jeje ,más que una caja, es una pieza! de hecho, me asombro lo poco que ocupa.....
el atmega128 valdria??? alguien que responda por favor
Sí, pero el USB se tendría que hacer por emulación, porque no tiene..... Aunque ese es una bestia parda, le queda pequeño el PSgroove, seguro que puede emularlo facilmente. Tiene 128k de Flash. y 4k de Ram....
Solo usarias el 10% del chip para esta aplicación.
A ver, lo que he compilado, lo he compilado con linux, usando gcc. Simplemente cojes el repositorio con GIT (primera vez que lo uso) y haces "make". Cuestion de 2 segundos. Mil veces más sencillo que en windows, y 0 problemas o cosas que descargar.
El PSgroove 1.1 NO es compatible con 3.42. NO actualiceis. Es lo mismo que el viejo pero con alguna opción para desarrollo nada más.
El leds.h mio es así:
/*
LUFA Library
Copyright (C) Dean Camera, 2010.
dean [at] fourwalledcubicle [dot] com
www.fourwalledcubicle.com
*/
/*
Copyright 2010 Dean Camera (dean [at] fourwalledcubicle [dot] com)
Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted
without fee, provided that the above copyright notice appear in
all copies and that both that the copyright notice and this
permission notice and warranty disclaimer appear in supporting
documentation, and that the name of the author not be used in
advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
The author disclaim all warranties with regard to this
software, including all implied warranties of merchantability
and fitness. In no event shall the author be liable for any
special, indirect or consequential damages or any damages
whatsoever resulting from loss of use, data or profits, whether
in an action of contract, negligence or other tortious action,
arising out of or in connection with the use or performance of
this software.
*/
/** \file
* \brief Board specific LED driver header for the USBKEY.
*
* Board specific LED driver header for the USBKEY.
*
* \note This file should not be included directly. It is automatically included as needed by the LEDs driver
* dispatch header located in LUFA/Drivers/Board/LEDs.h.
*/
/** \ingroup Group_LEDs
* @defgroup Group_LEDs_USBKEY USBKEY
*
* Board specific LED driver header for the USBKEY.
*
* \note This file should not be included directly. It is automatically included as needed by the LEDs driver
* dispatch header located in LUFA/Drivers/Board/LEDs.h.
*
* @{
*/
#ifndef __LEDS_USBKEY_H__
#define __LEDS_USBKEY_H__
/* Includes: */
#include <avr/io.h>
#include "lufa-lib/trunk/LUFA/Common/Common.h"
/* Enable C linkage for C++ Compilers: */
#if defined(__cplusplus)
extern "C" {
#endif
/* Preprocessor Checks: */
#if !defined(__INCLUDE_FROM_LEDS_H)
#error Do not include this file directly. Include LUFA/Drivers/Board/LEDS.h instead.
#endif
/* Public Interface - May be used in end-application: */
/* Macros: */
/** LED mask for the first LED on the board. */
#define LEDS_LED1 (1 << 5)
/** LED mask for the second LED on the board. */
#define LEDS_LED2 (1 << 6)
/** LED mask for the third LED on the board. */
#define LEDS_LED3 0
/** LED mask for the fourth LED on the board. */
#define LEDS_LED4 0
/** LED mask for all the LEDs on the board. */
#define LEDS_ALL_LEDS (LEDS_LED1 | LEDS_LED2 | LEDS_LED3 | LEDS_LED4)
/** LED mask for the none of the board LEDs. */
#define LEDS_NO_LEDS 0
/* Inline Functions: */
#if !defined(__DOXYGEN__)
static inline void LEDs_Init(void)
{
DDRD |= LEDS_ALL_LEDS;
PORTD &= ~LEDS_ALL_LEDS;
}
static inline void LEDs_TurnOnLEDs(const uint8_t LEDMask)
{
PORTD |= LEDMask;
}
static inline void LEDs_TurnOffLEDs(const uint8_t LEDMask)
{
PORTD &= ~LEDMask;
}
static inline void LEDs_SetAllLEDs(const uint8_t LEDMask)
{
PORTD = ((PORTD & ~LEDS_ALL_LEDS) | LEDMask);
}
static inline void LEDs_ChangeLEDs(const uint8_t LEDMask,
const uint8_t ActiveMask)
{
PORTD = ((PORTD & ~LEDMask) | ActiveMask);
}
static inline void LEDs_ToggleLEDs(const uint8_t LEDMask)
{
PORTD = (PORTD ^ (LEDMask & LEDS_ALL_LEDS));
}
static inline uint8_t LEDs_GetLEDs(void) ATTR_WARN_UNUSED_RESULT;
static inline uint8_t LEDs_GetLEDs(void)
{
return (PORTD & LEDS_ALL_LEDS);
}
#endif
/* Disable C linkage for C++ Compilers: */
#if defined(__cplusplus)
}
#endif
#endif
/** @} */
Lo unico importante de aquí, es el puerto, en este caso "D"(PORTD, DDRD), que se corresponden a los pines PDx (PD1, PD2, PD3...). Los defines, (#define LEDS_LED1 (1 << 5)), en ese ejemplo, significa que el led 1 va al PD6.
Y, luego si quereis invertir las salidas (porque son activas a nivel bajo en vez de alto). Pues cambias los "|= " por "&= ~". Es decir, cambias las operaciones binarias que se realizan a los puertos.