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Dene escribió:Si hay que pagar, se paga
Development director Hiroyuki Sakamoto speaks:
The development objective of RGG6’s play spotsWe’ve redone the controls and production of all of our regular play spots, such as hostess clubs and karaoke, and they have been reborn anew. I’m sure people who have played the series in the past will be surprised by their evolution. For the new play spots, we chose things with the most content and excitement in the series; we have games like VF5FS and Puyo Puyo, which you can play forever, plus sexy play spots like live chats. We also have plenty of serious simulation and relaxing elements as well, so look forward to a future follow-up!
Live Chat
“What are live chats?”
This is the name for a kind of chat in which you talk while watching video shown from a PC and webcam. Using DMM Live Chat, which is featured in the game, choosing one of the sexy girls displayed on the website will allow you to participate in a chat with her and several other men. If you can use the conversation to get the girls excited, they might show you their super sexy side!?
Whether or not you can send an appropriate reply depends on your ability to quickly and accurately press the buttons that appear on the screen!
Chat Log for Pic Above:
Gentleman: You are sexy.
Kiryu: You’re sexy
Ojisan: Hold me!
Anri: Really? I’m so happy
Anri: I get told a lot that I’m kind of grown up…
Babas: You’re really adulty!
Babas: I’m getting so hot!
Kiryu: You’re irresistible
Anri: Oh yeahhh?
Anri: How about we have some fun today, then?
Solo Troupe: YES! YES!
Solo Troupe: I’m getting so excited!
Solo Troupe: waaaaaaaahhhhhhhhh
Kiryu: Great!
If you use conversation to fill up the bar in the centre of the screen, the girl will “get in the mood”!
Hostess Clubs
“Topic cards” are, as the name suggests, cards showing the details of conversations Kiryu can spark with the hostesses. Each one has its own icon to represent it, and selecting a card will let you have a conversation based on that theme with the hostesses. If you repeatedly select the same icon and achieve “hit"s, her excitement gauge will rise more easily. Aside from topic cards, there are also food and drink cards. When you’re stuck for what to talk about, it might be important to use these carefully!
If you increase your familiarity level with them to the max, you will be able to see a cutscene full of realism so high that you can almost feel her breathing.
Karaoke
A familiar rhythm action game. There is an abundance of songs that will make you feel things like the atmosphere of the new setting, Onomichi’s Jingaicho. There is a newly added mode, "super passionate” mode, which will help you in getting your score up.
Darts
The controls for darts have been refined in RGG6, increasing the realism even further. There are three different modes you can play: 01, count-up and cricket. Aside from being able to go on dates there with hostesses, you can also challenge the regular patrons of each establishment.
Mahjong
Though the place’s name has changed from Orchid Palace to Lullaby, the series’ familiar mahjong is alive and well. This is another handy play spot for when you’re trying to earn money.
Virtua Fighter V
It has been decided that 3D fighting game Virtua Fighter 5: Final Showdown will be included in RGG6. Players will be glad to hear that the 2P versus mode has been preserved!
Sega retro arcade games
OutRun | Super HangOn | Space Harrier | Fantasy Zone
These are four of Sega’s former arcade titles, released in arcades from the mid to late 1980s, which had a tight grip on the hearts of gaming fans nationwide. These games were first adopted as play spots in Ryu ga Gotoku 0: Chikai no Basho, and will also be kept in RGG6. Unlike in Ryu ga Gotoku 0, all four games will be available at Kamurocho’s Club Sega Theatre Square, relieving the stress it takes to travel between establishments. Fans of old games may not be leaving Club Sega Theatre Square for quite some time!?
Puyo Puyo
Puyo Puyo, known as as staple of falling puzzle games, makes its debut in the Ryu ga Gotoku series. You may, of course, play it either alone or against somebody else. As long as you have controllers, you can have heated battles with your friends in trying to make the familiar Puyo Puyo chains.
Batting Centre
The series’ familiar batting centre has been refined, too, allowing you to bat using the touch pad. Move the cursor into the strike zone and release your finger to take a swing. You may, of course, also use the traditional control scheme.
Fuente: YakuzaFan
cloud_cato escribió:Estoy muy desconectado últimamente de la saga pero, alguien me puede decir si hay planes concretos de sacar Kiwami y Yakuza 6 en Occidente?
Gracias.
September 15
12:15 to 13:15 – Phantasy Star Online 2 – Featuring Satoshi Sakai (series producer), Yuya Kimura (series director), and others. The latest information on Phantasy Star Online 2, including a new collaboration, and an introduction to the contents and new MC of the renewed Niconico live program.
13:30 to 14:15 – Yakuza 6 – Featuring Toshihiro Nagoshi (series general supervisor) and others. Toshihiro Nagoshi shares his thoughts on Yakuza 6 and shares the latest information.
14:30 to 15:00 – Puyo Puyo Chronicle – Featuring Mizuki Hosoyamada (Puyu Puyo series general producer). The announcement of Puyo Puyo Chronicle promotional characters.
15:15 to 15:45 – Yakuza 6 – Featuring Masayoshi Yokoyama (chief producer, script and direction). Live gameplay of the Yakuza 6 Tokyo Game Show 2016 demo.
September 16
10:30 to 11:00 – Sonic Boom: Fire & Ice – Featuring Takashi Iizuka (series producer) and Harumasa Nakajima (director). The latest information on Sonic Boom: Fire & Ice, and live gameplay from the development team.
12:15 to 13:00 – Titanfall 2 (Electronic Arts) – Coming soon.
13:30 to 14:15 – Yakuza 6 – Featuring Toshihiro Nagoshi (series general supervisor) and others. Toshihiro Nagoshi shares his thoughts on Yakuza 6 and shares the latest information.
15:15 to 15:45 – Valkyria: Azure Revolution – Featuring Youichi Shimosato (chief producer) and Takeshi Ozawa (director), and guests Yuka Kuramochi (talent) and Saki Yoshida (talent). Introduction to a battle overflowing with appearance and the sense of the battlefield.
September 17
10:30 to 10:50 – Sega Hard Girls Share Merchandise News – Featuring Manami Tanaka (Sega Mark III actress), Yuuko Takayama (Master System actress), and Yuri Yamaoka (Mega Drive 2 actress). An introduction to the new and recommended merchandise from the Sega goods corner.
11:00 to 11:30 – Sega 3D Fukkoku Archives 3: Final Stage – Featuring Naoki Horii (M2 president), Issei Shimomura (lead producer), Yosuke Okunari (series producer), and others. The latest information and a small talk about Sega 3D Fukkoku Archives 3: Final Stage.
11:45 to 12:15 – Titanfall 2 (Electronic Arts) – Coming soon.
12:25 to 12:35 – Sega Hard Girls Share Merchandise News – Featuring Manami Tanaka (Sega Mark III actress), Yuuko Takayama (Master System actress), and Haru Momono (Robo Pitcher actress). An introduction to the new and recommended merchandise from the Sega goods corner.
12:45 to 13:15 – Puyo Puyo Chronicle – Featuring Mizuki Hosoyamada (Puyu Puyo series general producer), Tetsu Katano (Puyo Puyo Chronicle producer), and guests Mie Sonozaki (Arle voice actress) and Honoka Inoue (Allie voice actress). An introduction to the game, live gameplay, and a discussion with the actors.
13:30 to 14:15 – Yakuza 6 – Featuring Toshihiro Nagoshi (series general supervisor) and others. Toshihiro Nagoshi shares his thoughts on Yakuza 6 and shares the latest information.
14:30 to 15:00 – Valkyria: Azure Revolution Stage Event – Featuring Youichi Shimosato (chief producer) and Takeshi Ozawa (director), and guests Yasunori Mitsuda (composer), Yuka Kuramochi (talent), and Saki Yoshida (talent). A discussion about the sounds of Valkyria: Azure Revolution. Plus, a surprise announcement!
15:15 to 15:45 – Sonic Boom: Fire & Ice – Featuring Harumasa Nakajima (director) and Shiori Izawa (Sega Hard Girls Mega Drive actress). Live gameplay of Sonic Boom: Fire & Ice.
16:00 to 16:45 – Persona 5 Release Commemoration! 20th Special Concert (Atlus) – A stage concert featuring the Persona series’ wonderful artists. Featuring Lyn, Yumi Kawamura, Lotus Juice, Shihoko Hirata, and others.
16:50 to 17:00 – Sega Hard Girls Special Ending Concert – Featuring Shiori Izawa (Mega Drive actress), Manami Tanaka (Sega Mark III actress), Yuuko Takayama (Master System actress), and Yuri Yamaoka (Mega Drive 2 actress). A special concert featuring the Sega Hard Girls.
September 18
10:30 to 10:50 – Sega Hard Girls Share Merchandise News – Featuring Manami Tanaka (Sega Mark III actress), Yuuko Takayama (Master System actress), and Yuri Yamaoka (Mega Drive 2 actress). An introduction to the new and recommended merchandise from the Sega goods corner.
11:00 to 11:30 – Yakuza 6 – Featuring Masayoshi Yokoyama (chief producer, script and direction). Live gameplay of the Yakuza 6 Tokyo Game Show 2016 demo.
11:45 to 12:15 – Chain Chronicle: Kizuna no Shin Tairiku Latest Information Stage – Featuring Jun Matsunaga (general director) and Hisashi Kobayashi (management director). The latest information, including this winter’s Chain Chronicle 3 and the Chain Chronicle: The Light of Haecceitas anime.
10:30 to 10:50 – Sega Hard Girls Share Merchandise News – Featuring Manami Tanaka (Sega Mark III actress), Yuuko Takayama (Master System actress), and Yuri Yamaoka (Mega Drive 2 actress). An introduction to the new and recommended merchandise from the Sega goods corner.
12:45 to 13:15 – LEGO Star Wars: The Force Unleashed (Warner Bros.) – Featuring Tatsuya Morita (LEGO game sales boss), Seishaku Takayama (LEGO gamer), and guest Misae Komori (model, talent). Live gameplay of LEGO Star Wars: The Force Unleashed.
13:30 to 14:15 – Yakuza 6 – Featuring Toshihiro Nagoshi (series general supervisor) and Hotaru Kenji (comedians, MCs). An overview of the game’s charm with the comedic duo Hotaru Kenji as MCs.
14:30 to 15:30 – Phantasy Star Online 2 – Featuring Satoshi Sakai (series producer) and Yuya Kimura (series director). News on the October update, a new collaboration, and the latest goods.
15:45 to 16:30 – Persona 5 Release Commemoration! Voice Actor Talk Show (Atlus) – Featuring Jun Fukuyama (protagonist voice actor), Ikue Otani (Morgana voice actress), Tomokazu Sugita (Yusuke Kitagawa voice actor), Aoi Yuki (Futaba Sakura voice actress), Soichiro Hoshi (Goro Akechi voice actor), and others. A special talk stage featuring the voice actors of Persona 5.
16:40 to 17:00 – Sega Hard Girls Special Finale Concert – Featuring Shiori Izawa (Mega Drive actress), Manami Tanaka (Sega Mark III actress), Yuuko Takayama (Master System actress), and Yuri Yamaoka (Mega Drive 2 actress). A special concert featuring the Sega Hard Girls.
Fuente: Gematsu
legionpsm escribió:Buenas, solo quería comentar que hace poco me he hecho con el project x zone 2 y acabo de pasarme la fase que se llama como un dragón. Y a sido legendario ver en la misma pantalla a Kiryu, Majima, Heihachi, Chris,Jill y Phenix Wright, legendario de verdad y est es básicamente el principio. Que "lástima" que ste juego sea de 3DS, creo que se merece una versión "mejor", pero es lo que tenemos y ya de momento lo estoy disfrutando. Yo lo recomiendo, hasta hace poco tenía dudas, pero me alegro de haberlo comprado.
P.D. Se que es off topic este juego, pero al menos tiene relación con la saga .
Un saludo.
Sergirt82 escribió:Horarios de Sega en el Tokyo Game Show (GMT +9):
mimeh escribió:Sergirt82 escribió:Horarios de Sega en el Tokyo Game Show (GMT +9):
Ojalá digan algo sobre la salida en occidente, aunque siendo la TGS y con el juego sin salir aún por ahí no creo que ni se acuerden de que existimos
Sergirt82 escribió:Si no va bien, en el E3 dirán el 6 para finales de año, y gracias .
mimeh escribió:Sergirt82 escribió:Si no va bien, en el E3 dirán el 6 para finales de año, y gracias .
Gracias por el chiste, me he reído 10 minutos sin parar y casi tienen que llevarme a urgencias
Para finales de año dice, ay que me da otra vez
No te lo crees ni tú, un Yakuza en Enero y otro en Diciembre del mismo año!
Eriksharp escribió:A ver si tengo tiempo y me paso por la conferencia de Sega del sábado. Aunque la que quiero ver si o si es la de Nier.
Having become involved in all kinds of incidents with the protagonist, Kazuma Kiryu, Haruka has spent more than 10 years with him. The child Kiryu holds, Haruto, is a child she bore in secret. How did Haruto come to be born, and who is the child’s father? There are many things of interest, and we will explain on the next page what we can tell at this stage.
Top left: Haruka is the victim of a hit-and-run on the outskirts of Kamurocho. The criminal has yet to be apprehended, and it is uncertain whether or not she will regain consciousness. Overwhelmed by the hopeless news, Kiryu is faced with another reality.
Top right: It is said that Haruka was protecting someone when she was involved in her accident. Date takes Kiryu to paediatrics department of the hospital she’s at, where he finds a baby.
Bottom left: The child’s name is “Haruto Sawamura”. Haruto, with his angelic smile, is said to be Haruka’s child, but the identity of his father is unknown. The sole clue is said to lie in Onomichi Jingaicho, where Haruka is missing.
Now that Haruka is in a coma, the only one who can take care of Haruto is his mystery-enshrouded father. Haruto in his arms, Kiryu heads to Onomichi Jingaicho, following in Haruka’s footsteps during his search through the town
In Onomichi Jingaicho, he encounters members of the Hirose Family, an organisation under the Yomei Association. From the left is Yuta Usami, lieutenant Tsuyoshi Nagumo, and Takaaki Matsunaga. It seems as though they become involved with the visiting Kiryu, but why…?
Kiryu is attacked in Onomichi Jingaicho by a mysterious organisation that pursues Haruto. With the reason they’re after him shrouded in mystery, Kiryu becomes personally involved in the lives of a variety of people who live in Onomichi. And then there’s Kanji Koshimizu, the Yomei Association lieutenant who has the aura of a man who thirsts for blood. Will he end up somehow connected to this man in the future, too?
Left: Toru Hirose, leader of the Hirose Family, senior within even the Yomei Alliance. Pay attention to how he becomes involved in the lives of Kiryu and Haruto.
Middle: Kiyomi Kasahara, a woman Kiryu meets in Onomichi Jingaicho. The owner of a snack bar, what kind of connection does she have to Haruka?
Right: In addition to the mystery of Haruto, the story also involved a “secret” concealed by the people of Onomichi. Carrying all of these mysteries with him, Kiryu heads in even deeper.
Fuente: YakuzaFan
Mini Games
The “Clan Creator” revealed here is one of the play spots. Played out in the two locales of Kamurocho and Onomichi Jingaicho, it includes the series’ first team vs team battles. Within this play spot, Kiryu finally ends up establishing his own family, the Kiryu Clan! In Clan Creator, you can use network mode to challenge and defend against other players, as well as attempt unique missions.
What kind of game is Clan Creator?
You will assemble a variety of comrades in Kamurocho and Onomichi Jingaicho, raising the Kiryu Clan and partaking in team battles including many participants. During battles you will give the appropriate commands to your comrades (family members and boss), with your primary objective being to wipe out your enemies. A tactical mindset is also important as you pay attention to your own team’s health as you bring down the huge number of your opponent’s family members!
The “Clan Creator” revealed here is one of the play spots. Played out in the two locales of Kamurocho and Onomichi Jingaicho, it includes the series’ first team vs team battles. Within this play spot, Kiryu finally ends up establishing his own family, the Kiryu Clan! In Clan Creator, you can use network mode to challenge and defend against other players, as well as attempt unique missions.
What kind of game is Clan Creator?
You will assemble a variety of comrades in Kamurocho and Onomichi Jingaicho, raising the Kiryu Clan and partaking in team battles including many participants. During battles you will give the appropriate commands to your comrades (family members and boss), with your primary objective being to wipe out your enemies. A tactical mindset is also important as you pay attention to your own team’s health as you bring down the huge number of your opponent’s family members!
Wrestlers from New Japan Pro Wrestling have been cast as the evil organisation Justis!
The ultimate goal of Clan Creator is to defeat Justis, the biggest gang team in Kamurocho. Appearing as the Justis execs, the fearsome so-called “Six Madmen”, are wrestlers from New Japan Pro Wrestling! The members, as shown below, each boast overwhelming strength in the game, too. Modelling the Six Madmen on real-life wrestlers will bring a realistic individuality to the entire game, and is a point to take note of.
Naturally, as you progress through the in-game missions, direct confrontations with them surely await. For those pro wrestling fans who just can’t wait, you may be able to progress through Clan Creator before the main RGG6 game…!?
Gain new comrades through battles and strengthen your organisation!
As you progress through Clan Creator, the most important thing is the composition of your organisation. If you don’t create the Kiryu Clan taking into account your comrades’ cost and skills, abilities and personalities (soldier types), it will be difficult to defeat groups that contain many strong enemies. Appoint a boss who possesses a variety of family members and grow your family (unit). There is also a level component, so it’s important to strengthen your comrades through battle, too!
Hiroshi Tanahashi
The ace of New Japan Pro Wrestling. He mesmerises fans with the moves he performs using his tight, overwhelming body. Look out for his position within Justis!
Kazuchika Okada
An ace known by the pseudonym of “Rainmaker”. He accrues popularity within New Japan Pro Wrestling with his prodigious physical abilities and handsome looks. What kind of personality will this orthodox wrestler bring to an evil organisation?
Hiroyoshi Tenzan
A wrestler who made his name in the world of professional wrestling as a leading heel (villain). Perhaps he is by far the most fitting of all of the wrestlers to appear in Clan Creator!?
Tetsuya Naito
After an excursion to train in Mexico, his abilities awoke in an explosive manner. He possesses a fierce rebellious streak, but his strength is indisputable. Does his personality make him the best match for Kiryu’s rival!?
Satoshi Kojima
A sworn friend of Hiroyoshi Tenzan’s, the two have tagged together on many occasions, and he is a wrestler who puts up a fierce fight in singles matches. His wide variety of moves is his characteristic. His relationship with Tenzan within Justis will be interesting.
Toru Yano
A heel wrestler who is notable for his fiercely tough fights, but he also often displays a more comical side, making him beloved by fans. What side will he show in Clan Creator?
It has been learned that Kiryu’s smartphone in the game will be the new model of Xperia. Beginning with phone calls and email messages that have been used in previous games also, you can do things you would do with a real smartphone, like take photos with the camera. On the following page, we will explain in detail what kinds of things the smartphone can be used for.
Email conversations with a variety of characters
As well as of course conversing with hostesses, you will be sent important hints via email during the progression of the game. This function, which also appeared in previous entries in the Ryu ga Gotoku series, can of course be used in this game as well. However, whereas in the past Kiryu would mostly only read emails, in this game he is a little different. You can reply to messages that you receive, meaning that you can communicate with people who email you!
Take photos and selfies using the camera function!
Except during battle or events, you can photograph a variety of scenes. Using the share function you can upload them to Twitter or Facebook, sharing your photos with other players.
Use social networking to gather information!
By accessing social networks on your smartphone, you can gather a variety of information. For example, if something occurs – as in the photo – somebody will post about it on a social network. If Kiryu sees this post and heads to the place where the incident occurred, an event is triggered… and more. In most cases, information on trouble that happens around town will be spread via social network, so check it now and then.
Appearing as one of the new play spots is the sports gym. Here you can take part in the Rizap challenge, and by passing it you can strengthen Kiryu’s muscles. Pay attention here to “Rizap”. Yes – this is a sports gym which involves the full cooperation of Rizap, known from their TV adverts. Will the player themselves controlling Kiryu’s training result in them making the commitment, too!?
Just like creating real muscles, in RGG6 you can choose from a menu of six training options to strengthen different areas. Another thing of note is that the mini game is different for each of the training menu items. The results of your training depend on your grade in the mini games, so it might be a good idea to train for the ability you want using the mini game you’re best at?
Just like creating real muscles, in RGG6 you can choose from a menu of six training options to strengthen different areas. Another thing of note is that the mini game is different for each of the training menu items. The results of your training depend on your grade in the mini games, so it might be a good idea to train for the ability you want using the mini game you’re best at?
Pay attention to the emails your receive from your trainer!
After eating, a message will arrive on Kiryu’s smartphone from his trainer. If you are summoned to the sports gym, make sure to go. If you don’t check your results at the gym, Kiryu’s muscles won’t get stronger.
The results of the Rizap challenge come along with “that” familiar song!
If you perform the relevant training and eat, then go to the gym, your trainer will finally announce your results. Of course, the song that plays at this time is the one you all know. What kind of results can Kiryu commit to? The thrilling moment approaches!
Fuente: YakuzaFan
Asking general director Toshihiro Nagoshi!
About RGG6’s story
The amazing information that this is the final chapter in the legend of Kazuma Kiryu has already been revealed, but Haruto’s appearance and Tokyo Game Show 2016’s new information have become a talking point for RGG6. The core parts of the story begin to show themselves, which will surely lead people to have even more questions. In this RyuSoku, we bring you an interview with Toshihiro Nagoshi of Sega Games, creator of the Ryu ga Gotoku series and general director of this game (denoted as Nagoshi in the text). We dig even deeper than the interview conducted ater the conference in July.
[Haruto was a fitting theme for a game that leads to the end]–Lots of new information has been revealed since the conference at the end of July. What have the fans’ reactions been like?
Nagoshi: We announced that we were bringing Kazuma Kiryu’s story to an end for the time being, but we also said at the same time that this had no bearing on what happens to the Ryu ga Gotoku IP from here onwards. It was an easy to misunderstand message, but right now it seems like the fans understand what it really meant, which I’m grateful for. All that’s left now is this article, and to bring everyone lots of new information at Tokyo Game Show 2016.
–I was shocked at the appearance of Haruto, to be honest.
Nagoshi: I’ve actually always wanted to do a drama in which a baby appears. People might say it doesn’t fit the image of something like Ryu ga Gotoku that deals with conflict in underground society, though. This fear stopped me from doing it. We’ve kept on with our own challenges as the series has progressed, however, and expanded the Ryu ga Gotoku drama little by little, which made me think it might be about time that it would be okay to do it. Because of this culmination in the past, we ended up bring in the baby Haruto. As a lead-up to the end of the drama portraying Kiryu and Haruka’s life, I thought it was fitting for a baby to make its appearance. Thinking about it now that development has entered its final stages, nothing about it feels at all out of place as a Ryu ga Gotoku story. Add to this a cast headed up by Beat Takeshi, and it gets even more interesting. As always, there are many scenes with manly punches in them, but I think we also managed to portray the other side of the coin.
–The depth of the story has increased, too?
Nagoshi: I think that’s exactly it. Of course, the fans will have many different opinions, I’m sure. First of all, though, I’d like them to play the game and feel it. I’m really looking forward to seeing what everyone thinks about the story. In addition, RGG6 is a game that serves as a turning point for Ryu ga Gotoku Studio, including the Ryu ga Gotoku series, so I’m also looking forward to seeing how people view the story.
–The game’s subtitle is “Song of Life.” – I feel like the meaning of it has shifted a little with the inclusion of Haruto. At first I thought it was referring to Kiryu…
Nagoshi: What we’re focused on this time is totally “the final chapter in the legend of Kazuma Kiryu”. But all people have “life”, whether friend or foe, so in terms of this being a drama that interweaves those lives, it’s not a case of one or the other (laughs). It’s true that the story has a lot to do with the ties between parents and children. I think life also has connotations of “succession”. “Life” is a word with such a broad meaning. If you simply enjoy the drama rather than getting hung up on the word choice, I’m sure you will be satisfied with what lies within.
[A satisfying video made to play at the theatre during Tokyo Game Show 2016]–Haruto’s appearance is shocking, of course, but what happened to Haruka is, too.
Nagoshi: Haruka became an idol in RGG5, but when looking back on the story since RGG1, there surprisingly haven’t been many big changes. In RGG1 she’s someone with such a presence that you constantly have to think about her at the centre of things, but not so much in the games that come later. In that sense, she’s someone you’ll be worrying about a lot for the first time in a while, ever since RGG1. That includes Haruto too, of course. When I thought about the composition of a story centred around them, I thought it would be best to have Kiryu as the sole protagonist. Being bold and narrowing it down like that definitely made the drama and battle feel deeper, and I think it was a good decision.
–Thinking about it again, RGG6’s set-up is quite similar to that of the first Ryu ga Gotoku.
Nagoshi: That’s right. Oddly enough, they even have the same release date (laughs). I hope that people who played the first Ryu ga Gotoku feel the emotion of the last 10 years and think, “Ahh, so this is how Ryu ga Gotoku has turned out as a series.”
–Much of the details revealed here are included in the video to play at the theatre during Tokyo Game Show 2016. What do you think the quality of it is like?
Nagoshi: Even if I say so myself, I think it’s made in a satisfying way (laughs). Myself and the staff always get together to think up and create a video or trailer from the initial composition, but the more the game grows in size I can’t help but have desires. IT’d be easier if we made it like a normal movie trailer, but with Ryu ga Gotoku we not only have to stir people’s interest but also explain what kind of story it is. It’s so difficult to choose which scenes to cut. The video we have for the theatre this time is a long one, but even then we made it with clean cuts, and I can say with certainty that it’s something amazing. I really think it’s befitting of a game we worked so hard to make.
–What are the highlights, by the way?
Nagoshi: I’d like people to imagine it for themselves, but it has to be what the relationship is between Haruka and Haruto, and who his father is. Also, what is Onomichi’s mystery? By the way, in RGG6 Kiryu ends up solving many things by himself, which is rare for him after having been caught up in so many incidents. In the latter half of the story in particular. I hope people all check it out and see this. We also have a playable demo at Toyko Game Show 2016, so I hope people actually play it for themselves.
–What parts of RGG6 can you experience in the demo?
Nagoshi: At the start, you can choose between Onomichi Jingaicho and Kamurocho. In Onomichi Jingaicho, you can experience a battle with Nagumo, played by Hiroyuki Miyasako. If you select Kamurcho, you can play something called “premium adventure mode” in which you can freely play a variety of different play spots, including things introduced in this article.
–Battles using the PlayStation 4’s capabilities are something I’m very interested in.
Nagoshi: We’ve made it calculate where the receiver is when Kiryu uses a move and this controls his movements, so the battles are really realistic. You can also go straight into a heat action when an attack connects, so there’s no mistaking any of the moves. Now that it’s seamless, this also means that there are absolutely no loading times, so you can see the drama, do battles, then enter and leave buildings and sometimes leap from high places. These movements are all tied together now. In battles in the past, Kiryu’s position and other things were cut or reset in terms of convenience. Here, though, the next scene or battle has to start right afterwards. This processing alone made it huge. It was worth it, though, and it feels completely different to play.
–You can tell this by playing the demo.
Nagoshi: If you actually play it for yourself, the feeling of hitting and being hit come across better than ever before. If you get too strict about it, though, the playability suffers. We carefully preserved the Ryu ga Gotoku style of being able to feel exhilaration even just by mashing the buttons. I hope people experience this in the demo.
Fuente: YakuzaFan
El padre va a ser Akiyama
Daniken79 escribió:El padre va a ser Akiyama
no es ni de Haruka, dará el típico giro y será hijo de quien menos te esperes y Haruka lo ha registrado a su nombre porque no se qué tríada china lo ha amenazado y por eso se la intentan cargar y blablabla...
Eso o el padre es Taichi, que se le veía un crío espabilado
mimeh escribió:Daniken79 escribió:El padre va a ser Akiyama
Yo estoy segura de queno es ni de Haruka, dará el típico giro y será hijo de quien menos te esperes y Haruka lo ha registrado a su nombre porque no se qué tríada china lo ha amenazado y por eso se la intentan cargar y blablabla...
Eso o el padre es Taichi, que se le veía un crío espabilado
Saeijima
Sega Once Considered a Yakuza Game Set Outside Japan
Toshihiro Nagoshi explains why that wouldn't work.
Yakuza series creator Toshihiro Nagoshi has told IGN Japan that he once considered setting an installment of the hit franchise in a city outside of Japan.
“We have considered it, because there was a feeling that we’d like the Yakuza series to be better known overseas,” he said, explaining that taking the story out of Japan might help players in other cultures connect with it better.
Nagoshi continued: “But the idea disappeared right away. The series was originally intended to target Japanese players, and so setting it overseas would conflict with that original concept, and the popularity of the series within Japan might decline as a result. Also, in terms of marketing, there was concern about the global appeal of a Japanese main character anyway. So it seemed to be tricky.”
On the series’ growing appeal among Western fans, Nagoshi said, “We get more and more comments from players overseas, and we do listen to them. In the West we have about 100,000 players, which compared to the players we have in Japan is a very small number, but we consider them to be very important fans, and we want to make games that they will enjoy.”
Many of the Yakuza games have been localized into English for the West, but usually after a long delay. The upcoming next Yakuza game, or Ryu ga Gotoku 6: Inochi no Uta, has not yet been announced for a Western launch. However, the growing market for games in China and other parts of Asia have caused Sega to create localized versions of recent entries in the series, and a traditional Chinese version of the next Yakuza will be released simultaneously with the Japanese version in December.
“The growth of the game market in Asia never stops; that’s the reason we’re realizing Yakuza 6 in China at the same time as in Japan,” said Nagoshi. “10 years ago, sales of Yakuza games in Asia amounted to about 2 or 3% of the sales in Japan, but now it’s around 20%. I think it’s because the games are set in Japan, which looks familiar to our Asian neighbors. The Asian market has become too big to ignore, and it’s a very important place for us now.”
With its deep subculture cuts and references, the Yakuza series was deliberately created to appeal to Japanese gamers. Nagoshi said that he feels players in Japan and the West have a fundamentally different taste in games.
“This is just my impression, but games are an interactive medium, and I think that Western gamers place great importance on the feel of that interaction itself — does it feel good to play,” he said. “Japanese gamers place higher importance on the drama and the setting. Well-executed controls are important, but not enough to sell a game.
“For example, FPS games in the West make great use of systems that let you communicate with your friends as you play, but that is not as appealing to Japanese gamers. Also, Western audiences like games that have realistic simulation, but in Japan we prefer something more stylized.
“And then there is ease of use. You can see the difference in styles of UI design. UI in the West is designed as simply as possible, so as to avoid distracting the player. Japanese players find that kind of design hard to understand, and they prefer things to be explained more clearly. Sometimes it might seem like mollycoddling, but Japanese people like things to be easily understandable. When making a game for a global audience it’s extremely difficult to choose between these two approaches.”
Fuente: IGN
“We’ve worked hard to make this game completely seamless, you can engage in the central adventure, get into battles, watch drama scenes, and go back to the adventure, all without any loading screens. Go into any building or any room or any floor without loading.”
“There is more action and more discovery, For example, if you spot a building on fire in the distance, you could travel all the way to that building and rescue the occupants.”
“Loading is problematic for lots of reasons, including its effect on the realism of the story — let’s say you have a 60-second countdown to reach a location and stop an explosion, but when loading screens come in, how do we account for those seconds? How do we keep the pressure on? So we really pushed to make it seamless this time. That’s where a lot of the budget went, and it’s also the reason we did not make a version for PS3. The effect is that the player has the freedom to solve problems as they like, and the sub-quests themselves are presented in a seamless way.”
Fuente: YakuzaFan
Sergirt82 escribió:
hombreimaginario escribió:Sergirt82 escribió:
Uh... qué mal rollo de cara, tanta operación le ha pasado factura a este hombre... xD
hombreimaginario escribió:Sergirt82 escribió:
Uh... qué mal rollo de cara, tanta operación le ha pasado factura a este hombre... xD
hombreimaginario escribió:Sergirt82 escribió:
Uh... qué mal rollo de cara, tanta operación le ha pasado factura a este hombre... xD
danix966 escribió:He empezado el 3 pero se me esta haciendo imposible jugar, se queda bloqueado cada poco tiempo, no se si sera porque el disco tiene algunos rayajos o que.
Lo he desinstalado y ahora lo estoy volviendo a poner a ver si se soluciona, porque si no me da a mi que paso directamente al 4, que espero que ese no de problemas.
¿Me pierdo algo por no jugar al tres y verlo en resumenes?
Desinstalando y volviendo a instalar parece haberse arreglado, a ver si sigue así.
Dene escribió:Yakuza 3 me parece el peor juego por el cual entrar en la saga. Es muy pausado y especial con la parte del orfanato y se le puede atragantar a quien entre de primeras.
Si no te gustara, dale otra oportunidad y salta al 4.
hombreimaginario escribió:Dene escribió:Yakuza 3 me parece el peor juego por el cual entrar en la saga. Es muy pausado y especial con la parte del orfanato y se le puede atragantar a quien entre de primeras.
Si no te gustara, dale otra oportunidad y salta al 4.
A mí sin embargo fue el que me enganchó por completo. La música me parece gloriosa y ese carácter "pausado" hace que al final desarrollen la personalidad de TODOS los niños, es alucinante. Y ha sido la única vez en mi vida que se me ha formado un nudo en la gargante ante la muerte de un personaje de videojuego, por cierto.
Dene escribió:PD: Anikiiiiiiiiiiiii!!!!!!!
Dene escribió:Yakuza 3 me parece el peor juego por el cual entrar en la saga. Es muy pausado y especial con la parte del orfanato y se le puede atragantar a quien entre de primeras.
Si no te gustara, dale otra oportunidad y salta al 4.
hombreimaginario escribió:Dene escribió:Yakuza 3 me parece el peor juego por el cual entrar en la saga. Es muy pausado y especial con la parte del orfanato y se le puede atragantar a quien entre de primeras.
Si no te gustara, dale otra oportunidad y salta al 4.
A mí sin embargo fue el que me enganchó por completo. La música me parece gloriosa y ese carácter "pausado" hace que al final desarrollen la personalidad de TODOS los niños, es alucinante. Y ha sido la única vez en mi vida que se me ha formado un nudo en la gargante ante la muerte de un personaje de videojuego, por cierto.
danix966 escribió:Dene escribió:Yakuza 3 me parece el peor juego por el cual entrar en la saga. Es muy pausado y especial con la parte del orfanato y se le puede atragantar a quien entre de primeras.
Si no te gustara, dale otra oportunidad y salta al 4.
No, si no he empezado por el 3, me pase el 1 hace como un año y el 2 me quedé cerca de terminarlo, se me borro la partida y me da mucha pereza hacer todo otra vez.
Después de reinstalarlo parecía ir bien, pero en el capitulo 5 se vuelve a quedar pillado, me parece que tiene que ver con que la consola se sobrecalienta, porque cuando se bloquea los ventiladores van a tope.