Heavy92 escribió:Benzo escribió:Pero ha diferencia de DirectX 11 ...
Aaaarggghhh mis ojosss....
No se qué problema tendrán en portarlo a Windows 7, la verdad. Aún así, como dice la noticia, si la única diferencia es el soporte nativo para 3D, tampoco es para preocuparse...
Esto es lo que trae nuevo :
Shader tracing and compiler enhancements
Direct3D device sharing
Check support of new Direct3D 11.1 features and formats
Use HLSL minimum precision
Specify user clip planes in HLSL on feature level 9 and higher
Create larger constant buffers than a shader can access
Use logical operations in a render target
Force the sample count to create a rasterizer state
Process video resources with shaders
Extended support for shared Texture2D resources
Change subresources with new copy options
Discard resources and resource views
Support a larger number of UAVs
Bind a subrange of a constant buffer to a shader
Retrieve the subrange of a constant buffer that is bound to a shader
Clear all or part of a resource view
Map SRVs of dynamic buffers with NO_OVERWRITE
Use UAVs at every pipeline stage
Extended support for WARP devices
Use Direct3D in Session 0 processes
Me da que quieren hacer como con el direct x 10 en su dia que lo sacaron solo para Vista dejando de lado el XP.