- It is still great mashup of DMC and Zelda, set in fantastic fantasy universe created by legendary comic book artist Joe Madueira.
- Everything in Darksiders 2 is bigger and more refined than in DS1.
- It has upgraded engine that has more user-configurable options and can show much more on the screen.
- Great mix of agile combat [no block, only dodging], agile traversal [much faster than in DS1] and puzzles.
- Storyline that will greatly expand upon the lore of DS1, new & old chars. Story is running in parallel with DS1 during majority of the game, far away from Earth and War. We dont known if there will be reunion of horsemen.
- Four big playing areas. Each in new environment, each large as entire DS1.
- 25+ hours for main storyline, with crapton of sidequests and sidejobs.
- Expanded character building options - fully featured skill trees, and fully customizable gear.
- Loot, loot, loot.
- Because of all that loot, all animations are this time rendered in-game. No more crappy compressed FMV's.
- NO MULTIPLAYER.
- NO COOP.
- You get badass looking horse from very beginning of the game.
- Voiceactor for Death is Michael Wincott, and you main couselor is James Cosmo.
Fresh GAF-exclusive info from the mouth of Vigil developer:
- Confirmed no tearing in PS3/X360 version of the game [Gamespot's SDCC video has tearing because of their's video recording setup].
- Diablo 3 Hardcore mode is in [under the name of Nightmare Mode]. One death in combat = permanent death and total loss of campaign progress.
- MAGs are in. Possessed Weapons [rare&unique weapon lootz] must be fed with other random items to enable them to level up and gain more abilities and damage.
- Trading of items between players is in.
- Fast Travel. You can go into your map and instantly teleport to any location that you previously visited.
- New Game+ is in. You keep all your loot, enemies gets tougher and you gain % to find new tier of weapons which can have exclusive NG+ attributes.
- In addition to traditional weapon combos, your secondary weapons can be chained-in for their "signature attack", Scythe has its own rhythm-based/delayed-button press combos, and legendary weapons have their own special attacks.
- Re-spec of tech trees is possible!