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fR1k0 escribió:A mi es que el juego y la guia oficial me la regaló mi novia, pero la verdad es que estoy pensando muy mucho en buscar solamente el cabezón y la sandwichera y el librito, la BSO ya no me importa tanto, eso si, me parece que esperaré un poco que con la EC del New Vegas ya tengo bastante para gastar
M.U.P. escribió:Reservada la Collector en game.es
♠ Fichas de la suerte “Lucky 7”. Cada una de las siete fichas de póquer representa a uno de los más importantes casinos ubicados en el Strip de New Vegas, así como en el desierto de Mojave.
♠ Baraja de cartas Fallout: New Vegas. Todas las cartas de la baraja han sido especialmente diseñadas y representan a los personajes y los bandos enfrentados que aparecen en el título. Utiliza las cartas para practicar el póquer, blackjack o “caravan”, un nuevo juego de cartas creado por Obsidian especialmente para New Vegas.
♠ Reproducción del ambicionado chip de platino “Lucky 38” que aparece en el juego.
♠ Novela gráfica All Roads, encuadernada en tapa dura, que narra la historia de algunos de los personajes y acontecimientos que conducen a Fallout: New Vegas. All Roads ha sido escrita por Chris Avellone, director creativo del videojuego, y realizada en conjunción con Dark Horse Comics.
♠ DVD con el “making of” de Fallout: New Vegas. Este DVD de factura documental contiene filmaciones exclusivas en las que se incluyen entrevistas con los desarrolladores del juego, quienes explican al espectador el proceso creativo a partir del concepto inicial y hablan de temas como el argumento, el escenario, el legado de la franquicia Fallout y mucho más.
· Videojuego
· Libro de arte
· Banda sonora oficial
· Baraja de cartas personalizada
· Fichas de juego personalizadas
Fallout: New Vegas is in playable form at gamescom this week. We sent Keza Macdonald along with get an hour with the Obsidian update, interview a developer and tell you why “New Vegas’s ideological diversion” is going to make-this a worthy update to Fallout 3.
[All text, Keza Macdonald.]
On the surface, everything about Fallout: New Vegas looks the same; the interface, the fonts and prompts and PIP-boy alerts, the greys and washed-out browns of the post-apocalyptic wasteland, and unfortunately the rather woodenly-animated characters with their odd plasticiney faces. But under the hood there are significant changes going on – changes that will be particularly attractive to those captivated by Fallout in the late Nineties, before Bethesda resurrected the series.
If there’s one thing that defined the first two Fallout games, it’s shades of grey – not just in the desolation of its gameworld, but in its choices. In Fallout 1 and 2, doing the right thing was hard, and that’s when you could even tell what the right thing was. You might murder a criminal tyrant in control of a whole town only to open the door for a righteous crusader to take over and impose his own mortally strict moral law.
Obsidian is hoping to resurrect this more ambiguous feel in New Vegas, says the game’s lead designer Joshua Sawyer. “We tend to like our worlds very grey,” he jokes. “Our characters are hard to figure out, our choices are hard to make. I think that we’ve approached Fallout New Vegas with that in mind. […] we still do have some circumstances where the player can just choose whether to be good or whether to be bad, but ultimately those kinds of choices are not particularly interesting. It’s kinda like saying ‘Do you like chocolate or vanilla?’.”
“In New Vegas there’ll be lots of situations where the ramifications of what you do might not be particularly apparent, or you’ll be stuck in this agonising situation where the right thing is also causing bad things to happen elsewhere. It’s bigger than right or wrong.”
The game begins with a cutscene that introduces us to the big players in post-apocalyptic California; the New Californian Republic, a sort-of democracy, and a slaving organisation called Ceasar’s Legion. It’s classic Fallout, a decaying American dream with neon strip-lights and cheery Fifties radio music lighting a devasted Fifties diner, zooming out to encompass the New Vegas strip, with its flashing signs pointing to nowhere, advertising what no longer exists.
You play an ordinary citizen of the wasteland, a courier ambushed for your package on a seemingly routine delivery. You’re somehow revived after a shot to the head by Doc Mitchell of Goodsprings, a fairly typical wasteland shanty town. The detailed character creation system is the same as it was in Fallout 3 – you distribute points between Speed, Perception, Endurance, Charisma, Intelligence, Agility and Luck.
After that, Doc Mitchell gives us a series of questions to determine what skills and traits we should choose for ourselves. First it’s word-association, which throws up some interesting options – Mother = human shield, Darkness = silencer – then a series of agree/disagree questions, and finally a Rorschach test. After that, we stumble out into the harsh daylight of the wasteland, left to fend for ourselves.
Quests in Fallout: New Vegas can be obtained from individuals or from the different factions controlling the game’s world. You’ll have a local reputation and a reputation for those factions, which will affect what opportunities your character gets; Obsidian isn’t afraid of closing things off to the player. You might do some jobs for Ceasar’s Legion just to avoid pissing them off, illustrates Sawyer, but then find yourself met with steely eyes and zipped lips when trying to get help from ordinary folk in the wasteland’s sparse towns.
Trying out New Vegas’ first combat quest – killing the geckos that plague Goodsprings’ wells – throws up some changes to the combat system, which is a mixture of VATS, more traditional first-person shooting and, for those who chose to explore it, vastly improved unarmed and melee combat. You can aim down your sights with the left trigger, and pausing time to target individual parts of enemies’ bodies is no longer the easy way out that it once was.
“Basically unless you’re right on top of a person you’re not going to see a 95% chance to hit across the board,” elaborates Sawyer. “I wanted to make it more like a tactical choice – if you go for a headshot success is not guaranteed… VATS should be approached as a power-up, like bullet-time, as something that supplements real-time as a special resource. This is how we approach it with Vegas.”
The original Fallout games were also known for their mercilessness. The Vault-dweller was alone in the wilderness, and he or she was basically guaranteed to die. Step too far in the wrong direction and you’d be murdered by mutants stronger than you could imagine. Head West against advice from well-meaning allies, and you’d die of radiation poisoning before you got further than a few miles. In Fallout 3, meanwhile, it was quite possible to over-buff your character so much that you could blast through almost anything.
“The world should feel a little bit more like a dangerous place. You can’t just go wherever you want,” says Sawyer. “I was a really fan of Fallout 1 and 2 and I do believe that exploration is a big part of the series, including 3. What I want is for people to feel like they have to be a little careful… it makes the player feel like they’re actively engaging the world, and if they take on difficult things they feel rewarded for it.”
Even without Hardcore mode turned on – a super-realistic mode that requires your character to stay hydrated and pay particular attention to radiation poisoning – the game doesn’t automatically scale to your character in the way that Fallout 3 did, at least not off the quest paths. “Once you get off the beaten path you can get into a lot of trouble. If you ignore everyone saying that a place is dangerous, and ignore the signs saying keep out, very dangerous, then you’re going to die,” Sawyer asserts.
The technical improvements upon Fallout 3 are certainly welcome, but it’s New Vegas’s ideological diversion from Bethesda’s new-style Fallout that’s most exciting. With more morally ambiguous quests and a much less compromising wasteland to cautiously explore, New Vegas could resurrect what it was about Fallout that made us fall in love with it in the first place.
jfdeza escribió:Voy a hacer un resumen con mi escaso conocimiento de ingles:
Dice que las decisiones de hacer el bien o el mal no van a ser tan fáciles como lo eran en el 3, no va a ser blanco o negro si no que existirán los grises... Puedes hacer algo que en principio parezca bueno pero que al final te des cuenta de que ha sido un error. Vamos que va a ser difícil tomar la decisión correcta. (unos párrafos poniendo ejemplos)
El sistema de configuración del personaje va a ser igual que el del 3.
Va a haber diferentes facciones que nos den las misiones, tendrás una reputación local y otra para cada una de estas facciones que influirá en las oportunidades que tendrá tu personaje.
Luego pasa a hablar del VATS que dice que va a estar más mezclado con los disparos en primera persona, que va a ser más un "tiempo bala" que otra cosa ya que no va a ser tan fácil acertar a alguien de lejos, dice que si quieres un 95% vas a tener que estar pegado a él.
Lo siguiente habla de que ha subido la dificultad, ya que no podrás crear un superpersonaje que se pueda enfrentar a todo. Si te alejas demasiado probablemente mueras debido a la radiación o a los supermutantes. Dice que incluso sin el modo hardcore vas a sufrir muchísimo ya que no se va a escalar el nivel de los enemigos aseméjándolo al nivel que tu tengas, asi que si ignoras las advertencias de tus aliados y de las señales que te encuentres de que un lugar es muy peligroso morirás.
El parrafo final dice que aunque las mejoras técnicas son vienvenidas, los cambios más importantes están a nivel ideológico, con más desafíos morales y con una mayor cautela a la hora de explorar.
En definitiva que coje lo mejor de los antiguos Fallaout 1 y 2 y con ello mejora el 3 a mi modo de ver...
Si alguien que sepa más de ingles quiere corregir algo vienvenido sea...
Yuluga escribió:hay dlc de este juego preparado? que seguro que si y luego sacan edición del año xD
Luigy_Power escribió:Los gráficos son una basura pero si se le parece al 3 será un juegazo. Eso si, espero que no tenga tantos bugs... porque vaya tela, ahora mismo estoy con las expansiones del 3 y desde que las empecé (me he pasado ya 3 expansiones) me habré salido de la partida por cuenta propia un par de veces, el resto... todas porque se quedaba pillada la play, y no juego más de 3 horas seguidas.... LAMENTABLE. Si arreglan los bugs me lo compraré; si no, esta vez no caigo...
It's likely you wanted Fallout: New Vegas before, but thanks to a recent reveal on behalf of the ESRB, it's become a game you simply can't pass up. Well, particularly if you've got a thing for robots.
According to the description, "sexual activity with a robot" is suggested, but (unfortunately?) not depicted. Dialogue like "Something wrong with someone if they got to f**k a machine" indicate that the mechanical intercourse is frowned upon by some New Vegas denizens.
"Fisto reporting for duty," says one willing robotic participant. "Please assume the position."
Throw in your standard Fallout violent and gore (chainsaws! laser rifles!) and drugs, and you've got yourself an M rating. Fallout: New Vegas is out on October 19 in North America and October 22 in Europe.This is an action role-playing game, set in a post-apocalyptic Mojave Desert, in which players assume the role of a survivor hero who investigates a mystery and performs a series of quests. Missions allow players to explore the Mojave Desert, surrounding casinos, and abandoned facilities; other quests involve combat with human and mutant survivors. Players use chainsaws, laser rifles, knives, and sledgehammers to kill enemies. Fighting can be frenetic and intense, highlighted by various camera effects (e.g., slow motion, blurring, screen shakes) and depictions of dismemberment, blood spray, and blood trails. In one sequence, players can choose to activate a collar bomb around a slave-woman's neck, resulting in depictions of blood and gore. During the course of the game, players will encounter male and female prostitutes: the screen fades to black as suggestive dialogue is heard in the background (e.g., "Nice charlies, too! Give them a shake for the Ben-man, will ya?"); there is also an extended sequence suggesting (no depiction) sexual activity with a robot (e.g., "Fisto reporting for duty . . . Please assume the position," "I suppose I should test you out . . . Servos active!" and "Something wrong with someone if they got to f**k a machine."). The storyline sometimes references a fictional drug called "chems," as well as "Day Trippers," "cracked out junkies," and "degenerate, drug-addicted killers." Players' Character can be seen consuming the drugs, which sometimes leads to a screen-blurring effect.
- New Kid (10 points)
Reach 10th level.
- Up and Comer (20 points)
Reach 20th level.
- The Boss (30 points)
Reach 30th level.
- Ol' Buddy Ol' Pal (10 points)
Recruit any companion.
- The Whole Gang's Here (25 points)
Recruit all companions.
- Crafty (15 points)
Craft 20 items.
- Mod Machine (15 points)
Install 20 weapon mods.
- Walker of the Mojave (10 points)
Discover 50 locations.
- Master of the Mojave (25 points)
Discover 125 locations.
- Globe Trotter (25 points)
Discover all snow globes.
- You Run Barter Town (15 points)
Sell 10,000 caps worth of goods.
- Blast Mastery (15 points)
Cause 10,000 damage with Energy Weapons.
- Love the Bomb (15 points)
Cause 10,000 damage with Explosives.
- Lead Dealer (15 points)
Cause 10,000 damage with Guns.
- No Tumbler Fumbler (15 points)
Pick 25 locks.
- Stim-ply Amazing (15 points)
Heal 10,000 points of damage with Stimpaks.
- New Vegas Samurai (15 points)
Cause 10,000 damage with Melee Weapons.
- Jury Rigger (15 points)
Repair 30 items.
- Hack the Mojave (15 points)
Hack 25 terminals.
- Artful Pocketer (15 points)
Pick 50 pockets.
- Outstanding Orator (15 points)
Make 50 Speech challenges.
- Desert Survivalist (15 points)
Heal 10,000 points of damage with food.
- Old-Tyme Brawler (15 points)
Cause 10,000 damage with Unarmed weapons.
- Know When to Fold Them (10 points)
Win 3 games of Caravan.
- One Armed Bandit (10 points)
Play 10 spins of Slots.
- Little Wheel (10 points)
Play 10 spins of Roulette.
- Double Down (10 points)
Play 10 hands of Blackjack.
- Caravan Master (30 points)
Win 30 games of Caravan.
- The Courier Who Broke the Bank (30 points)
Get banned from all the Strip's casinos.
- Hardcore (100 points)
Play the game from start to finish in Hardcore Mode.
- Ain't That a Kick in the Head (10 points)
Complete Ain't That a Kick in the Head.
- They Went That-a-Way (25 points)
Complete They Went That-a-Way.
- Ring-a-Ding-Ding (25 points)
Complete Ring-a-Ding-Ding.
- The House Always Wins (30 points)
Complete The House Always Wins.
- For the Republic (30 points)
Complete For the Republic.
- Render Unto Caesar (30 points)
Complete Render Unto Caesar.
- Wild Card (30 points)
Complete Wild Card.
- All or Nothing (15 points)
Complete All or Nothing.
- Veni, Vidi, Vici (15 points)
Complete Veni, Vidi, Vici.
- Eureka! (15 points)
Complete Eureka!
- No Gods, No Masters (15 points)
Complete No Gods, No Masters.
- Come Fly With Me (20 points)
Complete Come Fly With Me.
- Talent Pool (20 points)
Complete Talent Pool.
- Return to Sender (20 points)
Complete Return to Sender.
- Arizona Killer (20 points)
Complete Arizona Killer.
- You'll Know It When It Happens (20 points)
Complete You'll Know It When It Happens.
- G.I. Blues (20 points)
Complete G.I. Blues.
- That Lucky Old Sun (20 points)
Complete That Lucky Old Sun.
- Volare! (20 points)
Complete Volare!
- The Legend of the Star (20 points)
Complete The Legend of the Star.
Langdon escribió:iba a postear los logros,pero gracias por hacerlo.Por lo que veo seran mas chungos que los del 3,sobretodo porque hay que pasarselo en dificultad hardcore
Dahk escribió:Langdon escribió:iba a postear los logros,pero gracias por hacerlo.Por lo que veo seran mas chungos que los del 3,sobretodo porque hay que pasarselo en dificultad hardcore
Awesome. Una excusa más para ponérselo en dicha dificultad.
Yo pondría otro trofeo de pasárselo sin hacer viajes rápidos
fR1k0 escribió:uf, pues casi que adiós al platino de este juego, porque ya me costó el F3 en normal, no quiero imaginarme este en hardcore.
Lo de no hacer viajes rápidos si que me parece buena idea (solo lo haría si tuviese trofeo, que soy muy perro y se que por mi mismo lo haría al principio solamente )
Derhelm escribió:Acabo de conseguir el platino de Fallout 3, y estais como una cabra ¿Quitar el viaje rapido? Joder macho sois masocas, habeis pensado lo que tiene que ser, yo creo que acabaria siendo un coñazo infumable.
Lo de estais como una cabra no va en tono despectivo eh
Dahk escribió:Yo estuve jugando bastante al Fallout 3 sin usar viajes rápidos, más que nada porque no sabía ni que existían xDDD Y, joder, para mí "la experiencia Fallout" fueron esos momentos, cuando ya descubrí que podía viajar comencé a viajar tímidamente pero al final caí en la trampa y me volví un adicto, estropeando considerablemente mi experiencia de juego.
Lo primero que cambia es que la distancia adquiere una importancia BESTIAL, no puedes simplemente estar en Megatón e irte a completar una misión a Rivet City, porque es un paseo de la ostia, así que en lugar de eso te lo tomas con más calma, y pospones la misión de Rivet City para otro momento mientras exploras los alrededores de Megatón. Cuando tengas más cosas que hacer de camino a Rivet City, entonces igual te apetece irte a Rivet City, porque sabes que tienes más de un aliciente. Para ir a Radio Galaxia, por ejemplo, tienes que atravesar todos los túneles de Metro (aunque después de pasarlos por primera vez abres atajos), así que igual ni te apetece ir, porque es un sitio que está lejos. Jugando con el viaje rápido no hay lejanía, no hay lugares recónditos, ya que está todo al alcance de un botón. Desde la seguridad de Megatón viajas a la seguridad de Rivet City y, si te pierdes en medio del Yermo, realmente no estás perdido, ya que puedes viajar a Megatón sin pestañear.
alfon1995 escribió:Dahk escribió:Yo estuve jugando bastante al Fallout 3 sin usar viajes rápidos, más que nada porque no sabía ni que existían xDDD Y, joder, para mí "la experiencia Fallout" fueron esos momentos, cuando ya descubrí que podía viajar comencé a viajar tímidamente pero al final caí en la trampa y me volví un adicto, estropeando considerablemente mi experiencia de juego.
Lo primero que cambia es que la distancia adquiere una importancia BESTIAL, no puedes simplemente estar en Megatón e irte a completar una misión a Rivet City, porque es un paseo de la ostia, así que en lugar de eso te lo tomas con más calma, y pospones la misión de Rivet City para otro momento mientras exploras los alrededores de Megatón. Cuando tengas más cosas que hacer de camino a Rivet City, entonces igual te apetece irte a Rivet City, porque sabes que tienes más de un aliciente. Para ir a Radio Galaxia, por ejemplo, tienes que atravesar todos los túneles de Metro (aunque después de pasarlos por primera vez abres atajos), así que igual ni te apetece ir, porque es un sitio que está lejos. Jugando con el viaje rápido no hay lejanía, no hay lugares recónditos, ya que está todo al alcance de un botón. Desde la seguridad de Megatón viajas a la seguridad de Rivet City y, si te pierdes en medio del Yermo, realmente no estás perdido, ya que puedes viajar a Megatón sin pestañear.
Lo que faltaría para crear una auténtica experiencia de supervivencia, sería eliminarte el mapa y guiarte por las pocas señales que hubiera por el Yermo, eso si que sería ya demasiado
goldenaxeband escribió:Para quien no pueda aguantar más y quiera ver la intro cinemática de Fallout: New Vegas, aquí está:
http://www.gamingeverything.com/2010/9/ ... as_opening
En youtube los de zenimax ya las están borrando.
Metal_Nazgul escribió:a mi este juego me tiene intrigado, todo lo que he visto de él me huele a fallout 3,5, como a una expansión, no sé...
mismo motor gráfico (tiene tela...). Y una cosa, se sabe sobre la extensión de mapa y duración del juego?
* Full Name: Arcade Israel Gannon
* Sex: Male
* Race: Human
* Ethnicity: Caucasian
* Age: 35
* Profession: Doctor, Followers of the Apocalypse New Vegas Chapter
* Perk: Better Healing – While Arcade is a companion, the player regains more health from all sources.
* Description: Arcade is highly ethical and moral, but he understands the post apocalyptic world is one in which sometimes, people just have to be shot in the head. Most of Arcade’s concerns about the world around him have to do with large-scale issues rather than the needs of individuals. While he appreciates what individual people go through, he firmly believes that it’s more important to affect large-scale societal change than fix problems little by little.
* Full Name: Craig Boone
* Sex: Male
* Race: Human
* Ethnicity: Caucasian
* Age: 26
* Profession: Town guard, Novac
* Perk: Spotter – While Boone is a companion, hostile targets are highlighted whenever the player is actively aiming.
* Description: Boone is a town guard and former NCR sharpshooter, bitterly whittling away the hours until he can find out who’s responsible for his wife’s death — and kill them. Hardened and psychologically troubled from his time in the NCR military, Boone vacillates between being a stone-cold killer and a decent human being. Venturing out from the relative safety of Novac brings Boone into close contact with his old life until he is forced to deal with the tragic events that caused him to leave the military.
* Full Name: Rose of Sharon Cassidy
* Sex: Female
* Race: Human
* Ethnicity: Caucasian
* Age: 37
* Profession: Water merchant, owner of Cassidy Caravans
* Perk: Whiskey Rose – While Cass is a companion, she and the player gain Damage Threshold when they drink Whiskey. Additionally, the player does not suffer intelligence loss from consuming alcohol and ignores the negative effects of alcohol addiction.
* Description: Worn down by years of hard luck and a recent rash of terrible misfortunes, Cass is a despondent merchant who’s about to get out of the caravan business. She’s smart, tough, and steady with a gun, but she hasn’t been savvy enough to survive the ruthless caravan wars that have flared up in Nevada since NCR’s expansion. Though she’s quick to join up with the player for some easy money, she’s still interested in finding out if she’s been suffering from bad luck or something more sinister.
* Full Name: Lillian Marie Bowen
* Sex: Super Mutant
* Race: Nightkin Super Mutant
* Age: 203
* Ethnicity: African
* Profession: Farmer, Jacobstown
* Perk: Stealth Girl – While Lily is a companion, the duration of Stealth Boys is increased by 200% and all Sneak Attack Critical Hits do an additional 10% damage.
* Description: Though she now lives a peaceful life tending to Bighorners in the community of Jacobstown, Lily was once a Nightkin in The Master’s army. Before that, she was an elderly grandmother enjoying a simple life in Vault 17. Heavily medicated, Lily struggles with her dangerous schizophrenia and distant memories of her old life.
* Full Name: Raul Alfonso Tejada
* Sex: Male
* Race: Ghoul
* Ethnicity: Meztiso
* Age: 230
* Profession: Repairman (Black Mountain), Vaquero (pre-war)
* Perk: Regular Maintenance – While Raul is a companion, the Condition of weapons and armor decays 50% slower.
* Description: Raul is an old Mexican ghoul who has had a long and storied history. After living the life of a wild gunslinger, Raul took up the trade of a simple repairman in Nevada. While traveling to New Vegas, he was swiped by Nightkin from Black Mountain and imprisoned by their leader, Tabitha. After being freed from captivity, he will join the player out of gratitude. A new taste of adventure reminds Raul of his tumultuous past, prompting him to consider if he should embrace his old gunslinging ways.
* Full Name: Veronica Renata Santangelo
* Sex: Female
* Age: 27
* Ethnicity: Caucasian
* Profession: Journeyman Scribe, Procurement Specialist, Brotherhood of Steel, Hidden Valley Bunker
* Perk: Scribe Assistant – while Veronica is a companion, the player can craft Workbench items through Veronica’s dialogue.
* Description: Veronica is a Brotherhood of Steel journeyman scribe who has been indefinitely assigned to the role of “procurement specialist”, responsible for venturing out of the Brotherhood bunker to find and acquire resources that the Brotherhood cannot create on its own. Irritated by what she sees as the Brotherhood’s unrealistic and uninformed views of themselves and the world, Veronica is a perpetual outsider caught between her loyalty to the Brotherhood and troubling doubts about the validity of their current course.
* Full Name: Eyebot (Duraframe) – Subject E
* Sex: N/A
* Age: 6
* Ethnicity: N/A
* Profession: Shop Security, Primm
* Perk: Enhanced Sensors – while ED-E is a companion, the player can detect enemies at an increased range. Additionally, enemies will appear on the player’s compass and can be targeted in V.A.T.S. even when cloaked.
* Description: Unlike standard eyebots, ED-E is a highly customized “duraframe” model with hardened armor and specialized weapons. It was an eyebot on an incredible journey, carrying an enormous amount of valuable data when it was badly damaged and taken in by a Primm shop owner. Though ED-E still retains all of its data and an understanding of its mission, its internal positioning hardware is badly damaged. The only reason it has not been seized by interested parties is because ED-E has not communicated its special mission to anyone.
* Full Name: Cyber-Hound Mk. III, LEO Support Model, Serial Number B955883
* Sex: N/A
* Age: 209
* Ethnicity: N/A
* Profession: Sidekick to The King
* Perk: Search and Mark – While Rex is a companion, unequipped chems, firearms, and ammunition within a short distance are highlighted when you zoom the camera.
* Description: Rex is a cybernetic dog that has been around since pre-war times. He was used by the Denver Police Department and Caesar’s Legion before being mostly blown up during the Battle of Hoover Dam. Since then, he’s been the loyal pet of The King of The Kings in Freeside. Capable of sniffing out loot and taking a large amount of punishment, he only has one (big) problem: his brain is starting to deteriorate.
robotin que va flotando
ciber perro
die4554 escribió:Joer macho me meto en el hilo para ver las ultimas noticias y ya se empiezan a joder cosas sin el spoiler.
Lo digo por lo de los acompañantes, el primer mensaje lo ha puesto bien con su spoiler, y luego van dos y dicen "yo tendré al necrofago" otro dice "yo al robot flotante"
Macho poner las cosas con spoiler, parecerá una chorrada pero algunos preferimos no saber nada de eso para llevarnos la sorpresa.
Saludos
nssergio escribió:La verdad es que la primera vez que me pase el juego con expansiones y demas me duro casi 4 o 5 meses. Me compre el GOTY hace un par de semanas para ps3 y ,usando el viaje rapido casi todo el rato, ya me sacado el platinum.
Mejor que este y no usarlo a querer usarlo y que no este... vamos, digo yo!
Por otro lado este no es un Fallout nuevo, no es una expansion pero tampoco un juego nuevo, asi que normal que tenga el mismo motor.
Con este juego y con el oblivion no se puede tener termino medio; o te encanta y lo quemas durante meses, o juegas unas cuantas horas y acabas tan perdido que se quitan las ganas.
Yo soy del primer grupo, pero van ya 4 colegas que han probado el juego por mi persistente coñazo y tras tirarse un par de dias andado por el yermo itentando averiguar que hacer, dejaron el juego "porque les parecia muy grande y libre..."
En fin, sobran los comentarios, el Yermo: uno, grande y libre!!!