlo durante un par de días y a ver si me atrevo
utreraman, te cojo la palabra
Sergirt82 escribió:Y así empezáis a practicar para los siguientes juegos que ya no nos llegarán .
mimeh escribió:Sergirt82 escribió:Y así empezáis a practicar para los siguientes juegos que ya no nos llegarán .
Hibiki-naruto escribió:El dia 28, habrá un streaming para dar mas informacion sobre "Yakuza 6" y ademas veremos la recreacion de Takeshi Kitano en esta entrega.
Sergirt82 escribió:Al final, esa "nueva" ip no ha dejado de ser otro juego para la saga . Yo quiero ver qué es lo que tiene de "excitante" el 6, si realmente hay un cambio o qué. Tanto decir de esperar al TGS y no han enseñado nada ..
utreraman escribió:La peli tiene que ser pa reirse un rato bueno por lo menos, igual me animo.
Hibiki-naruto escribió:Sergirt82 escribió:Al final, esa "nueva" ip no ha dejado de ser otro juego para la saga . Yo quiero ver qué es lo que tiene de "excitante" el 6, si realmente hay un cambio o qué. Tanto decir de esperar al TGS y no han enseñado nada ..
Enseñaron Trailer... pero a puerta cerrada.