[Sol Badguy]
-Crouching Hurtbox
Hurtbox Increased upwards
– Hurtbox while getting hit
Hurtbox increased
– Hurtbox on the ground/crumple
Hurtbox OTG and during crumple increased
– 6HS
Bug where Sol wouldn’t get CH while active fixed
– Air Throw
Recovery upon touching the ground increased by 4F
=====
[Ky Kiske]
– Hurtbox on the ground/crumple
Hurtbox OTG and during crumple increased
– 3HS
Time to cancel unto Special Move increased by 4F
– j.S
Hitbox increased downwards
– Split Ciel
Stagger duration increased by 2F
=====
[May]
– Crouching Hurtbox
Hurtbox increased upwards
– 6HS
Upon holding the button, it automatically charges to Maximum
– j.HS
Damage increased from 35 to 38
– j.D
Damage increased from 33 to 35
– S Applaud
Wall Stick from dolphin ride decreased by 4F in order to make it equal to other versions
=====
[Millia]
– Crouching Hurtbox
Hurtbox increased upwards
– Dash
Hurtbox more even during movement
– Iron Saber
Upon using right next to the opponent, if it does not hit, the move ends
– HS Tandem Top
Upon using Red RC, the projectile no longer follows Millia
=====
[Zato-1]
– Dash
Hurtbox more even during movement
– Hurtbox on the ground (with the back on the ground)
Hurtbox increased
=====
[Potemkin]
– Crouching Hurtbox
Hurtbox decreased
– Throw
Causes Ground bounce, allowing combos with RC
=====
[Chipp]
– Hurtbox Standing/Crouch
Hurtbox mode more even
– Hurtbox while getting hit
Hurtbox on the front increased
– 6P
CH state lasts only until the active frames end
– Throw
Causes Ground bounce, allowing combos with RC
=====
[Faust]
– Hurtbox on the ground (with the back on the ground)
Hurtbox increased downwards
– Going My Way (follow-up version)
Damage increased from 12 to 14
– Hop
Movement duration reduced from 18F to 16F
– During Pogo, P
Untechable Time increased from 28F to 32F
– During Pogo, K
Untechable Time increased to 54F from 60F
– During Pogo, S
Untechable Time increased to 28F from 32F
Untechable Time of the charged version increased from 40F to 46F, knocks up the opponent further
=====
[Axl Low]
– Haitaka no Kamae
No longer able to cancel stance after the 6th hit
=====
[Venom]
– 6P
Active Frames increased from 4F to 7F
Added Jump Cancel
Recovery reduced by 3F
– 5HS
Special Cancel window increased by 3F
– j.HS
Untechable Time increased from 14F to 16F
– Ball Summon
Tension gain increased from 50 to 75
– Stinger Aim
Tension gain increased from 150 to 250
– Carcass Raid
Tension gain increased from 150 to 200
– QV
Tension gain increased from 150 to 200
– Mad Struggle
Tension gain increased from 150 to 200
– Throw
Blitz Shield bug after Throw fixed
Burst bug after Throw fixed
=====
[Slayer]
– Helter Skelter
Now has throw invul upon hitting the ground
Upon using YRC the projectile stays active
=====
[I-No]
– j.236K
On CH, launches opponent away and bouncer higher
– j.236S
On CH, launches opponent away and bouncer higher
– Dead Angle Attack
Throw invul decreased from 38F to 33F
=====
[Bedman]
– Throw
Throw range reduced making it equal to Sol (and other characters)
=====
[Ramlethal Valentine]
– 6S/6HS (with the swords equipped)
Time to be able to use again the swords after they attack or Ram defends reduced to 38F
– PK4K
Last hit is now cancellable on whiff
– Slide Detruo
CH bounces up equal to normal version
=====
[Sin Kiske]
– 2S
Damage reduced from 32 to 27
– 6HS
Damage reduced from 42 to 38
– 2D
Prorate 90% added
– j.6HS
Damage reduced from 44 to 36
– Hunger animation
No longer able to Purple RC
– Special Moves
All moves except “Maybe I’ll hit something” and “Leap” Tension Gain reduced from 150 to 100
– Beak Driver
1º hit damage of normal version reduced from 46 to 36
Recovery increased by 10F
Charged version damage reduced from 76 to 66
– Air Beak Driver
Damage reduced from 50 to 40
– Elk Hunt
Prorate increased from 90% to 85%
Recovery increased by 2F
– Eat
On 25F, fills up 1000 points
On 43F, fills up by the same amount as previous version
– R.T.L.
Damage reduced from 60 to 50
If a hit whiffs, Sin is no longer able to do the follow up
=====
[Elphelt Valentine]
– Air Throw
Ground Bounce lowered
– Berry Pine
Hurtbox increased (easier to be knocked away by the opponent)
Direction the grenade flies upon being hit is now based upon opponent’s character position
– Berry Pine (self damage)
Elphelt can now block the explosion
Explosion knocks up Elphelt further
Prorate decreased from 50% to 80%
– Roll (Shotgun K)
Strike invul reduced from 16F to 10F
– c.S
Hurtbox increased upwards
– f.S
Hurtbox increased forward
– 2S
Hurtbox increased upwards
– 2HS
Hurtbox increased upwards (before being able to low profile)
– 6HS
Hurtbox increased forward
– j.S
Prorate added: 85%
– Miss Confille
Tension Gain of Reload reduced from 150 to 50
Tension Gain of Perfect Reload reduced from 200 to 100
Tension Gain of Shot reduced from 400 to 200
– Miss Travailler
Tension Gain of Reload reduced from 100 to 50
Tension Gain of Shot reduced from 200 to 100
– Launch (Shotgun S)
Attack level reduced from 3 to 2
Hurtbox increased upwards
– Shot (Shotgun HS)
Normal Version (close range): Damage reduced from 35 to 30
Charged Version (close range): Damage reduced from 60 to 55
– Bridal Express
Attack level reduced from 4 to 3
– Air Bridal Express
Recovery upon touching the ground increased from 3F to 7F
– Hurtbox on the ground (backside up)
Hurtbox fixed and increased
=====
[Leo Whitefang]
– Standing Hurtbox (while blocking)
Hurtbox increased upwards
=====
[Johnny]
– Guts
Reduced from 4 to 3
– Dash
Tension Gain reduced from 30 to 15
– 6P
Recovery increased by 3F
– 6K
Attack level reduced from 3 to 2
– f.S
Hurtbox increased forward
– 2S
Recovery increased by 5F
Hurtbox increased forward
– 5HS
Damage reduced from 42 to 38
Hurtbox increased forward
– 2HS
Damage reduced from 48 to 42
Hurtbox increased forward
– 6HS
Damage reduced 65 to 52
Hurtbox increased forward
– 2D
1º hit damage increased from 25 to 30
2º hit damage reduced from 25 to 20
– j.S
Hurtbox increased
– j.D
Damage reduced from 44 to 36
– Mist Stance
No longer gain Tension upon entering Mist Stance
– Mist Finer (all)
Tension Gain changed:
Lv1 = from 480 to 100
Lv2 = from 960 to 150
Lv3 = from 1080 to 200
– Mist Finer High (Lv1)
Dano increased from 29 to 30
– Mist Finer Lv3 (all)
Grounded Version: Damage Reduced from 70 to 60
Aerial Version: Damage Reduced 60 to 55
– Baccus Sigh
Upon hitting Mist Finer while the opponent is blocking with Baccus Sigh, causes stagger
Prorate increased from 70% to 60%
Bug where the effect wasn’t removed upon Johnny getting hit fixed
=====
[Jack-O]
– f.S
Recovery increased from 16F to 20F
Hurtbox increased
– 2S
Recovery increased from 18F to 22F
– Ghosts
Now has a cooldown upon a Ghost being killed to spawn another
Tension Gain next to the Ghosts reduced from 5 to 3
No longer gains Tension during the cinematics
– Servants
Hurtbox increased
– Throw Ghost
Attack Level reduced from 4 to 2
=====
[Jam Kuradoberi]
– Crouching Hurtbox
Hurtbox while being hit increased upwards
– 6K
Knocks away less when hit
CH state ends when the active frames do
Special Cancel window increased by 8F
– 2S
Special Cancel window increased by 7F
– 2HS
Special Cancel window increased by 2F
– 6HS
Special Cancel window increased by 4F
– 2D
Knock up the opponent further
– Throw
Number of hits during combo does not change the height the opponent is knocked up
– Charge
Charge time for 1 stock reduced from 44F to 41F
Charge time for MAX stock reduced from 86F to 77F
Stock does not go away if Jam gets hit during Charge after 41F
– Ryuujin (Power-up)
Ground Version: Damage increased from 75 to 80
Invul increased from the moment she leaves the ground until 1F after the attack activates
– Kenroukyaku
Normal version is Invul until activation
Power-up version in the air is Throw Invul
Normal version has prorate 90%
– Hamonkyaku
Knocks up the opponent further
Hitbox increased upwards
– Hyapposhinshou
Hurtbox during dash decreased downwards
– Senrishinshou
Hurtbox during dash decreased downwards
– Pao-Saishinshou
Bug during Overdrive animation fixed
=====
[Kum Haehyun]
– 6P
Recovery reduced by 3F
Knocks up on normal hit
– 6HS
Untechable Time increased from 38F to 48F
Rolling time on CH increased
– Throw
Opponent stays in OTG state longer
– Air Throw
Opponent stays in OTG state longer
– Arakan Sanzenshou (236236HS)
Forced Prorate on 2º hit removed
Prorate of 60% added on 2º hit
Forced Prorate of 60% added on 1º hit
– Shinkyuu Choudengan (236236S)
Time active increased from 180F to 240F
Harder to fill up Tension during that period
=====
[Raven]
– Glide
No longer possible to Air Throw during the movement
– Schmerz Berg (236P)
Hitbox increased downwards
– Koko ni Saretai
Raven can’t get hit until the animation is over
– Getreuer
Stun rate adjusted