Estos son los arreglos:
Bug Fixes and Improvements
Gameplay
* Fixed an issue where zombies would not spawn for all players if they were far away from each other during a Blood Moon in a multiplayer game
* Fixed an issue where the cobblestone frame was invisible until it was fully built
* Fixed an issue where the Steel Pickaxe would disappear into the ground when dropped with the D-Pad
* Fixed an issue in split screen where only the map discovery progress of player 2 would be saved
* Fixed a bug that was causing minibikes to take damage when turning
* Fixed an issue where the “Exit” button was occasionally not appearing in the “Skills,” “Players,” and “Quest” tabs with Creative Mode on
* Fixed an exploit that would allow players to infinitely harvest meat and hides from animals by reloading the chunk the corpses are in
* Fixed an issue that was occasionally causing dead zombie to remain standing
Stability/System
* Fixed a crash that would sometimes occur when allied players would attempt to shoot each other
* Fixed a crash that would sometimes occur when moving items quickly from the inventory to the Toolbelt
* Fixed a crash that would sometimes occur when looting bodies or containers
* Fixed an issue where dead mobs would occasionally vanish when a host and client in an online multiplayer game would experience a desync
* Made it so that the game will pause when the player enters any console menus (like “Share” on PS4 or the quick menu on XB1 or PS4) in a single player game
Art/Audio
* Fixed an issue where the adjusting the gamma settings was having no effect in-game
* Made crosshairs bolder and more prominent
* Fixed an issue in split screen where water would disappear while the character was diving
* Fixed an issue where water surfaces would occasionally appear underwater
* Fixed an issue where thunder SFX would play whenever the pause menu was opened or closed during a storm
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