Novedades del port de Tomb Raider II para Sega Saturn
"Here's my holiday gift for all you loyal Saturn and classic Tomb Raider fans.
I've been very busy with this project lately, to say the least! Since my previous update video, I've decided to completely ditch the concept of E3 levels and focus on the final game instead. The E3 levels understandably have no finished gameplay objective and I think Saturn players deserve a more gratifying experience after all these years. Enjoy this brand new sneak peek of what's to come.
Current state
The following levels are either near completion or mostly done gameplay wise (disregarding wading and/or climbing mechanics, which are planned for later):
The Great Wall
Bartoli's Hideout
40 Fathoms
Living Quarters
The Deck
Catacombs of the Talion
A few more levels have potential, but I first need to polish the current levels and implement the aforementioned wading and climbing mechanics (the latter which is probably going to be the biggest feature yet). Sound effects are also currently not yet properly implemented, simply because I couldn’t find the time yet.
Two levels so far have been tested on original hardware, by my friend @retrodadandmodernlad9857. These levels perform remarkably well and are perfectly playable from start to finish. A big thanks to him for confirming they're working as intended! Also, thank you to Troye for offering some solid advice on TR2 code implementation.
What the future holds
As previously mentioned, the next time period will be spent polishing all current six levels and implementing a few more essential gameplay mechanics. This is going to take a while. Sound effects will probably follow after. Down the road, perhaps a two-level demo will be released when I feel they're 100% ready, with more to come in the foreseeable future. I can't promise a date, but a demo sometime mid next year seems realistic for now."