MIentras salen los analisis, hay gente en resetera que ya lo esa jugando y uno lo ha terminado:
I had a good, but relatively short time with it. Short as in ~12 hours to complete the game the first time. There's a nice mix of action, stealth and 'co-op puzzles', although the puzzles aren't really that sophisticated. What I liked was the variety in mechanics offered to deal with enemies and/or rats. However, the 'linearity' of the levels doesn't offer/demand that much choice or flexibility in how to go through a scenario. In some of the later chapters, where you'll have most tools available there is some room for 'creativity', but usually there are restrictions on what you can or should use.
I thought most of the mechanics were solid and pretty fun to use, except when trying to stealth around hyper-vigilant guard AI. One time, an alerted guard can literally stand in front of you 'searching' while you're hiding in the tall grass a with bunch of kids, and not find you. Another time, multiple guards will rush straight towards you and kill you after you threw a rock, exactly like you've been taught, onto a metal object to distract them, while you are hiding around a corner. Also, don't underestimate enemy archer accuracy, not even while you are 'in cover' behind crates.
From the games in the OP, the comparison with Hellblade is probably a good one - I don't think it has much in common with GOW at all, except there is a BOY (and a mother) in it. Maybe more like Alan Wake, but without the terrible fashion sense and 'horror'. Also, I haven't played The Last of Us (lol). Anyway, like Hellblade this game is a pretty focused (=linear) and story-driven experience with light puzzle elements, (forced) stealth, some combat and running away from danger. Unlike Hellblade combat can be more varied, puzzles usually involve other 'party members' and the story is more 'adventurous'. I don't actively remember Hellblade's finale but A Plague Tale's is:
In short, In my opinion:
The Good:
- Solid and varied mechanics (if they yield the effect you had in mind)
- Alchemy (crafting ammo) directly tied above mechanics, no superfluous perks system
- Nice 'likeable' cast of characters
- Variety in gameplay (stealth, action, puzzles, etc)
- Nice visual presentation, HDR
- Nice and short
The Not That Great:
- 'Puzzles' not very challenging or interesting
- Although the main character is not 'a chosen one', basically it plays like that kind of story
- The rats are rather gimmicky*
- Chromatic aberration can be annoying
- Forced stealth, with literally no other options available
- "move backwards to escape" lol
*But seriously, the rats are basically 'the darkness' like in Alan Wake or Hellblade, but hilariously silly looking. They mostly just show you were you probably shouldn't go, or that you should do something about them, although that may not be all there is to them. My 'problem' is that I do know they are very dangerous, but they may as well be green or purple goo that I can try to manipulate or avoid.
In conclusion, contrary to Outward I don't regret buying and playing this game "Day1". I think some (of you) might benefit from checking their "Hype levels" (whatever that means), but that may also depend on what games (of the year) they want it to live up to.
En resumen, le ha gustado, le ha durado unas 12 horas, le gusta la variedad de mecanicas que presenta, entre accion, sigilo y pupzzles,aunque luego matiza que niguna de ellas llega a ser top y que la IA es un tanto random en el sigilo y el cuando o como te detecta. Que le han gustado los personajes, aunque tambien viene a decir que vienen a seguir el topico del "elegido" y lo mismo la historia, y bueno,aunque ahi no sale, luego dice que la historia le ha parecido que estab bien presentada y ha mantenido su interés.
No se extra que le haya maravillado, pero si que le ha gustad, que no se arrepiente de la compra etc.
Hay otros por el hilo que lo van jugando y en general las impresiones son positivas.