Sir_Dekar escribió:Jugado el capítulo 6 de la Demo. La verdad los combates son durillos, como te descuidas un momento te mandan a alguien al cementerio. Las habilidades del personaje que hace de soporte (buffeos) me han recordado a Vixen de DC.
Por lo que veo, el compositor Akira Senju está especializado en OSTs de animes como Tales of Vesperia First Strike, Full Metal Alchemist y Gundam. Al parecer sería su debut en videojuegos.
Aunque:
"In 1993 he recorded and arranged a symphonic suite for Namco game Valkyria no Densetsu with the Slovak Philharmonic Orchestra."
Un poco de info que encontré en Gematsu:
Here is an overview of the game, via Nintendo.com:
Three Nations Battle for Control of the Dwindling Resources of Salt and Iron
Command a group of warriors as Serenoa, heir to the Kingdom of Glenbrook in a tangled plot where your decisions make all the difference. Key choices you make will bolster one of three convictions—Utility, Morality, Liberty—which together make up Serenoa’s world view and influence how the story will unfold. When faced with truly momentous decisions, multiple characters will weigh in by casting their votes on the Scales of Conviction. In these moments, the allies and decisions you make can determine the fate of whole nations and the continent of Norzelia itself.
Control Multi-Tiered Battlefields to Strategically Secure Victory
Finding the best location in turn-based battles can tip the tide of combat in your favor. Position units on higher ground to take control of the battlefield and gain the advantage with increased range. You can also flank enemies on both sides, then strike from behind for a powerful follow-up attack. Elemental chain reactions are also an important part of combat. For example, use fire to melt icy terrain, then use lightning to electrocute it. Push the enemy into the electrified water to see sparks fly!
@yussufjonesPara iniciarte en el género yo te recomendaría el Onimusha Tactics y los Fire Emblem de GBA.
Este Project Triangle Strategy no es que tenga mecánicas demasiado complejas, pero la IA de los enemigos sí aprovecha bastante bien cualquier error que cometas como dejar a alguien herido al alcance de sus ataques.