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Dene escribió:Hola, estoy buscando los juegos para PSP, y he visto que hay esto en las listas:
Kurohyō: Ryu ga Gotoku Shinsho
Kurohyō 2: Ryu ga Gotoku Ashura henu
¿Serían los Black Panther 1 y 2?
¿Hay algo más en PSP?
Gracias!
KENHOKUTO escribió:
No existe aún, hay varios fakes y la única que parecia real lleva parada mucho tiempo.
Si alguien sabe de alguna completa y real que avise que seguro que interese a mucha gente
Dene escribió:KENHOKUTO escribió:
No existe aún, hay varios fakes y la única que parecia real lleva parada mucho tiempo.
Si alguien sabe de alguna completa y real que avise que seguro que interese a mucha gente
Lo curioso es que he ido a parar a enlaces de Youtube donde la gente daba las gracias por la ISO parcheada... Eso si, todos ellos caídos o en páginas de descarga que no me parecían de fiar.
cercata escribió:Remakes del 2, 3, 4 y 5?
http://www.dualshockers.com/2016/07/31/sega-considering-ps4-remakes-for-yakuza-2-3-4-and-5/
Sega Considering PS4 Remakes for Yakuza 2, 3, 4 and 5
The Yakuza series is not new to remakes and remasters. The original Yakuza and its sequel Yakuza 2 were remastered for PS3 and Wii U, and the first game has been completely remade fro PS3 and PS4 at the beginning of this year with Yakuza: Kiwami.
While Yakuza 6 is being publicized as the last adventure of traditional protagonist Kazuma Kiryu, it might not be the last time we get to walk around Kamurocho as the stoic hero.
During a livestream hosted earlier this week, Producer Toshihiro Nagoshi mentioned that Yakuza: Kiwami was popular, selling about half a million in Japan and Asia, and this is prompting Sega to consider various ways to remake Yakuza 2, 3, 4 and 5 for PS4.
While Nagoshi-san did not make promises, as a big fan of the franchise, I’m definitely excited. With all its additional content and integration, Kiwami was probably one of the best remakes I’ve seen in a long time, and Yakuza 2 is my favorite entry in the series.
Nagoshu-san also mentioned that while Yakuza 6 will include characters that were playable in previous chapters of the series, this time it’ll be all about Kazuma Kiryu, who will be the only playable hero.
Fuente: DualShockers
mimeh escribió:En otro orden de cosas... como ya tenemos fecha para el Zero me he animado a empezar el Kenzan! y qué pena no entenderlo todo porque es un señor juegazo. JUEGAZO! Solo por el personaje de Susumu Terajima nada más empezar el juego ya gana 5 puntos extra
PD: JUEGAZO!!!!!!
la muerte de la pareja de Kiryu
Sergirt82 escribió:Lo malo de todo esto, es que como no nos traigan el Kiwami, ya nos podremos olvidar del resto
cercata escribió:Sergirt82 escribió:Lo malo de todo esto, es que como no nos traigan el Kiwami, ya nos podremos olvidar del resto
Pongamos nuestras esperanzas en Deep Silver, no creo que sea tan dificil localizar titulos, otros lo hacen ...
http://blogs.sega.com/2016/07/06/in-regards-to-sega-titles-coming-to-europe/#more-21836
Sergirt82 escribió:mimeh escribió:En otro orden de cosas... como ya tenemos fecha para el Zero me he animado a empezar el Kenzan! y qué pena no entenderlo todo porque es un señor juegazo. JUEGAZO! Solo por el personaje de Susumu Terajima nada más empezar el juego ya gana 5 puntos extra
PD: JUEGAZO!!!!!!
Los cuatros primeros capítulos son muy buenos, que sirven para ponerte en situación, y no es poco todo lo que pasa (spoiler del 4 capítulo creo que era). Disfrútalo, tiene un toque añejo a primeros Yakuza que mola .la muerte de la pareja de Kiryu
PD. ¿Tirando de guías ?
mimeh escribió:De cara a la gente que empieza la saga en PS4 tendría mucho sentido hacer remakes, y más ahora que están de moda y salen más remakes que juegos nuevos.
Tienen ya en PS4 el Zero, luego la historia sigue en Kiwami que también está en PS4. Tendrían que hacer un remake completo del 2 y ya para el 3, 4 y 5 solamente les haría falta un lavado de cara y plantarles "HD" en el nombre. Y ya está, toda la saga jugable en PS4.
En otro orden de cosas... como ya tenemos fecha para el Zero me he animado a empezar el Kenzan! y qué pena no entenderlo todo porque es un señor juegazo. JUEGAZO! Solo por el personaje de Susumu Terajima nada más empezar el juego ya gana 5 puntos extra
PD: JUEGAZO!!!!!!
Las reservas se harán disponibles a través de la web de GAME durante los próximos días, así como las ediciones especiales, así que ¡permaneced atentos!
GodOfKratos escribió:Remakes casi no hay. No es lo mismo un remake que un remaster.
Sergirt82 escribió:Game anuncia que en los próximos días se podrá reservar Yakuza 0. En su blog comentan que además de la edición normal, también habrán de especiales:Las reservas se harán disponibles a través de la web de GAME durante los próximos días, así como las ediciones especiales, así que ¡permaneced atentos!
https://blog.game.es/yakuza-0-ya-fecha- ... occidente/
Me extraña cuando en el blog de PlayStation ya dijeron que no habría nada de edición limitada.
https://twitter.com/VideojuegosGAME/sta ... 0367884288
Que vayamos afilando las katanas ....
En Xtralife ya se puede reservar a 60 €:
http://www.xtralife.es/playstation-4/yakuza-0/21892
Con otra carátula a la vista en USA, aunque ya dice que es provisional:
Sergirt82 escribió:Game anuncia que en los próximos días se podrá reservar Yakuza 0. En su blog comentan que además de la edición normal, también habrán de especiales:Las reservas se harán disponibles a través de la web de GAME durante los próximos días, así como las ediciones especiales, así que ¡permaneced atentos!
https://blog.game.es/yakuza-0-ya-fecha- ... occidente/
Me extraña cuando en el blog de PlayStation ya dijeron que no habría nada de edición limitada.
https://twitter.com/VideojuegosGAME/sta ... 0367884288
Que vayamos afilando las katanas ....
En Xtralife ya se puede reservar a 60 €:
http://www.xtralife.es/playstation-4/yakuza-0/21892
Con otra carátula a la vista en USA, aunque ya dice que es provisional:
Sergirt82 escribió:Pero esto depende de Sega y no de Deep Silver. Deep Silver solo va a traer los juegos de Sega América a Europa, nada más.
cercata escribió:Sergirt82 escribió:Pero esto depende de Sega y no de Deep Silver. Deep Silver solo va a traer los juegos de Sega América a Europa, nada más.
Que bajón, yo pensaba que iban a traer los juegos directamente desde japón ...
Hibiki-naruto escribió:Ademas Yakuza Zero lo trae la propia SEGA Europa, como el Hatsune Miku nuevo.
Deep Silver de momento solo se va a encargar 3 juegos de SEGA/Atlus; Persona 5, 7th Dragon y SMT4A
cercata escribió:Y los demas yakuza se que no estan anunciados ni nada, pero confiaba que Deep Silver agilizase un poco las localizaciones, y que despues de esos que dices, pues siguiesen muchos mas.
―I would like to begin with asking what kind of challenges you are taking on with this game.
Nagoshi: In order to convince the fans that narrowing down the platform to the PlayStation 4 was a good decision, there must be some significance to it. The very first challenge of all, then, is to show off a level of quality that displays this. Frankly speaking, when you consider the number of players, making it multi-platform (including the PlayStation 3 version) would be safer in business terms, too; however, in terms of increasing the appeal of the game itself, then of course I wanted to make it exclusive to the PlayStation 4. The advancement in hardware capabilities is an incredibly appealing thing to game developers. Though I think it’s a game that is easily comparable to past entries in the Ryu ga Gotoku series, making the game specially for the PlayStation 4 makes everyone on the team feel like we can come through with the kind of quality that will make this a good representative for Japanese games.
―I get the feeling that it would have been difficult to make the call on when to go PlayStation 4 exclusive, though.
Nagoshi: Though this was a little bit before we began development on Ryu ga Gotoku 6: The Song of Life. (below, “RGG6”), we had received information on the PlayStation 4’s specs and for a period embarked on the creation of a new engine. Although this felt similar to the period when we made the switch from the PlayStation 2 to the PlayStation 3, there are naturally things you have to concede on in terms of quality when you develop for new and old platforms at the same time. Not only can you aim for a higher quality on the new hardware, but there comes a time when you have to stop multi-platform development.
―So you were developing an engine for when you made the switch to PlayStation 4 exclusive before you began working on RGG6?
Nagoshi: Yes. While the on-site team were hard at work on Ryu ga Gotoku: Kiwami, several members of the programmers’ team were creating an engine that would utilise the PlayStation 4 to the maximum when we narrowed it down to that. They had time to polish it, which means that it’s of a really high quality. I actually had trouble even afterwards, right up until the last minute, deciding whether we really should stop multi-platform development, but when I saw the graphical quality afforded to us by the new engine I decided that we would go with the PlayStation 4 alone.
―I thought it looked amazing even from the demo, but you’ve said that you were still in the testing stages, and that the quality would rise even higher. Do you believe that this is the case?
Nagoshi: Yes; the image quality is much higher than it is in the demo version. We have a playable demonstration scheduled to appear at the Tokyo Game Show in September, so I hope you get to experience the town full of people and the fun of seamless play for yourselves.
―As you just mentioned, it seems like RGG6’s fully seamless progression will be a major aspect of the game.
Nagoshi: Ever since we began making Ryu ga Gotoku for the PlayStation 2, I’ve always thought that the length of time it takes to load is a hindrance. While up until now we have had loading screens, we’ve done all we can to make them shorter or look as if no loading is taking place. We’re finally as close as possible to being able to say that there are no waiting times for loading anymore. Of course, this is the result of an exhaustive effort behind the scenes to manage memory efficiently (laughs). In that sense, I guess we’ve finally managed to deliver a stress-free gameplay experience whilst maintaining the quality in its eleventh year. It may have taken eleven years to make my initial wishes a reality, but I am glad that we could (laughs).
―What can we expect to hear at the conference on 26 July? (Editor’s note: this interview was conducted prior to the conference.)
Nagoshi: We’re creating a brand new trailer for the conference that everyone has to see. The Ryu ga Gotoku series is a human drama about Kazuma Kiryu, a nine-year-old girl called Haruka, and all of the things that happen after they meet, in which people’s lives and destinies are altered. The protagonists have grown in number along the way, and so has the breadth of locations and cities in which the games are set. I wanted to take a look back at this passage, and to put an important message in there. Directly speaking, that message is: “For now, this brings the legend of Kazuma Kiryu to an end.”
―What…? [speechless] …As a fan of the Ryu ga Gotoku series, that comes as a shock. I see… Finally. I expect this to receive quite a reaction.
Nagoshi: “The final chapter in the legend of Kazuma Kiryu” is a huge theme within RGG6. This was another big influence on my decision to make this game a PlayStation 4 exclusive. Since this is a large juncture in the story of Kazuma Kiryu, I wanted it to have more beautiful graphics and the ultimate quality to set the stage for it.
―The final chapter in the legend of Kazuma Kiryu… This announcement will come as a big shock to the fans. I was surprised by the splendid cast of performers, too.
Nagoshi: The cast for this game is full of the most charming and extravagant performers in the history of the series. As I’ve worked on the project, beginning the series with Ryu ga Gotoku, there have always been people where I’ve thought, “I wish we could get them,” or, “I wish we could have this person do it,” and now we’ve asked many of them, including those who were difficult to negotiate with. All of this was because of the message I mentioned earlier. This is a result of desperate negotiations to get them to appear, based on my determination to get them no matter what it took.
―The cast is full of splendid actors I doubt you would even find together in a movie.
Nagoshi: Right. I think this cast is at a level you wouldn’t even be able to assemble for a film. Not only that, but I think that our best engine has brought them to life in the ultimate way.
―Having the actors’ real faces appear is another of the Ryu ga Gotoku series’ charms.
Nagoshi: We initially embarked on the challenge of reproducing real life faces on the PlayStation 3, and our skills as creators has increased year by year. We can finally bring this to completion on the PlayStation 4. Actually, there are some scenes where the graphics are so good that you would mistake it for a live action.
―Though this is known information, Beat Takeshi’s appearance is a big topic of discussion.
Nagoshi: I was actually friends with Takeshi from before this, to the level of drinking companions, but I had trouble taking the plunge and beginning business negotiations with, “Would you appear in our game?” I really wanted to ask him, though, of course. I didn’t think it would be easy to get my wish, and sort of felt like he would get mad at me (laughs). It took years before I could say anything.
―I can’t even imagine how stressful it must have been to negotiate an appearance with Beat Takeshi.
Nagoshi: Yeah (laughs). As I said, though, when we began making RGG6 I decided that we would make the ultimate engine, and that we would bring the legend of Kazuma Kiryu to an end. Once I had made my mind up, I wanted to challenge myself to all of the impossibilities and bring to life something that no one had managed before, and so I asked him to do it.
―I see.
Nagoshi: There are lots of different games in this industry, and I think we’ve accomplished so many things with each as they evolve. More people can play online games, gameplay is smoother, or there are built-in social elements. Similarly, with games that appeal to people based on their graphics, these have gradually improved, which increases the sense of drama, immersion, and the realism of the game experience itself. In some cases, I think we create things that affect people’s very perceptions and lives. I believe that Ryu ga Gotoku, too, has a role to play in this sense.
―What might that be, then?
Nagoshi: Compared to other forms of entertainment such as films, games are still a genre without much of a history. I think that Ryu ga Gotoku’s role as a game is to elevate the position of gaming within entertainment. I love movies, but in terms of artistry, too, they’re always considered as a level above. Even if games don’t match them, that doesn’t make them inferior. I guess I want to show people what it is we can do because they’re games. Our cast for this game is one piece of evidence in favour of this.
―I can really see your enthusiasm in the cast.
Nagoshi: We’ve had all kinds of people appear in Ryu ga Gotoku in the past, so the fans make predictions like, “I wonder if this person will appear next?” or, “Couldn’t they make this much happen?” This in and of itself is a good thing. The higher the expectations, the more you want to live up to them. But at the same time, it increases the pressure for casting… (laughs). So I wanted to sort of overcome that pressure and not simply live up to expectations, but to make people say, “What? They’re going that far?”
―The amazing cast comes as a surprise each time.
Nagoshi: One of the originators of passion, for me, is “surprise”. I want them to be surprised and take an interest, and then make them want to take a bit of a look. Then I want them to play it and be further surprised. I think it’s a good thing if we can make this happen. The way you set up the initial surprise is important in this. I always go ahead and set up the highest hurdles possible. It was the Ryu ga Gotoku series that was turned into a project in order to make this happen.
―To take a bit of a step back, I suppose that Beat Takeshi was cast to give us an extra large shock.
Nagoshi: With regards to why this happened, to repeat myself, I absolutely needed this in order to create the setting that ushers in a critical turning point. Obviously, Beat Takeshi was my dream, too, and someone I look up to. Through our friendship, I learned the true charms of the Takeshi Kitano/Beat Takeshi I had come to know through the media. Each time I met him, my desire to borrow his energy grew. When we managed to do it, though, I couldn’t believe it (laughs). I felt like he was going to say to me, “I was kidding, son,” and had to check with him over and over, like, “You meant it, right?” (laughs). I contacted the office the day after I spoke about it with him, and they said that he’d already reached out to them. He’d already spoken to them about it. His consideration made me really happy.
―Did you manage to get everyone you wanted cast as the other characters?
Nagoshi: Truthfully speaking, there were people in past games we had asked to do it but our schedules didn’t match up or something else came up. This time, though, we got everyone we wanted.
―Could you tell us about the game’s setting?
Nagoshi: The game is set in Hiroshima. We chose a place in Hiroshima called Onomichi. As for why we chose it, that has to do with the game’s story, so I think that you’ll understand when you actually play it; one thing I can say, though, is that I didn’t want us to make yet another red light district. So far we’ve had Kamurocho, Tokyo and recreated the cities of Sapporo, Nagoya, Osaka and Fukuoka, but I wanted us to use a place with a completely different atmosphere from these if at all possible. It was really refreshing to recreate Okinawa in RGG3. I wanted to put in that feeling of novelty once again.
―I see - so you wanted not a large, flourishing red light district, but a place that felt different from past settings.
Nagoshi: That’s right. Having said that, I wanted to create something that was a deep human drama, and also to set it somewhere with meaning in Japan’s history. With this in mind I considered places all across the country, and thought that Hiroshima’s Onomichi would be good.
―Recreating a town with a different atmosphere with a greater quality than usual seems like it would be a lot of trouble not just on the technical side, but also in terms of the time and effort taken to create it.
Nagoshi: Right. Onomichi is a town with a very Showa-esque feel to it. I thought it would be interesting to contrast Onomichi, a town whose atmosphere even contains vestiges of the pre-war period, to Kamurocho, a symbol of modern times, so we narrowed it down to two contrasting settings and portrayed them in careful detail. There are more buildings and rooms around town that you can enter in this game, meaning that the number of areas to portray has grown, so I decided that if increasing the number of towns it was set in would decrease the quality, then we should narrow it down to two and create something deeper.
―Onomichi may not be as dazzling and prosperous as Kamurocho, but it does have its own unique atmosphere. I look forward to seeing how you recreate that.
Nagoshi: I think we’ve done quite a good job of creating the atmosphere. RGG3’s Okinawa was prosperous in a way, but I guess Onomichi in this game is also run down in a good way. Even if it’s the same night, a flashy night and a night that feels a little lonely are completely different. Thinking about it now, I think it was a really good choice.
―Looking at the screenshots that have been released so far, I really love the local feeling brought about by the signs for local sake. Onomichi is a popular setting for films, too, like Nobuhiko Obayashi’s “Onomichi trilogy”. Perhaps it’s an interesting setting.
Nagoshi: Yes. Regarding why Onomichi is so favoured by films, I think it’s because it has nature, but also a surprisingly city-like atmosphere. Perhaps you could say that it has a duality to it. Of course, Shinjuku isn’t near the sea or mountains, but Onomichi is practically right next to them. That, and it’s also a town that has a historical background. That’s why I think people really like to use Onomichi. These are my own thoughts after doing it myself - I feel like I understand the reason why people want to set things there. Even if you tried to pair it with something else, I can’t think of any other city so complete.
―Understood. The official title has also been announced. Do you have anything to say about it?
Nagoshi: We decided upon “Ryu ga Gotoku 6: The Song of Life.” The full stop at the end was added as part of the message that this marks an end to part of the story.
―Oh, so that’s what it means! With the message that this is the final chapter in the legend of Kazuma Kiryu, plus the title being “The Song of Life.”, I’m sure there’s a lot for fans to think about. Could you tell us as much as you can about your intentions behind this?
Nagoshi: Hmm… Let me put Kiryu’s story to one side for a moment and talk about what I can say. In this game, while there are all kinds of interpersonal relationships, there are those who are connected by blood and those who aren’t. The connections between people and human bonds are important. Those bonds are tied to a variety of incidents.
―Human bonds…?
Nagoshi: The reasons for focusing on these bonds differ from person to person. Like I said before, sometimes is because they’re joined by blood. Even if they aren’t linked by blood, there are people who are joined by some reason that extends beyond that, like duty or honour. Why, though, is there such a wide variety of reasons to put so much weight on them? I could end this right now by saying that we’re human, so it’s only natural, but that’s not it. I think it’s because the way we live our lives, each person is different and has their own values and approach to things. You believe in this, and search for some kind of purpose in life. Sometimes there’s joy in it, but sometimes there are misunderstandings and setbacks. I think that’s what life is. This is a human drama born from the ties between people.
―Up until now, too, the Ryu ga Gotoku series has focused on portraying a human drama. It seems like RGG6 will increase its charm even further.
Nagoshi: Right; we’ve portrayed a variety of human dramas in the Ryu ga Gotoku series already, but they’re not simply stories about human desires or whatever. Naturally there are people in them who are driven by their desires, but that’s not what the focus is on. I can’t talk about it, since it’s plot-related, but like I said before: amidst a war centred around all kinds of bonds, what choice will Kiryu and Haruka make? I hope people think about the meaning behind the title “The Song of Life.” and look forward to its release.
―Thank you. It seems certain, at least, that the title is closely tied to the story.
Nagoshi: I can’t really say right now (laughs). In any case, they’re words that carefully represent the game’s story, so I hope you actually play the game and see the ending. I’m sure there will be lots of different reactions, like people who finish the game and feel sad, or those who thought it was great. I believe, however, that it’s something that will move people, and that they will understand.
―Even still, it seems quite hands on with the theme of the final chapter of the legend of Kazuma Kiryu.
Nagoshi: I have a policy where there absolutely must be an ending to something that’s high in drama. If the end never comes, there’s no tension. One day, then, in some shape or form Ryu ga Gotoku must end. As the series has gone on, I’ve often had people say to me, “This is kind of like Otoko wa Tsurai yo, isn’t it?” Tora-san films never show you when they occur, though, so the second one could just as easily be set the very next day after the first. I suppose this is one of the good things about Tora-san, though (laughs). But just like the real world, time passes in real time in Ryu ga Gotoku, and Kiryu is definitely growing older.
―That is true. Time has continued to flow throughout the series.
Nagoshi: For example, I can say with certainty that there will be no main series Ryu ga Gotoku games fifty years from now. Even if Sega and home gaming platforms are still around, it won’t happen. This is because when you think about the characters’ ages, it’s just not possible. Even twenty years from now is doubtful. The playable characters will all have passed sixty, and even Haruka will be quite the jukujo by then (laughs). In some way or another, it was always fate that an end had to come someday. However, it’s exactly this which gave birth to the intrigue of seeing people’s lives happen in real time. Even Takaya Kuroda, the voice actor who plays Kazuma Kiryu, grows older each year. He’s a professional, so his voice still resembles the way it was back at the beginning, but it’s still different. But this is a great thing for Ryu ga Gotoku. It gives birth to that charm of having both the people and the characters living through the same time.
―The games having continued for eleven years is another of the series’ charms.
Nagoshi: And now that Kiryu has reached a ripe old age and even Haruka is now an adult, what happens to the series? The series has carried these kinds of real life burdens, too. I think it’s egotistical of a creator to suddenly have them be young again or stop them aging simply because they want the series to go on. So, what does that mean for Ryu ga Gotoku now that the final chapter in the Kazuma Kiryu legend has arrived? Myself and Yokoyama (Masayoshi Yokoyama, the game’s producer) are focusing all of our energy on making this game, and we’ll think about where to go from here afterwards. Rather than try to prolong the ending of the Kazuma Kiryu legend, I’d like to end it for now in the best way possible and then think calmly about it later. Of course, I can’t completely ignore the feelings of the fans who love and have stuck with Ryu ga Gotoku, so I’ll have to take that into consideration as I think about what form it should take next. I hope people at least believe that. On the other hand, we really are doing our absolute best in all kinds of ways on this game, so I have faith that its contents will be enjoyable. We always go all out and try our hardest, but it’s a little bit different this time. I promise that the game will be of a level of quality befitting of the final chapter of the Kazuma Kiryu legend.
―I’m sure that fans of the Ryu ga Gotoku series will be wondering if Kiryu will die, or if the Ryu ga Gotoku series is ending. Are your comments a response to those questions?
Nagoshi: They are.
―Alright, I understand. Still, I really am looking forward to its release on 8 December.
Nagoshi: Since the first game was released on 8 December, I thought it would be nice to bring it to a close on the same day. It’s easier to portray a brand new future if lots of people buy the game.
―You always say that if the game doesn’t sell, then of course you won’t be able to make another.
Nagoshi: I do (laughs). Nonetheless, I still have hopes that one day, the feelings towards Ryu ga Gotoku that emptied out once will be roused once more. I’m not lying when I say that this is the final chapter in the legend of Kazuma Kiryu, however. Those are my true beliefs right at this moment. Usually - for example, right around this time as we’re making RGG6 (editor’s note: July 2016) - the staff generally have at least a bit of discussion amongst themselves about what we might do with RGG7. This time, though, there’s been nothing like that at all.
―This game really does mark the end.
Nagoshi: The staff are all working in earnest with everything they’ve got, like bursting across the finishing line of a seemingly endless marathon. When RGG6 is released, the first thing I’d like everyone to do is spend plenty of time playing it, but I also really hope that after that they praise the development team who’ve stayed the course so far during this eleven-year marathon. They have created eleven games, after all. That isn’t something you do often in life.
―Very true… I’m really looking forward to the game that’s filled with all of the staff’s emotions.
Nagoshi: Tokyo Game Show is the next mountain we have to climb, but we’ll be gradually releasing information starting with the conference on 26 July. We still have things that will surprise you, so look forward to further updates.
GodOfKratos escribió:Como ve Nagoshi la saga y como la ve Sega America.
https://www.youtube.com/watch?v=BD7B2y9i5rQ
Q: When did you decide to make this game the “final chapter”?
A: I think that from the time the overall story began to take shape, everyone involved with the script, including Nagoshi (Toshihiro Nagoshi, general director of the Ryu ga Gotoku series) had it in their minds. This game is intently conscious of the story since RGG5, so in that sense it may be the game that puts most focus on continuity in the history of Ryu ga Gotoku. I’ve always thought that we had to make a sequel that would be wholly accepted by those who had played RGG5. In order to do that, we decided to completely depict Kazuma Kiryu the man anew, and in doing so settle things. That’s why it’s “the final chapter in the legend of Kazuma Kiryu”.
Q: Since it’s the “final chapter”, are the creators working on it with the enthusiasm of a sort of culmination?
A: It being a culmination is one aspect of the concept for the story, but in terms of its content we have no intentions of meekly putting it all together; we’re taking on the story and gameplay aspects in quite a hands-on manner. With the script, for example, I’ve assumed a role quite similar to that of a story editor, with the main writer being Furuta (Tsuyoshi Furuta, Ryu ga Gotoku Studio script/production assistant). From there myself and Nagoshi are individually responsible for certain chapters or scenes, and are creating it in a way similar to a TV serial. Not doing it all myself means that there are some lines in there that I couldn’t have written, and I think that creates character. This isn’t just limited to the script; we also have very specially-selected staff working on the battle and motion teams, for example. Now that ten years have passed since the series began and the staff have a shared concept of what “RGG-ness” is, I want us to change the way we make and think about things and come out with something new. Despite it being the “final chapter”, I think you’ll find that it’s a game that exudes a different kind of charm from the one Ryu ga Gotoku has had up until now across the board.
Q: Do you feel a kind of fear with regards to creating the “final chapter”?
A: I don’t. Nagoshi has said this, too: “Since we started it, it’s our duty to end it.” I really don’t want that ending to come about because of the business situation, where a sequel doesn’t come out because it doesn’t sell. Because of this, each time we work on the Ryu ga Gotoku series I’ve always had the “end” in mind as we’ve made them. This game may tout itself as the “final chapter in the legend of Kazuma Kiryu”, but my preparedness to bring an end to the story remains unchanged from how it was with the others.
Q: Why did you choose Hiroshima’s Jingaicho, Onomichi as the game’s setting?
A: I’ve actually spent the last few years searching for a town that fulfils a certain condition. That condition is tied to the story, so I can’t reveal it yet, but what I can say is that it’s not like I said, “Let’s set it in Hiroshima’s Onomichi,” and the location was decided upon. It was a setting that was crucial in terms of telling the game’s story, so I proposed it to Nagoshi myself. When I actually researched it, it turned out to be a town full of things that would make it an excellent fit for a game, so I hope I get the chance to introduce the interesting bits of the real town to everyone before they get to play around in the in-game version (laughs).
Q: What kinds of play spots are there in Jingaicho?
A: So far, the settings have primarily been downtown areas. Even when a town other than Kamurocho appears, the play spots themselves are often fairly similar. In this game, however, rather than portraying a regional red light district that resembles Kamurocho, we’re aiming to create new kinds of fun to enjoy that are only possible using Jingaicho, Onomichi. If you go to the real life Onomichi, you may be able to imagine what they might be. Jingaicho, Onomichi possesses its own charms that Kamurocho doesn’t, so I want use to utilise that to the fullest. Of course, we’re also planning to include large-scale new elements aside from play spots that you could call a full game in their own right.
Q: In what sort of manner will information be revealed for Ryu ga Gotoku 6: The Song of Life. from now on?
A: New information will be coming out bit by bit, but we plan to reveal it continuously. We’re thinking of a bunch of different ways to get it across so that fans don’t get fed up waiting for Ryu ga Gotoku 6: The Song of Life. to be released. Of course, “Ryusoku” in Famitsu will be bringing you new information or some kind of info each and every week, so please join us!
Q: Kiryu was incarcerated for a surprisingly short length of time. For what kind of crime was he imprisoned?
A: Primarily due to the bodily harm, property damage etc. he caused in RGG5. By the way, it’s shown in the intro of the game why Kiryu was the only one arrested for the incident that took place. Two-and-a-half years later, while Kiryu is in prison, things here and there around the town begin to shift slightly. Haruka suddenly vanishes, and that is what sets off the game’s story. We’ve made it so that those who have played RGG5 will be able to remember what happens back then as they play, and also so that those who haven’t played anything up to RGG5 will come to understand what took place, so I don’t think there’s anything to worry about. Of course, I think it would be easier for you to engage with the game if you play the numbered games up to RGG5 while you have the time.
Q: At the conference, we saw a scene in which Haruka is at Sunshine, the orphanage in Okinawa. Do the children appear in the game?
A: Though primarily during cutscenes, Ryu ga Gotoku 3’s Sunshine and the children who live there do appear in the game. The character team did complain, though - “We’re really going to make them!?” It was really hard work (laughs). You can see them all grown up, so I think that this is one of the things to look forward to for people who’ve played Ryu ga Gotoku 3.
Q: About the five key people who have appeared in previous games - were they connected in some way during the time before this game?
A: I want everyone to enjoy the story through the eyes of Kiryu, who has just come from living in prison for two-and-a-half years, so I can’t really say much at this stage… But something has happened to all of them while Kiryu was in prison. However, it’s Kiryu who connects them, so there aren’t many things that they’re all involved in. The reason that Date, a detective, Akiyama, a member of the public, and people from the Tojo Clan come together is because Kiryu is in the middle of it all. They aren’t friends or anything. These are just people involved in incidents who would never be brought together without Kiryu.
Q: What is the reason behind foreign influence emerging in Kamurocho?
A: The Tojo Clan controlled Kamurocho, but the police began to crack down on the Anti-Organised Crime Law. This has made it difficult for people like Daigo Dojima, Goro Majima and Taiga Saejima to make their moves. The foreign powers, the Chinese and Korean mafias, care nothing for the Anti-Organised Crime Law. It’s at this point that a huge fire breaks out in Little Asia. This causes the expansion of foreign powers within Kamurocho, causing the power balance within the town to crumble.
Fuente: YakuzaFan
2012, The End of Fighting and Dreams
2012. A snowy night. On Japan’s largest stage where tens of thousands of fans are watching, one girl makes a confession.
“I’m a family member of Kazuma Kiryu. ” That was the moment one idol, one human—as Haruka Sawamura—declared her true dream.
At the same time, Kazuma Kiryu, the “Dragon of Dojima,” just barely managed to settle the large conflict involving the five great cities of Japan.
In the midst of unrelenting snowfall, Kiyru and Haruka reunite. After that, calm days were supposed to come.
People Who Won’t Be Forgiven
After the major conflict, in order for Haruka to live with the children of the Sunshine Orphanage, Kiryu once again decided to cleanse. A three-year prison term. In order to attain happiness, this was the necessary compensation. But that small vacuum in time would cause disorder in their lives.
Haruka retired from the world of show business in a shocking way. Public outcry was more severe than expected. Day and night, Haruka was slandered. The attacks reached even the Sunshine Orphanage children. Haruka was alone, and realized the naivety of her resolution.
2016, The Start of the Incident
2016. Kiryu, released from prison, was informed of the harsh reality by the Sunshine Orphanage children. Haruka’s disappearance. Haruka, afraid she would be a bad influence to the kids of the Sunshine Orphanage, suddenly disappeared. The situation couldn’t be predicted, and he was unable to be by her side. Kiryu returned to Okinawa and suffered his own uselessness.
Haruka’s Accident
Searching for Haruka’s whereabouts, Kiryu goes to Kamurocho in Tokyo. However, despite following the trail from an old friend’s tip, he couldn’t pickup the tracks. Kiryu is at a loss until he talks to a Detective Date on the phone. That’s when hears a hard truth: Haruka was in a traffic accident and is currently unconscious and in critical condition.
To Hiroshima
Kiryu is devastated to see Haruka in her condition, sleeping in the hospital room. It comes to light that while Haruka was in Hiroshima during the time of her disappearance. Onomichi Jingaicho, an old city in eastern Hiroshima. This is a region where a self-reliant organization called the Himei Assocation is in control, which is not associated with the two great powers known as the Tojo Clan and Omi Alliance.
Out of reach of the Tojo Clan, this is new ground for Kiryu. Why was Haruka in Hiroshima? Was her accident really just by chance? Prepared for danger, Kiryu steps into Onomichi Jingaicho. Awaiting him was a city with an atmosphere where normal urban common sense doesn’t apply and the residents seem to be hiding something.
Why did Haruka come to this city? Just what happened to Haruka while Kiryu was away? And “another shock” that becomes evident from Haruka’s accident. Carrying various mysteries, Kiryu will encroach ever further into forbidden grounds.
Fuente: Gematsu
Yakuza 6 introduces nine new characters
The Jingweon mafia makes its appearance...
The latest issue of Weekly Famitsu introduces a new batch of characters set to appear in Yakuza 6, including one played by Happy Landing‘s Ishimoto Doronzu and a member of the Jingweon mafia.
Get the details below:
* Takaaki Matsunaga (voiced by Ishimoto Doronzu) – A member of the Hirose family. He has a stern look about him, but does things at his own pace.
* Naoto Tagashira (voiced by Yoshimasa Hosoya) – A wakashu of the Hirose family. He is an easygoing, but sensible man.
* Kazuaki Iino (voiced by Nobuyuki Hiyama) – He has an inseparable relationship with the Hirose family’s Nagumo Tsuyoshi. He has feelings for Kiyomi, but she doesn’t give him the time of day.
* Katsumi Sugai (voiced by Ryusei Nakao) – A man who heads the Tojo Clan’s Sugai group. He is a cunning man who was seemingly involved with the big fire in the Asia District.
* Hyozo Iwaomi (voiced by Masane Tsukayama) – A man who in his lifetime built up a global-scale shipbuilding company based in Hiroshima. He is an elderly, but dignified man.
* Kanji Koshimizu (voiced by Ayumi Tanida) – Himei Association wakagashira. He is the fighting type who craves for battles against the strong.
* Koji Masuzoe (voiced by Wataru Takagi) – Boss of the Himei Association’s Masuzoe Group. Not only does he have a stern appearance and behave violently, he is also feared by his subordinates.
* Big Rou (voiced by Junpei Morita) – Leader of the Chinese mafia. After the big fire in the Asia District, he launched his full scale advance on Kamurocho.
* Han Jungi (voiced by Yuichi Nakamura) – A man driven to devastation by Kazuma Kiryu in the past, and the current head of the Korean mafia’s Jingweon faction.
All of these characters will make their first video appearance on Sega’s Sega-Nama live stream next Tuesday, August 23. You’ll be able to watch it live on Niconico or AbemaTV Fresh.
Fuente: Gematsu
Takaaki Matsunaga (voice: Dronz Ishimoto)
Member of the Hirose Family, affiliate of the Masuzoe Family, part of the Yomei Alliance
A member of the Hirose Family, a humble yakuza organisation from Jingaicho, Onomichi, led by Toru Hirose. Despite his stern appearance, he goes through life at his own pace. Although a senior within the family, his occasional thoughtless, out-of-place remarks stun his underlings, Yuta Usami and Naoto Tagashira.
Naoto Tagashira (voice: Yoshimasa Hosoya)
Member of the Hirose Family, affiliate of the Masuzoe Family, part of the Yomei Alliance
Like Takaaki MAtsunaga, he is a low-ranking member of the Hirose Family, affiliate of the Masuzoe Family, part of the Yomei Alliance. He and the rest of the family spend their days relaxing in Onomichi, Hiroshima in an un-yakuza-like way. He is as much of a big-hearted man as his appearance would suggest, but is also surprisingly sensible and knowledgeable, meaning that the Hirose Family members rely on him constantly. What kind of relationship will he have with Kiryu when he visits Jingaicho?
Kazuaki Iino (voice: Nobuyuki Hiyama)
A resident of Jingaicho, Onomichi, Hiroshima
A man who was born and raised in Jingaicho, Onomichi. He and Tsuyoshi Nagumo, underboss of the Hirose Family, have been stuck with each other for as long as either can remember. They both have feelings for Kiyomi Kasahara, the town’s Madonna, making them partners in crime and love rivals all at once, but it doesn’t seem as though Kiyomi herself is interested in either of the pair.
Katsumi Sugai (voice: Ryusei Nakao)
Boss of the Tojo Clan-affiliated Sugai Family and Tojo Clan adviser
The man who rules the Sugai Family, affiliate of the Tojo Clan, the largest yakuza organisation in eastern Japan. Despite being in service since the time of the second chairman he has not made much of a mark, these days simply serving as an adviser to Daigo Dojima’s sixth generation set-up in name alone. However, he seems to have been somehow involved in the blaze at Little Asia that allowed foreign powers to make their move on Kamurocho, and is a vigilant man.
Heizo Iwami (voice: Masane Tsukayama)
President of shipbuilding company Iwami Shipbuilding
A shrewd man who built a global shipbuilding company, based in Onomichi, Hiroshima, from the ground up. Given this career history he would seem to be quite old, but he is an elderly gentleman whose dignity does not betray his age. Despite having relinquished control of Iwami Shipbuilding to his son, Tsuneo, his presence is still felt, and it is said that he even has a measure of influence over the country’s politics.
Kanji Koshimizu (voice: Ayumi Tanida)
Underboss of the Yomei Association
The man who is viewed as the successor to the Yomei Alliance, rivalling the Tojo Clan and Omi Alliance in terms of prestige. It is rumoured that rather than the chairman, it is he who holds the true power over the current Yomei Alliance. He is intelligent and tolerant enough to have risen to underboss, but at heart he is a brawler who craves to engage in life-or-death combat with strong men.
Koji Masuzoe (voice: Wataru Takagi)
Boss of the Yomei Alliance-affiliated Masuzoe Family
With his yakuza-like, stern appearance and violent behaviour befitting it, he is feared not only by civilians but also by his own men. He keeps a watchful eye over the Hirose Family’s movements, an organisation that is indifferent to bringing in cash, and it is surely only a matter of time until this erupts into some kind of trouble.
Big Rou (voice: Junpei Morita)
Saiokai leader
The leader of the Saiokai (祭汪会), part of the Chinese mafia. Following the blaze within Little Asia, an area of the town so called due to its large population of Asians, he begins a full-scale advance on Kamurocho. Always appearing grim, he is a chief who uses his overwhelming power to bring the organisation together.
Han Jungi (voice: Yuichi Nakamura)
Leader of the Jingweon
The current leader of the Jingweon, a faction of the Korean mafia that was previously driven to the verge of extinction by Kazuma Kiryu. He has a hand in Kamurocho’s sex industry, and the group’s influence is expanding rapidly. Using his stylish appearance, he himself is the constant subject of women’s attention each night as the owner of a host club. His behaviour is smart, but pulling back the curtain reveals a terrible cruel streak.
Fuente: YakuzaFan
Central District:
The central area of town, containing a variety of shops and government offices. The old-style shopping arcade evokes feelings of nostalgia in those who see it.
See the rest after the jump!
Southern area:
The area that faces the sea contains the arcade and snack bar districts. Some of the shops are closed off with shutters and the area seems run-down, but it manages to function as the base of the locals’ daily lives.
Snack bar district:
The snack bar district, seen in the evening, contains a hodgepodge of homes and a variety of establishments such as snack bars. At night, some of the shop lights are lit, with regular patrons of the area coming and going freely.
Northern area:
To the northern side of the railway tracks is a hilly road surrounded by clusters of houses. There is also a boarding point for the cable car here which links up with Senkoji, standing at the top of the mountain.
Northern townscape:
Houses are tightly crowded around the slope leading up to the mountain, showing a more populated side than the southern area. It is almost like a labyrinth made of stone walls and paving.
Trains running through the centre of town:
A railway line runs through the centre of Jingaicho, Onomichi, dividing the town into north and south and giving it a richly rural feeling. It also appears as though you will be able to witness trains passing by for the first time in the Ryu ga Gotoku series.
Cable car boarding point:
Using Mt. Senkoji’s cable car, you can make it to the mountain’s summit in no time at all. From the viewing platform at the top, you can gaze out over the picturesque scenery of the Seto Inland Sea.
Senkoji:
Senkoji is a famous temple, and one of the most famous in the Chugoku region. Primarily devoted to the worship of the thousand-armed Kannon (Avalokiteshvara), it is a temple with a rich history that is said to have been established in 806 AD.
Mountain Top viewing platform:
A viewing platform that is right in front of you after disembarking from the cable car. The game’s protagonist, Kazuma Kiryu, and “Snack Kiyomi"’s owner, Kiyomi Kasahara, are having a serious-looking conversation.
Also some minor translations for the voice actor videos told us that Majima is now in prison for unspecified reasons and Akiyama shows up homeless again, which is supposedly shocking, although we don’t know if it’s current or if it’s just a sort of revisiting of the past thing. Date’s voice actor also said that the ending will make us think that Date (who is out west investigating the Haruka thing when some big incident occurs) is a hugely important person to Kiryu and a really important partner.
Fuente: YakuzaFan
mimeh escribió:En Amazon ya tienen el 0 para reservar, al módico precio de 70€!
cloud_cato escribió:No le tengáis mucha fe a las ediciones del Game
Cuando es la fecha de lanzamiento?
Edito: vale, ya he visto q es el 24/01/17
que el tio de la mascarilla era daigo, algo por cierto, muy previsible xD, y ya tenemos que irnos para tokio.
Zack_VII escribió:Pues he retomado el Yakuza 5 que lo dejé al empezar la historia del jugador de besbol porque llevaba mas de 100 horas y estaba un poco saturado ya , y cuando me pasa eso prefiro aparcarlos hasta que por tematica me vuelvan a apetecer, y eso, lo retomé hace un par de dias y ya he finiquitado a ojo dicha parte xD, o vaya ya he descubierto:que el tio de la mascarilla era daigo, algo por cierto, muy previsible xD, y ya tenemos que irnos para tokio.
Imagino que lo que viene ahora es ya el acto final?o aun me queda lo suyo?
mimeh escribió:En Amazon ya tienen el 0 para reservar, al módico precio de 70€!
Hibiki-naruto escribió:
Enemy reactions that change depending on the point of impact!
One of the key points of battles is that by utilising the overwhelming power of the PlayStation 4, the status of the enemies who appear can be finely controlled. Depending on the location and angle at which attacks connect, the enemy’s reaction (stance, etc.) will change. They fly through the air as if they have a real weight to them, and slam into walls and objects!
Depending on the place of impact, the enemy’s facial expression will also change!
Battles Reborn
As long as you are within hitting distance of the enemy, adjustments will be made to attacking motions. Because of this, you will no longer be left swinging and missing when up close to an opponent!
Whether your attack hits or is guarded against will be calculated in an instant and reflected in the actions. Based on this new system of control - known as the “action matching system” - the battle system has undergone a huge upheaval!
It seems as though you will be able to battle on the rooftops of houses in Jingaicho, Onomichi. Even if there is a difference in height between you, the “action matching system” will allow you to land attacks. Of course, there must surely also be actions in which you drop an enemy from such a height.
A heat action utilising the height of a set of stairs. Battles can apparently also occur in a place like this, reminiscent of the emergency stairs behind Serena.
Jumping over the second floor railing and heading for enemies on the ground! These kinds of actions are made possible even during battles because of the way the game utilises the geographical features of the area.
The thoughts of RGG6 battle action design general manager Yasuaki Uehara:
“Nowadays, when VR is rising to prominence with high immersion, realism and new sensations in its arsenal, I want to realise all of that in RGG6 as a standalone game. What we were aiming for was the world’s ultimate “full contact fighting action”; something that anyone can play, with the ultimate realism and immersion. We’ve cast aside the know-how we’ve been using since the very beginning and rebuilt the system anew from the basics up. The feeling of attacks connecting and the changes in reaction from people, objects and location are all part of this new Ryu ga Gotoku. I’m sure that fans old and new alike will enjoy it!
The console’s great power also has an effect on the thinking of the street punks who attack the protagonist, Kazuma Kiryu. Their situations will all be individually assessed when they engage in battle, meaning that some of them may run away in the middle of battle in certain cases after being made to flinch. This was made possible due to the battle part and adventure part now being seamless. The situations of items around town and the weapons carried by enemies too will of course be assessed in detail. This means that battles using all kinds of objects from around town, a symbol of the Ryu ga Gotoku series, have been upgraded.
All of the series’ well-known heat actions have been totally redone, too. This must surely mean that there is more variation in heat actions than ever before, responding to the situation of the area around you or foes. This will also mean that you get to enjoy seeking out all of these heat actions.”
The ability of street punks to flee is a large difference in the series. As you can also tell from this screenshot, you are now able to leap over ordinarily-sized obstacles.
Grabbing an enemy’s arm and using a bar to apply a joint lock. Could this be a heat action used to counter a swing from a foe’s rod-style weapon!?
You can use a reverse lock attack on a gun-wielding enemy. The moves you use will change completely depending on the enemy’s weapon.
A heat action in which you appear to lift up your opponent with brute strength and either slam him down or against something. Look at his anxious expression!
Rather than simply seeking realism, a distinctive characteristic is the way Ryu ga Gotoku tries to make the gameplay experience thrilling, too. A new element, “heat mode”, has been added for this game, heating battles up even more!
Despite the increased realism bringing it close to a live action film, its coolness clearly sets it apart from one. Perhaps you might call this the Ryu ga Gotoku style?
There also seem to be scenes during heat mode in which you must enter commands. Look forward to new moves and flashy sequences that weren’t in the advance demo!
What is the newly-added “heat mode”?
Making its debut in this game is “heat mode”, a kind of boost mode which makes your attacks more powerful. During heat mode you are able to lift larger objects than usual, and perform actions limited to that mode. Of course, your attack power is also higher than usual. While it is in effect, minor attacks from enemies will no longer make Kiryu flinch, allowing you to take them down with fierce strikes. It is still unknown exactly what kind of conditions trigger it, but it will most likely be an indispensable element in fights with strong foes.
Fuente: YakuzaFan
Kanji Koshimizu is a lieutenant of the Himei Alliance, boss of the Koshimizu family, said to be next in line to become the boss. He belong to a belligerant faction within the clan, with a strong thirst for mortal combat. Koji Masuzoe is the boss of the Masuzoe Family of the Himei Alliance.
PlayStation 4 Titles (All Playable):
Resident Evil 7: biohazard (Capcom)
Samurai Warriors: Sanada Maru (Koei Tecmo)
Nioh (Koei Tecmo)
Kingdom Hearts HD 2.8: Final Chapter Prologue (Square Enix)
Final Fantasy XII: The Zodiac Age (Square Enix)
Final Fantasy XV (Square Enix)
World of Final Fantasy (Square Enix)
Valkyria: Azure Revolution (Sega)
Yakuza 6 (Sega)
Gravity Rush 2 (SIE)
Horizon: Zero Dawn (SIE)
New Hot Shots Golf (SIE)
Gran Turismo Sport (SIE)
Call of Duty: Infinite Warfare (SIE)
SD Gundam G Generation Genesis (Bandai Namco)
Sword Art Online: Hollow Realization (Bandai Namco)
Tekken 7 (Bandai Namco)
Dragon Ball Xenoverse 2 (Bandai Namco)
Fate/Extella: The Umbral Star (Marvelous)
LEGO Star Wars: The Force Awakens (Warner Bros.)
cloud_cato escribió:
Kazuma Kiryu en mangas de camisa??!!!
Hibiki-naruto escribió:Se confirman los "Minijuegos" de Yakuza 6
· "Live Chat"
· Cabaret (ahora es diferente a los anteriores y funciona como un juego de cartas)
· Karaoke
· Dardos
· Mahjong
· Virtua Fighter 5 Final Showdown (con modo 2 jugadores)
· Puyo Puyo
· Zona de Bateo (beisboll)
· "Clasicos Arcades" (Super Hang-On, Outrun, Space Harries y Fantasy Zone)
Sergirt82 escribió:Lo que tendrían que hacer es meter una Dreamcast en el orfanato con una remasterización de Shenmue, y lo petaba en ventas . Además le daría una publicidad enorme a la saga por occidente y conseguiríamos el empujón definitivo para conseguir una nutrida base de fans .
Si hay alguien en Sega que le puede dar cierto mimo a esa remasterización es Nagoshi y los suyos .