Iron Galaxy and The Fun Pimps announced today that they’ve released 7 Days to Die update 1.03 for PlayStation 4 and Xbox One, which aims to fix crashing, freezing, and an infinite loading screen.
Weighing in at 686MB on PS4, the update also improves lighting and shaders, fixes a performance issue near objects emitting fire, and fixes a number of other issues, as you can see from the patch notes:
Stability Issues and Improvements
Fixed an issue where players would get stuck on the Building Environment screen when attempting to load into a save game with corrupted terrain: The fix works by replacing corrupted terrain chunks with their original versions; this may cause loss of anything built or modified in these corrupted chunks
Fixed an infinite loading screen that would sometimes occur when the player would disconnect the controller on the Building Environment screen after dying
Fixed a crash that would sometimes occur when the player would draw water from a non-ocean source
Fixed a crash that would sometimes occur after the second player would quit out of a Local Multiplayer session lasting longer than an hour
Fixed a crash that would sometimes occur when using antibiotics on the Player Menu
Fixed a crash that would sometimes occur when shooting enemies with an AK-47
Fixed a crash that would sometimes occur when navigating inventory menus
Fixed a crash that would sometimes occur when many players would join and exit an online game repeatedly
Fixed a crash that would sometimes occur when the host of a multiplayer game would jump on the head of a client as the client was quitting the game
Art Issues and Improvements
Improved lighting and shaders by reworking the day / night lighting shadows and tone for every biome; also tuned all the colors, brightness, and ambience
Fixed an issue where performance would dip while a player was holding a torch or was nearby an object emitting fire and smoke VFX (e.g. campfires, torches, forges)
Optimized texture packaging to increase available memory
Sound Issues and Improvements
Added menu navigation sound effects within the Front End and Pause Menu
Fixed an issue where audio would loop when using certain weapons (e.g. Auger, Chainsaw, AK47, Submachine Gun)
Fixed an issue where the volume for some sound effects (Bow and Arrow, other weapons, zombie) would become inaudible after the player crouched multiple times in a game session
Fixed an issue with rain SFX playing more loudly in some biomes than others
Fixed an issue where ambient rain sounds would play on the main menu after quitting a game
Gameplay Issues and Improvements
Fixed an issue where the player would overheat too quickly, even when attempting to cool themselves by standing in water or going to a snowy biome
Fixed an issue where zombie hordes wouldn’t spawn if the world already contained the maximum number of zombies when the blood moon begins
Fixed an issue where dropped items (e.g. Auger) would fall through the world
Fixed an issue where hordes would spawn every day after Day 49
Optimized network packet for less network data
Added search field for inventory in Single Player and Online Multiplayer sessions
Added in-game controller vibration when the player takes damage above a certain threshold. You may enable or disable this setting within the Controls menu.
Fixed an issue where the map in the map menu would load more slowly for clients in an online session
Fixed an issue where the Airdrop Supply Marker would disappear when the player moves out of range
Fixed an issue where the player could scroll outside of the map’s borders in the menu
Fixed an issue where the shooting animation would become corrupted when the player stopped aiming down the sites
Fixed an issue where it would become difficult to pick up items from a close distance
Fixed an issue where glass panes in the environment did not have proper collision
Tomorrow will see the release of The Walking Dead Skin Pack 2 for 7 Days to Die in Europe. The first Walking Dead skin pack is priced at £1.69.
Read more at
http://www.playstationlifestyle.net/201 ... RXAqIm2.99