ok
ya te pondre ne este post una fotos de donde se pillan, los barcos
otra hoy han metido el parche4 , mas de 1gb de parche, y te han quitado tus famosos dockmaster ya no estan
--
si hoy han metido en el juego el parche4 con una sema de retraso, pero bienvenida la espera
con muhcos cambios, boy a poner un resumen + - de todo y pongo un enlace a el parche completo por si lo quereis revisar
en este parche se empieza el retoche de las clases empezando por el druida, paladin y DK, en otros parches se tocaran ams clses, para hacerlas mejores y mas unicas, y mas divertidas de jugar
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Vanguard Update 4
March / 11 / 2008
1. Flying Mounts
2. Riftway Revamp
3. Character Optimizations /
Helmets
4. Overland Raid
5. Class Updates
6. Refund Points
7.
Veteran Rewards
8. Bug Fixes / Performance
9. Patch
Notes
1. Flying Mounts
With Update 4 we have
added the first two permanent flying mounts into Vanguard. Griffons and wyverns
are now available for players to attain. Head to Southwatch to begin the griffon
quest and to Ancient Port Warehouse for the wyvern.
2.
Riftway Revamp
Also featured in Update 4 is a revamp to the
riftway system. At level 10, once arriving at the first outpost after the newbie
experience, the player will encounter the first riftway stone. These riftways
are placed within all similarly leveled outposts, and are available immediately
as options for travel. In addition, there will be a quest-giver at each riftway
with ‘region introduction quests’, giving an overview of what content is to be
found in each region as well as a delivery quest to visit a main quest giver in
that region located near the riftway.
UI
Riftway
locations are represented on the map. When moused over they will show an outpost
name, region name, and level range. If the riftway is available to the player it
will show up in color, and if not then it will be grey. When an available
riftway location is clicked and the player has required cost, the player is
teleported to that location.
Cost
Riftways will be
tiered and color coded by level range and each tier will have a different cost
to travel. This will ensure that lower level players should always be able to
afford to get to where they need to go while at the same time not trivializing
the cost for higher level players.
3. Character Optimizations
/ Helmets
These two updates go hand in hand, because one allows
us to do the other. First, we have done a lot of optimizations to player
characters. By eliminating extra bones in the PC model faces we were able to add
several visible helmets – which would have otherwise been interfered with by
those extra bones. The end result is less customization in the facial area but
better performance for the character models and brand new visible helmets.
4. Overland Raid
Many years after being
driven into hiding by his murderous brothers, Fengrot Foulbreath has emerged
from his slumber beneath the stagnant waters of Thelaseen. Although diminutive
compared to his brothers, Fengrot makes up for this by being twice as cruel and
ill-tempered as any of the other Sons of Torsheim. Having made a pact with
Krigus, spirit of disease and decay, Fengrot hopes to use the spirit’s power to
destroy his most hated enemy – his brother, Torkald Who Mourns.
Fengrot
is an overland raid target appropriate for 18 well equipped, high level
players.
5. Class Updates
Three adventuring
classes have received significant attention this update. They are the druid,
dread knight and paladin. The main thing we did with each class was, after
fixing broken or underdeveloped abilities we sat down and took a look at each of
the three classes and evaluated where it was with our overall vision. After
that, we made the necessary changes, be it altering abilities, adjusting DPS or
a variety of other things. For a complete list of the updates, check out the
detailed notes below.
6. Refund Points
If
you’ve ever regretted putting attribute points into a certain stat as you level
up, we now have a way for you to fix that! Players can now purchase refund
points for all non-automatically allocated attribute points from their trainers.
The initial refund will be free, but then the price will rise progressively each
additional time refund points are purchased.
7. Veteran
Rewards
Veteran Rewards have been added to the /claim window.
Rewards include titles, special items (such as vanity pets) and a set of
furniture to place inside your house. Veteran rewards are available for players
who have had active accounts for six months or more. Additional rewards are
available every two months after that. Enjoy!
8. Bug Fixing /
Performance
A good deal of time this update, especially for the
programming department, has been spent fixing bugs and improving performance. In
terms of the bugs, we tried to target issues that fell into one of two
categories. First we obviously wanted to make sure any game breaking issues or
bugs were fixed but after that we tried to focus on getting rid of as many
small, annoying bugs as possible. Usability is a big focus, and we want to make
sure the play experience is as seamless for players as possible. A full list of
our bug fixes and performance tweaks can be found below.
9.
Patch Notes
GENERAL
- Wyvern flying
mount quest is now available
- Griffon mount quest is now active
- There
are now no fly zones around certain areas of content.
- Helmets are now
visible
- Riftways have been revamped
- Veteran Rewards are now available
for those who have been around for 6 months or longer.
- All adventuring
consumables now share three cooldown timers. Each consumable either has a 2
minute shared cooldown (for all health, energy, and endurance renewal
consumables), a 5 minute shared cooldown (for all 'burst' buffs) or a 15 minute
shared cooldown (for all long duration buffs).
- All 30 minute duration buffs
from item clicks have had their duration reduced to 15 minutes.
- Anevka's
Renewal now shares a cooldown with low cooldown crafted consumables.
- Named
NPC items have had their item power increased.
- All named drop items are now
BOP
- All named drop items are no longer deconstructable
- All named now
spawn more often
- PVP - All fears should now stun in pvp. They will all be
set to half the duration of your normal fear, with 30% diminishing returns and
have a 25% chance to break on damage.
- Recasting mez on a target will no
longer strip the previous mez. This is also true if the mez attempt is
resisted.
- Refresh timers will now count down while offline.
- Quest
timers will now count down while offline.
- Fix for a pet ability
exploit.
- You can now right-click on a player name link in the chat window
to get a context menu for that player, which allows you to do various things
like send them a tell, ignore them, add them to friends list, and more. You can
also right-click on a player in the game world to get a context menu for them
that has the additional options that require you to be close to them, such as
inspect, invite to brotherhood, caravan, etc
- Holding down shift and left
clicking on an item in your inventory when the market/broker window is open will
paste the name of the item into the item search field of the broker window,
unless you are currently typing in the chat window, in which case it will paste
an item link into the chat window as normal.
- Right-clicking on one of your
friends in the friends list of the Social window now brings up a context menu
for that friend, allowing you to send them a tell, invite them to a group, and
more.
- NPC’s that are rare spawns/bosses will display their names in all
capitals so they can be distinguished from other NPC’s.
- Added display
option for showing the dot strength of NPC’s in the 3D view (called show NPC
difficulty).
- Added display option for player cloak. Now it can be hidden if
desired.
- Added option to hide player helmets.
- Teleporting dockmasters
have been removed from the game
- All adventuring trainers now have an XP
reduction ability which will reduce XP gain to 0 when toggled on.
- You may
no longer loot a raid NPC if you were not one of the 18 people engaging the
NPC.
- You can no longer drain life to someone engaged in a different
raid.
- You may no longer swap in equipment while casting
- Casting any
spell at all will now force a dismount if you are in combat. If flying, you will
be unable to cast. This also applies to bard songs.
enlace
que lo disfruteis, de este grandisimo juego que cada dia es mejor aun de lo que cabe
un saludo