Hola a to2 !!
Bueno, pues aki teneis mas datos del Volante de Fanatec. Esta sakado de forzacentral k a su vez lo han sakado de xboxfront.
Hago un Copy & Paste
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The wheel is one of the most important inventions at all and four of it is, straight which the Car Racing category concerns, essentially importantly. In order to bring to all Racefans the running experience still further in the living room, various manufacturers produce themselves since beginning enstprechende CONTROLLERS in steering wheel form, however for most diverse reasons often as 5. Wheel at the car emerge, speak: They increase sometimes the driving fun, make partly however the hunt more difficult for Bestzeiten substantially. Further most steering wheels for market-political reasons are in the 50-70 euro class, in which one should require of the development and processing not too much.
Logitech recognized the indications of the time before longer and gave PlayStation Usern with the ' Driving Force™ pro ' a qualitatively very high-quality product, which brought for the first time the "Force to Feedback™" technology into the console sector. With the Force feedback, which is already used with high-quality PC Joysticks and steering wheels for quite some time, the vehicle movements and arising forces calculated in the play are used not only for the realistic handling of the vehicle, but sent over appropriate minutes at the CONTROLLERS. Many the "Light version" feedback of a signal knows console user as "Rumble effect so mentioned", which was brought for the first time 1997 by Nintendo "in the play". The "Force feedback" reacts however substantially more specifically to arising forces and simulates physical effects, like it in certain cases occurs, very many more realistically.
Fanatec gets ready to now to go with the "Speedster 3 Force Shock" Wheel a step further and combines the Rumble signal with a realistic" Force feedback "over XBox players finally the introduction into the upper league of the Racecontroller to make possible. Naturally one could have selected the time not better, is located nevertheless in May with ' Forza engine haven ' the "nut/mother of all Rennsimulationen" before the door of all Xbox players and there play and steering wheel in far parts together developed, to have we the steering wheel as well as evenly this play a ' TRACK test ' was submitted.
The wheel of the time...
Goods qualitatively high-quality CONTROLLERS in former times often only PC Usern withhold, and settled in a price segment starting from 400 DM and over it, meanwhile the price purge within the electronics range and the mass productions led to the fact that high-quality steering wheels are to be had now already off scarcely over 100 euro. Fanatec sets the UVP scarcely under from competitor the Logitech, and drives out its Speedster 3 Wheel officially for 129 euro, who drauflegt still 30 euro, gets Forza directly in addition... an offer with which we will continue to enter later still.
For these 129 euro one receives proven Fanatec technology, because the hardware is since longer already for PlayStation user available and there racer-rehearsed. For the Xbox version Fanatec made however some at tuning work, because as already in the introduction mentioned, the developers of Fanatec and Microsoft Gamestudios walked on long time the same way, in order to offer to Forza fans the ultimative running experience.
Unpacked!
Which stings when first regarding directly in the eye, are the broad building method and the coloured difference to the PlayStation Pedant. If the Sony variant is silver-grey set off in dezentem, the Xbox version in a pale Mintgruen colour comes along, which sprays however rather the charm of a ' Need for speed Underground ' to spread as "correct running atmosphere". The colour may not release user surprise in so some Xbox, since it does not get along so at all with the Xbox typical green, however likewise clearly of it sets off.
How we know all, leaves ourselves over taste steiten as well known, we in this case a clearer line would have wished themselves, because although the optics is not the center of attention, them produce a certain priority, which is here unfortunately not underlined positively by the color choice... the first impression is deceptive nevertheless in the first instant.
Thigh or plate?
During the use there is again the possibility of selecting between the thigh edition or the table assembly. The straight first variant was in the past always a large point of criticism, since many manufacturers tried to develop devices which assured both parliamentary groups. Unfortunately it created to date nobody so correctly, because either was ergonomically to the mentioned thigh edition or the table assembly cut it.
Fanatec took and offers this path very well for the short Race session occasionally the possibility two lateral "Finns" to fold up and thus the Wheel very stably on the thighs of the pilot to fix. For "correct" Events one folds these again and puts the table mounting plate to the lower surface of the steering wheel. The rubberized middle bearing surface is now accurately on the height of the lateral leverages and offers by the large lateral distance, optimal stability. The solid screw connection does its remaining to fix the Lenkad absolutely skid-proof on an appropriate document... vorrausgesetzt, it is at least 40 cm broad, because the outside distance of the leverages is so large. The middle file alone is not sufficient, owners of an appropriate running seat like e.g. the "Playseats" should their dealer or the manufacturer directly contact, suitable extensions become with security soon to be available. In addition Fanatec with the "Speester simulator" has soon own completely hot iron in the fire, as soon as further information is in addition available, we on it will report.
The "normal" table assembly turns out however likewise as extremely playable, because all the same whether at the couch or desk, the steering wheel has a very well selected angle and lies extremely griffig in the hand. The likewise very sturdy pedals obtain a good play feeling by their high counter-pressure and guarantee sensitive acceleration and brakes. Equipped with seven soft rubber feet, cling the pedals on each smooth underground, which is again supported by the footstep angle of 35°.
For hard ones and tender ones...!
After each player selected his optimal position, it goes to the "preserving". The Speedster 3 Force Shock leaves there no desires open and convinces by massive attitude and Tuningsmoeglichkeiten:
By short pressing of the "Tuning" key one enters the configuration menu, duch which one comfortably with the help of a two-line LED display is led. Here altogether seven points can be configured freely and be stored durably over an inserted permanent memory. Since each player does not prefer the same attitudes, Fanatec does not supply the possibility less than four different driver profiles to put on here and individually over the "Setup" key call. By this configuration each player should succeed to get along with the handling and the control optimally. Here a listing of all attitude and Tunigsmoeglichkeiten:
DEAD zone: (12 stages)
DEAD zone is the range around the central position of the Lenkrads, as a movement of the Lenkrads releases still no reaction of the car in the play. This range can be extended or eliminated completely, in order to cause with each steering wheel movement directly a reaction.
Sensitivity: (5 stages)
This function regulates, how strongly the car in the play reacts to a guidance reaction. During full attitude the smallest steering movement already releases a strong curve of the car, during zero position must one for the same curve fully give in.
Force feedback strength: (3 stages)
The stage of the Force feedback can be selected freely. With "0" the FF is deactivated, with stage "3" produces it the full forces.
Force feedback filter: (4 stages)
With the filter is specified, starting from when the FF effect begins. The effects can take place already with engine vibrations while stationary, or only in a heavy accident.
Vibration (Shock): (4 stages)
The vibration strength of both engines is adjustable. With 0 they are switched off.
Guidance resistance (jump): (4 stages)
The strength of the guidance resistance determines be spent the strength which must around the steering wheel move.
Programming:
Here all keys, which similar switching jacks, as the pedals freely and according to own desires to occupy and configure, leave themselves.
All einstellungspunkte earn our fullest praise, because both the kind and the stages of the different tunings are selected perfect and adapt the steering wheel optimally to each driver. The straight "DEAD zone" and "Force feedback strength" as well as the "guidance resistance" provide with various attitudes for very different driving experiences. Whether power steering or Cartfeeling... everything is possible and produces the most different driving impressions.
First practice test!
For this point probably most readers waited, because as Forza with the Fanatec Wheel drives itself??? Short answer: Simply fantastisch! I as so-called "hard core Racer" since over 15 years various experiences with steering wheel play combinations spent, but as perfect and precise as Forza forza-Boliden to date no racer left itself over the courses circles. One marks to both products the common development very strongly and the subjective driving feeling exceeds even that the "Gran Turismo/Logitech combination" in many points. The straight individual attitude possibilities of the Lenkrads, as well as the outstanding steering wheel Pre Setup of ' Forza engine haven ' leaves open no desires and ensures after shortest time for clearly more harmonious alignment and thus faster round times.
Straight hakelige High speed combinations, like "mountain off on the left of/right the combination" before start and a goal on the "Alpine Ring" Parcours provides with PAD pilots for weld-rubbing moments and ends without" Gaslupfer "only too often in the guard rail... The same situation relaxes uncommonly when using the Speedster Wheels. Leave one gives in on the ideal line and switches into lowers eases a course highly, during some AI opponents tries, the speed to go along and with "dezentem cracking" into the concrete wall hits... others again leaves the courage and her briefly before goes at short notice from the gas, what affects devastatingly the following starting and goal degrees, at derem end one can win or also lose 150m projection/lead by this maneuver. PAD drivers use this straight lines, in order to rub the sweaty hands dry, steering wheel drivers drink zwischenduch a sip or express the cigarette in the ashtray.
Not now the feeling arises, Forza would have another difficulty level by the use of the Lenkrads, on the contrary one has the possibility of feeling and of experiencing the simulation as such. On the first day of the test I got myself support by a friend to accomplish over a first "6-Stunden-Dauertest" and as good that he was there. With appropriate equipment, which was present in this case (42 "plasma TV with according to imposanter Dolby digital plant) is one live in the running happening and the border between play and reality merges.
By my experience of several years in racing I felt immediately carried back and unwound myself the north loop like at that time in the long-distance cup running. Apart from the positive impression, which the driving feeling obtained, other effects stepped only after the driver change into the 3. Round to day. To a BMW M3GTR in the running trim over the north loop to fly WORK is vorrausgesetzt... appropriate attitudes of the Lenkrads. In order to make as realistic a travel as possible possible, we wound all parameters up of the Lenkrads and this produced already times through-sweated Shirts and heavy lower arms. The M3GTR does not pull a second at the steering element and one may the Speedster Wheel ignore. Relaxed shift up and cigarette do not smoke is not announced here, because the smallest bump or the Curbs does not provide to enclose the steering wheel firmly with both hands over in the grass to land. The Force feedback effect orients itself thereby at the Logitech steering wheel, whereby Curbs or front-propelled vehicles pull still more at the steering element... if one it want, because can with the before described attitude possibilities to stop also here be granted at any time. With other plays like e.g.. "DTM Racedriver" or "Project Gotham Racing 2" does not seize the Force feedback, later plays this minutes will surely support.
The most important points are:
* Overall the wheel is FANTASTIC
* Cost 129 Euros ( $232 NZ dollars or $217 Aussie dollars ) and extra 30 Euros gets the Forza game included.
* High Quality build though not very good looking as the mint-green colour is not too nice.
* Excellent settings & programmability that is saved in memory for upto 4 games. Foot pedals are very nice with good resistance, non-slip and comfortable35 degree angle.
* Works very well on both lap & table where it has a strong sturdy clamp.
* The testers lap times immediately improved and when he set the FF at it's highest he was sweaty with heavy lower arms after a solid session on it. The tester is a sim racer for over 15 years with experience on PC FF wheels.
* The Forcefeedback works exceptionally well and most importantly equals or exceeds the driving experience of GT4/Logitech wheel in many aspects. ( doesn't say DFP but probably refers ) *** This is a BIG call as the DFP is supposedly Brilliant ***
* The above is true only for Forza as the wheel was co-developed in close conjunction with Forza game specifically and FF was fine tuned for it.
* Force Feedback is not implemented in older games such as Race Driver & PGR2 but future racers should take advantage of it.
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Bueno, pues despues de esta chapa a ver si alguien saka algo en claro. Os advierto k la traduccion es un poco cutre pq lo han hecho con el tipico traductor de aleman a ingles.
Un saludete para todos, Txurru.
PD. Como esta la chorbita k tiene en la mano izquierda 2 Forza no
??
Mata Ne !!