Peter McNulty escribió:Justin Roiland sobre meter High On Life en Game Pass:
“Before we decided to pull the trigger on it, I spoke with a handful of other studio folks who did Game Pass,” Roiland explained. “And I ultimately came to the conclusion based off of what I had heard that it is– it’s a value-add. Because essentially, there’s a lot of people that would otherwise not have picked up the game and played it."
“And those people, if you believe in what you’ve made, and you really you feel confident that you’ve made something special, or different– and we do with our game– those folks can become evangelists in a way for the title.”
Roiland’s research helped him conclude that Game Pass is, “a powerful tool to get a lot of reach. If you really do believe you made something worthwhile, it’s a pretty powerful tool. And that’s what I gathered in doing my due diligence on it on my own. A lot of folks told me that non-Game Pass games that they ship versus Game Pass games, [they get] 7x sales.”
“We are an indie studio. We’re small. And we do want a war chest to make a bunch more fun crazy games. And that was of consideration for us. It’s like, ‘OK, we really want this game to get out there. We want it to do. We want sales to do well.’ And I think that, yeah, I mean, from what I gathered in my little poking around and asking different folks, Game Pass was a huge value-add in that respect.”
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