Mark Rein en Eurogamer...
Eurogamer: You showed off tech demos at the conference for Unreal Engine 3 tech on 360 - when's that stuff going to be available to developers?
Mark Rein: How it works with our engine is that developers have access to our Perforce database, so whenever one of our programmers in the office checks something into the engine and checks it back into Perforce, it's available instantly to licensees. Licensees have a total transparency into that.
Now, that doesn't mean [a new feature] is a safe piece of technology ready to go - what we do is usually about once a month we do what is called 'blessing a build' where it goes through a QA [quality assurance] pass and we have testers make sure everything works, and then we say 'this is a blessed build' and then we tell licensees it's safe for them to go off and take these updates.
Eurogamer: Will the PS3 tech take a while to catch up?
Mark Rein: No, it's all the same tech. If it's in the engine, it's in the engine.
insisto, creo que la tech demo del UE3 no era nada fuera de lo comun