› Foros › PlayStation 4 › Juegos
Takehiko88 escribió:Sabéis si los personajes están a las 12 o sobre que hora? Ya que estoy de vacaciones darles un vicio nocturno
Training Mode
Added the ability to change your online match team from within training mode
Added the ability to choose your character colors from within training mode
Added the ability to set your Ki Gauge to regenerate
Added new reset positions: Middle (Post KO) and Middle (Post Stage Transition)
Added the ability to change player sides, additionally, hitting reset while holding up will reset position and change player sides
Added the ability to select Gohan (Adult) levels
Added the ability to select Ginyu Force members
Training mode now has 8 recording slots in total
Added random playback for the 8 recording slots, and added the ability to adjust the probability of each slot
Reversal options added to the dummy; the dummy will perform set attacks as soon as possible after blockstun and hitstun
Added the ability to reset the damage information
World Match
Added the ability to show your own player information
Added the ability to select "Same rank", "Similar rank" and "Challenge" during the Ranked Match set up
No longer shows the network color on a matched opponent during Ranked Match
Added the ability to select "Same color", "Similar color", "Anything" during the Casual Match set up
Others
Added "Sorry" and "Don't worry" messages to Party Match
Added the ability to set input delay for Local Versus
During the VS screen in a Local Match, holding Assist 1 or Assist 2 allows you to swap that character with your first character
The cursor on character select moves faster
Followed players now have different colored names
Pressing the OPTIONS button during button setting saves the button settings and closes the menu
Added the ability to post Z stamps during the rematch menu for online matches
GAMEPLAY
System Mechanics
The recovery frames of a successful reflect are no longer counter hit state.
Piccolo
Homing Energy Blast (236S) + Assist:
Increased hitstop
Increased recovery
Teen Gohan
2S
Gohan can now use his air options after the move has recovered
Changed landing recovery to be the same as j.2S
The first hitbox has been increased in size
j.2S
The first hitbox has been increased in size
Assist
Gohan moves further forward while performing the uppercut
Frieza
5S
Startup decreased
Death Slash (236X) + Assist
Hitstop and untech time increased
L Death Slash
Startup decreased
Warp Smash (22S)
Frieza becomes invulnerable earlier
You Might Not Survive This Time (j.236S)
Landing recovery removed on whiff
Golden Frieza
Made it possible for Frieza to move immediately after the time freezing cinematic
If the opponent is not taking damage when you activate Golden Frieza, the startup before the cinematic is longer, but armor properties have been added to the startup.
During the install, the restrictions of the Z Combo system are removed (5L>5M>5L is possible) (reverse beats)
Ginyu
2H
Can cancel into 5S
5S (Jeice)
Hitstop and untech time increased
Assist
Hitstop and untech time increased
Strong Jersey (236X)
Blockstun decreased
M & H Strong Jersey
Increased untech time on cinematic hits (smash hits)
Launches enemy on hit
Air Strong Jersey (j.236X)
Startup decreased
Trunks
5S, j.S, Cyclone Buster (214X>S)
Made it possible to cancel into special moves when reflected
Fixed a bug where the move could not be cancelled when hitting on late active frames
Assist
Hitstop and untech time increased
H Shining Slash (236H)
Startup decreased
Cell
5L, 2L
Startup increased
Step In Low Kick (6H)
Added damage proration when used as the first hit of the combo
j.M
Startup increased
j.S
Damage proration increased
Ground bounces on the first hit
Ground M Rolling Crush (236M)
Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
Ground H Rolling Crush (236H)
Startup decreased
Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
Air L & M Rolling Crush (j.236L/M)
Does not hit opponents behind Cell
Android 18
5L, 2L
Added whiff cancels (use 4LL to whiff cancel into another 5L)
Support Attack (Barrier) (214S), Assist
Startup before invulnerability decreased
Barrier (22S)
Invulnerability starts up faster
When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2 (I don't know why they used pad button notation)
L Back Grab (236L)
Startup decreased
Combos into super on hit
M & H Back Grab (236M/H)
Increased the distance 18 moves
Gotenks
5S
Normalized the cancel timing of the followups to be the same as other characters
Assist
No longer uses smash on hit
Galactic Donut (214S)
Fixed a bug where the smash on the next combo is removed when donut hits an assist
Ground M Miracle Spinning Punch (236M)
Increased recovery when the button is not held
Ground H Great Special Rolling Kick (214H)
Recovery increased
Gotenks can airdash and double jump after the move has recovered
Air H Great Special Rolling Kick (j.214H)
Recovery decreased
Vengeful Shout (236S)
Increase landing recovery of the feint
Krillin
5S
Increased untech time
Added the ability to curve only the ki blast closer to Krillin on the follow up by inputting 4S
j.S
Increased untech time
Added the ability to curve only the top ki blast on the follow up by inputting 8S
Senzu Bean (214L), Assist
The rock no longer can be broken by the opponent's attacks
Damage proration decreased
Solar Flare (214S)
Added invulnerability to aerial attacks (like 2H)
Kid Buu
2/3M
Startup increased
Added damage proration when used as a combo starter
2S
Added landing recovery
Throws the ki blast towards the opponent when they are close to Kid Buu
j.S
Added landing recovery
Mystic Ball Attack (236X)
No longer can hit opponent's behind Kid Buu
Fat Buu
5L
Hits close crouching opponents
5LL
Startup decreased
Assist
Untech time increased
Nappa
5L, 2M
Now hit low
2H
Hitbox in front of Nappa increased
Assist
Hitstop increased
Blazing Storm (236S), Assist
Startup decreased (frame data on block is worse)
Too Bad (214S)
Invulnerability startup decreased (armor)
Total duration decreased
Saibaman Spit (214X)
Made it possible for the opponent to guard cancel reflect and super dash after blocking this
Android 16
5LLL
Startup decreased (can no longer tick throw off 5LL)
Ground Flying Powerbomb (214X)
Added invulnerability to aerial attacks
Ground Dynamite Driver (236X)
Increased damage
Yamcha
Neo Wolf Fang Fist (236H)
Wall bounces on hit
Spirit ball (Lvl 1 super)
Minimum damage increased
Tien
Assist
Untech time increased
Ground Volleyball Fist (236X)
Fixed a bug where the followups were still usable when blocked
M Ground Volleyball Fist (236M)
Armor starts up faster
H Ground Volleyball Fist Followups 2 & 3 (236HHH)
Added clones of Tien to aid in the attack
Tribeam (Lvl 1 super)
Increased the Z change window
Tribeam, Neo Tribeam (Lvl 1 and Lvl 3)
Reduced the amount of self damage while Tien is in sparking
Hit
5LLL
Hitbox above Hit increased in size
2L
Startup decreased
Assist
Increased the distance Hit travels
Beerus
5L
Startup decreased
Hitbox increased in the front
2L
Startup decreased
Assist
Distance traveled increased
Sphere of Destruction (236X), Assist
Increased the untech time when it hits while the sphere is being set
Launches opponent on hit
Sphere of Destruction (236X)
When hit by a normal, that normal can be canceled into Specials, Z changes and Sparking.
H Ground Sphere of Destruction (236H)
Beerus floats upwards a little if 2 is inputted
Goku (SSGSS)
Super God Shock Flash (214X)
Startup decreased
Launches opponent on hit
L & H Super God Shock Flash (214L/H)
Damage on the punch when the grab whiffs increased
Damage proration added when used as a combo starter
Instant Transmission (214/236S)
Goku faces the opponent when the move ends
Extreme Speed Kamehameha (Lvl 1 super)
Increased the Z change window
Vegeta (SSGSS)
Big Bang Attack (236S), Assist
Damage increased
Hitstop and Blockstun increased
Launches opponent on hit
L Super Dash Kick Followup 2 (236XXL)
Startup increased when Vegeta is in front of the opponent
Ground Super Dash Kick (236X)
No longer counts as an aerial move (no more head property, 2Hs cannot invul through the attack)
Ground Super Dash Kick Followup 1 & 2 (236XXX)
Made frame advantage uniform
Galick Gun (236HS)
Damage increased
Niagara Pummel (236LM)
Increased distance travelled
Startup decreased
Damage proration decreased
Hold Niagara Pummel (236[LM])
Cinematic hits will not play for the rest of the combo (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)
Android 21
2M
Reduced forward hitbox
3M
Added damage proration when used as the initial hit in a combo
Increased the hitbox on the inside of the tail (closer to 21)
Assist
Hitstop and untech time increased
Damage decreased
Recovery increased
Total Detonation Ball (236X)
Hitstop increased
21 transitions into the move finishing animation when the ball explodes (this probably means the move is always the same on block and hit regardless of distance)
L & M Total Detonation Ball (236L/M)
Recovery increased
Homing Energy Blast (Purple 236S)
Hitstop increased
Recovery increased
Barrier (Green 214S)
Invulnerability starts up faster
When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2
Ground Aerial Connoisseur Cut (214S)
Added invulnerability to aerial attacks
Connoisseur Cut, Aerial Connoisseur Cut (236S/214S)
21 turns towards the opponent after a whiffed grab
Bardock
L Rebellion Spear (236L)
Blockstun decreased
Ground M Rebellion Spear (236M)
Added invulnerability to aerial attacks
Landing recovery added
H Rebellion Spear (236H)
Active frames on the first attack increased
Damage on the followup increased
Saiyan Spirit (236HS)
Once Saiyan Spirit hits, cinematic hits will not play for the rest of the combo (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)
Broly
Armor
The opponent's vanish breaks Broly's armor now
Assist
Initial hitbox increased
Untech time increased
Eraser Blow (236S)
Initial hitbox increased
Gigantic Strike (j.214X)
Made connecting vanish after this move easier
Vegito (SSGSS)
Barrier (214S)
Invulnerability starts up faster
Ground Atomic Buster (214X)
Added invulnerability to aerial attacks
Spiral Heel Shot (236X)
Blockstun on last hit decreased
Recovery decreased
Air Spiral Heel Shot (j.236X)
Reduced untech time on non-smash hit
Air L & M Spiral Heel Shot (j.236L/M)
Increased the distance Vegito travels
Zamasu (Fused)
j.L
Hitbox above Zamasu increased in size
Assist
Hurtbox decreased in the front
Startup decreased
Projectile speed increased
L & H Ground Eternal Justice (236L/H)
Startup decreased
H Air Eternal Justice (j.236H)
Startup decreased
Divine Order (236S)
Hurtbox decreased in the front
Held Divine Order (236[S])
Startup decreased
Projectile speed increased
Hayuki escribió:Esto toca el parcheTraining Mode
Added the ability to change your online match team from within training mode
Added the ability to choose your character colors from within training mode
Added the ability to set your Ki Gauge to regenerate
Added new reset positions: Middle (Post KO) and Middle (Post Stage Transition)
Added the ability to change player sides, additionally, hitting reset while holding up will reset position and change player sides
Added the ability to select Gohan (Adult) levels
Added the ability to select Ginyu Force members
Training mode now has 8 recording slots in total
Added random playback for the 8 recording slots, and added the ability to adjust the probability of each slot
Reversal options added to the dummy; the dummy will perform set attacks as soon as possible after blockstun and hitstun
Added the ability to reset the damage information
World Match
Added the ability to show your own player information
Added the ability to select "Same rank", "Similar rank" and "Challenge" during the Ranked Match set up
No longer shows the network color on a matched opponent during Ranked Match
Added the ability to select "Same color", "Similar color", "Anything" during the Casual Match set up
Others
Added "Sorry" and "Don't worry" messages to Party Match
Added the ability to set input delay for Local Versus
During the VS screen in a Local Match, holding Assist 1 or Assist 2 allows you to swap that character with your first character
The cursor on character select moves faster
Followed players now have different colored names
Pressing the OPTIONS button during button setting saves the button settings and closes the menu
Added the ability to post Z stamps during the rematch menu for online matches
GAMEPLAY
System Mechanics
The recovery frames of a successful reflect are no longer counter hit state.
Piccolo
Homing Energy Blast (236S) + Assist:
Increased hitstop
Increased recovery
Teen Gohan
2S
Gohan can now use his air options after the move has recovered
Changed landing recovery to be the same as j.2S
The first hitbox has been increased in size
j.2S
The first hitbox has been increased in size
Assist
Gohan moves further forward while performing the uppercut
Frieza
5S
Startup decreased
Death Slash (236X) + Assist
Hitstop and untech time increased
L Death Slash
Startup decreased
Warp Smash (22S)
Frieza becomes invulnerable earlier
You Might Not Survive This Time (j.236S)
Landing recovery removed on whiff
Golden Frieza
Made it possible for Frieza to move immediately after the time freezing cinematic
If the opponent is not taking damage when you activate Golden Frieza, the startup before the cinematic is longer, but armor properties have been added to the startup.
During the install, the restrictions of the Z Combo system are removed (5L>5M>5L is possible) (reverse beats)
Ginyu
2H
Can cancel into 5S
5S (Jeice)
Hitstop and untech time increased
Assist
Hitstop and untech time increased
Strong Jersey (236X)
Blockstun decreased
M & H Strong Jersey
Increased untech time on cinematic hits (smash hits)
Launches enemy on hit
Air Strong Jersey (j.236X)
Startup decreased
Trunks
5S, j.S, Cyclone Buster (214X>S)
Made it possible to cancel into special moves when reflected
Fixed a bug where the move could not be cancelled when hitting on late active frames
Assist
Hitstop and untech time increased
H Shining Slash (236H)
Startup decreased
Cell
5L, 2L
Startup increased
Step In Low Kick (6H)
Added damage proration when used as the first hit of the combo
j.M
Startup increased
j.S
Damage proration increased
Ground bounces on the first hit
Ground M Rolling Crush (236M)
Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
Ground H Rolling Crush (236H)
Startup decreased
Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
Air L & M Rolling Crush (j.236L/M)
Does not hit opponents behind Cell
Android 18
5L, 2L
Added whiff cancels (use 4LL to whiff cancel into another 5L)
Support Attack (Barrier) (214S), Assist
Startup before invulnerability decreased
Barrier (22S)
Invulnerability starts up faster
When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2 (I don't know why they used pad button notation)
L Back Grab (236L)
Startup decreased
Combos into super on hit
M & H Back Grab (236M/H)
Increased the distance 18 moves
Gotenks
5S
Normalized the cancel timing of the followups to be the same as other characters
Assist
No longer uses smash on hit
Galactic Donut (214S)
Fixed a bug where the smash on the next combo is removed when donut hits an assist
Ground M Miracle Spinning Punch (236M)
Increased recovery when the button is not held
Ground H Great Special Rolling Kick (214H)
Recovery increased
Gotenks can airdash and double jump after the move has recovered
Air H Great Special Rolling Kick (j.214H)
Recovery decreased
Vengeful Shout (236S)
Increase landing recovery of the feint
Krillin
5S
Increased untech time
Added the ability to curve only the ki blast closer to Krillin on the follow up by inputting 4S
j.S
Increased untech time
Added the ability to curve only the top ki blast on the follow up by inputting 8S
Senzu Bean (214L), Assist
The rock no longer can be broken by the opponent's attacks
Damage proration decreased
Solar Flare (214S)
Added invulnerability to aerial attacks (like 2H)
Kid Buu
2/3M
Startup increased
Added damage proration when used as a combo starter
2S
Added landing recovery
Throws the ki blast towards the opponent when they are close to Kid Buu
j.S
Added landing recovery
Mystic Ball Attack (236X)
No longer can hit opponent's behind Kid Buu
Fat Buu
5L
Hits close crouching opponents
5LL
Startup decreased
Assist
Untech time increased
Nappa
5L, 2M
Now hit low
2H
Hitbox in front of Nappa increased
Assist
Hitstop increased
Blazing Storm (236S), Assist
Startup decreased (frame data on block is worse)
Too Bad (214S)
Invulnerability startup decreased (armor)
Total duration decreased
Saibaman Spit (214X)
Made it possible for the opponent to guard cancel reflect and super dash after blocking this
Android 16
5LLL
Startup decreased (can no longer tick throw off 5LL)
Ground Flying Powerbomb (214X)
Added invulnerability to aerial attacks
Ground Dynamite Driver (236X)
Increased damage
Yamcha
Neo Wolf Fang Fist (236H)
Wall bounces on hit
Spirit ball (Lvl 1 super)
Minimum damage increased
Tien
Assist
Untech time increased
Ground Volleyball Fist (236X)
Fixed a bug where the followups were still usable when blocked
M Ground Volleyball Fist (236M)
Armor starts up faster
H Ground Volleyball Fist Followups 2 & 3 (236HHH)
Added clones of Tien to aid in the attack
Tribeam (Lvl 1 super)
Increased the Z change window
Tribeam, Neo Tribeam (Lvl 1 and Lvl 3)
Reduced the amount of self damage while Tien is in sparking
Hit
5LLL
Hitbox above Hit increased in size
2L
Startup decreased
Assist
Increased the distance Hit travels
Beerus
5L
Startup decreased
Hitbox increased in the front
2L
Startup decreased
Assist
Distance traveled increased
Sphere of Destruction (236X), Assist
Increased the untech time when it hits while the sphere is being set
Launches opponent on hit
Sphere of Destruction (236X)
When hit by a normal, that normal can be canceled into Specials, Z changes and Sparking.
H Ground Sphere of Destruction (236H)
Beerus floats upwards a little if 2 is inputted
Goku (SSGSS)
Super God Shock Flash (214X)
Startup decreased
Launches opponent on hit
L & H Super God Shock Flash (214L/H)
Damage on the punch when the grab whiffs increased
Damage proration added when used as a combo starter
Instant Transmission (214/236S)
Goku faces the opponent when the move ends
Extreme Speed Kamehameha (Lvl 1 super)
Increased the Z change window
Vegeta (SSGSS)
Big Bang Attack (236S), Assist
Damage increased
Hitstop and Blockstun increased
Launches opponent on hit
L Super Dash Kick Followup 2 (236XXL)
Startup increased when Vegeta is in front of the opponent
Ground Super Dash Kick (236X)
No longer counts as an aerial move (no more head property, 2Hs cannot invul through the attack)
Ground Super Dash Kick Followup 1 & 2 (236XXX)
Made frame advantage uniform
Galick Gun (236HS)
Damage increased
Niagara Pummel (236LM)
Increased distance travelled
Startup decreased
Damage proration decreased
Hold Niagara Pummel (236[LM])
Cinematic hits will not play for the rest of the combo (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)
Android 21
2M
Reduced forward hitbox
3M
Added damage proration when used as the initial hit in a combo
Increased the hitbox on the inside of the tail (closer to 21)
Assist
Hitstop and untech time increased
Damage decreased
Recovery increased
Total Detonation Ball (236X)
Hitstop increased
21 transitions into the move finishing animation when the ball explodes (this probably means the move is always the same on block and hit regardless of distance)
L & M Total Detonation Ball (236L/M)
Recovery increased
Homing Energy Blast (Purple 236S)
Hitstop increased
Recovery increased
Barrier (Green 214S)
Invulnerability starts up faster
When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2
Ground Aerial Connoisseur Cut (214S)
Added invulnerability to aerial attacks
Connoisseur Cut, Aerial Connoisseur Cut (236S/214S)
21 turns towards the opponent after a whiffed grab
Bardock
L Rebellion Spear (236L)
Blockstun decreased
Ground M Rebellion Spear (236M)
Added invulnerability to aerial attacks
Landing recovery added
H Rebellion Spear (236H)
Active frames on the first attack increased
Damage on the followup increased
Saiyan Spirit (236HS)
Once Saiyan Spirit hits, cinematic hits will not play for the rest of the combo (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)
Broly
Armor
The opponent's vanish breaks Broly's armor now
Assist
Initial hitbox increased
Untech time increased
Eraser Blow (236S)
Initial hitbox increased
Gigantic Strike (j.214X)
Made connecting vanish after this move easier
Vegito (SSGSS)
Barrier (214S)
Invulnerability starts up faster
Ground Atomic Buster (214X)
Added invulnerability to aerial attacks
Spiral Heel Shot (236X)
Blockstun on last hit decreased
Recovery decreased
Air Spiral Heel Shot (j.236X)
Reduced untech time on non-smash hit
Air L & M Spiral Heel Shot (j.236L/M)
Increased the distance Vegito travels
Zamasu (Fused)
j.L
Hitbox above Zamasu increased in size
Assist
Hurtbox decreased in the front
Startup decreased
Projectile speed increased
L & H Ground Eternal Justice (236L/H)
Startup decreased
H Air Eternal Justice (j.236H)
Startup decreased
Divine Order (236S)
Hurtbox decreased in the front
Held Divine Order (236[S])
Startup decreased
Projectile speed increased
Por lo que ha twiteado Sonicfox, Bardock sigue siendo top, ginyu y A21 son mas fuertes, celula y kid buu los han nerfeado un poco
Ken-Chan escribió:Joder me daba pereza otro Goku pero es con diferencia el mejor. Menuda sacada de rabo.
Tiene MUCHAS cosas. Está rotisimo. Kaioken, Genkidama grande, pequeña...
Encima haces Kaioken y luego haces ataques diferentes. Alguien sabe acabar un ataque Kaioken con un Kamehame?
Goku base a mi top 3 de cabeza
A mi tambien me interesa.Señor Equis escribió:No tengo muy claro lo que han tocado a Nappa en algunos puntos.
¿Alguien puede aclararlo?
Señor Equis escribió:No tengo muy claro lo que han tocado a Nappa en algunos puntos.
¿Alguien puede aclararlo?
Luis_dAR escribió:Han quitado que se pueda capturar en el modo entrenamiento? intento hacer clips y me dice que esta escena esta bloqueada para la grabación de la partida
brody27 escribió:viendo donde han colocado a los dos nuevos personajes se puede decir que ya esta confirmado un season pass 2
Neolenas escribió:@Luis_dAR en un directo me ha capado todo el combate... vaya pufo
muchito escribió:Llevo un rato probando a Vegeta y Goku, sobre todo a Goku. Su lvl3 es brutal, lo único malo es que cuesta meterlo tras el lvl1 de algún compañero. De momento he logrado hacerlo tras los de Teen Gohan en midscreen levantando antes del super, y con Beerus, con este es bastante fácil hacerlo porque es bastante largo.
Dejo un pequeño video con un combo de Beerus donde se aprecia bien porqué:
https://www.youtube.com/watch?v=zrgc35vBHM4
Si algien ve m´s modos de hacerlo que comparta!
Rocky_horror escribió:El pase de temporada está ahora mismo a 24€. Se quedan los 8 personajes a 3€ cada uno que no está mal.
Esperaré un poco más a ver si lo bajan a 15€ o así.
pepevic escribió:Rocky_horror escribió:El pase de temporada está ahora mismo a 24€. Se quedan los 8 personajes a 3€ cada uno que no está mal.
Esperaré un poco más a ver si lo bajan a 15€ o así.
yo aproveche para pillar la musica de la serie. Mola mucho mas el juego, pero se hace un poco repetitiva.. y en el modo arcade no se puede poner.
Ben84 escribió:Una pregunta, ahora mismo quedan dos personajes más por anunciar? El primer es Cooler si no me equivoco, por lo que tan solo queda uno?
Y a partir de aquí, la Season 2 será un nuevo DLC, nuevo juego? Y cuantos personajes más creéis que habrá?
Fran_Pelayo escribió:Para la segunda parte, deberían poner a Goku niño, Krilin, Yamcha, Jackie Chun, Toe Pai Pai...
Así les quedaría un juego guapísimo. Y sin repetir roster. Este Dragon Ball Fighters Z ya es prácticamente perfecto.