Actualizo por ahora TODO lo que se sabe del juego (en ingles):
Overview
Formula 1 2010 will launch on Xbox 360, PC, and PS3 in September 2010, colliding with the Singapore Grand Prix. It will feature all the drivers, teams, cars, and tracks from the 2010 FIA Formula One World Championship season.
The game is PEGI 3.
There is NO F1 2010 game for PSP and Wii. It is only for PlayStation 3, Xbox 360 and PC.
There will be no Beta.
2009 cars will not be included in the game due to licensing reasons and extra development time.
There will be six Developer Diaries in total, ending in July.
Developer Diary 3 will launch first, exclusively on F1Podcast on YouTube.
You create a Profile at the start of the game which is taken into multiplayer.
Gameplay
There will be no Safety Car.
There will be no Formation Lap.
There is a full flag system with the exception of red flags and races can't be stopped.
There will be Tyre Deformation and Tyre Wear, so looking after your tyres is a key part of the game.
The above means you can hit the lollipop man if you overshoot a pit stop.
Race strategy will be very important.
There is a full team radio.
There is no commentary.
There is a full dynamic weather system, so weather can change during races.
Weather will affect the track and your tyres accordingly.
When you win a race you will be able to celebrate with your fists and arms.
There is a cockpit view, along with other views you will expect in a Formula 1 game, such as the TV onboard view.
There is a full damage system, following on from previous Codemasters racing games that have used the Ego engine. Not only will parts fall off, but the car will get deformed accordingly. Some track objects are moveable and breakable.
No mechanical failure, but AI can suffer it.
Difficulty settings and assists to cater all players, so good for both the sim and arcade crowd.
Slipstreaming is present and has the appropriate affect.
There is engine wear.
You can change your aero balance and engine power whilst racing.
There is no helmet designer.
The track surface changes accordingly, so how many cars have been on the track and the weather take affect, along with other aspects. During rainfall, for example, puddles will appear on certain parts of the track that is more open than other parts to allow the rainfall through. Marbles are on the track accordingly, and can be picked up by your tyres, and a dark line will start to appear when many cars have been on the track.
Will use cars in the state they are created and approved by their teams.
There will be the flashback feature and replays.
Every steering wheel will be fully supported and the team are aiming to create a great experience for both controller and wheel use.
Slipstreaming/dirty air/aero are major parts of the game.
AI will challenge you and each driver has their unique driving style according to their real life counterpart.
Oversteer, understeer, and wheelspin will be in the game accordingly. Previous F1 games have had too much understeer, F1 2010 sorts this out by bringing oversteer into the equation. Track condition will make an affect.
There will be no Parade Lap.
There will be no Parc Ferme.
F1 2010 is using the Ego engine. This will be tweaked to provide the most realistic F1 experience as possible.
Driving assists don't drive the cars for you, they help you, so there is still enjoyment in playing the game, so you will still get oversteer and understeer, etc etc. Driving line, automatic or manual, steering and braking assists are all present along with a lot of other assists to choose from.
The game is running at 30fps.
Car setups all have their advantages and disadvantages. When testing, you can skip to certain sectors of the track.
Button mapping is present- so you can change all of the controls.
There is no podium.
Laser scanned grid girls are present.
Marbles are washed away in the rain.
Different tyres have different affect on gameplay.
Heat hazes are in the game.
Player choice is critical. Will you change your tyres and take a gamble when your team predict rain, or will you stay safe, or in danger, and ignore that first option? It is entirely up to you and it can make or break a race.
When entering the pits, a small option box will appear where you can select what tyres you want.
Some examples of the pit radio below:
“We've fitted a set of scrubbed tyre's you should be able to push a little earlier once they're up to temperature.”
“Lap times are dropping, looks like track conditions are starting to improve.”
“You're losing a lot of time through sector 1.”
“It looks like we might see some light rain this session, just be aware of the conditions and try to pick the best moment to put a lap in.”
“Your brakes are in the optimum temperature zone.”
“The weather situation seems to be improving slightly, we could take a chance and switch you to inters if you want.”
“Alonso's out-pacing us, we need to put in some quick laps.”
“Looks like one of the McLarens is about to pit, their crew are getting ready.”
“Waved yellows in sector 3. Yellow flag conditions apply, watch out for debris.”
“Drive through penalty, drive through penalty for overtaking under yellow flag conditions.”
“You're way out in front, time to think about conserving the engine.”
“The track seems to be drying out, look for the drying line.”
“Great job! G-r-e-a-t job! What a win! Congratulations, 25 points!”
Codemasters are aiming to put in as much official merchandise as they can. This means caps, flags etc etc.
The game will run at 720p on consoles.
The weather options are: Dynamic, Clear, Light Cloud, Overcast, Light Rain, and Heavy Rain.
Your Race Engineer will update you on other drivers pit stops, with information on what tyres they have put on.
Each track has a different weather system, so for example Bahrain will always be hot and sunny and Spa unpredictable.
Not only will tarmac be affected by weather, but kerbs will as well. So, for example, running the kerbs a lot when it is wet is very risky.
AI does not follow other drivers tyre decisions but are likely to do the same thing if it works out well.
Marbles form off the racing line, so when driving on this you will lose grip.
Steering and throttle sensitivity can be adjusted.
The AI change their driving style for what weather there is.
Traffic can cause problems in qualifying.
A load of drivers coming into the pits at the same time can cause traffic jams.
Weather and pit stops are being balanced depending on the race options, such as the length.
Pit stops are compulsory from 20% race distance and above.
Wind is not featuring in F1 2010 and not a priority for near future games.
Modes
Career Mode
You compete in either three, five, or seven seasons, that is your choice.
The longer the season, the harder it will be. So, if you do the full, longest Career mode of seven seasons, you will start off with the slower cars such as Virgin and Hispania. This is according to change, Codemasters will use the latest version of the car closest to release.
You choose all of your settings and can change them throughout.
You play a rookie driver. Your driver will replace the worst driver, in terms of stats, on a team, and that driver will either dissapear or swap for another driver who will dissapear.
The tagline of the Career mode is Be the Driver, Live the Life.
You have limited movement around your paddock area in order to ensure game navigation is quick.
In the garage you will be able to adjust car setup, strategy and more, and you will be able to sit in the car in the garage and watch the screens. Around the paddock you will be interviewed by a character using David Crofts voice and have a variety of answers to choose for his questions. Likewise with Press Conferences (Holly Samos's voice is used during the press conferences). Be sure to choose your answers wisely because this affects you career. The questions you get asked won't be random, they will be about the race you have just participated in, so if you have a bad crash, that will be the main talking point. You get a variety of different answers to choose from. Your responses can have an affect on some AI drivers accordingly. You can also have arguments with your team.
Limited amount of tyres each whole GP event, so all sessions.
Sessions are skippable.
8 engines a year.
Race Engineer chooses an engine each session though you can override. You cannot swap engine for every session though.
The better you have done, the more media interest you get.
Whoever is the best on your team will get new parts for the car first.
Your and/or your team mate's car can be upgraded throughout the season with new parts. Team leader gets parts first.
You have a female agent.
Your Race Engineer is always the same person with the same voice, sounds apparently like Rob Smedley. This person updates you with all the latest news.
Drivers don't change teams due to the license.
There are different champions, not the same person and team all of the time.
The number on cars cannot be changed due to the license.
You will penalised for using flashback, for example less XP.
The above means that you will earn XP for upgrades during the season.
There is no pre season testing.
You can choose from a limited amount of nicknames for your character.
There is a rivalry system which also earns you extra XP if you beat a rival. You have a constant rivalry with your team mate.
Upgrades aren't visual but affect performance and are physical.
You can turn on/off the flag system.
GP Mode (Single Race, Champ Season, Custom Season)
You can only use licensed drivers in these modes.
You choose absolutely everything, from race distance to track to driver.
Some settings can be changed in this mode.
Limited amount of tyres each whole GP event, so all sessions.
Sessions are skippable.
You choose an engine each session.
In Championship Season you have a limit of 8 engines for the whole season.
You can turn on/off the flag system.
Multiplayer (LAN, Online)
You can only use licensed drivers in this mode.
There is no Split Screen, but there is a party play time trial mode. Split Screen is on their wishlist for their future games.
LAN play is present.
There is an online mode.
Private matches are present.
ALL MP modes are 12 players max (this is 99% since 7th April 2010.)
In the Custom Grand Prix mode you can choose some settings, including whether or not you want an equal grid or a realistic grid of cars.
You can turn on/off the flag system.
Modes include:
Pole Position- a Q3 session where the player with the fastest time wins.
Sprint- a short 3 lap race with simulation options turned down to minimum, starting grid is decided randomly, the winner is the first player to cross the line.
Endurance- a 7 lap race with tyre wear and track evolution simulation turned on, at least one pit stop, starting grid is decided randomly, the winner is the first player to cross the line.
Grand Prix- a 7 lap race with tyre wear and track evolution simulation turned on, at least one pit stop, the starting grid is decided through a 10 minute qualification session, the winner is the first player to cross the line.
Custom Grand Prix- this is the mode where the host can choose some options, this can be private or public.
Like Career Mode, there is an XP system, probably used to rank up. Probably no car upgrades can be made, but this is unconfirmed.
For all modes, there are no mid-race saves.
Autosaved between sessions (e.g P1, Save, P2)
The PC version of the game will use Games for Windows Live.
I have re-posted Steve's list here because it seemed to have disappeared off of this thread. This is a good example of how useful backup copies are.