prepotente1 escribió:IridiumArkangel escribió:prepotente1 escribió:
+1 me pase poniendo play1, play2 FF11 online poner 1, play3 otro FF, posible dust de ccp, y play4 dust de ccp, no se al final en que consola saldra, xbox1 True Fantasy Live Online
ya te puso uno de cada consola
Anda, que interesante, un juego que nunca salió a la venta como ejemplo...
xbox 1 counter strike!
https://www.youtube.com/watch?v=6Rv_IQx_1O8
deja de comportarte como un ..
prepotente1 escribió:IridiumArkangel escribió:prepotente1 escribió:
+1 me pase poniendo play1, play2 FF11 online poner 1, play3 otro FF, posible dust de ccp, y play4 dust de ccp, no se al final en que consola saldra, xbox1 True Fantasy Live Online
ya te puso uno de cada consola
Anda, que interesante, un juego que nunca salió a la venta como ejemplo...
xbox 1 counter strike!
https://www.youtube.com/watch?v=6Rv_IQx_1O8
deja de comportarte como un ..
Joeru_15 escribió:@prepotente1 Por tu forma de escribir y de argumentar las cosas tu no debes de ser muy mayorcito, ¿no?
IridiumArkangel
PreOoZ escribió:¿De qué va hoy la discusión?
Aayy.. qué larga se me va a hacer la espera con tanta sarta de imbecilidades. Claro que hasta junio, concretamente el 10 de junio no creo que desaparezcan. Y después a aguantar, pero de otra forma.
xxDeadlockxx escribió:¿Será lo que costara ahora el live o solo el tiempo de permanencia del mismo para los que compren el modelo mas barato? Me parece exagerado 180 $ al año por el live, un atraco a mano armada.
prepotente1 escribió:que tenga modo con BOTS ofline, no quiere decir nada, el JUEGO juego era SOLO online, no busques justificaciones tontas, donde no las hay
me e comportado = que tu conmigo, fijate como has escrito
no pidas a los demas cosa que Tu no cumples
prepotente1 escribió:
que tenga modo con BOTS ofline, no quiere decir nada, el JUEGO juego era SOLO online, no busques justificaciones tontas, donde no las hay
NeCLaRT escribió:xxDeadlockxx escribió:¿Será lo que costara ahora el live o solo el tiempo de permanencia del mismo para los que compren el modelo mas barato? Me parece exagerado 180 $ al año por el live, un atraco a mano armada.
Y los 200€ menos en la maquina que te crees que te los regalan por pagar la cuota normal del gold un par de años? Ahi obviamente iria gold+financiacion, y deberias pagar mas que si la compras a precio normal.
Y las cuentas live son las mismas, en xbox, en 360, en pc, y lo seran en la nueva xbox.
indigo_rs escribió:NeCLaRT escribió:xxDeadlockxx escribió:¿Será lo que costara ahora el live o solo el tiempo de permanencia del mismo para los que compren el modelo mas barato? Me parece exagerado 180 $ al año por el live, un atraco a mano armada.
Y los 200€ menos en la maquina que te crees que te los regalan por pagar la cuota normal del gold un par de años? Ahi obviamente iria gold+financiacion, y deberias pagar mas que si la compras a precio normal.
Y las cuentas live son las mismas, en xbox, en 360, en pc, y lo seran en la nueva xbox.
Evidentemente tiene que ser asi, sino no cuadran las cuentas ya que el que quiera comprar el modelo libre y aparte pague el Live saldria claramente perjudicado.
prepotente1 escribió:eso te pasa porque piensas que mayorcito es como se habla por aqui, cuando por aqui hay mucha gente mayor de carnet, pero de cabeza poco poco y una de las cosa que demuestran esto es cuando se usa el tener faltas de ortografica como demostracion adulta, cuando no se tien argumentos se busca tonterias como justificacion, todavia no e vito ningun argumento por parte de la gente que dice niñatada
saludetes
Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.
I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new.
So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame.
There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs.
Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited!
prepotente1 escribió:PreOoZ escribió:¿De qué va hoy la discusión?
Aayy.. qué larga se me va a hacer la espera con tanta sarta de imbecilidades. Claro que hasta junio, concretamente el 10 de junio no creo que desaparezcan. Y después a aguantar, pero de otra forma.
va de que estoy explicando que el juegar siempre online lleva AÑOS en las consolas, que no es nada nuevo
MutantCamel escribió:prepotente1 escribió:PreOoZ escribió:¿De qué va hoy la discusión?
Aayy.. qué larga se me va a hacer la espera con tanta sarta de imbecilidades. Claro que hasta junio, concretamente el 10 de junio no creo que desaparezcan. Y después a aguantar, pero de otra forma.
va de que estoy explicando que el juegar siempre online lleva AÑOS en las consolas, que no es nada nuevo
Claro claro, es exactamente lo mismo que requiera online un counter strike, que es toda su gracia, como la puta campaña individual de un assassins creed. Anda vete a tu casa a descansar chaval.
Natsu escribió:Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.
I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new.
So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame.
There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs.
Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited!
http://www.neogaf.com/forum/showthread. ... 84&page=54
Belive.
En el caso de ser real, explicaria por que tanto secretismo y retraso, sí, retraso, en dar a conocer la consola, y alguos diciendo que es por que están muy seguros y bla bla xD
morenu_1989 escribió:Yo ley esto y me quede pilladopero la Xbox vendrá con 8 GB DDR3 (y 6 GB GDDR5).
NeCLaRT escribió:gynion escribió:Si los usuarios de 360 han consumido un online de pago, teniendo el gratuito en PS3.. ¿Por qué no van a aceptar una simple comprobación online en todos los juegos, sean o no online?
Y que tendra que ver una cosa con la otra?
Crees que MS va a pemirtir que las desarroladoras les obliguen a ellos a tener un capado que a Sony no? Es absurdo.
SCREAM25 escribió:Natsu escribió:Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.
I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new.
So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame.
There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs.
Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited!
http://www.neogaf.com/forum/showthread. ... 84&page=54
Belive.
En el caso de ser real, explicaria por que tanto secretismo y retraso, sí, retraso, en dar a conocer la consola, y alguos diciendo que es por que están muy seguros y bla bla xD
Alguién puede hacer un pequeño resumen del tocho?
dicanio1 escribió:Dond se dice que mico quiere destruir el formato fisico? Algunos ya no sabeis que inventar para meter mierda encima de la proxima xbox...acaso sony no tiene gaika o como se escriba....
Lo e puesto pagina atrás en español todo ese tochoSCREAM25 escribió:Natsu escribió:Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.
I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new.
So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame.
There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs.
Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited!
http://www.neogaf.com/forum/showthread. ... 84&page=54
Belive.
En el caso de ser real, explicaria por que tanto secretismo y retraso, sí, retraso, en dar a conocer la consola, y alguos diciendo que es por que están muy seguros y bla bla xD
Alguién puede hacer un pequeño resumen del tocho?
SCREAM25 escribió:morenu_1989 escribió:Yo ley esto y me quede pilladopero la Xbox vendrá con 8 GB DDR3 (y 6 GB GDDR5).
Si yo acabo a leer esto también, sobre el Devkit dice que tiene 16 GB DDR3 RAM, pero la Xbox vendrá con 8 GB DDR3 (y 6 GB GDDR5). De esos 8 GB dice que 4 serán para juegos y que los 6 si serán integros para juegos. Yo no entiendo mucho pero se supone que los 8 son de la CPU y los 6 de la gráfica no? Eso son mejores specs no? . También se habla de más de 2 teraflops, cuando antes era 1 y algo
URTYK escribió:Del tocho os ha pasado por encima el tema de la confidencialidad, por lo visto cada estudio tiene unas especificaciones concretas para saber quienes son los que filtran información, por lo que todo lo que está saliendo desde hace meses puede no ser correcto
pabloc escribió:No me explico como algunos ven con buenos ojos tener que asociar un juego con la cuenta mediante internet la primera vez que metamos el juego.
De eso al always on no queda nada.
Parece que internet es gratuito y siempre estaremos conectados sin caidas del servicio.
De pena.
febopedu escribió:Perdonar que casi siempre haga la misma pregunta pero es lo que mas me interesa, que juegos creeis que saldran con el lanzamiento de la nueva XBOX?
Es que entro muy de vez en cuando para que no se me haga eterna la espera, si alguno me puede ayudar se lo agradeceria, gracias, adewww
jose juan escribió:febopedu escribió:Perdonar que casi siempre haga la misma pregunta pero es lo que mas me interesa, que juegos creeis que saldran con el lanzamiento de la nueva XBOX?
Es que entro muy de vez en cuando para que no se me haga eterna la espera, si alguno me puede ayudar se lo agradeceria, gracias, adewww
El nuevo cod,el nuevo bf,un posible pgr o forza,un juego llamado ryse,luego otros 2 juegos de MS que dicen los rumores un juego de zombies y otro para kinect y luego habra seguro alguna cosa mas
morenu_1989 escribió:pabloc escribió:No me explico como algunos ven con buenos ojos tener que asociar un juego con la cuenta mediante internet la primera vez que metamos el juego.
De eso al always on no queda nada.
Parece que internet es gratuito y siempre estaremos conectados sin caidas del servicio.
De pena.
No es lo mismo, yo por ejemplo cuando compro un juego de pc asocio una clave o cuando me descargo un juego de steam activo el juego y eso no significa que no pueda jugar offline eso no lo veo mal, lo que si vería mal es un abuso con esa norma, como impedir la 2 mano, o que no sea solo activar una clave si no estar siempre online jugando pero eso es otro tema
FEBOPEDU: Como todo de Durango solo hay rumores si quieres mirarte esto que ya puse el otro día alomejor no lo viste.
http://www.oxm.co.uk/53417/features/next-gen-xbox-exclusives-10-rumoured-xbox-720-launch-titles/?page=1
febopedu escribió:jose juan escribió:febopedu escribió:Perdonar que casi siempre haga la misma pregunta pero es lo que mas me interesa, que juegos creeis que saldran con el lanzamiento de la nueva XBOX?
Es que entro muy de vez en cuando para que no se me haga eterna la espera, si alguno me puede ayudar se lo agradeceria, gracias, adewww
El nuevo cod,el nuevo bf,un posible pgr o forza,un juego llamado ryse,luego otros 2 juegos de MS que dicen los rumores un juego de zombies y otro para kinect y luego habra seguro alguna cosa mas
Gracias Jose juan, un saludo.
PD: y el fifa 14?
pabloc escribió:No me explico como algunos ven con buenos ojos tener que asociar un juego con la cuenta mediante internet la primera vez que metamos el juego.
De eso al always on no queda nada.
Parece que internet es gratuito y siempre estaremos conectados sin caidas del servicio.
De pena.
pabloc escribió:morenu_1989 escribió:pabloc escribió:No me explico como algunos ven con buenos ojos tener que asociar un juego con la cuenta mediante internet la primera vez que metamos el juego.
De eso al always on no queda nada.
Parece que internet es gratuito y siempre estaremos conectados sin caidas del servicio.
De pena.
No es lo mismo, yo por ejemplo cuando compro un juego de pc asocio una clave o cuando me descargo un juego de steam activo el juego y eso no significa que no pueda jugar offline eso no lo veo mal, lo que si vería mal es un abuso con esa norma, como impedir la 2 mano, o que no sea solo activar una clave si no estar siempre online jugando pero eso es otro tema
FEBOPEDU: Como todo de Durango solo hay rumores si quieres mirarte esto que ya puse el otro día alomejor no lo viste.
http://www.oxm.co.uk/53417/features/next-gen-xbox-exclusives-10-rumoured-xbox-720-launch-titles/?page=1
Compras un juego nuevo y no tienes internet porque hay problemas de mantenimiento de la linea y que haces.
Pues te jodes hasta que tengas linea.
Dentro de x años quieres registrar un juego y no existe el servicio que haces?
Te vuelves a joder pero esta vez sin solución.
Un sistema cojonudo para acabar con la segunda mano pero una mierda para el usuario.
morenu_1989 escribió:pabloc escribió:
Compras un juego nuevo y no tienes internet porque hay problemas de mantenimiento de la linea y que haces.
Pues te jodes hasta que tengas linea.
Dentro de x años quieres registrar un juego y no existe el servicio que haces?
Te vuelves a joder pero esta vez sin solución.
Un sistema cojonudo para acabar con la segunda mano pero una mierda para el usuario.
Pues como cuando juego a steam si no tengo Internet no puedo comprar un juego y no por eso es un mal servicio, y dudo que el servicio deje de existir en unos años, o se pondría un sistema de validación automática o simplemente no haría falta validarlo.
Yo dije que no me importa siempre que no valla en contra de la 2 mano puede que solo sea antipirateo.
Pero bueno como se dice esto lo elijen las editoras, este sistema en pc existe de mucho y no va tan mal validar un juego al comprártelo no lo veo tan extremista, ojo eso no significa que me guste solo digo lo que pienso.
daymaster escribió:En realidad el tema online permanente o de comprovacion es un problema ya no tanto por si mismo (Al fin y al cavo quien no tiene internet en casa o un misero smarphone para hacer tethering para dcha comprobacion)pero si mas un problema de marqueting porque de primeras,un usuario medio no va a pensar....bueno tengo tethering etc va a decir,xbox online de pago y obligatorio online,y ps4 no,es tan basico como eso.
Sony ya dijo que no lo haria,pero despues en entrevistas han dejado caer que ellos no lo haran,pero en sus juegos,los demas son lbres de hacer lo que quieran,si micro es sufucientemente inteligente para saber llevar le tema como lo a hecho sony muy bien,pero el mas mnimo error y se le colgara el san benito de online permanente, aunque el modelo a llevar a cabo sea el mismo que el de sony.
Bigotin escribió:daymaster escribió:En realidad el tema online permanente o de comprovacion es un problema ya no tanto por si mismo (Al fin y al cavo quien no tiene internet en casa o un misero smarphone para hacer tethering para dcha comprobacion)pero si mas un problema de marqueting porque de primeras,un usuario medio no va a pensar....bueno tengo tethering etc va a decir,xbox online de pago y obligatorio online,y ps4 no,es tan basico como eso.
Sony ya dijo que no lo haria,pero despues en entrevistas han dejado caer que ellos no lo haran,pero en sus juegos,los demas son lbres de hacer lo que quieran,si micro es sufucientemente inteligente para saber llevar le tema como lo a hecho sony muy bien,pero el mas mnimo error y se le colgara el san benito de online permanente, aunque el modelo a llevar a cabo sea el mismo que el de sony.
no creo que a microsoft le caiga el benito a ella sola si las cosas se cumplen como se rumorean....
vamos, no seria ya de fanaticos sino de que falta logica en la cabeza de algunos:
""bueno aqui estoy con mi ps4, voy a jugar a un juego de ps4, meto el juego, ah! la comprobación online... vale ya esta hecho ahora a jugar..
.. uf menos mal que no compre la nueva de microsoft, no me gusta eso de las comprobaciones online""
XD no tiene sentido
lo dije antes y lo repito:
en esta mierda del DRM estamos todos los gamers, metidos en el mismo barco
daymaster escribió:Bigotin escribió:daymaster escribió:En realidad el tema online permanente o de comprovacion es un problema ya no tanto por si mismo (Al fin y al cavo quien no tiene internet en casa o un misero smarphone para hacer tethering para dcha comprobacion)pero si mas un problema de marqueting porque de primeras,un usuario medio no va a pensar....bueno tengo tethering etc va a decir,xbox online de pago y obligatorio online,y ps4 no,es tan basico como eso.
Sony ya dijo que no lo haria,pero despues en entrevistas han dejado caer que ellos no lo haran,pero en sus juegos,los demas son lbres de hacer lo que quieran,si micro es sufucientemente inteligente para saber llevar le tema como lo a hecho sony muy bien,pero el mas mnimo error y se le colgara el san benito de online permanente, aunque el modelo a llevar a cabo sea el mismo que el de sony.
no creo que a microsoft le caiga el benito a ella sola si las cosas se cumplen como se rumorean....
vamos, no seria ya de fanaticos sino de que falta logica en la cabeza de algunos:
""bueno aqui estoy con mi ps4, voy a jugar a un juego de ps4, meto el juego, ah! la comprobación online... vale ya esta hecho ahora a jugar..
.. uf menos mal que no compre la nueva de microsoft, no me gusta eso de las comprobaciones online""
XD no tiene sentido
lo dije antes y lo repito:
en esta mierda del DRM estamos todos los gamers, metidos en el mismo barco
Hablo de futuros compradores. Sony ya a dicho que no la implementan pero que la consola esta preparada para ello y quien quiera que la use,y no se le a colgado nada,micro aun ni la apresentado y ya tiene esa cruz al cuello,mas de uno me a dicho que han visto ue la nueva xbox necesita internet si o si.
f5inet escribió:nueva XboxFusion, con 2,3Gflops de esos y si le sumas la X360Mini se pone en 2,7...
¡Cubrete Haz, cubrete!
Te dije que te cubrieras, hombre...
gynion escribió:morenu_1989 escribió:pabloc escribió:
Compras un juego nuevo y no tienes internet porque hay problemas de mantenimiento de la linea y que haces.
Pues te jodes hasta que tengas linea.
Dentro de x años quieres registrar un juego y no existe el servicio que haces?
Te vuelves a joder pero esta vez sin solución.
Un sistema cojonudo para acabar con la segunda mano pero una mierda para el usuario.
Pues como cuando juego a steam si no tengo Internet no puedo comprar un juego y no por eso es un mal servicio, y dudo que el servicio deje de existir en unos años, o se pondría un sistema de validación automática o simplemente no haría falta validarlo.
Yo dije que no me importa siempre que no valla en contra de la 2 mano puede que solo sea antipirateo.
Pero bueno como se dice esto lo elijen las editoras, este sistema en pc existe de mucho y no va tan mal validar un juego al comprártelo no lo veo tan extremista, ojo eso no significa que me guste solo digo lo que pienso.
Pienso como Pabloc, y creo que con el Online Pass es más que suficiente, y lo considero lo más justo, porque las compañías ganan por cada juego de segunda mano que se venda y se quiera utilizar online.
Lo que me parecería rebasar la linea sería que los juegos te pidieran siempre validación online, ya que esos juegos dejan de ser coleccionables y llegará el momento en el que caduquen.
Por tanto, yo estoy dispuesto a tragar si no queda más remedio, pero me limitaré tremendamente al comprar juegos, y compraré solo los que esté seguro que jugaré de forma inmediata y activa.
Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.
I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new.
So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame.
There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs.
Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited!
Rork escribió:Buenas, os traigo un nuemo "rumor" que actualmente estan debatiendo en neogaf:Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.
I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new.
So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame.
There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs.
Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited!
Mi ingles no es muy bueno, a ver si me podéis aclarar. ¿Están ablando de una Xbox, con 2,3 Tflops y 14 GB de RAM? (8GB DDR3 como principal mas 6 GB GDDR5 de video)