diego_mst escribió:Lo que no han cambiado con este parche son los tipos de neumáticos en Ausin y Brasil.En el 2011 si que sacaron un parche para arreglar eso no?
En el 2011 hicieron el parche que actualizaba zonas de DRS y neumáticos, pero la FOM se lo prohibió y lo quitaron del parche. Así que dudo que actualicen ciertas cosas hasta X carrera.
El parche arregla esto, está más atrás:
F1 2012 – Console Patch #3 News
Hi all,
I can confirm that we have another patch lined up for Xbox 360 and PlayStation 3 that features fixes found in PC patches 9-12.
The PlayStation 3 SCEA patch will also contain fixes from the previous console patch.
Thanks for your patience, we hope to have more information on this (including time frames) later down the line.
PC Patch 12 - 08/11/12
* After completing an R&D objective the upgrade was not applied to the car and the same objective would have to be completed again at a subsequent race weekend.
PC Patch 11 - 31/10/12
* Made an improvement to the AI under braking that will stop them from crashing in to the back of the player so frequently.
* Deactivated the run_on_cpu option which was added with the last patch. The feedback given did not indicate that this improved the framerate for anybody.Fixed two issues when using the Logitech Wingman Formula Force GP Wheel.
* The default Logitech control profile is always selected after player attempts to customise the controls with this wheel.
* Placeholder graphic shown for View Replay button icon when using a Logitech Wingman Formula Force GP Wheel as no button/key is assigned to View Replay.
PC Patch 10 - 26/10/12
* Made some more minor improvements to the online. We’re keen to get feedback on these changes via our forums.
* Fixed an issue which would show a session to be “In The Lobby” when players were actually racing.
* Fixed an issue where the Engineer would always be one place out when talking about your position relative to your objective.
* Fixed some minor text issues with emails and press clipplings.
PC Patch 9 - 23/10/12
* Made some improvements to the online game so car positions should be more accurate and less twitchy at high speeds.
* Made some PC Framerate improvements for those people who had an FPS drop after patches.
* Fixed the wheel weight property so that it will now work correctly
* Fixed the final results screen for the client in a Co-op session so they see their stats not the hosts.
* Fixed two infrequent crashes.