Xoda escribió:
El 4-II creo que no incluye el modo historia del 4 ni el modo crónica, las mejoras son en el sistema de combate y poder personalizar tus armas, nuevo modo castillo misterioso y algo mas que ahora no recuerdo a parte del nuevo personaje.
No es así. Tiene todo lo del 4 más añadidos como en prácticamente todas las revisiones de los Musous. Os dejo una lista completa.
Hyper attacks will be more effective when ally morale is high. Certain areas on the battlefield are fortified to inhibit these attacks.
Enemy AI has been further reworked to match the player character's movements. Maps appear to have friendlier camera work for horse riding than before.
Characters increase attributes by using experience points on a grid in a manner resembling Conquest Mode.
Equipment and heirlooms have been dissolved in favor of having characters learn weapon skills and weapon
attributes on their grids. Skills have a maximum level 3 limit. Attributes are renamed "Additional Ability" and operate in a manner similar to the base game.
Every character has an unique "Awakening Skill" they can learn to surpass their standard limits; awakened skills grant a unique effect when they are used in battle.
Previous DLC weapons now act as a character's secondary rare weapon. Players can alter weapon attack power and skill properties by altering its level; the maximum capacity for these attributes can be increased through rank (stars in weapon's menu). Maximum weapon level is 50 and maximum rank is 5☆.
Mounts can be strengthened to have additional attributes using a method similar to weapons.
Edit characters from the vanilla title can be transferred into this game through save data. They can be used in Free
Mode and Endless Castle Mode.
Offline and online co-op is available for all modes.
Event scenes have rotatable 3D backdrops and revised special effects.
A handful of new music tracks are in the game, one of which includes Naomasa's theme song.
Downloadable content includes costumes, mounts, weapon skins, and scenarios.