JOKeR BCN escribió:Torregassa escribió:No han jodido señores.
Estabamos yo y Pablo en el campamento dejando unas cosas y hemos sido atacados por alguien desde el bosque. A mi me ha matado y Pablo ha podido desconectarse a tiempo, pero sangrando.
Nos habrá jodido el campamento o simplemente lo habrá saqueado, pero queda claro que hay gente que sabe donde está. Y eso es lo extraño, porque estaba jodidamente lejos. O es alguien que puede entrar donde le salga del nardo en el juego o alguien que sabía perfectamente donde iba.
O simplemente pasaba por esa zona explorando o con la intención de montar un campamento, tal vez os vio y os siguió a ver donde ibais.
Tengo una pregunta, me he encontrado una tienda de campaña vieja en el campo, al acercarme pone o "save tienda de campaña vieja" o "equipo", no puedo recogerla?
Hola yo soy juanca_killer y eh de decirte que yo no se eh sido las 3 veces que hoy e jugado 2 me han matado en cherno, y la otra encontre a otro survivor nos fuimos monte arriba después nos perseguían zombies yo morí y ahi lo eh dejadoTorregassa escribió:No han jodido señores.
Estabamos yo y Pablo en el campamento dejando unas cosas y hemos sido atacados por alguien desde el bosque. A mi me ha matado y Pablo ha podido desconectarse a tiempo, pero sangrando.
Nos habrá jodido el campamento o simplemente lo habrá saqueado, pero queda claro que hay gente que sabe donde está. Y eso es lo extraño, porque estaba jodidamente lejos. O es alguien que puede entrar donde le salga del nardo en el juego o alguien que sabía perfectamente donde iba.
Edito: esta es la lista de gente que estaba jugando cuando nos han pelado. Así que debió ser alguien de estos...
juanca_jericho escribió:
antediluvian escribió:Han tenido que ser dos personas que fueran en grupo, ya que han sido dos los que nos han disparado, y justo del teambragas habia dos conectados...
midway escribió:antediluvian escribió:Han tenido que ser dos personas que fueran en grupo, ya que han sido dos los que nos han disparado, y justo del teambragas habia dos conectados...
Todo es posible. Las tiendas ¿han desaparecido? :S
A mi me ha matado y Pablo ha podido desconectarse a tiempo, pero sangrando.
rammlied escribió:Claro, ahora solo por ser vosotros no os pueden robar y matar
No habéis pensado que es culpa vuestra por haber elegido un mal lugar para hacer la base?
rammlied escribió:Claro, ahora solo por ser vosotros no os pueden robar y matar
No habéis pensado que es culpa vuestra por haber elegido un mal lugar para hacer la base?
rammlied escribió:Claro, ahora solo por ser vosotros no os pueden robar y matar
No habéis pensado que es culpa vuestra por haber elegido un mal lugar para hacer la base?
Zeroku escribió:rammlied escribió:Claro, ahora solo por ser vosotros no os pueden robar y matar
No habéis pensado que es culpa vuestra por haber elegido un mal lugar para hacer la base?
Tambien es culpa vuestra no haber tenido un paracaidas cuando os lanzaron al cielo
Lo que pienso o pensamos es que ha sido un topo pero vamos espero que haya sido un tonto que se perdió.
Ahora mismo voy con un ghillie suit y el m24 que empiece la caza
Zeroku escribió:rammlied escribió:Claro, ahora solo por ser vosotros no os pueden robar y matar
No habéis pensado que es culpa vuestra por haber elegido un mal lugar para hacer la base?
Tambien es culpa vuestra no haber tenido un paracaidas cuando os lanzaron al cielo
Lo que pienso o pensamos es que ha sido un topo pero vamos espero que haya sido un tonto que se perdió.
Ahora mismo voy con un ghillie suit y el m24 que empiece la caza
JOKeR BCN escribió:Pregunta cuantos slots pie una tienda de campaña para poder llevartela? es que hoy no he podido coger una, pero tranquilos que se donde esta...voy a por ella xD.
Dagan escribió:Donde se puede encontrar tiendas de campaña??
VEHICLE UPDATE (database side): 2012-06-16
Changelog 2012-06-16:
All vehicles locations will be reset after server restarts. This is required to implement respawning.
* [FIXED] All land and water vehicles will now spawn in a repairable state .
* [NEW] Vehicles can now be tracked on database level, they will respawn or be reset at secret intervals once they have been destroyed.
* [NEW] Vehicles left unused too long (hidden, placed in unreachable locations, bugged) will be reset after a minimum of 7 days - this exact time of respawn is also secret.
* [NEW] Vehicles are spawned on all new servers.
Future implementation:
Vehicle models will be mixed up (randomized) a little depending on which type of vehicle that can spawn at a certain area. This means some vehicle models might become rarer.
Known issues:
Aircrafts are still very dangerous to fly due to desync.
Aircrafts will only be available on some very old servers until this issue is fixed. Your safety as a pilot or passanger is NOT guaranteed. (hopefully fixed with release of 1.7.1, need more testing)
Note to server admins:
Serverside: Please update your arma2 server version to latest beta in preparation for 1.7.1 release.
Also make sure your battleeye files are up to date or players will have troubles playing on your server if their client version is later than 93825.
midway escribió:VEHICLE UPDATE (database side): 2012-06-16VEHICLE UPDATE (database side): 2012-06-16
Changelog 2012-06-16:
All vehicles locations will be reset after server restarts. This is required to implement respawning.
* [FIXED] All land and water vehicles will now spawn in a repairable state .
* [NEW] Vehicles can now be tracked on database level, they will respawn or be reset at secret intervals once they have been destroyed.
* [NEW] Vehicles left unused too long (hidden, placed in unreachable locations, bugged) will be reset after a minimum of 7 days - this exact time of respawn is also secret.
* [NEW] Vehicles are spawned on all new servers.
Future implementation:
Vehicle models will be mixed up (randomized) a little depending on which type of vehicle that can spawn at a certain area. This means some vehicle models might become rarer.
Known issues:
Aircrafts are still very dangerous to fly due to desync.
Aircrafts will only be available on some very old servers until this issue is fixed. Your safety as a pilot or passanger is NOT guaranteed. (hopefully fixed with release of 1.7.1, need more testing)
Note to server admins:
Serverside: Please update your arma2 server version to latest beta in preparation for 1.7.1 release.
Also make sure your battleeye files are up to date or players will have troubles playing on your server if their client version is later than 93825.
Known issues:
Aircrafts are still very dangerous to fly due to desync.
LorK escribió:Genial, llevo un monton de dias sobreviviendo por ahi a todo y ahora de repente logueo, me junto con una tia (skin de tia), que esta parada de espaldas a mi, soy buen samaritano, le digo hola, estoy detras tuya voy en son de paz. Unos momentos de desconfianza y tal... parece que no va a pasar nada, nos relajamos, me alejo y conforme me estoy alejando se pone a pegarme tiros, asi sin ton ni son, porque si, genial.
Esto NO tiene sentido, ni survival ni ostias.
I_am_legend escribió:LorK escribió:Genial, llevo un monton de dias sobreviviendo por ahi a todo y ahora de repente logueo, me junto con una tia (skin de tia), que esta parada de espaldas a mi, soy buen samaritano, le digo hola, estoy detras tuya voy en son de paz. Unos momentos de desconfianza y tal... parece que no va a pasar nada, nos relajamos, me alejo y conforme me estoy alejando se pone a pegarme tiros, asi sin ton ni son, porque si, genial.
Esto NO tiene sentido, ni survival ni ostias.
Yo hasta hace poco estaba como tú, no comprendía a la gente que me disparaba porque sí. Pero encontré la lulz al leer esto:
How to Rule
Hello noobs, here's the definitive guide to master the game. If you follow this simple rules, you can live forever without much hassle.
- Forget any friendness whilling. You're going to be a "bandit". There's no reason to be anything else, specially with the upcoming bandit skin removal. What it means? That you gonna kill anyone at the first occasion. No exception.
- Pretend to be friendly if you're not 100% sure to being able to kill someone. In example, if someone spots you before you spot him, and he's ingenuous enough to ask if you're "friendly".. do not esitate to reply: "yes i am!" .. then act like you're the best person of the face of this deadly earth and back stab him at the first occasion.
- Do not play on "night" servers if you don't have a night visor, it's a nerd affair and doesn't give you any advantage. But if you're forced to do so... turn the HDR and gamma at max.
- And finally the mother of all the rules: don't care much about what you do, this is a videogame, you're not going to die for real, and you have ALWAYS an escape, it's called: QUIT. IF there's many zombies following you > quit; if there's someone that's going to kill ya > quit; in other words quit and join another server, without loosing your precious blood and loot. It is your most powerful weapon. And no, it's not cheating: quitting is a game option, you can quit anytime.
- Benefit: no more paranoia, no more boring walks in the middle of nowhere to find a can of coke, fun to read other players rage.
- Downside: you going to be bored in a week or so.. and you'll return to play CoD.
Tip: after doing all the above expect others to tell you that this is not the "right" way to play... and ignore them.
Changelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [FIXED] General Server Script Errors (big thanks to Dwarden for fixing these!)
* [FIXED] Loot/Infected spawning time delay desync'ing with server
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine
* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before
* [NEW] 30Rnd_545x39_AK added to loot table
* [NEW] More infected attack animations
* [NEW] More infected feeding animations
* [NEW] Replaced monkey infected crawing run animation
* [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW] Humanity GUI indicator removed
* [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
* [NEW] Initial version of double-barreled shotgun added (by Artyom)
* [FIXED] CZ550 spawning far too often in farms
* [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
* [NEW] Recombine shotgun rounds between 2 and 8 rounds
* [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds
* [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
* [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)
* [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.
josele69 escribió:Donde puedo comprar el Arma II y expansion en tienda fisica? mañana acabo los examenes y quiero viciarme pero ya xDDD
midway escribió:POR FIN LA 1.7.1 Y CON MUCHAS SORPRESAS
* [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torchChangelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [FIXED] General Server Script Errors (big thanks to Dwarden for fixing these!)
* [FIXED] Loot/Infected spawning time delay desync'ing with server
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine
* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before
* [NEW] 30Rnd_545x39_AK added to loot table
* [NEW] More infected attack animations
* [NEW] More infected feeding animations
* [NEW] Replaced monkey infected crawing run animation
* [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW] Humanity GUI indicator removed
* [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
* [NEW] Initial version of double-barreled shotgun added (by Artyom)
* [FIXED] CZ550 spawning far too often in farms
* [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
* [NEW] Recombine shotgun rounds between 2 and 8 rounds
* [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds
* [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
* [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)
* [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.
antediluvian escribió:midway escribió:POR FIN LA 1.7.1 Y CON MUCHAS SORPRESAS
* [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torchChangelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [FIXED] General Server Script Errors (big thanks to Dwarden for fixing these!)
* [FIXED] Loot/Infected spawning time delay desync'ing with server
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine
* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before
* [NEW] 30Rnd_545x39_AK added to loot table
* [NEW] More infected attack animations
* [NEW] More infected feeding animations
* [NEW] Replaced monkey infected crawing run animation
* [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW] Humanity GUI indicator removed
* [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
* [NEW] Initial version of double-barreled shotgun added (by Artyom)
* [FIXED] CZ550 spawning far too often in farms
* [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
* [NEW] Recombine shotgun rounds between 2 and 8 rounds
* [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds
* [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
* [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)
* [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.
La verdad es que son muy buenos cambios la mayoría de ellos, aunque en el foro oficial la gente ya está quejándose de que los bandidos van a seguir matando igualmente, y ahora con más facilidad, pues los que empiezan de 0 ni siquiera podrán defenderse ya que no tendremos arma inicial; a ver que tal evoluciona esta medida.
antediluvian escribió:Yo no lo veo tan claro... contra menos items mas competitividad, menos te fias de nadie porque es mas dificil conseguir buenas armas ergo disparas a la primera que veas a nadie para no perder tu equipo, pero esto es normal, cuando hay menos recursos la lucha por ellos se intensifica y es todavia peor.
Las ciudades pueden ser una fiesta de pk matando a gente sin tan siquiera makarov.
kuffer escribió:No consigo apuntar cn el arma. Alguna guia d comandos plz, y en q server juegan
XeMiZo escribió:Para actualizar a 1.7.1 solo hay que reemplazar el "dayz_code_v1.7.1.rar " no??
O hay algún archivo más?? (he leido algo de vehiculos)