Hey everyone,
Welcome to the Call of Duty 4: Modern Warfare FAQ/Info page!!! Below, you will find information relevant to your COD4:MW Xbox Live 360 Multiplayer experience.
Special thanks to all forum members for their information and participation, fourzerotwo (Infinity Ward Community Relations Manager), and most importantly Infinity Ward for developing this highly anticipated FPS title. Enjoy and we’ll see you online!
MAPS
Ambush – Large desert town, excels in Sabotage Matches.
Backlot – Medium sized construction Site, great level for any mode.
Bloc – Large Russian apartment bloc. Intense Domination Matches.
Bog – Small desert bog. Open level, excellent for smaller groups.
Countdown – Open launch pad. Huge sight lines and dangerous maneuvering.
Crash – Downed Sea Knight in a desert town. Fantastic team games.
Crossfire – Small desert town. Intense interior fighting and strong firefights.
District – Large urban town with a market in the middle. Great for team games.
Downpour – Big rainy Russian farm. Excellent for Sabotage Matches.
Overgrown – Large overgrown rural Russian area. Sniper ghillie suits make for good cover…
Pipeline – Russian trainyard. Excellent team games.
Shipment – Tiny Russian shipyard. Fast paced action with no hiding.
Showdown – Small desert arena. Great fast gameplay for small numbers of players.
Strike – Large urban desert town. Excellent team games.
Vacant – Deserted Russian office. Intense interior fighting.
Wetwork – Medium-Large cargoship. Fast-paced Search & Destroy Matches.
GAMETYPES
Deathmatch: Free for all
Team Deathmatch: Kill opposing team
Search & Destroy: No respawning, defend and destroy the objective.
Headquarters: Neutral highlighted base, each team fights to capture it. The team that captures it holds it to gain points. Capturing team does not respawn.
Domination: Capture and hold designated positions to gain points.
Ground War: 9 v 9, other info Classified.
Old School: No classes, weapon pickups, perk pickups, increased health, increased jump height, default weapon (Scorpion).
Sabotage: Neutral bomb assault, a bomb spawns in the middle of the map, both teams fight to obtain it. Once obtained, the team carrying the bomb attempts to plant and detonate it at the enemy base. At all times the bomb & carrier can be seen by an indicator for both teams.
Team Tactical: Small team based games.
Team Hardcore: Limited HUD, increased weapon damage (realistic), Friendly Fire enabled, No Kill Cam.
Cage Match: 1 v 1 with Old School Rules.
Oldcore: Combo of Hardcore and OldSchool.
Private Match Options:
Each option below can be toggled/selected (i.e., Enabled, Disabled, Yes, No, etc.)
Gametype Options to be added at a later date.
Team options
Spectating
Wave Spawn Delay
Allow KillCam
Force Respawn
Radar Always On
Friendly Fire
Player options
Number of Lives
Respawn Delay
Max Health
Health Regeneration
Allow KillCam
Allow Sprint
Gameplay options
Headshots Only
Allow Perks
Allow Air Support
Old School Mode
Hardcore Mode
WEAPONS
Assault Rifles
M16A4
AK-47
Unlockable
G3
M4 Carbine
M14
G36c
MP44
Sub Machine Guns
MP5
Skorpion
Unlockable
AK-74u
Mini-Uzi
P90
Light Machine Guns
M249 SAW
RPD
Unlockable
M60E4
Shotguns
W1200
Unlockable
Benelli M4
Sniper Rifles
M40A3
Unlockable
M21
Dragunov
R700
Barrett .50 Cal
Pistols
M9
USP .45
Unlockable
Colt .45
Desert Eagle .50
Gold Desert Eagle
PERKS
Perk 1
RPG-7 x 2 - Rocket Launcher w/2 Rockets
C4 x 2 - Romote Detonation Explosive
Special Grenades x3 - 3 Special Grenades
Claymores x 2 - Trip mines
Frag x 3 - 3 Frag nades
Bomb Squad - Can see enemy Claymores and C4
Bandolier - Extra ammunition
Perk 2
Stopping Power - Increased bullet damage
UAV Jammer - Do not show up on UAV
Sleight of Hand - Faster reload
Double Tap - Quicker rate of fire
Dual Wield - Ability to bring 2 primary weapons, no pistol. Must be used seperately, not in tandem.
Juggernaut - Increased health
Sonic Boom - Bigger explosive damage.
Perk 3
Steady Aim - Increased hip fire accuracy
Last Stand - Allows a few shots with a pistol after being initially killed
Martyrdom - Drops a grenade when killed
Deep Impact - Allows for deeper bullet penetration
Iron Lungs - Hold breath longer
Extreme Conditioning - Sprint longer
Dead Silence - Make less sound when you move
Eavesdrop - Hear the other team