MXGP PRO
MXGP PRO
MXGP PRO será la 4ª entrega del juego oficial de MXGP desarrollado por la empresa italiana Milestone y utilizará el motor gráfico Unreal Engine 4. Como principal novedad, se incluirán las nuevas físicas PRO que harán más realista la conducción y el comportamiento de la moto. Contará con los pilotos y todos los circuitos de la temporada 2017 de MXGP y MX2. Se lanzó el 29 de junio para Xbox One, Playstation 4 y PC.
¡Únete a los profesionales!
Contenido |
Anuncio oficial 07/04/2018
PIETRAMURATA (Trentino, Italy) 7 April 2018 - Today just after the Qualifying races and press conference for the MXGP of Trentino Youthstream, Milestone, and MXGP professional riders Red Bull KTM Factory Racing’s Antonio Cairoli, Team HRC’s Tim Gajser, and Rockstar Energy Husqvarna Factory Racing’s Gautier Paulin proudly announced the newest addition to the MXGP Videogame Franchise, MXGP PRO, which will be available on June 29th 2018 on PlayStation®4, Xbox One and on Windows PC®/STEAM.
Youthstream Vice President David Luongo opened the presentation saying: “MXGP Pro will be once again as close as possible to the reality, and the players will be able to make the 2017 season with their heroes on the official tracks of the MXGP World Championship. Youthstream is very proud of its relationship with Milestone. We have been both on the same line in the development process of the different games since the beginning of our collaboration. Together, and with the help and feedback of many top riders, we have been capable to develop a great game. The result has been a fantastic franchise that is now a must have all around the world for the MXGP passionates and the motocross fans in general.”
Milestone Marketing Manager Andrea Loiudice said: “Thank you David! We are also very glad to continue working with Youthstream. Youthstream is one of our longest licenses and MXGP is one of Milestone’s flagship franchises, a key title in our portfolio which has achieved solid results during the years, reaching and consolidating a big fanbase. As you have already seen from the trailer, this year the MXGP videogame will make you live the motocross experience like a professional rider: the most important news of this new chapter is the Pro game mode on top of other ones, which will enable all players to feel like a real Motocross athlete, controlling their bike set-up like a real mechanic and behaving like a real MXGP rider on track.”
To make the game experience even more unique, Milestone closed an exclusive partnership with Tim Gajser, Tony Cairoli, Gautier Paulin; and thanks to their suggestions, the developers succeed in reaching a surprising level of realism. Tim Gajser explained how to have fun whipping, scrubbing, and passing through whoops sections, while Tony Cairoli gave his feedback on Start & Braking Precision, including how to take advantage of the Starting Grid and brake precisely. Finally, Gautier Paulin advised on controlling the ruts and taking corners at top speed.
Next to speak at the presentation was Red Bull KTM Factory Racing’s Antonio Cairoli who said: “I think it is really important what they are doing because first of all it is really good for motocross, making such a good looking game. Every new edition is getting better and better and you can do a lot of work on the bike and actually feel it on the track.”
Following Cairoli was Team HRC’s Tim Gajser: “It is great to collaborate with them and give some advice on how to make the game even more realistic. I was able to try the game yesterday and did one race here in Trentino. I was really surprised, I think they are doing a great job and with our advice it is making the game even better.”
Rockstar Energy Husqvarna Factory Racing’s Gautier Paulin concluded: “It is good to have motocross in a videogame, to have it be so real with the ability to set up the bike and ride on real tracks, professional tracks, MXGP World Championship tracks, and this is really important for our fans and just motocross in general.”
Directly after the announcement both the riders and the media took the chance to try out a sample of MXGP Pro.
MXGP PRO is a brand-new start, designed to meet the need of the most demanding fans to relive the real spirit of Motocross. Based on the community feedback, the title has been redefined following what Milestone’s developers call the “mechanical” approach: players will be able to setup each single parameter of their bike based on real values and metrics.
All the knowledge of the past titles in the MXGP franchise come to life in this new, redefined videogame which enhances the experience of the racing by refining the entire approach and the gameplay. This is what PRO is set to be, a videogame with a completely new soul:
A new Bike Set-Up system, which will enable players to arrange and build up each single parameter of their bike based on real values and metrics; A real physics approach, to let the player race with spectacular movements without any limitations and with a reworked system of grips, collisions, and in air behaviors; Extremely realistic rider movements, integrated with the bike and affected by the impact of the bike on different terrains. Luca Simonotti, Lead Designer at Milestone, commented: “This year we have been able to completely redefine the physics and the entire gameplay experience of MXGP. We started from the analysis of suspension, we compared the pressure with fork extensions as well as single shock-absorbers using the same values of official MXGP athletes’ bikes; the same process has been done with the ECU mapping. Moreover, thanks to the exclusive partnership with official MXGP riders Tim Gajser, Tony Cairoli, and Gautier Paulin we have been able to receive qualitative feedbacks on areas of improvements towards the whole development process. It has been a unique experience for us to be on track with them and we are proud of the results achieved.”
Each professional player, after securing the most powerful bike aligned with his riding style, needs to train in the mud to be ready to face any circuits in any weather conditions. This is the reason why the Compound in MXGP PRO becomes a much larger practice area, a free space to train and develop driving skills on any kind of terrain, from the flattest to the roughest ones.
MXGP PRO, which is developed by Milestone S.r.l., one of the leading and longest established racing game developer in the world, will be released on June 29th 2018 on PlayStation®4, Xbox One and on Windows PC®/STEAM.
Contenido Principal
Apartado | Contenido |
Circuitos | 19 + Recinto |
Motos | 24 |
Pilotos | 60 |
Características
- Todos los pilotos y circuitos de la temporada 2017 de MXGP y MX2.
- Tras muchas peticiones de los jugadores, se han implementado las nuevas físicas PRO que permitirán al jugador tener más control en el aire, en los whips.
- Nuevas características para incrementar el realismo: mayor balanceo del cuerpo, suspensiones.
- Nuevo sistema para configurar el set-up de la moto, cada parámetro está basado en valores y métricas reales.
- Movimientos del piloto extremadamente realistas, integrados con la moto y afectado por el impacto de la moto en los diferentes terrenos.
- Un enfoque de física real, para permitir que el jugador compita con movimientos espectaculares sin limitaciones y con un sistema mejorado de grip, colisiones y comportamientos aéreos.
- Sistema de reproducción fotométrica de entornos y escaneo de caras en 3D de los pilotos.
- Un Recinto más grande donde pilotar libremente y superar 6 ejercicios de entrenamiento especiales como control en el aire, scrub y precisión de frenado.
- Antonio Cairoli, Tim Gajser y Gautier Paulin han trabajado con Milestone en las nuevas físicas PRO.
- Más opciones de personalización de piloto y moto.
- Incluye 10 motos de 2 tiempos.
Modos de Juego
- Gran Premio
Permite al jugador seleccionar un piloto y un circuito para disputar un GP.
- Contrarreloj
Permite al jugador seleccionar un piloto y un circuito para intentar rebajar el record del circuito.
- Campeonato
Permite al jugador disputar el campeonato completo del Mundial de Motocross o uno personalizado con cualquiera de los pilotos.
- Trayectoria
Permite al jugador convertirse en un campeón del Mundial de Motocross, acepta ofertas de patrocinadores, cumple sus objetivos y gana fama para recibir ofertas de mejores patrocinadores y componentes para la moto. En el modo Trayectoria Extrema compite en un fin de semana completo, sin ayudas y sin Rewind.
- Recinto
Un gran área de entrenamiento de 1 km² con diferentes condiciones de terreno y que incluye una pista de motocross y otra de supercross.
- Entrenamiento
30 desafíos para aprender paso a paso las técnicas reales del motocross.
- Modo Online
Disputa una carrera o un campeonato contra otros jugadores en el modo online.
Motos
Motos MXGP | Motos MX2 | Motos 2 Tiempos |
Honda CRF 450 | Honda CRF 250 | Honda CR 250 |
Husqvarna FC 450 | Husqvarna FC 250 | Husqvarna TC 125 |
Kawasaki KXF 450 | Kawasaki KXF 250 | Husqvarna TC 250 |
KTM SXF 450 | KTM SXF 250 | Kawasaki KX 125 |
Suzuki RMZ 450 | Suzuki RMZ 250 | KTM 125 SX |
TM Racing MX 450FI | TM Racing MX 250FI | KTM 250 SX |
Yamaha YZF 450 | Yamaha YZF 250 | TM Racing MX 125 |
TM Racing MX 250 | ||
Yamaha YZ 125 | ||
Yamaha YZ 250 |
Pilotos y Equipos
Categoría MXGP
Wilvo Yamaha Racing Team | 8biano Husqvarna Massignani Racing Team | JTECH Racing Suzuki | Rockstar Energy Husqvarna | Marchetti Racing KTM | |||||
4 | Arnaud Tonus | 7 | Tanel Leok | 9 | Ken De Dycker | 12 | Max Nagl | 17 | José Butrón |
24 | Shaun Simpson | 999 | Rui Gonçalves | 21 | Gautier Paulin | ||||
99 | Max Anstie |
Suzuki World MXGP | Monster Energy Kawasaki Racing Team | Hitachi KTM UK | e-MX Racing Team | Maurer GEP Husqvarna | |||||
22 | Kevin Strijbos | 25 | Clément Desalle | 45 | Jake Nicholls | 47 | Bryan Boulard | 49 | Jernej Irt |
27 | Arminas Jasikonis | 911 | Jordi Tixier |
Team Assomotor Honda | Red Bull KTM Factory Racing | Monster Energy Yamaha MXGP | CEC Scandinavian Racing Sports | Team HRC | |||||
77 | Alessandro Lupino | 84 | Jeffrey Herlings | 89 | Jeremy van Horebeek | 93 | Jonathan Bengtsson | 243 | Tim Gajser |
92 | Valentin Guillod | 222 | Tony Cairoli | 461 | Romain Febvre | 777 | Evgeny Bobryshev | ||
259 | Glenn Coldenhoff |
Cofain Racing Team | Carglass Honda | ||
909 | Lukas Neurauter | 920 | Ander Valentin |
Categoría MX2
Kemea Yamaha | HSF Logistics | Monster Energy Dixon Racing Team Kawasaki | Rockstar Energy Husqvarna MX2 | HRC Honda | |||||
6 | Benoit Paturel | 10 | Calvin Vlaanderen | 18 | Vsevolod Brylyakov | 19 | Thomas Kjer Olsen | 28 | Chihiro Notsuka |
161 | Alvin Östlund | 46 | Davy Pootjes | 57 | Darian Sanayei | 64 | Thomas Covington | 747 | Michele Cervellin |
172 | Brent van Doninck | 189 | Brian Bogers | 426 | Conrad Mewse |
STC Racing | LRT KTM | Red Bull KTM Factory Racing | I-Fly JK Yamaha Racing | 8biano Husqvarna Massignani Racing Team | |||||
29 | Henry Jacobi | 33 | Julien Lieber | 41 | Pauls Jonass | 48 | Jay Wilson | 66 | Iker Larrañaga |
61 | Jorge Prado | 142 | Ivan Petrov | ||||||
170 | Caleb Ward |
F&H Kawasaki | Maurer GEP Husqvarna | Suzuki International Europe | Monster Energy CLS Kawasaki | Marchetti Racing KTM | |||||
67 | Magne Klingsheim | 81 | Brian Hsu | 91 | Jeremy Seewer | 118 | Stephen Rubini | 128 | Ivo Monticelli |
96 | Hunter Lawrence | 152 | Petar Petrov | ||||||
98 | Bas Vaessen | 811 | Adam Sterry |
Ausio Yamaha | CEC Husqvarna Sweden | TM Factory Racing Team | Hitachi KTM UK | ||||
199 | Jorge Zaragoza | 297 | Anton Gole | 321 | Samuele Bernardini | 919 | Ben Watson |
Circuitos
Requisitos PC
Requisitos mínimos | Requisitos recomendados |
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