My Player/Create A Player
Creating A Player
-50-something hair styles to choose from (including the Gooden patch).
-Facial hair is improved in the visuals department.
-50-60 different types of tattoos per body part.
-When working on the created player's face, the developers got rid of the 125 sliders or whatever and instead now there are various presets to choose from for each part of the face. Then after you choose a preset, you can still go to this 2-D style plane and work on each part of the created player's face -- it's just a more simplified version of the old sliders, so it should be more user friendly. Think of the presets like Mr. Potato Head, and then you can still get really deep into creating the guy via the 2-D plane.
-Finger straps, ankle braces, compression shorts, undershirts are all now available.
-All the major shoe brands are in the game, and you can customize the colors for every shoe -- pretty much can make 15 million different shoe combos if you want. You can also have home and away versions of the shoes.
-For the accessories and headbands, you can choose white, black, secondary team color and primary team color
-You no longer have to apply an entire "package" to your player. In other words, this means you don't have to pick a specific dunk package or whatever, you can choose various types of dunks per created player instead -- if your guy has enough hops you can choose 10 different dunks for your guy to use. Once again let me be clear, you are not choosing a "Josh Smith" dunk package, but rather specific dunks that make up your own unique dunk package.
-When you originally create your 'My Player', you don't have access to every specific animation in the game -- your attributes won't be good enough at the start for you to select some of the more spectacular dunks for example.
-The only portion of your guy that is still tied down by a specific "package" is the layup package because the layups are all pretty basic outside of stuff like floaters. The floater is really the unique part of the package so to speak -- Nash and Parker have their own specific floaters like in the past.
-The 'My Player' create-a-player system is the same one used for the standard create-a-player system. Same goes for editing existing NBA players. This means if you don't think a certain player can do a specific dunk anymore, or you find a dunk that you think is unstoppable or something, you can remove it from any player.
-The lighting on the player you are creating is much improved within that CAP hub, and he just looks more realistic looking as you are creating him.
-In 2K10 once you DL your 'My Player' from the 2K server -- assuming you did the Draft Combine before the launch of 2K10 -- he goes where Kobe would be on the start menu screen (aka the screen you see where it says 'press start'. You can change it back to Kobe if you don't want your created guy on there.
-You can only upload one 'My Player' to the server.
Draft Combine
-Your player starts around a 37 overall when you create him.
-The goals you get before a game are based on your play style. So a rebounding center will have goals based on something like getting a certain rebound total rather than scoring 15 points.
-Speed is insanely expensive (as it should be) so it will be very hard to earn enough points to boost your player to a high level in that department.
-You can lose skill points if you play real poorly.
-The Draft Combine is not exactly what 2K10 will be like from gameplay perspective, and because most of the virtual players within this portion of the game are subpar, you won't see a lot of the new animations etc. in this mode. I'd say treating the Combine as a nice RPG element and filler to tide you over until the game actually releases is the best way to look at it -- assuming the other option is judging the gameplay as being exactly like 2K10, because it's not.
Beyond The Combine
-When you get 2K10 and download your player from the server, you head to the NBA Draft. If you get drafted, you go to the summer league with that team. 2K has the 30 unique summer league jerseys and also the actual summer league rosters -- of course only the names will show up for players in the NBA already. It will be generic names for players who are not in the NBA.
-If you perform well enough in summer league, you get to go to training camp. If you don't perform well enough, you might get an invite to another team's training camp (assuming you were a second-round pick and got cut), or you might get no invites and have to join up with a D-League team before training camp.
-Training camp consists of five games. The team invites 20 players and only 15 can be on the roster, so one player gets eliminated after each game. This should be the first point where you feel a difficulty spike because you'll be playing against other NBA players on your team rather than other prospects. All five games are intrasquad games.
-If you make the team, you'll probably start by getting 2-3 minutes a game. In other words, you have to build your way up. You might also get a different role at points. If you get drafted as a SF by the Warriors and make the team, you might find yourself playing PF a good amount. So be ready to handle different positions and styles.
-If you don't make the team, you are sent down to the D-League, assuming you were drafted in the first round. If you were drafted in the second round and get cut during training camp, you have to go find a spot in the D-League.
-If you get two 10-day contracts from the same team, if you get that third 10-day contract, you get to stay on that team for the rest of the year like in real life.
-It is meant to be hard to make it to the NBA and stick as an NBA player in this mode. 2K feels like most career modes basically give you an easy road to the pros/becoming a legend, whereas in this mode the developers want you to earn your way to being a legit NBA player. Their thinking is that it's a way to make their mode stand out from the rest.
-There are other camera views to pick from if you don't like the modified 2K cam when being your player.
-You always have a one-year contract. The better you play, the more offers you will receive during the offseason. It seems like this route was taken because the NBA is not a huge fan of players demanding trades, and in addition, the developers didn't want you to go through a two/three/four-year rookie contract, then get your first max deal, then get another max deal because it wouldn't allow you to change teams if you wanted to play for someone else -- especially if you were drafted for a team you do not like in real life or are stuck behind a superstar at your position. Take that for what it's worth.
-When you take 'My Player' online and use him, you play in what are called Pick-Up games. You play these games in outdoor environments and earn points for your player in the same way you would offline -- sans getting goals before the game. In these games, you will be playing with nine other humans who are also using their 'My Player.' The game will match you up so you are the only PG or SG or whatever on your team.
Online
Team-Up
-The teammate grade within 'My Player' is the same one used for Team-Up mode online -- sans getting three goals before the game.
-The Team-Up grading system is much deeper, and as a result, it will be much easier to avoid the people who ruined the mode last year. If you see a guy with an F grade you will know not to play with that person. In addition, I would think the guys with F grades kind of become lepers because no one will want to play with them. Obviously, it will still be up to the individual user to decide if he or she wants to play like a sloppy mess, nothing can physically stop that person from doing so.
-You will also get dinged for dribbling the ball too much, not passing, taking bad shots and so on. Basically a lot of the things that would barely hurt you last year (leaving your assignment etc.) will hurt your grade much more this year. And just because you score 30 points, that won't make your grade an A when you are not playing the game the right way.
-I have more faith in this grading system because I watched a developer play within 'My Player' and even in that mode he couldn't pull off an A grade. Since it's the same grading system for the online Team-Up mode, there is hope the actual good teammates will shine through.
-Cherry picking won't be smart for multiple reasons. The first is that your team grade will be terrible -- remember the grading system is based on how good a teammate you are not how good your individual stats are -- because you will get dinged for leaving your defensive assignment. The other reason is that not every pass will automatically make it to the cherry picker. If someone is trying to do those full-court passes there will be errant ones.
Servers
-Yes, they did/are working on new server code this year.
-The Team-Up experience should go much more smoothly this year, and the developers realize how badly they fouled up last year.
-The 2K leagues should benefit from the server code as well as there should be fewer disconnects.
-The leagues didn't get any new features, but there should be even more Web functionality this time around.
Miscellaneous
-You can play in random quick games with your 'My Player' within Team-Up mode and earn skill points in the same way you would offline. You play with/against other people using their 'My Player' on outdoor courts when within this portion of Team-Up.
-"Crews" is another new addition to the Team-Up mode. This is the ability to get together with friends and form an online team. You get to compete against other crews, and there are leaderboards that rank the top crews. You use NBA teams for these, and you can also use your 'My Player' -- but you don't earn points since there is no rating during this mode. This is partly because you're playing with friends and also because the number one goal is getting the W.
-You can invite friends to a game right from quick game screen if you choose, you don't need to go to the Xbox Live tab and go through that whole process to invite someone to a game.
-You can also do Association mode games online like NHL 2K10 has this year. That doesn't mean online Association mode, it just means if you want to invite one person to play as the other team in your Associa
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