Guardians of the galaxy
https://m.youtube.com/watch?v=UIOiw_bED1M&t=593sDawn Engine like Deus Ex Mankind Divided
1080p Performance mode, 2160p Quality mode
excellent material work
some visual bugs like hitching in cinematics, shadows popping during cinematics, and not-smooth animation snapping in context sensitive animations
PS5 and Series X are identical
Quality Mode is up to 2160p, but hits native most of the time
Performance Mode hits 1080p most of the time
low resolution causes dithering artifacts, TAA hits the IQ
Quality Mode has better lods, pop-in, textures, shadows, AF, and AO
Series S only has Quality Mode at 1080pworse grass (worse than performance mode), pop-in, lods
Performance mode on PS5 has stable 60fps until alpha effects get heavy, where it could get as low as 40fps
Quality mode on PS5 is stable, has a few 1-frame hitches due issuing orders or cutscene changes
Performance mode on Series X is the same, but is less frequentQuality mode is the sameSeries S is the same as other quality modes
@jose2488Aquí el análisis de vg tech
https://m.youtube.com/watch?v=3olGdnEcRXE&t=35sPS5 in Quality Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 2880x1620.
Xbox Series X in Quality Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 3200x1800.
Pixel counts at 3840x2160 were common on PS5 and Xbox Series X in Quality Mode.
The beginning scene of the game seen at the start of the video is where PS5 in Quality Mode drops to 2880x1620 and the resolution on Xbox Series X in this scene only drops to approximately 3648x2052. Outside of the scene at the beginning of the game, pixel counts were similar on PS5 and Xbox Series X with the lowest resolution found on both being 3200x1800.
PS5 and Xbox Series X in Performance Mode render at a native resolution of 1920x1080. Xbox Series S doesn't have a Performance Mode and renders at a native resolution of 1920x1080. Quality Mode has an improved LOD transition distance compared to Performance Mode on PS5 and Xbox Series X. Scene complexity is noticeably reduced on Xbox Series S compared to both modes on PS5 and Xbox Series X.
https://docs.google.com/spreadsheets/u/ ... M/htmlview