[HO] Yakuza Saga

Yakuza 0 “The Business” Edition:

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Y un tema estático para quienes hagan la reserva digital en la Store (por ahora en la Store USA):

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http://blog.us.playstation.com/2016/09/ ... nt-1181674

Y nuevo tráiler:

http://www.youtube.com/watch?v=qGYQVblzl_Y
Hombre hasta te regalan la business card de goro y kazuma en dos idiomas.
Tema precios, como anda la cosa? sale en fisico en tiendo? a los 60 pavazos comunes? y en digital?
Esa será la edición exclusiva que decía Game que tenía? Espero que no, porque la quiero y los precios de Game son horribles [+risas]
Zack_VII escribió:Tema precios, como anda la cosa? sale en fisico en tiendo? a los 60 pavazos comunes? y en digital?


Por ahora en Europa, como es habitual con Sega, todavía no sabemos nada. En las tiendas está con un PVP de 70€, aunque en xtralife y amazon lo encuentras por 60 €. Hasta que Sega no diga nada, pues estamos a la espera de confirmar ediciones y precios.

La versión digital está para reservar en la Store USA a 60$ y en la de Canadá por 80$CAD.

mimeh escribió:Esa será la edición exclusiva que decía Game que tenía? Espero que no, porque la quiero y los precios de Game son horribles [+risas]


No, allí dijeron algo sobre una katana :o . Igualmente, Sega ya ha dicho en Twitter que esa versión es solo para America:

https://twitter.com/SEGA/status/780816454614515712

Tiene pinta que pasará igual que el Valkyria Chronicles, que en USA dieron una steelbook y en Europa un artbook.

Aquí darán unas toallitas húmedas perfumadas para cuando "disfrutemos" de los vídeos [sati] . Aunque no me disgusta el regalo que dan en USA, prefiero algo más "típico" para un videojuego [+risas] .
Hombre a mí el tarjetero me parece algo original y lo mejor es que cabe dentro de la caja del juego, que a este paso voy a tener que poner figuras y artbooks hasta en el ascensor del edificio para poder entrar en casa [carcajad]
Zack_VII escribió:Tema precios, como anda la cosa? sale en fisico en tiendo? a los 60 pavazos comunes? y en digital?


Yo lo reservé hace unos días en Amazon a 60 €. Primera vez en años que compro un juego de salida que gasto más de 50 en cualquier título (salvo cuando compré el Yakuza 5 a Japón en su momento, que aduanas me clavó bien). Esta vez hay que apoyar.
Nueva info de la semana de RGG6 en Famitsu:

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Realizing a collaboration with the new model Xperia XZ!

The smartphone in Kiryu’s possession in this game is the new model Xperia XZ, which is also scheduled to be released in the real world. Yes – a collaboration has been realised with Sony Mobile, resulting in the device being included in the game.

The look of the phone when you use it, its unique ringtones and photography using the camera have all been reproduced carefully.

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Kiryu appears in the campaign too

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Due to the aforementioned collaboration, Kiryu himself stars as the campaign character for the new Xperia in a variety of forms. One of these is as shown in the advertisement to the right. As the release date of the new Xperia approaches, you may see him more often in the wild. This is all that has been revealed at the current stage, but perhaps more is in the works? Look forward to a follow-up report!

Explaining in detail each function of the smartphone!

A given in Ryu ga Gotoku so far as been switching to the menu screen by pressing the Options (Start) button during the game. In RGG6, the same action will take you to the smartphone menu. Choosing one of the nine icons on the menu will take you to a more detailed section. Below, we will explain what happens when you select each icon.

Money/experience/stomach gauge

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Just as you would expect, this is an indicator of your on-hand money and experience for each parameter, plus the stomach gauge (hungriness level) which is new in this game. We asked Hiroyuki Sakamoto for specifics on the stomach gauge, so check later!

To Do

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A button which displays the substories you have currently active, trouble missions (as detailed later), and the things you must do in the main story. This is a very convenient function, much like an automatically kept to-do list like you might have in the real world. By checking this section, you can also see which area you need to head to next for each mission you have accepted. If you get stuck while progressing through the story, it would probably be a good idea to check your “To Do” first.

Inventory

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In Ryu ga Gotoku, up until now you would open the pause menu in order to use items. In RGG6, however, you will be doing this from the smartphone’s “inventory” screen. Item boxes, a fixture of the series that could be accessed from phone booths, have been removed. Everything to do with use of items will now be conducted from here. It’s also a nice touch that you can see what effects they cause when you use them, unlike before!

Equipment/Ability Upgrades

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Equipping items and spending experience points to level up is also conducted via the smartphone. You can easily view Kiryu’s abilities just by hovering your cursor over them, which looks like it will be useful when trying to decide which of Kiryu’s abilities to upgrade next. By the way, in RGG6 you can only equip up to two items at once.

Clan Creator

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It would be fitting to call Clan Creator – in which you enjoy organisation vs organisation battles by directing the Kiryu Clan, a family formed by Kiryu – the biggest piece of content to look out for. This icon allows you to check the current status of the Kiryu Clan as controlled in Clan Creator. It also displays the progression of unique missions.

Mail

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An icon which allows you to check messages sent to Kiryu. Just like in the Ryu ga Gotoku series up until now, messages will arrive for a variety of reasons. In this game, you are also able to reply to messages. By the way, you don’t have to go to the trouble of thinking up a response – you can communicate simply by indicating your feelings with a stamp!

SNS (trouble missions)

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By accessing the SNS, you can attempt “trouble missions”, a different kind of mission from substories. As you would expect, these missions involve stopping all kinds of trouble that occur around town, from small incidents to terrible crimes. Read through posts made to the SNS and respond to anything that catches your eye. Your reply will cause the trouble mission to be accepted, leading to the triggering of a variety of events. You can accept these whenever you like, so you might want to check the SNS whenever you have a bit of free time. Of course, if you successfully complete the missions you will receive rewards and experience.

Album

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By selecting the album icon, you can view photos you’ve taken during the game with your smartphone. You can takes pictures as long as you aren’t in battle or during an event scene. You can use the inner camera, and also apply filter effects. You could say that the experience of using it is just like that of a real smartphone. Photos you’ve taken can be uploaded to Facebook and Twitter in the real world using the PlayStation 4’s Share function.

Other photos you can take with the camera!?

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If you take a photo that meets specified conditions, it seems like amazing things will show up in it! Sometimes, passers-by will spot Kiryu taking a photo and react to it. The possibilities for taking photos… are endless?

Accomplishments

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As the name suggests, this is where you can view a list of accomplishments you achieve during the game. You will receive experience relative to the difficulty of the accomplishment, so try to clear as many as you can from this list. Of course, the higher the difficulty is the more experience you will get.

Game settings

A mode in which you can change a variety of settings, such as your viewpoint and all kinds of things displayed on the screen, as well as the degree of blood – basically, an options mode. RGG6’s camera has by far the fewest limitations in the series, meaning that you can switch to first person view almost anywhere.

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Fuente: YakuzaFan



Una entrevista al director de RGG6 Sakamoto donde hablan sobre el papel del móvil en el juego:

―A smartphone makes its debut in RGG6, but is featured as the pause menu rather than a simple means of communication as it has been in the past. What is the reason for this?

Sakamoto: During the planning stages for RGG6, we’d already decided that we wanted to put a smartphone into the game. Considering how we could use it led us to the conclusion that the most natural thing would be to have all of the elements of a pause menu focused in a communications device like a smartphone. This is just my own personal opinion, but I felt like having a pause menu displayed across the entire screen was just too game-y. By the way, you can have some of the smartphone’s menu screens displayed on-screen as you move around.

―Did the ability to move around with the smartphone menu up have anything to do with the increased machine power?

Sakamoto: The new Dragon Engine (the name of the new game engine being used in RGG6) influenced changes in the layout in ways like this. In the past, we had the adverse effect of it taking time until it was displayed. This is something we can only do because it’s on the PlayStation 4 with a new engine. We also focused on the viewability of things like the item selection screen, so there are things that do take up the screen, but we tried to avoid that where possible.

―In terms of preserving that sense of immersion, it might have been very effective to do a tie-up with the Xperia XZ for the smartphone.

Sakamoto: Right. When we thought about RGG6’s platform, we decided that it made sense to join up with Sony Mobile if it was going to be anyone. The Xperia allows remote play, too, so it feels like a good fit for the PlayStation.

―Very true. Considering that, might there be some kind of link between the real-life Xperia series and RGG6?

Sakamoto: At the current time we’re getting excited about the possibility of doing it, but no specifics are set in stone just yet. By the way, the ringtone of the smartphone in the game is the Xperia’s own ringtone.

Questioning Mr. Sakamoto about doubts we had regarding the smartphone menu!

―There’s one thing I was curious about on the smartphone menu – what’s the “stomach gauge”?

Sakamoto: This is an element added to RGG6 that’s related to the growth system. In this game, all of the foods you eat have an impact on the stomach gauge. As long as Kiryu isn’t full up, you’ll gain experience across the five parameters in response to what he eats.

―I see!

Sakamoto: You can eat when he’s full up, too, but all this will do is recover health – you don’t get any experience from it. As you take part in battles and run around town, the stomach gauge will decrease. Meals that grant you more experience will make the stomach gauge fill more quickly – things like that (laughs).

―Including the recently-announced collaboration with Rizap, it seems like you’ll have to put quite a bit of thought into what you eat.

Sakamoto: Yes. One of the lures of the Rizap challenge is that you can reset your stomach gauge to zero with it.

―It seems like I’m going to have quite a lot of trouble coming up with meal plans to effectively gain experience.

Sakamoto: There are bonuses you get for certain food combinations, too, so I hope people go looking for those. …Of course, experience, food and the stomach gauge are important pieces of information in RGG6, so you can just bring up your smartphone menu and take a look.

―I get it now! The next thing that interested me about the smartphone was the SNS (trouble missions). What is the difference between these and substories?

Sakamoto: Trouble missions are primarily made up of chains of mini stories. Just like the substories up until now, their stories progress on a set rotation, but you can accept them at your own discretion and proceed through them that way.

―It seems very fitting for something like RGG6, now that everything is seamless.

Sakamoto: They’re missions that are a fusion of real-time and seamlessness. They feel almost like a quest board that you can go through whenever, wherever.

―That’s easy to understand. You can now go into narrow alleys and buildings you might not think of, so it seems like it’ll be tricky getting to the designated place.

Sakamoto: I hope people enjoy exploring like this, too. At times, you might even come upon something unexpected.

―Something unexpected… Do you mean the ghost photos?

Sakamoto: The spirit photos are one aspect of this. You can find them by obtaining certain items or photographic specific places, but… I’ll let the players get excited about where you can take them (laughs).

―I’ll do my best to find them! Next up, messages – I was shocked by the fact that you can reply.

Sakamoto: We say “reply”, but it’s done simply using stamps. The other person’s reaction will changed based on your response, though, so you can enjoy all kinds of reactions.

―I look forward to it! By the way, can you use the stamps that Kiryu uses on a real Xperia, too, or…?

Sakamoto: We haven’t decided anything about that yet, but I hope we can do it. Look forward to more.

Fuente: YakuzaFan

Date en un calendario tiene mucho sentido, por eso se llama Date [carcajad] [carcajad] [carcajad]

PD: Que nadie me pegue que me salen moratones fácil [+risas]
Se me hace pesao ya ese personaje
Nuevos datos de RGG6 en la Famitsu de la semana:

Yakuza 6: Ultimate Heat Mode, Leveling Up & Building Your Muscles

Enjoy overwhelming power in Ultimate Heat Mode

You may enter Ultimate Heat Mode by using up the “heat” you have accumulated during battle. In this condition the protagonist, Kazuma Kiryu, will undergo a huge increase in power in the blink of an eye. By entering this exhilarating boost mode, you can fire off a series of super powerful moves!

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Releasing your store of heat, you are surrounded in blue flames. This is the sign that you have entered Ultimate Heat Mode.

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When he’s in Ultimate Heat Mode, Kiryu can even heft and swing around a big bike.

You can even battle inside shops!

Unlike the Ryu ga Gotoku series of the past, battles will now continue even after entering a shop. Several of the actions you can perform seem to be limited to the interior of certain shops.

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You can even have battles in convenience stores full of merchandise! If you fight in places containing lots of items, maybe there’s more for you to use in Ultimate Heat Mode!?

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A heat action (finisher) restricted to the gyudon shop!? Halt an enemy’s attack using chopsticks!

A new level of freedom! The elements of Kiryu’s growth

Obtaining experience points through winning battles or story progression and spending them to learn abilities is the same as usual. However, the freedom with which you can do it has been hugely increased in this game. Aside from a portion which have unlock conditions, you can freely choose what to learn and when. Choose whatever abilities you like!

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(His stats, clockwise from the top: stamina, attack power, heat gauge, evasion, defence)

Abilities that you can obtain within the game are generally classified into one of the four categories below. Each of the skills you can learn from each category is displayed in a list, and you can choose them to increase Kiryu’s abilities bit by bit. Aside from abilities that have unlock conditions or are obtained in stages, as long as you have the required experience you can learn any of them at any time. This means that you can create a Kiryu whose basic abilities don’t differ much from when you initially start the game, but has a lot of useful heat actions, and so on. It seems easy to balance his growth well, but you might enjoy RGG6 even more if you create a Kiryu who suits your own tastes.

Basic Abilities: A collection of Kiryu’s basic abilities, such as stamina and attack power. Increases in stages.

Heat Actions: A category containing each heat action. Also includes Ultimate Heat Mode.

Battle Skills: Everything related to battle skills, such as characteristics of moves and the increase of combo speed.

Other Skills: A category containing abilities that are also used in the adventure section, like upgrading your dash ability.

Review: About experience in the game

A large difference in RGG6 is the way that experience is divided into five categories as below. So, how does this division affect gameplay? Well, it means that the kind of experience required for each kind of ability is different, so if you simply conduct battles in the same way as always you won’t really be able to increase your abilities. Certain actions make it easier to earn each type of experience. An important part of the game will be to bear in mind the type of abilities you want to learn, and act accordingly.

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Muscles
As you would imagine, this is used when obtaining abilities related to attacks. It will surely also be indispensable in increasing your stamina.

Agility
Experience that will most likely be consumed to upgrade combo speed and evasion.

Guts
Experience required to upgrade Kiryu’s stamina. It also looks like it will be used to increase a variety of resistances.

Technique
Experience consumed when learning new moves, etc. It seems to be used when generally obtaining abilities.

Charm
Experience used for things like obtaining flashy Heat actions.

Strengthening abilities depending on what you equip!?

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In this game, you may equip two items. Some of these also seem to affect your stats. It might be important to think about the additional effects provided by your equipment when choosing which abilities to upgrade!

Holding the key to your growth!? The new role played by dining

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Playing a new role in earning experience intentionally is dining at each shop. The experience you receive is different depending on the menu, so you might even have to go to a specific place in order to get the experience you want! The new concept of “fullness” has also been added for this game, meaning that you have to think about what you eat in advance.

Battling fullness in order to obtain experience!

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Even if you eat, you won’t obtain experience if you’re full up. However, your health recovers regardless of your fullness, so you can still use this as an effective way to recover after battle.

A new element in this game is “fullness”. The gauge fills each time you eat, and once you reach fullness (100), you will no longer obtain experience. In order to start earning experience again you must lower the gauge by doing things such as walking around town, battling and playing at play spots. Not only this, but foods that give you more experience will fill the gauge more quickly, so you’ll have to choose wisely. Perhaps in a way, strengthening your abilities is now a battle with fullness!?

Making sure to dine efficiently!? Food combos

When dining, if you select certain specific combinations of food you will receive bonuses to the experience earned. These are known as food combos. Your fullness gauge still fills in the same way, but you earn experience more efficiently this way, so you should still go for it. By the way, each food combo has its own unique name.

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This appears to be soba and katsudon? This combination may be the most basic of the basic, but results in the “Don-Men Harmony” food bonus!

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A food combo involving not eating oysters at Oyster Shack. The combination, due to fear of getting poisoning from oysters, had unexpected results.

Several familiar tie-up shops appear, too!

Beginning with Sushi Zanmai and Ikinari! Steak, there are, of course, several tie-up shops as is standard in the Ryu ga Gotoku series. There must surely also be food combos available to eat at each of these shops, too. If it’s like the rest of the series, the food you find at the tie-up shops will probably have generally good effects a lot of the time… Look forward to the results of the food combos in the game

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Sushi Zanmai: Perhaps most remarkable for its many menu items that give you Technique and Charm experience.

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Ikinari! Steak: Eating meat will increase your Muscles and Charm experience. You can also get Technique from side dishes!

Grow Kiryu strikingly through the Rizap challenge!

The Rizap challenge, upon which we have previously reported, is a great chance to earn much more experience than you would from other elements. If you receive a high rating, you have the potential to upgrade a variety of abilities in one go. However, it has been revealed that you can’t undertake the Rizap challenge multiple times in a row. Think carefully about which training you want to perform and when you want to do it.

Things you should know about training

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Below, we will explain the six types of training you can undergo as part of the Rizap challenge. The mini games differ for each, so it will be key to think about what kind of experience you want and which of the mini games you are best at.

Bench press
Lift the barbell by tapping L1 and R1. The faster you press the buttons, the more effective your training will be.
Experience types: Muscles, Guts

Squats
Press the button along with the descending bar. With each success, the timing will become more and more strict.
Experience types: Guts, Muscles

Dead lift
Tap the circle button to fill the power gauge. As you fill the gauge, Kiryu will lift the barbell.
Experience types: Muscles, Agility

Squat jumps
Training in which you press the buttons displayed on the screen with good timing. Make sure not to miss any buttons.
Experience types: Agility, Guts

Lat pulldown
Press the L1 and R1 buttons simultaneously with good timing to pull yourself up and down. A sense of rhythm might come in handy?
Experience types: Guts, Agility

Seated rowing
Hold down the R1 button to fill the gauge, then release it with good timing. The more times you do this, the narrower the success zone will become.

What you eat has a big impact on Rizap challenge results

The Rizap challenge is accompanied by eating dishes recommended to you by your trainer. If you eat the recommended menu, it will increase your Rizap challenge rating. If, however, you completely ignore his advice when eating your rating will drop, and there will be a notable decrease in the amount of experience gained from it. As in the images below, don’t get lazy until you’ve finished eating and reported back!

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If you complete your training well and make sure to eat the indicated food, you’ll receive a huge amount of experience according to what you chose!

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Not eating the menu recommended to you is regretful. This will make your rating shoot down, so be careful.

Fuente: YakuzaFan

Seguro que aguanto yendo al gimnasio más días seguidos con Kazuma que los que he aguantado yendo yo sin aburrirme [carcajad]
Bueno, parece que Sega ha confirmado que el Zero llegara completo, sin censura alguna, con todo su contenido, hasta el mas bizarro:

https://www.youtube.com/watch?v=KPPzLrciI-c
Parece que Sega América se ha despertado y últimamente está hablando un poco de Yakuza 0. Aquí hablando de la localización:

http://www.youtube.com/watch?v=wKm2xOgBZ5Y
Pues a ver si se despierta Game y dice si tiene edición exclusiva o no o qué pasa!
mimeh escribió:Pues a ver si se despierta Game y dice si tiene edición exclusiva o no o qué pasa!


Cuando en Sega Europa digan la Day One que pondrán a la venta, entonces las tiendas actualizarán la ficha de lo puesto a la venta y ya está.

En Game darán un afilador de katanas XD , o un pulidor de sables :p .
Nuku nuku escribió:Bueno, parece que Sega ha confirmado que el Zero llegara completo, sin censura alguna, con todo su contenido, hasta el mas bizarro:

https://www.youtube.com/watch?v=KPPzLrciI-c


LOL de minijuego, los japos son unicos [+risas]
Nagoshi en una de las giras promocionales de RGG6 por varias ciudades de Japón hasta el día que salga el juego:

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http://ryu-ga-gotoku.com/news/detail/1082.html
http://www.gamer.ne.jp/news/201610090005/

Y para l@s amantes de la bisutería [rtfm] :

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http://yakuzafan.com/new-yakuza-6-tie-j ... te-pricey/
http://www.ivxlcdm.jp/ryu-ga-gotoku/


EDITO. 13/10

Nueva info semanal de RGG6 vía Famitsu:

Yakuza 6: Onomichi Jingaicho and Baseball

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Map of Onomichi Jingaicho

Ryunan Shrine

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A shrine which has been in Onomichi Jingaicho since long ago, which is sometimes used as a meeting spot by the area’s residents.

Worshippers once flocked here in a time when the town was still full of life, but the effects of the depopulation of recent years have turned it into a quiet place.

Tradition tells that if you make an offering to the five jizo statues on its grounds your wish will be granted, which serves as one of the play spots as detailed in a further report!

Jingai Central District

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This is a shopping district which sustains the residents’ daily lives, but most of the shops are closed, turning it into a so-called “dead mall”. Attempts have been made to turn the tables on this using yuru-charas, but how does it go!?

Snack District

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A snack bar district full of establishments that you will be hesitant to enter. Snack Kiyomi, visited by Kiryu, is also located here. This area was once a vibrant red light district under the control of the Yomei Association, but not a trace of that can be seen now.

Jingai ferry port

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Back in the days when Onomichi Jingaicho prospered, a dizzying number of ferries filled to the brim with passengers passed through this port. Now, however, these crowds have vanished, leaving only the deserted wharf. Although the ferry passengers have vanished, the structure itself is an indispensable part of the town, still used for things such as the docking of fishing vessels.

Café LaPente

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A French restaurant that stands deep in the mountains of Onomichi Jingaicho. It is famous for its atmospheric interior, being an old residence that has been renovated, and the exquisite cuisine created by its owner. The owner seems to have been a local delinquent, but now serves as a sympathetic supporter of the town’s youth.

Hills

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A place that symbolises Jingaicho, enclosed by sea and mountains. There are two hills on the north side of town, called Ichinosaka and Ninosaka.

Graveyard

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A graveyard surrounded by old houses which look to have stood there since the Showa period. The area feels deserted, and there are no people to be seen visiting graves. Even under normal circumstances this is an eerie place, but there are rumours saying that all kinds of things come out at night here…

Intersection

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The National Route 2 West intersection serves as a sort of central point of the town. There is a lot of traffic, and trains sometimes pass by on the tracks alongside it.

Cable Car Boarding Point

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This is the boarding point for the cable car that leads to Senkoji, one of several famous temples in the Chugoku region. Using it allows you to reach the entrance to Senkoji in a flash. By the way, it is possible to play a game involving throwing coins into the Senkoji offering box. There must surely be benefits to doing this, too!?

Head of RGG6 coverage Moge Saito tells us what to look out for in Onomichi Jingaicho!

Now the Onomichi Jingaicho map has been revealed, and grass-lot baseball detailed on the next page, you might think that everything has been revealed about Onomichi Jingaicho – but that’s not the case at all! Despite having introduced play spots such as free-dive fishing, cat café management and babysitting at Tokyo Game Show 2016, they are still hidden in this update. We’ll surely keep steadily releasing information, so look forward to it.

And.. actually, the game’s producer, Masayoshi Yokoyama, let slip something about “something that uses yuru-chara” (it’s okay to write this now, isn’t it!?), which you seem to encounter in Jingai Central District. You should really look forward to just what you’re going to end up doing with a yuru-chara.

What is Onomichi Jingaicho’s grass-lot baseball?

By unexpected chance, Kiryu ends up being appointed as captain of the grass-lot baseball team Setouchi Warriors. This is the game’s first play spot, grass-lot baseball. What exactly do you need to do, then? We will dissect it in greater detail below.

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Most of the matches proceed automatically, with Kiryu giving directions at important points!?

Naturally, matches proceed automatically by default. However, when the team gets a chance, the players themselves can control the players as they bat! If you succeed at batting, there are times when you will score then and there, and also merits such as your players’ abilities increasing (there are no demerits for getting out).

If you don’t hit the other team here, they will toy with you with a variety of curve balls. It seems like there are even some pitchers who throw balls you would only see from a pro!?

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Head of RGG6 coverage Moge Saito’s grass-plot baseball observations

The opportunity to show off your true abilities has finally arrived!

When talking about batting in Ryu ga Gotoku, many people will surely think of Yoshida Batting Centre. In the past in Ryu ga Gotoku, no matter how much you refined your skills, all you would do was receive a prize. Now, however, you can utilise those refined skills in grass-plot baseball, meaning that the way you play previous play spots has changed hugely. When you start playing the game, it might be a given that the first play spot you visit is Yoshida Batting Centre?

Gather players from around town and train them to create the ultimate team!

In order to grow the Setouchi Warriors into the strongest team in Onomichi Jingaicho, as detailed below you will need to have players appear in matches, and also train them to improve their abilities. However, simply train the players who are already part of the team from the beginning and you will soon begin to approach your limits.

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What Kiryu must do in this situation as captain is… scout! Through scouting people you find around town who look experienced in baseball or people you befriend by clearing substories, increasing the depth of your squad is important. By carefully training these players, you will turn the Setouchi Warriors into an even stronger team. Be active in your scouring of the town in order to accomplish this.

Increase players’ abilities by having them play matches and train!


In order to strengthen your players, the most important thing to do is have them play matches and gain experience. They will gradually accumulate experience points, and will level up after building up a certain amount. Players’ abilities will increase in proportion with their level, so of course their potential to play a role in matches increases, too! Sometimes, players will also obtain powerful skills upon levelling up.

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Increasing your players’ abilities via honest hard work forms the basis of grass-lot baseball, but there is an even faster way to strengthen your players. This is “training”. In order to train you will need to expend training tickets that are sometimes obtained upon winning regular games, and results are instantaneous. You can even rank up a player’s abilities in the blink of an eye, so make sure to actively train players who seem like they will be useful.

Building a team based on player abilities is important, too!

Grass-plot baseball isn’t simple enough that merely increasing your players’ abilities is enough to win matches. If they don’t defend areas they are suited to defending, they will simply make more and more errors, and you won’t efficiently gain points if your batting line-up doesn’t work. Furthermore, the player’s condition at that time is also important. You must carefully consider each of your players’ strengths when deciding on the team line-up in order to win.

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In any case, your starting line-up and batting order will have a huge effect on how the match plays out. In grass-lot baseball you play the role of designated hitter, so first of all choose your starting line-up based on their defensive strengths, then use skilled batters as designated hitter or pinch hitter. Then select batting order based on abilities and condition, and challenge yourself to grass-lot baseball based on baseball theory!

Fuente: YakuzaFan

Yo lo tengo reservado en Game. ¿Podré modificar la reserva si, finalmente, hay edición especial?
laZcam escribió:Yo lo tengo reservado en Game. ¿Podré modificar la reserva si, finalmente, hay edición especial?


No deberia haber problema, y si lo hay la cancelas, que te devuelven el dinero y reservas la otra.
El kiwami aquel o como se llamase, el remake del 1, sale por aqui? o de momento solo japon tambien? vamos, que el unico que va a salir por aqui es el zero de momento?
Zack_VII escribió:El kiwami aquel o como se llamase, el remake del 1, sale por aqui? o de momento solo japon tambien? vamos, que el unico que va a salir por aqui es el zero de momento?


No vayas tan deprisa, tío, que el juego salió a primeros de año en Japón XD . Aquí vamos a años vista, y mucho mendigar, para que salga algo :-| .

Primero que salga el Zero, y después a ver las ventas. Como vayan como siempre, ya podemos ir todos a clases de japonés para seguir jugando al resto :o . Si son potables, yo digo que se fuman el Kiwami para traer el 6 y acortar tiempos, que esto de traer juegos con años a sus espaldas no ayuda mucho. Pero claro, si no traes el Kiwami matas el más que pausible Kiwami 2 [snif] . Y una saga con tantos capítulos, con un 6 que, como mínimo, "casi" te obliga a jugar el 5 por tal como tira la cosa, se pone la cosa complicada que traer y no traer.

Me gustará ver cómo acaba petando todo [fies] .
Yo creo que el 6 sí nos llegará, que al fin y al cabo es el fin de Kiryu. Luego ya pasarán de nosotros.

Pero vamos, a mí que no me dejen sin el 6, que me pienso jugar los 7 juegos de Kiryu seguidos, aunque me pase un año sin jugar a otra cosa. Va a ser legendario.
Actualización semanal en Famitsu sobre RGG6:

Snack bar (Onomichi Jingaicho)

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Actively enjoy the conversations. You can also make friends with them by taking them to darts or karaoke!

As Kiryu settles into the bar, he can give advice to regular patrons. You must give the correct responses as you listen to their stories. If you manage to solve their problems, something good might happen!?


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A game in which you visit a local snack bar, share drinks with the owner and regular customers and befriend them. Unlike hostess clubs, you can enjoy communicating with multiple people. Aim for the ultimate in snack bar relations!

Freediving fishing (Onomichi Jingaicho)

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Take up your speargun and dive into the sea, where your prey awaits!

There are several types of speargun, which increase in number through actions such as clearing fishing spots.


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Line up your gun on nearby fish and shoot them up before the air health gauge displayed on the bottom of the screen runs out! Some of the fish might even attack you!?

If you get to know a fisherman from Onomichi Jingaicho in a certain substory, you will later gain the ability to go freediving fishing. You will get onto a fishing boat and head out to sea, where you need to catch plenty of fish. You can continue fishing until your “air health gauge” reaches zero, which depletes by catching fish and being attacked. There are several different types of fish and different sorts which appear at different fishing spots, so it’s also important to choose a location based on your skill and Kiryu’s level.

You can get through it with button-mashing, but you need to pay attention to your stock!

There is a set limit to the number of harpoons you can fire from your speargun, which is displayed on the bottom left of the screen. The gun will automatically reload when you press the fire button, even if you run out of stock, but manually reloading makes it possible to complete the reload in a shorter time than an automatic one. It would be awful if a rare fish appeared or if you were attacked and couldn’t shoot, so always pay attention to your stock.

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If your results are good, Kiryu’s level will go up and the maximum capacity of his air health gauge will increase! Your choice of speargun may affect the size of your catch!?

Temple & shrine games (Onomichi Jingaicho)

Ryunan Shrine on the outskirts of Onomichi Jingaicho and the famous Senkoji on top of Ninosaka each have their own different kinds of games. They all give Kiryu special abilities by playing them, which are helpful in his growth, so you should be assertive in your attempts of these. In order to obtain benefits, you will of course require money or items. If you do well, this might help you to progress through the game?

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(Offertory Box – Senkoji)
Toss in your donations by flicking the touchpad. If you do a good job, the profits gauge will fill and trigger the prayer slots!

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(Fortune papers – Senkoji)
You can draw fortunes at the main building of Senkoji. You will obtain benefits based upon the fortune. Very rarely, you will take a fortune with amazing effects… what might they be!?

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(Offerings – Ryunan Shrine)
You may leave items in your inventory to one of the five jizo statues. Depending on the item you leave, you will receive an amount of experience for that attribute, so think about Kiryu’s situation when you make offerings.

Comforting Haruto (Onomichi Jingaicho)

At specific spots in Onomichi Jingaicho, Haruto will get into a bad mood as Kiryu carries him and begin to fuss, which is when this game occurs. Treating the controller as Haruto, you will shake it up and down and stroke the touch pad to make Haruto happy. It also seems as though Haruto will start to fuss and will need calming if Kiryu runs around. Maybe you had better move around cautiously when Haruto is with you?

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There are four kinds of action you can perform to calm Haruto in total. You must guess what Haruto wants and choose either side-to-side rocking, up-and-down rocking, lift-up-high and pat-pat. By the way, as the player gets used to babysitting they will, to a certain extent, begin to recognise what to do from Haruto’s cries and movements. Adapt to the situation!

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If you calm him well and fill the mood gauge, you get to see Haruto’s cute smile!

If you fail in your choice of action, Haruto won’t stop crying.


Cat café management (Kamurocho)

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This is a play spot which you can enjoy at the “Meow Meow Teahouse”, a cat café specifically for stray cats in Kamurocho. Unfortunately, the all-important cats have all run away, leaving the café in financial difficulty. Hearing this story, Kiryu decides to help the café out. He must give food to stray cats he finds around Onomichi Jingaicho and Kamurocho, then take them back to the café employee once he befriends them to rebuild the business. Your ultimate goal is to make the café a cat-filled paradise.

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A moment spent with the cats that have been brought to the Meow Meow Teahouse. You can also give them cat food inside the café.

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Each has their own food preferences. If you give them the food they like, that cat’s “friendliness meter” will increase more easily.

If you don’t search hard for the stray cats hiding around town… you might not be able to find them!?

Stray cats can be found all over Kamurcho and Onomichi Jingaicho, but it’s certainly not simple to find them. Just like in the photo to the right, the ones on the streets are easy to spot, but there are also many hiding in places out of human sight. For example, in the photo below, there are some cats hiding inside pipes. In order to find these cats, you will have to take the initiative and search down even the narrowest of back alleys, keeping your eyes peeled.

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Ryu ga Gotoku trivia: the first cat search in the numbered series!

There is actually something this play spot is based upon. That is the “kitty-search” that appeared in Kurohyo, a spin-off of the Ryu ga Gotoku series. In Kurohyo, you simply received rewards upon finding a certain number of kitties, but in RGG6 you have the added element of having to befriend the cats. This modification is so Ryu ga Gotoku-like!

Fuente: YakuzaFan




Y nuevo peluco para los fans de la saga por unos miseros yenes XD :

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http://ryu-ga-gotoku.com/news/detail/1088.html
http://www.tendence.jp/collaboration/
Como siempre que sale un juego nuevo de la saga en Japón, PS4 edición especial al canto:

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http://gematsu.com/2016/10/yakuza-6-ps4 ... nced-japan

Y guía de chuches para la reserva del juego:

http://ryu-ga-gotoku.com/six/shop-guide/

Y del streaming de ayer, un poco más de gameplay:

http://www.youtube.com/watch?v=migC_mGvMhQ
http://www.youtube.com/watch?v=ZryOrRtauEw

Nueva info semanal de RGG6 en Famitsu:

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Fundamentals of Clan Creator: First, head to your hideout!

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Clan Creator can be played after you progress through the story and experience a certain event. Once it becomes playable, you are able to use Kamurocho’s M Side Cafe, next to the Millennium Tower, and Onomichi Jingaicho’s hilltop La Pente as hideouts. In order to play Clan Creator, you must go to one of the hideouts and choose a mission to play. The crucial set-up of your organisation can only be changed at your hideout, also. You may only check your current status from the smartphone menu. Below is a compilation of the options that can be performed at your hideout. Each element will be explained in greater detail later on.

Things you can do at the Clan Creator hideouts

Mission: If you select a mission and head out, you will engage in a clan battle. Missions include both main missions, which progress the Clan Creator story, and submissions that you can play over and over.

Edit: Here, you can select characters you’ve befriended to be members of the clan, and edit the set-up of the Kiryu Clan. As you progress through the story your organisation will level up, increasing the member limit and allowing you to assign more bosses.

Upgrade abilities: Upgrade the abilities of your bosses. Upgrading their abilities will of course increase your fighting power in clan battles, strengthening the organisation overall.

Network: Here, you can take on clan battles against other players’ organisations that have been uploaded online. You can also edit your own organisation to upload, and take part in network play-only missions!

Scout comrades around town and expand the Kiryu Clan!

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In order to make the Kiryu Clan stronger, you will need to scout powerful people from around town and appoint them to as executives (lieutenants, etc.) of the Kiryu Clan. Of course, you can’t simple scout these men who are confident in their abilities – there are many who won’t join you unless you can defeat them in a scout battle. There are also characters you can recruit by clearing some substories. This includes familiar characters from the Ryu ga Gotoku series, such as the ones shown here!

TIPS: comrades obtained through DLC are super strong!

Characters who have appeared in the Ryu ga Gotoku series in the past can also take part in Clan Creator. They naturally are fairly strong, but there’s one interesting thing about them! That is the letters “DLC” as seen in the image on the right. Does this mean that there are other ways to obtain comrades besides scouting and substories…!?

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Add comrades to your organisation and rise up in power!

Gathering together as many strong characters and making them part of your organisation as possible is directly tied to the influence and strength of the Kiryu Clan. In some situations, it will be important to remove weaker bosses from your organisation to make room for new, stronger ones. In order to make the Kiryu Clan stronger, the player will sometimes have to make cool-headed decisions like this one. By clearing certain missions, the organisation will level up and you will be able to add more members to it, making the organisation even bigger. In order to expand the organisation you must focus on acquiring and training new friends!

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Excellent henchmen and effective skills can hugely shift the power of the Kiryu Clan!?

Simply assigning strong bosses to the organisation won’t make the Kiryu Clan that much more powerful. What’s really crucial is to assign each boss excellent henchmen. If you give each boss an underling, that underling’s abilities will cause their boss’s abilities to rank up. This means that as long as you’re within your member limit for each family level, you should continue adding people to the organisation. During clan battles, the skills of the bosses who control the elite troops that you send out as strong attack units can have a huge impact on the outcome! Think of all of these elements combined as you set up the Kiryu Clan!

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Clan battles, where your directions to your comrades hold the key to winning the war!

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When a clan battle begins, the field screen is displayed. The attack gauge (refer to photo on the right) fills as time passes, and you can expend it to send comrades out into the field and defeat the enemies who appear continuously. At the start of the game, focus on sending out members who don’t expend much of the gauge and break through the enemy formation. When it looks like you’re able to make an attack, deploy a strong boss who uses up a lot of the gauge and wipe out the enemies!

Stalwarts of New Japan Pro Wrestling appear – what end awaits your battles with the Six Madmen…?

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A major goal of Clan Creator is defeating Justis, a rival organisation that opposes the Kiryu Clan. Six wrestlers from New Japan Pro Wrestling appear as the executives of Justis. They are known as the “Six Madmen”, and they effectively control Justis’ movements. If you can defeat them, the Kiryu Clan will absorb their power. Clan battles against them occur as the Clan Creator story progresses, and first you must try to win these. If you can, you will move to a direct face-off between Kiryu and the Six Madmen. If you can win this, too, you will finally be able to take them down once and for all.

You can take part in clan battles online, too! Which player will create the ultimate organisation!?

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In Clan Creator, it is also possible to face online opponents. You can perform “raids” on the organisations that have been set up by other players, or upload your own defensive formations.

There are also clan battles that are unique to the network, such as “friend battles” that can only be performed against certain friends and “ranked battles” against players who achieve high scores, so make sure to enjoy it to the fullest!

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Fuente: YakuzaFan

Nuevo calendario del mes:

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http://ryu-ga-gotoku.com/calendar2016/

Y nuevo CD recopilatorio con los grandes hits karaokeros de la saga:

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http://ryu-ga-gotoku.com/news/detail/1090.html

Hits cañeros como JUDGEMENT y MachineGun Kiss, más sentimentales como ばかみたい y TONIGHT-restart from this night-, o hermosos duetos como Pure Love in Kamurocho [360º] . Recopilatorio que debe tener todo fan de la saga [rtfm] .
Ahora que he visto lo del CD recopilatorio me he acordado... al final qué pasa con Game y su supuesta edición exclusiva del Yakuza 0? Siguen sin decir nada, no? Que faltan ya menos de 3 meses!
Nueva dosis semanal de info de RGG6 por parte de Famitsu:

The hostess clubs that have appeared in the series in the past have shown up in a variety of types, such as ones where you seduce girls or manage the very hostess clubs themselves. How about in the newest game, RGG6, then? It’s the standard type of play spot from the series, where you choose one of the five girls you like (or all of them) and seduce them. However, compared to the “seductive type” of club in past games, it is now much more like a game, allowing you to enjoy the strategy of a romance simulation.

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Basics of the game’s hostess clubs

You can enjoy this game’s hostess club at the play spot “Shine” in Kamurocho. You are able to choose the hostess you like best out of the five who work there and experience a simulated romance with her. Basically speaking, your aim is to have interesting conversations with them and raise their “like” meter, but now the conversations you can have with the girls are represented in the style of a card game. You will choose one of the three types of card dealt to you when you play it – conversation, drink and food – to affect the girls’ excitement. Selecting the appropriate card depending on the situation will make the girls like you in no time at all.

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Types of card used at hostess clubs

Conversation card: Cards displaying topics of conversation that Kiryu can bring up. Selecting cards that match the girl’s personality will make her excited mroe easily. Continuing to select the same icon (genre) will create combos. During combos, she will become excited even more easily than usual.

Drink card: Order a drink. Her excitement changes depending on the selected beverage.

Food card:Order food. Ordering something she likes will increase her excitement.

If you finish the conversation with them excited, your relationship gauge with the hostesses will shoot up!

The hostesses’ excitement when you’re done talking to them is directly linked to your score at the hostess club game. If you can achieve the top rating of “perfect”, your relationship level will shoot up. If you visit them over and over and increase your relationship, their view of you as a customer will rank up and ultimately you can obtain the status of number one.

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Hostess club impressions

If the hostess clubs are romance simulation games, then the game system this time around seems a better match than ever before. Before, all you would do was choose the option the girl wanted to hear, and there was nothing tactical about it. Simply giving the response the girl liked, guidebook in one hand, was enough to get her for sure. In this game, however, hostess clubs aren’t so simple. Even if you know the kinds of things the girls like to talk about, it’s entirely dependent on luck which conversation cards show up and when. If your luck is bad, then, you can end up trapped in a helpless situation where none of the conversations are things she likes to talk about.

If you reflect this sort of situation on real life, you would be a bit stuck for what to say. You can’t sit in silence, so you have to make a choice. You have to say something – and everything you can come up with in a pinch is either obscure or dirty. It’s an incredibly restrictive situation, one which I’m sure people don’t have much experience in, but having experienced a moment like this myself, the way conversation cards work felt realistic to me. By the way, you can exchange one card only during conversation. Using this system carefully is sure to be key in winning the hostesses over.

I also get the feeling that the system that causes hits (sort of like combos) to occur depending on the details of the conversation does a good job of recreating the flow of a conversation. Sometimes, the most random of things can make for a highly exciting conversation (hit triggered). Or, in the other direction, failing in topic selection during a previously enjoyable chat can suddenly cause things to cool off (hit cancelled). This, too, is extraordinarily realistic. There are also times when, in an attempt to continue the hit, you bring up a topic that the girl doesn’t like. This is a common situation, but it’s a trap that previous hostess clubs in the Ryu ga Gotoku series haven’t been able to replicate, and also one of the main things that simply increases the sense of realism.

It’s also incredibly realistic that you can buy time by ordering drinks or food when you aren’t able to keep the hits going properly. It’s comparatively difficult to make money in this game, so you might be need to be a little tighter with the purse strings when going out on the town. Even still, if you’re having trouble exciting the girl and you’re going to have to come back and spend money anyway, you might decide to just pay up. This sort of bargaining with your financial status, too, is very natural.

So, at the same time as being more like a game, the hostess clubs are even more realistic than ever before. It won’t be straightforward, but that’s what will make it even more joyous when you finally do get the girl!

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Once your relationship increases to a certain level, a substory occurs!

Once you befriend the hostesses and you achieve a relationship level of “number one”, a substory with the hostesses will occur. These scenes, all reflecting their individual personalities, are must-sees. As is the norm, there are times when you will end up in fights as the story progresses.

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This game’s climax! Detailing the reward scenes!

If you clear the hostess’ substories, their reward scene will finally begin. This game’s reward scenes are more romantic than sexy in nature. Specifically speaking, you can hear their confessions of love for Kiryu which have been recorded using a special method (binaural recording). If you listen to these scenes using headphones that support surround sound they sound incredibly realistic, almost like the girls are actually there with you. Listening to their voices while you look at their forms in high-quality CG will be incredible… guaranteed!

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Hostess club impressions

I’ll confess that when the details of the rewards were first explained, I honestly thought, “So they just made the sounds more realistic, right?” But once I actually experienced it for myself, the sense that there were actually there was amazing, particularly if I closed my eyes for a moment. It felt like their faces were right next to mine. I’m guessing you’ll all probably experience the same thing I did. At the end, you’ll think, “I’m sorry for not taking you seriously.” That’s how impactful I think it is!

Hostess club impressions

What I got an acute sense of after playing the game’s hostess clubs for a while was that I wanted to know the girls’ likes and dislikes as soon as possible. This is because you’re definitely not getting the kind of money to toss wildly at hostess clubs!

When I heard that it was comparatively difficult to earn money, I tried doing some fights around town. Just as the developers had said, you really won’t get much money at all! I took down about ten groups of street punks, and all I got were two iron plates (100 yen). Recovering health by eating will put you in the red! Not only this, but the game has no gambling den, so you also can’t earn more money easily. It’s tough.

As a result, quite a high percentage of people will probably want to excite the girls as much as possible via conversation alone when they visit hostess clubs. If this is the case, then, despite it being incredibly basic, you will need to know your companion well. This is where I generally go back to basics and review the hostess’s profile. I think you’ll end up doing the same soon enough, so I’ve listed the hostess’ profiles here to keep. You should read them and get a solid grip on their personalities! Seriously!

So, now that you’re well informed about your companion, you press ahead desperately, trying not to disappoint her with thoughtless topics… Strangely enough, you end up feeling a sense of attachment – or maybe affection – for the hostess unlike what you’ve felt for previous hostesses in the series. This is just my own personal impression, but I felt the same kind of attachment to each and every hostess as I felt for Yuki from Ryu ga Gotoku 0’s Sotenbori Nightlife Island (sort of like the main character in that mode). I’m sure this will vary from person to person, though.

So, the girls’ reactions will cause an old guy’s mood to switch between joy and despair. You could explain it away by me being stingy, but I’m sure there will be many others in the same situation. If you play this way, you end up developing a fairly strong attachment to the girls. I think that playing this way will actually let you enjoy the hostess clubs most of all.

So when you go to this game’s hostess club, I think it might actually be better if you don’t have all that much money to spare. Cheap alcohol is fine in terms of drinks, too. Stick with the free vegetable sticks for food, and try to take down the girls through conversation alone. This may well be the best way to totally enjoy the game’s hostess club.

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A close look at each girl’s conversational preferences! Hostess profiles

Saki Akai

Has a candid personality. She currently works as a hostess and professional wrestler. Due to her profession she is sometimes treated like a man, but is actually very familial and girlish. She likes older men who can understand this.

Erina

She plays helpless and cute, making her popular with men, but doesn’t have many female friends. She loves to eat, and loves greasy foods. In the future, she dreams of having a job in the film industry. Cultured men are her type, but she doesn’t like so-called “herbivore men”.

Riona Ichijo

A hard-working hostess who has held the title of number one for a decade. The other hostesses look up to her, and she herself doesn’t like to show her weak side. Her ideal man, however, is one who can accept her true self.

Hikaru

A strange girl, but also a fast learner and calculating at times. Alongside being a hostess, she also works as an idol. She is interested in volunteer work, and is troubled over whether she should get a job or continue as an idol in the future. Kind men are her type.

Sora

Usually serious and hard-working. She’s shy, too, but isn’t afraid to assert herself. As someone who’s serious herself, she prefers older men who won’t cheat. The kind who is clingy when she has a boyfriend.

Fuente: YakuzaFan




Y la figura de Figma sobre Majima ya está disponible para reservar:

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http://goodsmileshop.com/en/CATEGORY-RO ... G_WD_00325


mimeh escribió:Ahora que he visto lo del CD recopilatorio me he acordado... al final qué pasa con Game y su supuesta edición exclusiva del Yakuza 0? Siguen sin decir nada, no? Que faltan ya menos de 3 meses!


Espérate a que Sega confirme la edición que sacará en Europa. Seguramente después Game lo pondrá a la venta.

Sino retwitteales el mensaje donde lo comentaban y pregúntales qué coño pasa [sati] [rtfm] .
* RGG6 tendrá compatibilidad con PS4 Pro:

Upcoming Games:

Samurai Warriors: Sanada Maru (Koei Tecmo)
Final Fantasy XV (Square Enix) – Support Planned
The Last Guardian (SIE)
Yakuza 6 (Sega)
Nights of Azure 2: Bride of the New Moon (Gust)
Romance of the Three Kingdoms XIII with Power-Up Kit (Koei Tecmo)
SG/ZH School Girl/Zombie Hunter (D3 Publisher)
New Danganronpa V3: Everyone’s New Semester of Killing (Spike Chunsoft)
Kingdom Hearts HD 2.8: Final Chapter Prologue (Square Enix)
Gravity Rush 2 (SIE)
Valkyria: Azure Revolution (Sega)
Birthdays the Beginning (Arc System Works)
Resident Evil 7: biohazard (Capcom)
Resident Evil 7: biohazard Grotesque Ver. (Capcom)

Fuente:Gematsu


Faltará saber en qué mejorará.


* Más vídeos:

Gameplay en Kamurocho (En el minuto 30 se ve el nuevo karaoke [fumando] y un poco antes las recreativas como el VF5): http://www.youtube.com/watch?v=FHwgmcXSyS4

Aquí la intro (los 8 primeros minutos del juego): http://www.youtube.com/watch?v=KrN01P9iOD8


* También han anunciado un nuevo Live Action Drama. Las próximas semanas darán más detalles:

http://yakuzafan.com/rgg6-intro-live-ev ... announced/


* Y las tiendas se ponen guapas de cara el lanzamiento de RGG6:

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http://ryu-ga-gotoku6.com/

¿Veremos los mismo aquí con el Zero... :-| XD ?


* Y más temas para la consola:

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* Información semanal de la revista Famistu sobre RGG6:

Understanding RGG6’s story through keywords

We have selected some keywords from the information that has already been released which will surely be important in enjoying the story of RGG6. On this page, we have put them together into a correlation chart. If you look at the chart, you will be able to get a general grasp of everything you need to know to understand the story!

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Keyword: Haruka’s disappearance

In order to atone for the incident that occurred in RGG5, Kiryu goes to prison. During this time, Haruka lives at the Sunshine orphanage. However, the media refuse to leave Haruka, a former idol, alone.

Realising that her presence is having a negative influence on Sunshine, Haruka vanishes.

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Public attention and slander affect not only Haruka, but the children of Sunshine, too.

Keyword: Haruto Sawamura

Upon being released from prison, Kiryu learns of Haruka’s disappearance at Sunshine. In order to find her, he heads for Kamurocho on the tip of an old friend. However, what he learns there is that Haruka has been involved in a traffic accident and is critically injured and comatose.

What is even more surprising is that she has given birth to a baby. The baby’s name is Haruto Sawamura. Haruka risked her life in the face of a runaway car to protect this tiny life.

In order to find his father, Kiryu heads for Onomichi Jingaicho.

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Keyword: Onomichi Jingaicho

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Onomichi Jingaicho is a picturesque port town surrounded by sea and mountains. Haruka’s reason for being here is shrouded in mystery.

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Kiyomi Kasahara – Like the Madonna of Onomichi Jingaicho. It seems like she works with Kiryu, an outsider, when he visits Onomichi.

While she is missing, it is discovered that Haruka has been in the port town of Onomichi Jingaicho. This town, controlled by the self-reliant Yomei Association, is untrodden ground to Kiryu. All on his own, he heats into town with Haruto, his only clue. What awaits him there are residents who are hiding something.

Keyword: Little Asia fire

A fire which reduces Kamurocho’s Little Asia district to ashes. As a result, foreign powers such as the Saio Clan and Jingweon surge in, the balance of power in the underworld beginning to crumble. It appears as though the Tojo Clan’s advisor, Katsumi Sugai, is somehow involved in the fire, but his true intentions are unclear.

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This blaze causes massive changes to Little Asia’s appearance.

Keyword: Tojo Clan

The most powerful underground organisation in eastern Japan, which controls Kamurocho. Prior to and following the Little Asia fire, the sixth chairman, Daigo Dojima, and executives Goro Majima and Taiga Saejima are sent to prison, and the true power is held by Katsumi Saigai, serving as advisor and proxy chairman, and up-and-coming fighter Takumi Someya. Currently, the war between them and the foreign powers inundating Kamurocho is intensifying, their control over Kamurocho weakened.

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Takumi Someya – Amidst the intensifying conflict, Someya keeps tabs on Kiryu’s movements. What could he be up to…?

Keyword: Saio Clan

Starting with the blaze in Little Asia, this Chinese mafia group began a large-scale invasion of Kamurocho. Its leader, Big Rou, also seems to be making moves on Kamurocho. According to the interview video with Junpei Morita on the official website, it seems as though Big Rou’s own son was killed by the Japanese yakuza…

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Big Rou

Keyword: Yomei Association

A large underground organisation, behind only the Tojo Clan and Omi Alliance in power. It controls the Hiroshima area, untouched by yakuza organisations from the east and west, but it is said that the situation of the criminal underground nationwide would change completely were it to join hands with the Tojo Clan or Omi Alliance. Onomichi Jingaicho, where the game is set, is also part of their turf.

Masuzoe Family affiliate:
Hirose Family


A small yakuza organisation that has its home in Onomichi Jingaicho. Headed by its boss, Hirose, its lieutenant is Nagumo, and below him are four members: Matsunaga, Tagashira and Usami. The organisation is at the very bottom of the Yomei Association, but its boss, Hirose, seems to be known as a long-serving yakuza in Hiroshima. Hirose is a slippery and aloof man, but also a popular one, which can be seen in the way that all of his men, including Nagumo, idolise him like a father. He apparently has a deep connection to Kiryu, who arrives in Hiroshima.

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Toru Hirose
↑ A mysterious organisation attacks Kiryu and the Hirose Family. What are they after…?
→ The boss, Hirose. Perhaps because of the long years he has spent as a yakuza, his words have a significance to them.


Koshimizu Family

An organisation under the control of Kanji Koshimizu, viewed as the heir to the Yomei Association. Koshimizu exercises his shrewdness as lieutenant of the Yomi Alliance, possessing both a sound mind and suitable amount of strength. According to some, he already holds the true power in the Yomei Alliance.

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Kanji Koshimizu

Masuzoe Family

A yakuza organisation which counts the Hirose Family amongst its ranks, with Koji Masuzoe as its boss. Masuzoe is a prototypical yakuza who stands out for his violent behaviour. Their spats with the Hirose Family over bringing in cash are never-ending, and it’s said that one day they will lead to real trouble.

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Koji Masuzoe

Keyword: Iwami Shipbuilding

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Tsuneo Iwami

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A young Heizo Iwami and Toru Hirose. The pair seem to be closely connected by something relating to Onomichi Jingaicho.

A global shipbuilding corporation based in Onomichi Jingaicho. Now part of a huge conglomerate, most of Onomichi Jingaicho’s residents work under it. Because of this, the town needs Iwami Shipbuilding to survive. Heizo Iwami’s son, Tsuneo, is the current president, taking control of business affairs.

Keyword: Onomichi’s secret

In RGG6’s long trailer, these words are spoken by Heizo Iwami, president of Iwami Shipbuilding. It seems as though there is a huge secret hidden in Onomichi, but its unclear just what it refers to. Will Onomichi’s secret be revealed as Kiryu explores it?

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Heizo Iwami

Showing off an unexpected side of Kiryu!? RGG6’s substories

Substories, where you can enjoy short stories that have nothing to do with the main story, are another symbol of the Ryu ga Gotoku series. Below, we will give you an early look at two of the game’s substories!

Kiryu’s kabe-don

A substory which occurs in Kamurocho. Passing through a back alley, Kiryu chances upon a lone man surrounded by a group of street punks. Kiryu chases away the awful punks, who intend to gang up on the defenceless man and beat him to a pulp, and the man says that he will treat him to a drink as thanks. The man’s name is Takayama. It turns out that he is a famous actor whose pseudonym is “the prince of kabe-don”. Kiryu, however, doesn’t have the slightest idea what “kabe-don” means. Takayama decides that he will instruct Kiryu himself in the secret art of kabe-don. After mastering the kabe-don, Kiryu immediately tries it out, but…!

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Regardless of whether or not he’s actually full of himself, if you saw a man calling himself the “prince of kabe-don”, perhaps you might understand why the punks would get into a fight with him!? Even still, it’s not like you can just walk away…

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As he demonstrates kabe-don, Takayama explains its secrets to Kiryu. He truly does look cool enough to be known as the “prince of kabe-don”. By watching him, Kiryu will surely learn his secret techniques in a flash!

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Having only just learned how to kabe-don, Takayama has Kiryu try it out on a drinking buddy of his, a cross-dresser called Kamaishi! Having skilfully made Kamaishi’s heart tremble, Kiryu leaves the bar triumphantly, but then finds himself in even more trouble!!

Tips: Pay attention to trouble missions, too!

In the game, you can also enjoy short stories that are a bit different from substories. They are trouble missions. Kiryu will learn about a variety of incidents occurring around town from information posted on social networks and resolve them! The biggest difference from substories is that missions are accepted via SNS. If you leave the post alone, they will remain unresolved. However, this doesn’t mean that you can’t clear them – if you wait for a while, the same incident will trigger again.

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Many trouble missions have a time limit after accepting them. They’re in a pinch, after all!

Let’s Become a Local Mascot!

As Kiryu is walking through Onomichi Jingaicho, he is called out to by a producer named Hironaka. Hironaka suggests that Kiryu would be perfect to be “Michio Ono”, Onomichi’s mascot character, and offers him a job as an actor. Kiryu reluctantly puts on the Michio Ono costume and learns his signature phrase from Hironaka, and is then thrust into an event without preparation where he must interact with children. Upon taking to the stage as Michio Ono, the children fly into a huge excitement. Just as he thinks that the event has been a huge success, some punks barge in, the children’s smiles destroyed. Seeing this, Michio Ono… makes a stand!

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This is Michio Ono’s signature pose, the “Micchy Pose”. Hironaka will also hammer a variety of other details about him into you. Kiryu, being a nice person, tries to master them all…

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Kiryu… uh, Michio Ono… explodes with anger at the punks’ threats towards the children. In order to teach them a lesson, he enters battle still wearing his costume! Yuru chara Michio Ono will never back down in the face of evil!

Tips: Does Michio Ono really exist?

Michio Ono seems like a character who would really exist, but unfortunately, even if you go to the real Onomichi you won’t be able to see him. This is because Michio Ono is simply a yuru chara from RGG6’s Onomichi Jingaicho. Even still, all of Onomichi’s real-life specialties are condensed into Michio Ono’s appearance. If you end up going to Onomichi to do some sightseeing, you should make sure to enjoy the specialties he shows off, such as citrus fruits, Onomichi ramen and seafood.

Fuente: YakuzaFan



No sé si me dejo algo más en el tintero [+risas] ....
Yo no quiero saber más cosas del 6, yo lo que quiero es que salga el 0 ya de una vez o por lo menos que lo pongan para reservar en las tiendas o que digan algo de las ediciones europeas [buuuaaaa] [buuuaaaa] [buuuaaaa]
Habrá demo de RGG6 [amor] :

http://gematsu.com/2016/11/yakuza-6-demo-planned-japan

Nos dejarán jugar el primer capítulo. La próxima semana posiblemente dirán la fecha en que la pondrán en la Store [360º] .

cloud_cato escribió:@Sergirt82 , tu firma es maravillosa [amor]

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Cuando vi el fanart me pareció precioso, captando un poco la esencia del nuevo juego, y ya era momento de renovar la firma [Ooooo] .
Hay otro fanart del mismo autor que capta aún mejor la esencia de toda la saga:

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mimeh escribió:Hay otro fanart del mismo autor que capta aún mejor la esencia de toda la saga:

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[qmparto]
Del streaming de ayer en Famitsu, la primera hora de juego de RGG6 (spoilers everywhere):

http://www.youtube.com/watch?v=Q1pQwAhG-zo

Por el final se ve algo más de karaoke y hostess.

Y Sega no estará en la PlayStation Experience de diciembre :( :

http://blog.us.playstation.com/2016/11/ ... evelopers/

Yo que esperaba deseaba ver una entrada triunfal de Nagoshi anunciando Yakuza 6 para occidente :-| [buuuaaaa] .........
El Gameplay no me dice nada... no tiene en mi el impacto q si tuvieron Y5 y Y0.

Estoy deseando q salga ya este último [amor]
Sergirt82 escribió:Yo que esperaba deseaba ver una entrada triunfal de Nagoshi anunciando Yakuza 6 para occidente :-| [buuuaaaa] .........


Yo aún tengo miedo de que no salga el 0... [qmparto]
Qué bien se promociona la saga en según que lugares :-| :

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Yo mangaba alguno de los pósters promocionales [sati] .

cloud_cato escribió:El Gameplay no me dice nada... no tiene en mi el impacto q si tuvieron Y5 y Y0.

Estoy deseando q salga ya este último [amor]


Al principio pensaba que te referías a la historia, quizás mucho drama y poca testosterona, digo "espérate a que salga Kitano a liarla [qmparto] ". Pero al gameplay, diría que por primera vez a la saga hay un cambio "radical" a todo a lo anterior. Las peleas se hacen algo raras, pero tiene pinta que al poco uno ya coge la dinámica y reparte a diestro y siniestro sin problemas. Kamurocho se ve nueva de arriba a abajo, y lo de poder entrar a los sitios sin transiciones, subir al piso de arriba y saltar por la ventana [babas] ..... Yo quiero ver el siguiente juego, cuando el nuevo motor gráfico "Dragon Engine" ya estará todo hecho y se dedicarán unicamente al juego. Con Kiryu "jubilado", puede haber un "gran" cambio en la saga [fumando] .

mimeh escribió:
Sergirt82 escribió:Yo que esperaba deseaba ver una entrada triunfal de Nagoshi anunciando Yakuza 6 para occidente :-| [buuuaaaa] .........


Yo aún tengo miedo de que no salga el 0... [qmparto]


Hará un par de semanas pregunté por twitter a Sega Europa cómo estaba "nuestra" edición, y no me dijeron ni mu :o .... Con tanto tiempo desde que anunciaron la versión USA, se deben de estar currando una pedazo edición :-| .... para acabar dando un posavasos [qmparto] . La verdad, no sé a qué esperan :( .
No se sí es por Majima, o por lo salvaje q es el juego en general, pero no hay color [amor]

https://m.youtube.com/watch?v=3Nzp_vKo3Nk
Que esté ambientado en 1988 me atrae mucho, a ver si esos 25 años de diferencia respecto al 5 se notan.
Es que el Zero es muy macarra y de excesos en todo. A mí me pone muy tonto este tráiler. Es un excelente juego para empezar hoy en día.

El 6 es más como el 5, sobretodo la parte de Kiryu. Es más contendido en todo. Supongo que será la edad XD .
@Sergirt82

Telita con el tráiler... [tadoramo]

¿La que sale con Majima es Mirei Park?
Dene escribió:@Sergirt82

Telita con el tráiler... [tadoramo]

¿La que sale con Majima es Mirei Park?


Te lo digo en spoiler XD

aunque por las fechas puede parecer, por lo que he leído por ahí, no es ella. Es una lástima porque me hubiera gustado que profundizarán esa parte, pero diría que aún faltan algunos años para esa parte :( . Por otra parte bien, porque no mete un buen spoilaco del 5 para la gente que empiece con este XD.
Seguimos... xD

Pues se parece... A mi también me hubiera gustado que aprovecharan para profundizar en esa historia
Como hace ya un año q no las recomiendo, aprovecho para recordaros q deberíais ver "El hombre sin pasado" y "Cementerio Yakuza" ;)
Sergirt82 escribió:Habrá demo de RGG6 [amor] :

http://gematsu.com/2016/11/yakuza-6-demo-planned-japan

Nos dejarán jugar el primer capítulo. La próxima semana posiblemente dirán la fecha en que la pondrán en la Store [360º]


El día 29 [oki]

http://www.famitsu.com/news/201611/15120659.html
mimeh escribió:
Sergirt82 escribió:Habrá demo de RGG6 [amor] :

http://gematsu.com/2016/11/yakuza-6-demo-planned-japan

Nos dejarán jugar el primer capítulo. La próxima semana posiblemente dirán la fecha en que la pondrán en la Store [360º]


El día 29 [oki]

http://www.famitsu.com/news/201611/15120659.html


Espero que ese día estéis todos jugando con un macho de verdad y no con un grupillo de "nenas" acampando en el medio del desierto [rtfm] .

Y encima podréis estrenar los nuevos perfumes "eau de dragon":

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http://ryu-ga-gotoku.com/news/detail/1098.html

A la venta en tu Don Quijote más cercano XD .

Y han colgado un PDF mostrando las similitudes de localizaciones en Hiroshima de RGG6:

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http://ryu-ga-gotoku.com/six/assets/pdf ... u6_map.pdf
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