IridiumArkangel escribió:La verdad es que la pinta ya parece mejor que GRID 2, y sale a finales de Junio. Puede estar bien para matar el rato hasta la llegada de DriveClub y P Cars. Ya veremos que tal la jugabilidad, físicas y tal. Daños en los coches!?
Xbox 360 Wheels
Fanatec CSR
Mad Catz Wireless Racing Wheel
Fanatec Porsche 911 GT2 Wheel
Microsoft Wireless Xbox 360 Wheel
Fanatec Porsche 911 Turbo S Wheel
Thrustmaster 458 Italia Wheel
Fanatec Porsche 911 Turbo Wheel
Xbox Wireless Speed Wheel
Logitech Drive FX Wheel
Xbox 360 Pads
Official Xbox 360 Wireless Pad
Thrustmaster GPX Series
Official Xbox 360 Wired Pad
Wildfire 2
Damage Level
The level of your damage comes in two variants:
Visual – All damage is cosmetic only and does not affect the performance of the vehicle
Full – Your car will suffer from mechanical damage if it’s involved in a collision or pushed too hard
Q) When you are often in the rev limiter does it damage your engine?
A) Over-revving and shifting at the wrong time, (primarily in manual gears), will cause the gearbox to accrue damage more quickly.
Q) Do AI opponents also suffer from mechanical damage?
A) Yes
denis74 escribió:Actualizada la primera página.
Din-A4 escribió:He actualizado el wiki con la lista de volantes, alguien tiene los de PS3?
A key new feature we have added is the Team Radio system; at any point during a race you can now request information from your engineer at the touch of a button. This means you can pay full attention to the action on track but still have easy access to standings and car health updates as and when you want it.
Gorkexo escribió:Tiene muy buena pinta, pero es que el Grid 2 era infumable y tengo miedo de pillar este de salida por el mismo motivo.
fbetes escribió:El tema de la cámara interior habrá gente que no le guste nada, y lo comprendo, el truco de no hacer salpicaderos personalizados (con panel de instrumentos) y usar el BLUR para reducir recursos pues da la impresión como que no se lo han currado lo suficiente. Yo pienso así, es una pena que vayan a ser así los interiores, pero aún así me atrevo a decir que la cámara interior no es mala del todo...
Cat C Touring Cars
Chevrolet Cruze Touring Car
BMW 320 Touring Car
Focus ST Touring Car
Honda Civic Touring Car
Super Utes
Ford Racing Ute
Holden VE Commodore Ute
Cat B
Audi RS 5 (Cat B Special)
Mercedes-Benz C 63 AMG (Cat B Special)
Super Tourers
Ford Falcon FG
Holden VF Commodore
Cat A Touring Cars
Peugeot 408 SCB
ADC Presteza-14
Classic Mini Cup
Mini Miglia
Mini Cup
Mini John Cooper Works Challege
Classic Touring Car Cup
Ford Sierra RS 500 Cosworth Group A
Nissan 1991 (R32) Skyline GT-R Group A
Large grid sizes (up 16 cars offline, 12 players online)
Aggressive AI that won’t be afraid to attack or protect the racing line
Cars of similar or pre-defined specification
Multiple round races
Practice and Qualifying
Races held at day
Loads of trading paint!
fbetes escribió:Trailer de la disciplina del Touring (para mi la más interesante a priori):
https://www.youtube.com/watch?v=-N4a4-PtJVk
En el trailer se ve claramente otro circuito nuevo (reciclado de F1 2013...): Brands Hatch
fbetes escribió:EDITO: coñe, ¡HAY MINIS! Presumo que serán divertidos...
fbetes escribió:Bueno evidenteme DIN parece que a ti este juego desde un principio no te ha gustado, y será difícil convencerte...
fbetes escribió:Excelente tu opinión AI, coincido contigo plenamente...
En cuanto a lo de la cámara interior, el video que hay en Hockenheim donde se ve el volante considero que transmite buenas sensaciones al frenar el vehículo, pasar por los baches y por los pianos y demás, que creo que es lo que debe pedirse a una cámara interior.
La cámara interior del Shift 2 era realmente buena, aunque como digo sus físicas acabaron con mi paciencia, pero sobre todo un bug que había con el volante Fanatec que perdía el FFB cada 2x3. Y ojo, a mi me pareció un buen juego, el modo carrera era bueno, y el poder correr en el infierno verde era una gozada...
Y las físicas del Grid 1 también me parecieron penosas, irreales, al igual que en el Dirt 1, y es una pena porque como modo carrera me parecieron sin duda los mejores de su saga!
Los vídeos que llevo viendo me parecen físicas más "normales", y ojo, muy parecidas a las de Toca 3 y Race Driver.
Insisto que por ahora me esta gustando lo que veo, y más me vale porque me niego a pasarme a la nueva generación. Me apetecería tener un buen juego de turismos y largó su modo carrera, porque en monoplazas me basta con el F1 2013. Y lo siento pero a mi la saga Forza por mucho que la pruebe no me terminan de convencer sus físicas, y me hace gracia cuando la gente dice que es el mejor simulador de todos...
La pena que me queda es que Race Pro estuviese tan mal terminado y que no hayan vuelto a sacar otro título los de Simbin con un acabado "decente".
KiMika escribió:Hoy explican como será el online, distintos modos y demas...
http://blog.codemasters.com/grid/05/discipline-progression-game-modes/
KoX escribió:Gracias por el curro!!
Ya podian haber contado más del modo offline
denis74 escribió:Gracias por el curro Din-A4. Primera página actualizada con esos datos del Online
The Questions
Q) Why no next-gen?
A) It's all a matter of timing, really. We exited GRID2 with this vast amount of fan feedback about what people wanted, and we also had the engine and the team around the game. We felt we could make a game for summer '14 that addressed that feedback if we used our existing technology, which is built for 360, PS3 and PC.
Our next-gen EGO engine is underway, and future titles will absolutely support PS4 and Xbox One. However, we don’t have thousands of developers across multiple development houses around the world, so there was no way we could take our existing engine and port it, in a year. If we had taken this approach, all we'd be doing is taking technology designed for the previous generation and porting it to next-generation consoles – it wouldn't be optimal, and it wouldn't be a 'proper' next-gen game, taking advantage of the features and the technology that next-generation consoles offer. In addition, we'd be doing this at the expense of building our actual next-generation technology, whilst our talented programmers were tied down with a port. When we do make a next-generation game, we want it to be exactly that, not a ported current-gen game. James Nicholls, Senior Game Designer
Q) Can you explain a bit how the 5 disciplines are presented within the game, percentage wise? Is the main focus on the Touring discipline? Are we talking about 25 % or 40 % of the content? Or are all the disciplines equally divided?
A) All disciplines are equally divided. So, Career mode is broken down into five sections (one for each discipline). You can choose which discipline you want to race in and the more you progress through it, the more becomes available. For example, if you take Touring Cars. You'll start off racing with entry level cars and by the end of the career you'll be racing in the more powerful Touring Car Spec Cars.
Q) Is there a photo mode during replays
A) No
Q) If the physics & handling model in Autosport was like a brake bias where sim was the front, and arcade was the rear; what would the percentage setting be?
A) Probably around 60:40, hard to put it into numbers really.
Q) Will the lobby host be able to restrict certain assists? For example, allow traction control but disable ABS? This would be really good for leagues especially.
A) Yes, lobby can select what assists are available.
Q) I wanted to know if we are going to unlock cars (like in Grid 2) or we will have to buy them. I think it's better to buy them.
A) Single player you are given specific cars to race in. What car you use is dependent on the team in question.
Q) Will the teammate always have the same car as the player or will we be able to choose which car he'll be driving before each race?
A) Your teammate’s car will also be chosen by the team, it’s normally the same much like it is in real world motorsport.
Q) Will there be a quick race mode? What customisable options are there?
A) Yes, you can jump into what we call Custom Cup, that allows you to race with a vast amount of options, choose the discipline, track, car, AI, practice, qualifying, race length, difficulty settings, pretty much anything you’d need.
Q) How cars unlock work in single player Quick Race? Are you given all out the cars in Quick Race from the get go or you have to unlock one by one from the career?
A) Everything is available in custom cup, it’s not tied to your career progress like GRID 2.
Q) What sort of AI improvements can we expect? Are they gonna behave more like Grid 1 where they occasionally make mistakes which gave the AI some character and realism?
A) AI have been tuned to each discipline, so a Touring Car AI driver will race completely different to an Open Wheel driver, one a bit aggressive the other really disciplined and precise. Yes, AI can make mistakes, I’ve been in a race, making my way through the pack when I’ve suddenly had to swerve out of the way of an accident up ahead. Likewise I’ve come around a corner only to find a car sat in the gravel kicking up dust where he/she has spun off.
Q) Can you choose a name when you play in game or does it choose your PSN/360 nickname?
A) Yes, Audio names are back as well
Q) Is qualifying back? It's missing from most of the current-gen racing titles, so it would be nice to have this feature come back.
A) Yes, as well as practice
Q) Career mode is said it would be massive, how massive in hours?
A) Hard to put it into hours as everyone’s play style will be different, more than enough content to keep you going.
Q) Is there a kind of Tutorial/Introduction when you fire up the game for the first time?
A) Yes, in a similar fashion to our other games
Q) Can you finish a career in GAS without changing a team?
A) Different teams only compete in certain disciplines you you’re likely going to have change at some point. It all depends on your definition of ‘complete’, whether that’s finishing the disciplines your interested in or everything all together.
Q) When you are often in the rev limiter does it damage your engine?
A) Over-revving and shifting at the wrong time, (primarily in manual gears), will cause the gearbox to accrue damage more quickly.
Q) Are we able to race on race tracks with street cars? Like racing on Sepang in a M3?
A) Yes, via Custom cups
Q) Can replays be saved?
A) Not at this time.
Q) Is the AI as good as it was in TOCA2 and Toca World Touring Cars
A) AI has had a lot of improvements made to it, will leave you to decide if it’s better or not.
Q) Is the classical D-pad layout still available and does it match the thumb stick lap times?
A) By default the d-pad is used to talk to your team engineer. The game hasn't really been made with D-pad controls in mind, just controller sticks and wheels. However, you can customise your controls should you wish.
Q) Do AI opponents also suffer from mechanical damage?
A) Yes
Q) Is there a podium sequence when one has made a podium finish?
A) No
Q) Are there bonuses to be unlocked if you reach a certain mileage within a discipline?
A) You do get a ‘discipline level’, more on that soon.
Q) Is there a team manager who keeps you up to date with what's happening on the track?
A) You have an engineer but he doesn't really say much on his own. Instead we've allowed you to take control by giving you the ability to request details via the D-pad.
Q) Can cars loose oil which makes a surface slippery
A) No
Q) Why did Codies not add a flag system to GRID AS
A) There’s a danger if we go down the route of adding all these traditional sim options that the game will lose a bit of its identity. That’s not to say we won’t look at that kind of system in the future but right now it’s probably a step too far towards sim for Autosport, we’re all about that ‘middle ground’
Q) How does qualifying work? one flying lap or several laps?
A) You have x amount of time, set the fastest time. Bit like F1 in that regard.
Q) All cars / all tracks on Custom Online?
A) Yes, with a few exceptions (can’t drive a drift car on a non drift route etc)
Q) Is GRID Autosport going to allow modders to add tracks, not originally in the game?
A) Unfortunately not, there's a potential monstrous issue here as all circuits have to be officially licensed to be included in the game. Supporting the Modding Community is something we're keen on doing though and have had numerous discussions regarding it. We don't want to get into a situation where the Community makes a great track, faithful to its real world variant and us have to remove it from Steam Workshop (or similar) due to getting an angry phone call.
Q) Is it true that all endurance races happen during nights only?
A) Yes
fbetes escribió:Mugello buen circuito, yo deseo Nordschleife (casi imposible lo veo) y Zandvoort (probable). Brno también es un círcuito probable que aunque todas sus curvas son muy parecidas es bastante técnico y divertido, tampoco me importaría verlo....