Abuelo Buitre escribió:Homer_Time escribió:Adry___90 escribió:Pero es que o es un bug o yo no entiendo lo que piden por que para el forzathon de los alpes de derrapar. Los alpes circuito inverso a una vuelta y mas de 10.000 de derrape no?
Tienes que crear una carrera personalizada para Drift a "X" minutos.
Aunque los completes tarda en saltar, tendrías que salir del juego meterte en otro y volver al Forza Mierda 7.
Al menos tienes suerte y te salen todos los Forzathon, a más de uno solo les sale el del Ford antiguo.
Ese desafió llevo haciendo desde que salio, todos los días 2 veces, me salgo del juego y entro 4 veces al día cada vez que voy a jugarlo, eso esta super bugueado y no hay manera de sacarlo, a mi por lo menos no me salta y eso que lo hago como se dice, en drift, haciendo mas de 10.000 puntos y esperando a que acabe el tiempo para salirme antes de la cuenta y no sale.
BOMBER JC escribió:A mi sigue sin salirme nada más que el Forzathon del Ford De Luxe, que ya ni me acuerdo cuando lo complete. Me cuesta trabajo recordar un juego con tantos fallos..
BitratE escribió:BOMBER JC escribió:A mi sigue sin salirme nada más que el Forzathon del Ford De Luxe, que ya ni me acuerdo cuando lo complete. Me cuesta trabajo recordar un juego con tantos fallos..
Se supone que lo van a ampliar a partir del 19 de este mes para que los que tenemos el bug podamos hacerlo.
Pero si nos sigue sin aparecer que me expliquen como vamos a poder hacerlo....
Adry___90 escribió:BitratE escribió:BOMBER JC escribió:A mi sigue sin salirme nada más que el Forzathon del Ford De Luxe, que ya ni me acuerdo cuando lo complete. Me cuesta trabajo recordar un juego con tantos fallos..
Se supone que lo van a ampliar a partir del 19 de este mes para que los que tenemos el bug podamos hacerlo.
Pero si nos sigue sin aparecer que me expliquen como vamos a poder hacerlo....
Pufff... Estoy con el forza 7 desde hace una semana porque el horizon aun pare hace poco de jugar y eso que lo pille de salida y leyendoos miedp me da esto y sus bugs
Cuanto echo de menos esa epoca que metias un cd y ala a jugar ni instalar ni actualizaciones ni bugs ni dlc.... Hasta para mi es peor el online porque no me gusta nada voy tener que poner mi vieja play y el gran turismo y demas
samsa escribió:Que coches y cual va ganando? Yo es q tengo messenger.....
BitratE escribió:BOMBER JC escribió:A mi sigue sin salirme nada más que el Forzathon del Ford De Luxe, que ya ni me acuerdo cuando lo complete. Me cuesta trabajo recordar un juego con tantos fallos..
Se supone que lo van a ampliar a partir del 19 de este mes para que los que tenemos el bug podamos hacerlo.
Pero si nos sigue sin aparecer que me expliquen como vamos a poder hacerlo....
HKTR2 escribió:BitratE escribió:BOMBER JC escribió:A mi sigue sin salirme nada más que el Forzathon del Ford De Luxe, que ya ni me acuerdo cuando lo complete. Me cuesta trabajo recordar un juego con tantos fallos..
Se supone que lo van a ampliar a partir del 19 de este mes para que los que tenemos el bug podamos hacerlo.
Pero si nos sigue sin aparecer que me expliquen como vamos a poder hacerlo....
Y para los que además de solo ver el del Ford, no nos lo dan después de haber completado los 3 desafíos? Básicamente yo no he conseguido NADA en este forzathon
Edito: he vuelto a intentarlo y al acabar la carrera en Rio ha saltado el desafío, igual tenía algo que ver con la variante del circuito, el número de drivatares o de vueltas.
Kenny_666 escribió:Dos nuevos eventos en Rivales, ambos con recompensa un par de coches por participar y otros dos por superar el tiempo objetivo.
Ah y traje de regalo.
ojerez escribió:Kenny_666 escribió:Dos nuevos eventos en Rivales, ambos con recompensa un par de coches por participar y otros dos por superar el tiempo objetivo.
Ah y traje de regalo.
¿Cuáles son? ¿Es que me salen unos cuantos?
ojerez escribió: ¿Cuáles son? ¿Es que me salen unos cuantos?
Adry___90 escribió:Los retos de rivales como son? Porque entro corro en lps que dice que dan premio pero....no me dan nada de nada
diegomel escribió:Hola, acabo de comprar el forza y queria hacerles una pregunta tonta, hay forma de cuando seleccionas un circuito puedas aparte de seleccionar dia, noche, lluvia, puedas poner si esta nublado , amanezer , soleado ,etc? porque no encuentro eso.
Gracias.
BitratE escribió:diegomel escribió:Hola, acabo de comprar el forza y queria hacerles una pregunta tonta, hay forma de cuando seleccionas un circuito puedas aparte de seleccionar dia, noche, lluvia, puedas poner si esta nublado , amanezer , soleado ,etc? porque no encuentro eso.
Gracias.
No, no se puede elegir si es nublado, amanecer o soleado.
Dentro de configurarlo de día por ejemplo hay muchas variantes y son aleatorias sin que podamos elegirlo.
diegomel escribió:BitratE escribió:diegomel escribió:Hola, acabo de comprar el forza y queria hacerles una pregunta tonta, hay forma de cuando seleccionas un circuito puedas aparte de seleccionar dia, noche, lluvia, puedas poner si esta nublado , amanezer , soleado ,etc? porque no encuentro eso.
Gracias.
No, no se puede elegir si es nublado, amanecer o soleado.
Dentro de configurarlo de día por ejemplo hay muchas variantes y son aleatorias sin que podamos elegirlo.
Que lastima, es algo basico que tendria que estar , pero buen.
Muchas gracias por la respuesta.
HKTR2 escribió:Veo que hay nuevo evento de rivales con premio, aunque como traducen el juego con un traductor automático no sale bien el gamertag de la persona a batir
Pone literalmente: (GT: El hombre que corrió)
Si alguien se mueve por los foros oficiales que comparta el gamertag correcto por favor
mik46 escribió:HKTR2 escribió:Veo que hay nuevo evento de rivales con premio, aunque como traducen el juego con un traductor automático no sale bien el gamertag de la persona a batir
Pone literalmente: (GT: El hombre que corrió)
Si alguien se mueve por los foros oficiales que comparta el gamertag correcto por favor
El GT es "The man who ran"
lo ha puesto antes kenny_666
mik46 escribió:El GT es "The man who ran"
lo ha puesto antes kenny_666
corso222 escribió:Y sabiendo el gt como se sabe el tiempo?
Pregunta de novato...
Gracias anticipadas!
2018 Kia Stinger
2016 Audi #17 Rotek Racing TT RS
2017 Aston Martin Racing V12 Vantage GT3 #7
2017 Ram 2500 Power Wagon
1968 Holden HK Monaro GTS 327
2018 Dodge Durango SRT
GENERAL
Automatically received DLC cars will now reflect Car Collector Tier progress.
Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
Message Center tabs now indicate which categories have unread messages.
Fixed an issue where VIP crown was not showing up for certain VIP players.
When langue is set to UK English, all in-game dates will now use UK English formatting.
Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, “This is exclusive content and not available at this time.”
Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
Fixed an issue where players could not load some older saved replays.
Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.
CARS
Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.
Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.
TRACKS
Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.
LIVERY EDITOR
Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features. In addition, functionality for pressing Left Thumb Stick has been restored.
Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.
Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.
MARKETPLACE
Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.
PC
Fixed an issue where information on the next race was missing in Forza Driver’s Cup campaign.
Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
Text to Speech chat now has 100-character limit for PC players (same as console character limit).
Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from “Unlocked,” but the menu still shows the setting as “Locked.” Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from “Dynamic” to “Custom.”
MULTIPLAYER
Improved performance when navigating car manufacturer screens from multiplayer lobbies.
Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.
Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.
SPLIT SCREEN
Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
Fixed an issue where only Player 1 could pause the game in split screen.
Saved rewards are now stored for Player 2.
Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.
Kenny_666 escribió:Ademas del parche también tenemos el Dell Gaming Car Pack que debería haber salido a primeros de febrero.
Coches del Pack:
2018 Bugatti Chiron
2018 Kia Stinger
2016 Audi #17 Rotek Racing TT RS
2017 Aston Martin Racing V12 Vantage GT3 #7
2017 Ram 2500 Power Wagon
1968 Holden HK Monaro GTS 327
2018 Dodge Durango SRT
Presentacion del Chiron2018 Kia Stinger
2016 Audi #17 Rotek Racing TT RS
2017 Aston Martin Racing V12 Vantage GT3 #7
2017 Ram 2500 Power Wagon
1968 Holden HK Monaro GTS 327
2018 Dodge Durango SRT
Contenido del parche:GENERAL
Automatically received DLC cars will now reflect Car Collector Tier progress.
Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
Message Center tabs now indicate which categories have unread messages.
Fixed an issue where VIP crown was not showing up for certain VIP players.
When langue is set to UK English, all in-game dates will now use UK English formatting.
Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, “This is exclusive content and not available at this time.”
Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
Fixed an issue where players could not load some older saved replays.
Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.
CARS
Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.
Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.
TRACKS
Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.
LIVERY EDITOR
Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features. In addition, functionality for pressing Left Thumb Stick has been restored.
Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.
Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.
MARKETPLACE
Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.
PC
Fixed an issue where information on the next race was missing in Forza Driver’s Cup campaign.
Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
Text to Speech chat now has 100-character limit for PC players (same as console character limit).
Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from “Unlocked,” but the menu still shows the setting as “Locked.” Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from “Dynamic” to “Custom.”
MULTIPLAYER
Improved performance when navigating car manufacturer screens from multiplayer lobbies.
Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.
Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.
SPLIT SCREEN
Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
Fixed an issue where only Player 1 could pause the game in split screen.
Saved rewards are now stored for Player 2.
Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.
BitratE escribió:¿Alguien ha probado ya la actualización?
Adry___90 escribió:BitratE escribió:¿Alguien ha probado ya la actualización?
Yo si pero tengo el juevo hace una semana entonces no e notado todos lps bugs pero por ahora no me pasado nada raro que yo notase aunque claro el bug del forzathon no se si esta porque tuvieron el buen sentido de quitarlo directamente.... Solo pude conseguir el ford por lo demas parece que arreglaron todo al menos quitando el multi que yo no juego y entonces no se hay o no hay bugs
diegomel escribió:Hola, soy nuevo en el forza 7 y quería hacerles una consulta.
Estoy jugando contra la cpu en nivel experto, y noto que en las rectas mi auto es bastante más rápido que los de la máquina, lo que hace bastante fácil pasarlos, y además cuando los paso le saco bastante terreno.
Mi consulta es si es así el juego, o si hay alguna opción para cambiar eso , o si los 2.niveles que quedan no pasa eso. Me parece que pierde competitividad así .
Gracias
Miklan84 escribió:diegomel escribió:Hola, soy nuevo en el forza 7 y quería hacerles una consulta.
Estoy jugando contra la cpu en nivel experto, y noto que en las rectas mi auto es bastante más rápido que los de la máquina, lo que hace bastante fácil pasarlos, y además cuando los paso le saco bastante terreno.
Mi consulta es si es así el juego, o si hay alguna opción para cambiar eso , o si los 2.niveles que quedan no pasa eso. Me parece que pierde competitividad así .
Gracias
Al 100% de dificultad será a ti a quien adelanten en las rectas
Aqui dejo los tiempos en rivales a superar y los premios que se reparten, para quien les interese
Track: Daytona 24 Hour
Car to use: 2017 Ford GT
Alan's fastest time so far: 1:53.635
Participation Reward: 2016 Porsche GT3 RS
Winner Car: 1993 Ford SVT Cobra R Forza Edition
Track: Le Mans Classic
Car to use: 1966 Ford #2 GT40 Mk II Le Mans
Alan's fastest time: 4:08.807
Participation car: 1958 MG MGA
Winner car: 1993 Jaguar XJ220 Forza Edition
El de Le Mans aun no lo he jugado, pero el de Daytona se supera en la primera vuelta, esperemos que lo endurezcan un poco para dar mas aliciente
Gorkexo escribió:
Pues yo debo de ser medio manco que no doy bajado de 1:48 y me sale 1:46 a batir en el de Daytona por lo que tan fácil no me parece
Solamente he dado 8 vueltas pero bueno. El otro no he probado todavía. A ver mañana.