Hope you are enjoying the remainings of 2016 (overall not a great year, so lets celebrate it's coming to an end!
Anyway, I've been working on bug fixes and a new feature for Trinus PSVR: position tracking.
This is still very early stage, but I wanted to show you the progress. Here are all the other changes:
- Fixed rotation jump bug (when sensitivity is not set to 1:1)
- Added scale for FreePIE IO
- Inverted FreePIE X and Z inputs
- VRCompositor resolution fix (affecting users with non-HD resolutions)
- Other minor fixes and ui changes
Keep in mind this is a test release (only available to subscribers). Everything should be fine, but if not, contact me at support@trinusvr.com with the details of the problem.
Some users have been having trouble with the license activation. I've made some changes to fix that. This shouldn't affect you if the activation was working fine, but don't hesitate to contact me if the license key doesn't work.
Here's the link of the test release:
https://trinusvirtualreality.com/files/ ... tup043.exeThank you for your support!
Kind regards,
Xavier (loxai)