› Foros › Retro y descatalogado › Consolas clásicas
migueldj1400 escribió:una duda ¿que tal es el juego OPERATION STARFISH pal snes ? es que me lo venden por 30 € completo que tal el precio
Lord Othar escribió:migueldj1400 escribió:una duda ¿que tal es el juego OPERATION STARFISH pal snes ? es que me lo venden por 30 € completo que tal el precio
a mi me encantaba el de master system que no sé si será la misma versión que el de snes/md
nicodd17 escribió:Sencillamente y a mi humilde entender, este hilo esta juntando meritos propios para que le pongan una chincheta.
ryo hazuki escribió:En cuanto a los fifas, la verdad, es que los de SNES no es que sean malos, es que los los de MD son bastante mejores y posiblemente mas baratos, por lo que si puedes aceder a las dos versiones, aconsejo optar a los de MD.
saludos
Che_Guevara escribió:Los mejores juegos de futbol para mi que uno debe de tener es el ISS Deluxe y Sensible Soccer.
Ralph escribió:Che_Guevara escribió:Los mejores juegos de futbol para mi que uno debe de tener es el ISS Deluxe y Sensible Soccer.
Es lo que había pensado yo, aunque luego se dice del soccer shootout... luego yo también veo el striker, o incluso el super soccer, pero ya por debajo de los primeros, y solo para jugar a dobles, no se que pensará el resto.
ryo hazuki escribió:Si te digo la verdad, a mi todos los Fifas de 16 bits me parecen un coñazo, no me gustan lo mas minimo, aunque hay que reconocer que para le epoca que son eran todo un lujo, sobre todo el echo de contar con licencias reales.El de MD tiene la ventaja de que es mas rapido que el de SNES por lo que resulta algo mas espectacular, pero basicamente son parecidos, aunque como ya digo, los de MD son ligeramente superiores.
La evolucion de la saga FIFA, es parecida a lo que ocurre actualmente, es decir, minima.La mayor evolucion fue del Fifa 95 al 96. el 97 y 98 son casi identicos, salvo por las actualizaciones de las plantillas y algun modo de juego.Yo creo que aun tengo el 96 y el 97 en MD y si no recuero mal, con el 97 si me metia unos buenos vicios en el modo indoor Teniendo en cuenta que no son juegos caro,s me quedaria con el fifa 97.
simkin_belinelli escribió:supersoccer
ryo hazuki escribió:El ISS deluxe se come con patatas a cualquier Fifa de 16 bits (en ambas consolas).Si no fuera por los dichosos passwords, posiblemente l ehubiera dedicado mucho mas tiempo...
Ralph escribió:
¿El ISS deluxe también lleva passwords?.
Rivroner escribió:Yo tuve en su día originales el Sensible Soccer, Fifa Soccer (el primero de SNES) y los 2 ISS y el Fifa era el peor con diferencia (y lo compré de salida pagando 13.995 ptas O_o), te dabas cuenta a los pocos partidos. Si he de elegir uno me quedo con el Sensible, pero a los que más jugué fueron a los ISS que eran otra historia muy diferente al Sensible, pero que eran geniales tb.
Decir que el Fifa 95 (el primero de Megadrive) era bastante mejor que el primero de SNES, sobretodo en la parte jugable.
YuPiKaIe escribió:Rivroner escribió:Yo tuve en su día originales el Sensible Soccer, Fifa Soccer (el primero de SNES) y los 2 ISS y el Fifa era el peor con diferencia (y lo compré de salida pagando 13.995 ptas O_o), te dabas cuenta a los pocos partidos. Si he de elegir uno me quedo con el Sensible, pero a los que más jugué fueron a los ISS que eran otra historia muy diferente al Sensible, pero que eran geniales tb.
Decir que el Fifa 95 (el primero de Megadrive) era bastante mejor que el primero de SNES, sobretodo en la parte jugable.
Yo también he oído que el Fifa 95 de megadrive es el mejor, muchos lo dicen, por algo será.
Pero el 95 no es el primero... es el segundo
YuPiKaIe escribió:bueno está claro que EA Sports recibía maletines de parte de SEGA para que sus converiones fuese "optimizadas" porque sino no me explico el desastre de conversiones de SNES si las comparamos con megadrive, alguna mano negra ó interés oculto había de por medio
simkin_belinelli escribió:supersoccer
DarK-LaMoS escribió:Debe de ser cosa del "blast procesing"
Ralph escribió:DarK-LaMoS escribió:Debe de ser cosa del "blast procesing"
No tengo ni idea de que es esto, ni que ventajas otorga.
DarK-LaMoS escribió:Esto es Blast Processing y esto Mas Blast Processing... lo deje caer antes a modo de cachondeo... yo tampoco nunca he comprendido porque los FIFAS son mejores en MD que en SNES... quien sabe... quizas si sea por eso xDDDD
YuPiKaIe escribió:Rivroner escribió:Yo tuve en su día originales el Sensible Soccer, Fifa Soccer (el primero de SNES) y los 2 ISS y el Fifa era el peor con diferencia (y lo compré de salida pagando 13.995 ptas O_o), te dabas cuenta a los pocos partidos. Si he de elegir uno me quedo con el Sensible, pero a los que más jugué fueron a los ISS que eran otra historia muy diferente al Sensible, pero que eran geniales tb.
Decir que el Fifa 95 (el primero de Megadrive) era bastante mejor que el primero de SNES, sobretodo en la parte jugable.
Yo también he oído que el Fifa 95 de megadrive es el mejor, muchos lo dicen, por algo será.
Pero el 95 no es el primero... es el segundo
[UFO] escribió:DarK-LaMoS escribió:Esto es Blast Processing y esto Mas Blast Processing... lo deje caer antes a modo de cachondeo... yo tampoco nunca he comprendido porque los FIFAS son mejores en MD que en SNES... quien sabe... quizas si sea por eso xDDDD
Joder, eso es publicidad agresiva y lo demás son tonterías...
DarK-LaMoS escribió:lo deje caer antes a modo de cachondeo... yo tampoco nunca he comprendido porque los FIFAS son mejores en MD que en SNES... quien sabe... quizas si sea por eso
Rivroner escribió:¡Qué grande el Sensible Soccer por dioxxx !
Rivroner escribió:YuPiKaIe escribió:Rivroner escribió:Yo tuve en su día originales el Sensible Soccer, Fifa Soccer (el primero de SNES) y los 2 ISS y el Fifa era el peor con diferencia (y lo compré de salida pagando 13.995 ptas O_o), te dabas cuenta a los pocos partidos. Si he de elegir uno me quedo con el Sensible, pero a los que más jugué fueron a los ISS que eran otra historia muy diferente al Sensible, pero que eran geniales tb.
Decir que el Fifa 95 (el primero de Megadrive) era bastante mejor que el primero de SNES, sobretodo en la parte jugable.
Yo también he oído que el Fifa 95 de megadrive es el mejor, muchos lo dicen, por algo será.
Pero el 95 no es el primero... es el segundo
Yo juraría que el primero en salir en Megadrive fue el Fifa 95. El primer Fifa de SNES salió en el 94.
Rivroner escribió:¡Qué grande el Sensible Soccer por dioxxx !
John Torrijas escribió:Hace poco leí una entrevista a un ex-directivo de Sega of america en la que le preguntaban sobre el "blast processing", y admitía sin tapujos que era una chorrada como un piano que se había sacado de la manga
En España también se vieron cosas parecidas. Sin ir más lejos, ayer mismo vi una hoja de publicidad de Sega (1993) en la que venían a decir que la Super Nintendo tenía la misma capacidad de proceso que la Master System y que era, por tanto, una máquina muy lenta. Muy lejos de la Mega drive.
Supongo que la fama de "lentorra" podría venir por ciertos juegos (Gradius, por ejemplo) o simplemente porque la gente pensaba que lo único que determinaba la velocidad de los juegos era la frecuencia del procesador.
Lo cierto es que da algo de grima leer esto ahora, pero también es verdad que no les fue tan mal con esa estrategia...por lo menos aquí y en Inglaterra.
Ralph escribió:¿Hay dos versiones del juego?. Para super nintendo solo hay una, eso seguro (o casi casi), pero para megadrive no se si hay dos.
DarK-LaMoS escribió:YuPiKaIe escribió:Rivroner escribió:Yo tuve en su día originales el Sensible Soccer, Fifa Soccer (el primero de SNES) y los 2 ISS y el Fifa era el peor con diferencia (y lo compré de salida pagando 13.995 ptas O_o), te dabas cuenta a los pocos partidos. Si he de elegir uno me quedo con el Sensible, pero a los que más jugué fueron a los ISS que eran otra historia muy diferente al Sensible, pero que eran geniales tb.
Decir que el Fifa 95 (el primero de Megadrive) era bastante mejor que el primero de SNES, sobretodo en la parte jugable.
Yo también he oído que el Fifa 95 de megadrive es el mejor, muchos lo dicen, por algo será.
Pero el 95 no es el primero... es el segundo
Yo juraría que el primero en salir en Megadrive fue el Fifa 95. El primer Fifa de SNES salió en el 94.
El primer fifa en salir para 16 bits fue el FIFA INTERNATIONAL SOCCER para Megadrive a finales de 1993... luego en el año 94 salio el FIFA 95 para MD y el FIFA a secas para SNES, de hecho el 95 para snes no existe, y fue debido a por eso, a que el "94" para ella salio mucho mas tarde.
· Fables & Fiends: The Legend of Kyrandia
· Falcon
· Felicia
· Fido Dido
· Final Fantasy Extreme/ Final Fantasy III
· Firearm
· Firehawk
· Firemen, The
· Fireteam Rogue
· Future Zone
· FX Fighter
· G2 (Genocide 2)
· Galactic Defender
· Gearheads
· Godzilla: Destroy All Monsters
· Great Battle, The
· Green Lantern
· Hudson Hawk
· Impossible Mission 2025
· Jaguar XJ220
· Jelly Boy 2
· Joe Vs. The Wall
· Journey Home, The: Quest For The Throne
· Kaboom: the Mad Bomber Returns
· Kid Kirby
· Killer Instinct 2
· Kung Fu: The Legend Continues
· Kyouryuu Ouji Don
Fables & Fiends was mentioned to be in development by Virgin Games in Nintendo Power, Vol 37. The game was shown at the Summer CES 1992, and was mentioned that there was an intention to make the game part of a series of games. The game was released for the PC, and it was a typical computer adventure game.
Bibliography:· Nintendo Power, Pak Watch (Preview), Publication date: June 1992, Volume: 37, Pages: 112
· Nintendo Power, Summer CES Special, Publication date: August 1992, Volume: 39, Pages: 58-61
The July 1992 issue of Nintendo Power stated that an adaptation of the Spectrum Holobyte PC flight simulation game, Falcon, was headed for the Super NES by early 1993. It is unknown how far into development the port was.
Bibliography:· Nintendo Power, Pak Watch - Gossip Galore, Publication date: July 1992, Volume: 38, Pages: 113
Felicia is a cancelled RPG that was in development by Tonkin House for the Super Famicom / Super Nintendo in 1995. From the few screenshots preserved in the gallery below (found by Celine in Super Power magazine issue #28) it seems that Felicia was going to have traditional turn-based combats and a nice side-scrolling view for exploring the buildings. It’s possible that Tonkin House decided to cancel Felicia to concentrate their efforts in developing new games for the Playstation.
Images:
Fido Dido was shown at the summer 1993 CES by Kaneko. It was based on the Saturday morning cartoon on CBS.
Bibliography:· Nintendo Power, Pak Watch - Summer CES, Publication date: August 1993, Volume: 51, Pages: 113
It was a huge disappointment for all RPG fans back in the early 90s that Final Fantasy V was never released. There is a bit of a story behind its non-release, and I will try to chronicle it properly.
The game was originally to be released as a sequel to Final Fantasy II, and be called Final Fantasy III. However, Square deemed it too difficult, and delayed it. Eventually, they released Final Fantasy VI as Final Fantasy III in the US. They were then going to release Final Fantasy V as Final Fantasy Extreme, but they afterwards decided that the graphics were too primitive to be warrent the release. It was canceled in late 1994. Square officials also stated that if they worked on Final Fantasy Extreme, then Chrono Trigger would have been delayed.
The game was first shown at the Winter 1993 CES, though not much info was given at that time. The January 1994 issue of Nintendo Power stated that it would be released in late 1994 as Final Fantasy III.
Bibliography:· Nintendo Power, Pak Watch, Publication date: March 1993, Volume: 46, Pages: 113
· Nintendo Power, Only In Japan - Games That Never Made it to America, Publication date: January 1994, Volume: 56, Pages: 66
Firearm was an unreleased game for both the Super NES and Sega Genesis, based on the Malibu Comics multiverse. Scans courtesy of KingMike.
Back in the early to mid 1990s, comic books hit a sort of renaissance. During that time, a small comic book company known as Malibu Comics produced several comics, including Firearm. They had plans to release several video games based upon their comics, including Prime and Firearm.
Firearm was an 18 comic series about a private investigator named Alec Swan, who investigates cases involving super-humans. In the comics, Swan investigates kidnappings and murders.
As for the game, the only information I have is from the May 1994 issue of EGM. The preview shows the game with a couple of levels (a sewer and a rooftop), and action/shooter gameplay, similar to games like Judge Dredd or Demolition man. As for why it was cancelled, I would guess it was due to Marvel buying the company in 1994.
Scan from page 138 of the May 1994 issue of EGM showing a preview for Firearm.
(Click in the image to enlarge)
Bibliography:· Electronic Gaming Monthly, Preview, Publication date: May 1994, Volume: 58, Pages: 138
· Wikipedia entry on the Firearm comic (link)
Firehawk was an action game shown at the summer 1993 CES by Sony.
Bibliography:· Nintendo Power, Pak Watch - Summer CES, Publication date: August 1993, Volume: 51, Pages: 113
The Firemen was an action game developed by Human Entertainment. It was released in Japan and Europe, though an English NTSC prototype was found by DuoFan. Here are some shots of it: PCB:
Screenshots:
Fireteam Rogue was to be released by Accolade in late 1995 - late 1996. According to the February 1995 issue of Gamepro, the game was to contain 100 hours of gameplay. You could control 5 different characters and featured varied gameplay, including action/adventure, fighting, airborne shooting, and puzzle solving.
I contacted Russell Borogove, who worked as an engineer on the game:
There were four playable characters - Chance, a human in a crystalline battle suit; Aja Dae, an elfin sorceress, Shadowblade, a sort of cat/monkey alien ninja, and Broc, a big lizard alien. We had a hell of a lot of levels in the game (the goal was, I think, 100 hours of gameplay; I don't know if we actually got there.) The levels were broken down into four regions, one for each character, but you could actually play any character in any level. In addition to the hoppy-jumpy fighting mechanics,you also played a flying arcade shooter (think Afterburner) when you went from region to region. (The landscape for the flying portion was done using the SNES "mode 7" rotate/scale hardware if I remember rightly.) There were some interesting things like switches in one region which would open doors in other regions, so you had to do a lot of back-and-forth in the game to finish.
Concept art of the main character, Chance:
The project had a lot of problems in development. We spent a lot more time developing ridiculous data compression schemes to fit all the levels into the game, when we should have cut a couple of enemies and a handful of levels in order to get it done. There were also some personality conflicts that culminated with the producer of the project quitting when we were at beta. Shortly after that, the head of product development at Accolade asked us if we thought we should continue the project or not. It was unclear to me how much more work it was going to take to finish it and if the game was going to be good enough to compete in the market by the time we actually got it out, and I advised that we should shut it down. I don't remember what the others said.
Sprite rips of two enemies:
My recollection is that we did _not_ complete the game before it was officially killed - I know that conflicts with Betty Cunningham's version of the story. I could well be wrong, though. The game was definitely playable, but I think there were still some showstopping bugs in it.
I assume that Atari (via Infogrames, via Accolade) now holds all the FTR intellectual property, and probably no one now at Atari knows anything about it.
Update: Dec 18, 2006
Well, finally the prototype for Fireteam Rogue has been dumped, and is now ready for release. Thanks goes to Carnivol and Li Wang for donating this piece of SNES history to the community. This prototype was originally aquired from a former game magazine employee. It found its way to DreamTR, who in turn sold this as he had two copies.
The game is in a deep alpha state, and only one level shows any semblance of completeness. The character animation is jerky, and the controls are not all that responsive. The graphics are decent enough, though there isn't a whole lot of variety. The music in the game is actually pretty good, though there is a bug that it will turn off almost immediately after starting the level. This is remedied by going into the start menu and toggling the sound option. The most complete level is the Shadowblade's, though even it gets to the point where you can't proceed. It is unfortuate that it isn't more complete, as it sounds as though Accolade had plenty of levels for the game. Anyways, give it a shot. Maybe someday we will see a more complete version of it.
More pics:
Scans:
(Click to enlarge)
Youtube link:
http://www.youtube.com/watch?v=qAdZ5uzO ... r_embedded
Bibliography:· Gamepro, Preview, Publication date: February 1995, Volume: 77, Pages: 157
Not a whole lot is known about this title. It was in development by Electro Brain, and shown at the Winter 1993 CES. Nintendo Power described it as a "sprawling and impressive" action/adventure game. The August 1993 issue of Nintendo Power stated that it was a "Star Wars-like Adventure" but that it wasn't likely to appear until the middle of 1994.
Youtube link:
http://www.youtube.com/watch?v=zAa6Ba4c ... r_embedded
Images:
Bibliography:· Nintendo Power, Pak Watch, Publication date: March 1993, Volume: 46, Pages: 113
· Nintendo Power, Pak Watch - Summer CES, Publication date: August 1993, Volume: 51, Pages: 111
This game was one of the many that were to use the Super FX chip, but were cancelled when the 32 bit systems were released. The game was being developed by Argonaut Software (the makers of Star Fox) and published by GTE Entertainment. This game was released on PC.
Information courtesy of Cooljerk:
well... FX fighters was originally a SNES game, whcih then moved to the Jaguar, and finally ended up on the PC. I actually have the game, and juding from screenshots, I can say not much evolved, so what I'm playing is most likely what would have been on the SNES.
The graphics are very blocky... as expected. The game is sluggishly slow. Imagine virtua fighter 1... in slow motion, and thats FX fighter.
Well... the version released was EXTREMELY basic. Imagine a simplified Virtua Fighter. Only 2 buttons - punch and kick. The moves are stardard VF affair. The back claims over 40 moves per character, but I was lucky to find 1 or 2.
It has 9 charcters, all largely forgetable. And the story was sort of like Mortal Kombat.
Scan courtesy of hydr0x (from Nintendo Fun Vision, issue 13):
Scans:
G2 was shown at the 1993 Summer CES by Kemco. The game was released as G2 - Gencide 2 in Japan. It is a Ninja Gaiden style side-scroller, except with giant robots. It was pretty mediocre, which may have contributed to its cancellation.
Bibliography:· Nintendo Power, Pak Watch - Summer CES, Publication date: August 1993, Volume: 51, Pages: 113
This is another game that had a box on half.com. It was going to be released by Culture Brain. Judging from the artwork, was likely a sequel to Super Ninja Boy, probably Super Chinese World 2. Super Ninja Boy was probably pretty poorly received, as it had really bad graphics, and was likely the only RPG without battery saving. SCW2 has similar gameplay as SNB, with a fighting system more like a River City Ransom type of game rather than a traditional RPG system.
Serial Code: SNS-CU-USA
Box from half.com:
Gearheads was a port of the Philips PC puzzle game. The review in Gamepro magazine stated that the A.I. was pretty bad but it was a fun two player game. It consisted of taking various toys across a puzzle board. I would guess considering it was to be released at the end of 1996 that the demise of the 16-bit era was the cause of this game hitting the chopping block.
Bibliography:· Gamepro, Review (Graphics: 3.5/5; Sound: 2.5/5; Control: 3.5/5; Fun Factor: 3/5), Publication date: December 1996, Volume: 99, Pages: 158
This game was supposed to be released in April 1994 by Nintendo and Toho. The serial code was discovered, and I found that the game was released in Japan as Godzilla - Kajuu Dai Kessen. The game is a Street Fighter 2 style fighting game.
Box from half.com:
Bandai must have intended to release SD The Great Battle in the US, hence this box scan. The July 1991 issue of Nintendo Power shows a screenshot of the game in their list of Super NES games, but makes no claim that it would be released in North America (it listed the game under its Japanese title).
Box from Half.com:
Bibliography:· Nintendo Power, Future Gaming With The Super Nintendo Entertainment System (preview of the system), Publication date: July 1991, Volume: 26, Pages: (poster)
Information from John Lomax (Artist)
Green lantern was an interesting one as I was only on the game for the first few weeks before moving of to work on Jurassic park 2. It kinda went through development hell (new programmers coming on to finish it as the original guys were fired). I do know an original finished version of the game exists, in smc format, although I've since lost contact with the guys who written it.
Initially Green Lantern was coded by Andrew Deacin, but was taken over and rewritten by Bobby Earl.
Information from Bobby Earl (Programmer)
Green Lantern was a project I worked on quite a few years ago, for the Super Nintendo. The project was infact finished, but DC Comics wanted some very difficult and arduous changes to the product, thus considering the budget already spent, Ocean Software deemed it was not worth continuing with the project.
Hudson Hawk appears on a list of rumoured titles in the June 1991 issue of Nintendo Power. Sony Imagesoft was developing it. I imagine it was canned after the movie flopped.
Bibliography:· Nintendo Power, Pak Watch - Gossip Galore - Super Rumors, Publication date: June 1991, Volume: 25, Pages: 97
Impossible Mission 2025 was a side scrolling platform / action game released in 1994 by Microprose, for the Amiga computer system. A SNES port was in development, but something went wrong and the game was cancelled for the Nintendo console.
Images:
The March 1993 issue of Nintendo Power mentioned this game was shown at the Winter 1993 CES in an early form. It was also displayed at the Summer 1993 CES, where it had 36 courses in 12 countries, and a two player split screen mode. It is a behind-the-car racer, similar to Top Gear. This game was released on the Sega CD and Amiga.
Bibliography:· Nintendo Power, Pak Watch - CES Report, Publication date: March 1993, Volume: 48, Pages: 113
· Nintendo Power, Pak Watch - CES Report, Publication date: August 1993, Volume: 51, Pages: 111
· Nintendo Power, The Sports Scene (overview of Super NES sports games), Publication date: September 1993, Volume: 52, Pages: 36
JB2 is the unreleased sequel of Jelly boy,a platform known in west as Smart Ball. Like the prequel, the game’s main character is a jelly, but this time (after killing the boss who captured them) we can use his friends too, each one with his unique ability. Jelly Boy 2 was finished, but never released. A rom eventually leaked on the net.
Youtube link:
http://www.youtube.com/watch?v=PQMezYS4 ... r_embedded
Images:
Joe Vs. The Wall was shown by Ocean at the 1992 Winter CES, according to the March 1992 issue of Nintendo Power. It mentions that it is a puzzle game. Not much other info exists, so this game remains a mystery in the Super NES vapourware list.
Bibliography:· Nintendo Power, Pak Watch - CES Special, Publication date: March 1992, Volume: 34, Pages: 112-113
The Journey Home was one of several unreleased games by Renovation. It was an overhead Zelda-esce game.
This game was never released, but it was completed. The Japanese version of the game is called Neugier - Umi to Kaze no Koudou. It was developed by the Wolf Team, and published in Japan by Telenet. It is an action rpg game similar to The Legend of Zelda. The game was reviewed by Nintendo in their publication "Official Super Nes Game Guide". It received slightly above average scores (a total score of 3.2). Since Sega purchased Renovation, the game was not released.
Reviews:
Bibliography:·Nintendo Power, Pak Watch - Summer CES, Publication date: August 1993, Volume: 51, Pages: 112
·Nintendo Power, Pak Watch Update, Publication date: September 1993, Volume: 52, Pages: 112
·Nintendo Power, Now Playing (review; Graphics and Sound: 3.3/5; Play Control: 3.5/5; Challenge: 3.3/5; Theme and Fun: 3.2/5), Publication date: November 1993, Volume: 54, Pages: 103,107
Kaboom: The Mad Bomber Returns (also know as Kaboom! 2) is a cancelled action game that was in development in 1993 / 1994 by High Voltage Software / Activision (?) for the Super Nintendo. The game was based on the original Kaboom! for the Atari 2006. Gameplay in the original Kaboom! consists of using a paddle controller controller to catch bombs dropped by the “Mad Bomber”, so we can assume that the SNES version was going to be similar.
A prototype of Kaboom SNES was found in 2001 by an user of the Atari Age forum:
It look’s to pretty much to be a “Technology Demo”. Good at best. Very repetetive. There’s some-sort of mad doctor on a flying carpet, throwing down bombs to a kid who runs back ‘n’ forth trying to catch them. Not very impressive and very slow. [...] This version look’s as though it was done by High Voltage Software.
Celine was able to find a couple of screens in Game Power (an italian magazine) issue 20, while some other info were found by Zwackery from the Atari Age Forum, in VideoGames magazine (vol. V, no. 11, Nov 1993). As we can read from the VGM article, Kaboom: The Mad Bomber Returns was shown at the summer CES 1991 in Chicago, along with the cancelled “River Raid: The Mission of No Return” remake.
It seems that “both got killed because the developers couldn’t push the SNES boundaires with either one” as noted by Klove in the Atari Age Forum.
Images:
Kid Kirby was meant to be a “prequel” of the serie, a platform game with a younger Kirby (with hair?) that was in development at DMA Design, the makers of Uniracers, Silicon Valley and Lemmings. A little image from this game was already seen in an old magazine, but only recently we found more concepts from the project, thanks to a flickr account from an ex-DMA developer. From an article on Gamasutra we read that Kid Kirby “was to be a showcase for the SNES mouse, but the mouse did not sell that well and the game was not great when played with a joypad, so it never saw the light of day”.
Images:
I have little information about this game. It was listed as a possiblility in a Gamepro magazine (April 1996 issue), but it was likely not far into development before it was scrapped in favour of Killer Instinct Gold on the N64. Just note that this same issue also called Ultimate Mortal Kombat 3 as a possibility, and it was released, so it is highly likely that it was in development.
Kung Fu: The Legend Continues was a game based on the TV show of the same name. According to Rene Boutin, a producer at Sunsoft of America, the game was in development by a company called Park Place. There were two complete levels and the character sprite was incorporated. It was cancelled when Park Place went bankrupt.
George S has sent to us these scan from an unknow Taito SNES Game, that could have been unreleased.. we have tried to find more info on it, but no luck yet! If you know something about this, please let us know! “This scan is from an old EGM mag. The page was about upcoming SNES games. Iv tried serching for any info on it but could not fined anything.” – George
Ultraman has translated the japanese text in the first image! It says:
ENG: “Lately, it looks like that the boat that links Hanabii’s Island and Hyuu’s Island has been eaten by a giant shark in this sea”
ITA: “Di recente, sembra che la nave che collega l’isola Hanabii e l’isola Hyuu sia stata inghottita da uno squalo gigante in queste acque”
Update: thanks to Celine, that has sent to us a new scan for this game, we now know that its name was “Don”. With some more researches about Taito and Don through google, we cant still find any information about its existence, so we can speculate that it was really cancelled!
Images:
Rivroner escribió:Por cierto, decir que la versión del Sensible de SNES es descartable es un error, son exactamente iguales las de Mega y SNES; bueno, la de Super es más rápida y por lo tanto más difícil a niveles chungos con control experto.
Lo que pasa en SNES es que si querías con ciertos jugadores estrella tenáis laposibilidad d eun botón de chut automático, botón que yo nunca usé.Y siempre jugaba en experto y sin usar ese botón. Podía jugar con pase corto en uno y pase alto y chut en otro o hacerlo todo con un botón como en Amiga o PC o Megadrive.
Ralph escribió:Rivroner escribió:Por cierto, decir que la versión del Sensible de SNES es descartable es un error, son exactamente iguales las de Mega y SNES; bueno, la de Super es más rápida y por lo tanto más difícil a niveles chungos con control experto.
Lo que pasa en SNES es que si querías con ciertos jugadores estrella tenáis laposibilidad d eun botón de chut automático, botón que yo nunca usé.Y siempre jugaba en experto y sin usar ese botón. Podía jugar con pase corto en uno y pase alto y chut en otro o hacerlo todo con un botón como en Amiga o PC o Megadrive.
La versión SNES del sensible soccer es jugablemente inferior, o mejor dicho, ofrece una experiencia inferior. En SNES marcas goles de truco, y no me acuerdo de mas detalles, pero en su día claramente había algo que no marchaba bien... para los piques preferíamos la versión megadrive.
John Torrijas escribió:No hay por ahí alguna review del Super Aleste?
Después de probar las versiones para Mega drive/cd/master, me entró el gusanillo de catar la de super nintendo...
Maduin escribió:A mi me hubiese gustado ver un Legend of Kyrandia en snes, aunque no hubiese sido aventura grafica ni tan complejo como los de pc....
Rivroner escribió:Yo no usaba el botón del jugador estrella como digo.
Y como ya he dicho probé y he vuelto a probar casi todas las versiones y la SNES está a la altura, nada de inferior.
Ralph escribió:Este lo tuve yo en su día, hace siglos... por aquel entonces me gustaban los juegos de aviones de acción total, con super músicas, sonidos FX abrumadores, y acción que no te deja ni un segundo de respiro... creo que de eso nunca hubo nada realmente genial en super nes
Ralph escribió:Me ha surgido una dudilla, ¿Hay algún brawler para super nintendo en el que salgan mas de 4 personajes en pantalla a la vez, jugadores aparte?.