ros escribió:¿En serio cada vez que terminamos una partida y salimos al menú tenemos que reiniciar el juego porque se queda colgado?, ¿esto es así?
Por cierto, obviando esta mierda, ¿jugáis en primera o tercera perso?, ¿tocáis el ajuste de la sensibilidad?
Gracias
leppard escribió:ros escribió:¿En serio cada vez que terminamos una partida y salimos al menú tenemos que reiniciar el juego porque se queda colgado?, ¿esto es así?
Por cierto, obviando esta mierda, ¿jugáis en primera o tercera perso?, ¿tocáis el ajuste de la sensibilidad?
Gracias
Sobre los cuelgues: sí, por lo menos desde que me he puesto con él hace un mes siempre ha sido así. Como quieras salir al menú para cambiar de modo, más vale que reinicies directamente. En algunos foros he leído que tenerlo instalado en un HD externo ayuda, pero no sé si son habladurías o está contrastado.
Yo juego mayormente en primera persona y con la sensibilidad por defecto, claro que soy tan paquete que no es representativo de nada y últimamente he pasado más tiempo a bordo de un Y-Wing que disparando a pie
periquinx escribió:Perkum escribió:Son todos los dlc gratis?
Me uno a la pregunta
SEGES escribió:¿Qué opináis? ¿Merece la pena el juego ahora que está rebajado...? Acabo de hacerme con una Xbox One X hace un par de días y me gustan los shooters y Star Wars, pero leo críticas y opiniones muy dispares sobre el juego...
BitratE escribió:De oferta en la Store española por 17 euros.
¿Por ese precio es aconsejable?
roly82 escribió:BitratE escribió:De oferta en la Store española por 17 euros.
¿Por ese precio es aconsejable?
Mucho, tienes contenido de sobra hasta aburrirte y para entonces ya saldra el nuevo.
aceituno1982 escribió:Qué modos de juego sin conexión a internet hay además del modo historia? He leído algo sobre un modo arcade, pero no sé si es como el multi con bots y qué es lo que incluye. A ver si me lo podéis detallar.
Shaidar escribió:Me lo eh pillado y esta bien, pero en serio no han arreglado aun los cuelgues a la hora de volver al menu principal despues de una partida? Es un poco ridiculo, han dicho algo al respecto?
Shaidar escribió:Me lo eh pillado y esta bien, pero en serio no han arreglado aun los cuelgues a la hora de volver al menu principal despues de una partida? Es un poco ridiculo, han dicho algo al respecto?
leppard escribió:Shaidar escribió:Me lo eh pillado y esta bien, pero en serio no han arreglado aun los cuelgues a la hora de volver al menu principal despues de una partida? Es un poco ridiculo, han dicho algo al respecto?
Ese bug y los -para mí- exagerados tiempos de carga son los culpables de que cuando tengo un rato para jugar siempre me decante por otro.
radeonxt escribió:Merece la pena por la campaña? No voy a jugar online apenas. Por otra parte, hay coop de algo?
BitratE escribió:curecrow escribió:¿El juego viene completo o hay DLC de pago aparte?
No hay DLC.
curecrow escribió:BitratE escribió:curecrow escribió:¿El juego viene completo o hay DLC de pago aparte?
No hay DLC.
Gracias, entonces si que planteo comprarmelo.
dvox escribió:Ostras me lo compré el dia 15 por casualidad que lo vi en la store, no habia visto este hilo con la oferta. lo vi un chollo.
Decir que el juego en la primera misión cuando apareces en un bosque me ha dado un bugazo terrible. La protagonista me ha realizado un salto y he empezado a volar y no he podido descender, a lo lejos en el cielo se ve la estrella de la muerte y casi llego. xD
He realizado varias veces un reinicio en la misión pero me sigue haciendo lo mismo, voy volando por el mapa. Reiniciaré la consola ( aún no lo he hecho) a ver si deja de pasar.
Os ha pasado a alguien?
Fork99 escribió:El juego está roto, sin más. No permite jugar varias partidas seguidas sin quedarse colgado en el menú de inicio. Sí, luce espectacular en la x pero es un videojuego y como tal, de momento, no cumple con los requisitos mínimos de jugabilidad. Un timo en toda regla. En mi caso comprado hace un par de días y devuelto de manera inmediata en la store digital (a pesar de ser una ganga).
Fork99 escribió:El juego está roto, sin más. No permite jugar varias partidas seguidas sin quedarse colgado en el menú de inicio. Sí, luce espectacular en la x pero es un videojuego y como tal, de momento, no cumple con los requisitos mínimos de jugabilidad. Un timo en toda regla. En mi caso comprado hace un par de días y devuelto de manera inmediata en la store digital (a pesar de ser una ganga).
Fork99 escribió:@Lammothh Al intentar volver al menú principal, ya sea desde la campaña o el modo multijugador, se queda pillado muchas veces en la pantalla de inicio y hay que reiniciar el juego. Hay un montón de foros que reportan este error y es incomprensible que un juego triple A tenga estos errores. No me extraña que casi lo regalen. Respecto al rendimiento, la campaña va perfecta (aunque no deja de ser un tutorial algo aburrido). El multijugador ya depende de tu conexión y de los servidores. En lugar de haber lanzado BF2 podrían haber mejorado la resolución del primer battlefront, por cierto, más disfrutable que el segundo.
Jeremias32 escribió:A mi que me esperen para el nuevo battlefront. 70 euros me dejé de salida. Una puta vergüenza es lo que es.
Pero vamos culpa mía por fiarme de esta panda de ladrones.
NEW CONTENT
FEATURES
First group of Clone Trooper appearances is being released (41st Elite Corps and 327th Star Corps)
Characters on the Home and Career screens are updated to show the newly available Clone Trooper appearances (41st Elite Corps and 327th Star Corps respectively)
Implemented Clone Wars tile in the Home screen to increase the possibility for matchmaking on Galactic Assault for Clone Wars – era maps.
Emotes and Victory Poses for Troopers and Heroes are now available to purchase for Crystals or Credits
Players can now preview Emotes on unlocked appearances
Milestones that reward already-unlocked Emotes / Poses will be providing credits instead
Palace Hangar on Naboo is now available as an additional map on Blast and Custom Arcade
Mos Eisley has been added to the map rotation of Hero Showdown
Ewok Hunt mode made permanent under the Operations menu
QUALITY OF LIFE
The End of Round screen now features more details on the player's scoreboard placement (Overall Scoreboard placement, Objective Score placement, Combat Score placement across teams, as well as acknowledging players who are part of the winning team)
HERO CHANGES
Emperor Palpatine
Fixed an issue where Emperor Palpatine's basic attacks were not increasing the Hold Block stamina costs of lightsaber heroes
Fixed an issue where the area of effect from Emperor Palpatine's Electrocute ability would sometimes persist on the ground
Rey
Fixed an issue where players could occasionally re-trigger Rey's Insight ability without waiting for a cooldown
Chewbacca
Fixed an issue where Chewbacca's Ground Slam ability could defeat an enemy inside the AT-ST or AAT
Boba Fett
Improved the weapon sway for Boba Fett's EE-3
Kylo Ren
Fixed a visual issue that would occasionally occur on characters frozen by Kylo Ren's ability
Darth Vader
Fixed an issue where players could occasionally remain stuck in the choke animation
Darth Maul
Fixed several issues with the Saber Throw ability:
If used in Arcade with no cooldown, the ability doesn't work until the regular cooldown is over
Implemented new collision detection mechanics, so that Saber Throw will more reliably hit targets.
Fixed an issue where Maul’s saber would deactivate when colliding with level geometry, causing it to not hit targets at the end of the throw or on the return.
VEHICLE CHANGES
Poe Dameron´s Black One
Fixed an issue with the hint text that would occasionally show when activating the Black Leader ability
Lando's Millennium Falcon
Fixed an issue with the tracking of the "L3-37 Flying" milestone
LAAT
Fixed an issue where the LAAT's laser could pass through the MTT and damage the opponent
LIUV
Fixed an issue where players in the LIUV did not receive trooper damage
CLASSES & SPECIAL UNITS CHANGES
Wookiee Warrior
Fixed an issue where the player was able to use the combat roll while the Overload ability was active
GENERAL IMPROVEMENTS
Fixed an issue where Ion Torpedoes were too strong against vehicles
GAME MODE CHANGES
STRIKE
Fixed an issue where the delivery area on Death Star II was missing the proper UI indicator
Fixed an issue where users could potentially deliver the package while standing slightly outside the indicated delivery area on several maps
Fixed an issue where attacking players would get the "Fall Back" message if they were in an Out of Bounds area when the package is being retrieved
HERO SHOWDOWN
Fixed a visual issue with the framing of the characters during the intros in Hero Showdown
STARFIGHTER ASSAULT
Fixed an issue where the vehicle would occasionally freeze and stutter for a short while after spawning on the map
ARCADE
Fixed an issue where the countdown timer would be stuck on 0 when attempting to deploy on the Starfighter Arcade - Team Battle mode
Fixed an issue where the Spawn Wave would not be present when attempting to deploy on the Starfighter Arcade - Team Battle mode
Fixed an issue on Kessel which allowed players to avoid the AI by hiding into one of the elevators
HERO STARFIGHTERS
Fixed an issue where the Hero HUD icons would disappear too soon when the round ends
Fixed a visual issue with the deploy screen briefly appearing at the start of the round
Fixed an issue with the End of Round message occasionally not showing up for players who are outside the bounds of the map
Fixed a visual issue on PC, where the Starfighter health bars would not be visible if the game was minimized when the round starts
Fixed an issue where a certain pre-round text would appear cut off in Japanese
EXTRACTION
Fixed an issue where players would automatically spawn on the map, if they wait for the countdown timer to end on the defeat screen.
Fixed an issue where the Officer's Flash grenade would not blind the enemy team on Jabba's Palace in Extraction
Improved balancing on the last phase of Extraction in Jabba's Palace, by adjusting spawn positions and slightly increasing overtime for players on the Rebel side
Fixed a visual issue that would reveal the spawning of troopers right before the outro cinematic in Jabba's Palace
MAP CHANGES
STARKILLER BASE
Fixed an issue where a stack of boxes in the map could cause a glitch with the player's character model that could be used as an exploit
DEATHSTAR II
Fixed an issue where players could reach an area behind the armor racks when playing as Yoda
HOTH
Fixed an issue where players could glitch outside the map when playing as a Force-using hero
Fixed an issue where players could potentially enter the Hoth interior with the AT-ST
Fixed an issue where players could potentially survive the fall to death by staying close to the crevasse wall
Fixed an issue where players could potentially jump towards ceiling holes in the tunnels of Hoth and stand on invisible collision
BESPIN
Fixed an issue where players could potentially jump up on one of the buildings on Bespin when playing as a Force-using hero or Boba Fett
KASHYYYK
Fixed an issue where players could exploit Boba Fett's jetpack on Kashyyyk to reach places other players cannot reach
JABBA'S PALACE
Fixed an issue where players playing as Boba Fett, could reach and stand on one of the ledges not easily accessible to other players
Fixed a collision issue that allowed the AI to walk through walls
KESSEL
Fixed an issue where the player was able to fall through the map in an Out of Bounds area
Fixed an issue where certain heroes would occasionally be pushed through the sloped terrain and outside the map geometry in the outdoors area
JAKKU
Fixed an issue where the Sneeps would be found floating near the Star Destroyer's entrance
YAVIN
Fixed several collision issues that would occasionally allow players to hide inside the temple mesh or walk through walls
KAMINO
Fixed a collision issue that enabled Boba Fett to enter the dome building from a position where nobody could reach or shoot him
GENERAL IMPROVEMENTS
Fixed issues where players could occasionally get stuck in the geometry of several assets, visible on Jakku, Tatooine, Naboo, Kashyyyk, Kessel and Crait
Fixed various collision issues with certain assets on Endor, Hoth, Starkiller Base, Death Star II, Kamino, Bespin and Jakku
GENERAL CHANGES
Improved functionality of loading screens. Map descriptions and texts are now visible in-between matches.
Fixed an issue with the terminology used in the Galactic Republic faction descriptions
Fixed an issue with the tutorial text regarding the use of Leia Organa's secondary fire in Arcade
Fixed several issues with relevant Milestone progress not showing at the End of Round screens
Fixed an issue where players could occasionally not be able to craft Star Cards in the pre-round, after having ranked up a class in the previous round
Fixed an issue that would not let the winning team know of the 100 Credits bonus during the End of Round screen
Fixed a visual issue with the effects used in the frontend menu when booting the game
Fixed an issue where the Inspect button would be present in the Abilities screen with background functionality
Fixed an issue where players could accidentally rotate the model present in the Home menu, while they were in the Crates menu
Fixed an issue where players' settings regarding Ping Sites were not saved
Fixed an issue where players were able to dash more than two times in a row with all heroes and reinforcements
Fixed an issue where some heroes could shoot during the falling or freezing animations
Added a vehicle description for the First Order AT-ST
Fixed an issue with the tutorial in Arcade mode, where the [RB] button was unresponsive when unlocking secondary abilities
BILBOKOA escribió:Nueva actualización.NEW CONTENT
FEATURES
First group of Clone Trooper appearances is being released (41st Elite Corps and 327th Star Corps)
Characters on the Home and Career screens are updated to show the newly available Clone Trooper appearances (41st Elite Corps and 327th Star Corps respectively)
Implemented Clone Wars tile in the Home screen to increase the possibility for matchmaking on Galactic Assault for Clone Wars – era maps.
Emotes and Victory Poses for Troopers and Heroes are now available to purchase for Crystals or Credits
Players can now preview Emotes on unlocked appearances
Milestones that reward already-unlocked Emotes / Poses will be providing credits instead
Palace Hangar on Naboo is now available as an additional map on Blast and Custom Arcade
Mos Eisley has been added to the map rotation of Hero Showdown
Ewok Hunt mode made permanent under the Operations menu
QUALITY OF LIFE
The End of Round screen now features more details on the player's scoreboard placement (Overall Scoreboard placement, Objective Score placement, Combat Score placement across teams, as well as acknowledging players who are part of the winning team)
HERO CHANGES
Emperor Palpatine
Fixed an issue where Emperor Palpatine's basic attacks were not increasing the Hold Block stamina costs of lightsaber heroes
Fixed an issue where the area of effect from Emperor Palpatine's Electrocute ability would sometimes persist on the ground
Rey
Fixed an issue where players could occasionally re-trigger Rey's Insight ability without waiting for a cooldown
Chewbacca
Fixed an issue where Chewbacca's Ground Slam ability could defeat an enemy inside the AT-ST or AAT
Boba Fett
Improved the weapon sway for Boba Fett's EE-3
Kylo Ren
Fixed a visual issue that would occasionally occur on characters frozen by Kylo Ren's ability
Darth Vader
Fixed an issue where players could occasionally remain stuck in the choke animation
Darth Maul
Fixed several issues with the Saber Throw ability:
If used in Arcade with no cooldown, the ability doesn't work until the regular cooldown is over
Implemented new collision detection mechanics, so that Saber Throw will more reliably hit targets.
Fixed an issue where Maul’s saber would deactivate when colliding with level geometry, causing it to not hit targets at the end of the throw or on the return.
VEHICLE CHANGES
Poe Dameron´s Black One
Fixed an issue with the hint text that would occasionally show when activating the Black Leader ability
Lando's Millennium Falcon
Fixed an issue with the tracking of the "L3-37 Flying" milestone
LAAT
Fixed an issue where the LAAT's laser could pass through the MTT and damage the opponent
LIUV
Fixed an issue where players in the LIUV did not receive trooper damage
CLASSES & SPECIAL UNITS CHANGES
Wookiee Warrior
Fixed an issue where the player was able to use the combat roll while the Overload ability was active
GENERAL IMPROVEMENTS
Fixed an issue where Ion Torpedoes were too strong against vehicles
GAME MODE CHANGES
STRIKE
Fixed an issue where the delivery area on Death Star II was missing the proper UI indicator
Fixed an issue where users could potentially deliver the package while standing slightly outside the indicated delivery area on several maps
Fixed an issue where attacking players would get the "Fall Back" message if they were in an Out of Bounds area when the package is being retrieved
HERO SHOWDOWN
Fixed a visual issue with the framing of the characters during the intros in Hero Showdown
STARFIGHTER ASSAULT
Fixed an issue where the vehicle would occasionally freeze and stutter for a short while after spawning on the map
ARCADE
Fixed an issue where the countdown timer would be stuck on 0 when attempting to deploy on the Starfighter Arcade - Team Battle mode
Fixed an issue where the Spawn Wave would not be present when attempting to deploy on the Starfighter Arcade - Team Battle mode
Fixed an issue on Kessel which allowed players to avoid the AI by hiding into one of the elevators
HERO STARFIGHTERS
Fixed an issue where the Hero HUD icons would disappear too soon when the round ends
Fixed a visual issue with the deploy screen briefly appearing at the start of the round
Fixed an issue with the End of Round message occasionally not showing up for players who are outside the bounds of the map
Fixed a visual issue on PC, where the Starfighter health bars would not be visible if the game was minimized when the round starts
Fixed an issue where a certain pre-round text would appear cut off in Japanese
EXTRACTION
Fixed an issue where players would automatically spawn on the map, if they wait for the countdown timer to end on the defeat screen.
Fixed an issue where the Officer's Flash grenade would not blind the enemy team on Jabba's Palace in Extraction
Improved balancing on the last phase of Extraction in Jabba's Palace, by adjusting spawn positions and slightly increasing overtime for players on the Rebel side
Fixed a visual issue that would reveal the spawning of troopers right before the outro cinematic in Jabba's Palace
MAP CHANGES
STARKILLER BASE
Fixed an issue where a stack of boxes in the map could cause a glitch with the player's character model that could be used as an exploit
DEATHSTAR II
Fixed an issue where players could reach an area behind the armor racks when playing as Yoda
HOTH
Fixed an issue where players could glitch outside the map when playing as a Force-using hero
Fixed an issue where players could potentially enter the Hoth interior with the AT-ST
Fixed an issue where players could potentially survive the fall to death by staying close to the crevasse wall
Fixed an issue where players could potentially jump towards ceiling holes in the tunnels of Hoth and stand on invisible collision
BESPIN
Fixed an issue where players could potentially jump up on one of the buildings on Bespin when playing as a Force-using hero or Boba Fett
KASHYYYK
Fixed an issue where players could exploit Boba Fett's jetpack on Kashyyyk to reach places other players cannot reach
JABBA'S PALACE
Fixed an issue where players playing as Boba Fett, could reach and stand on one of the ledges not easily accessible to other players
Fixed a collision issue that allowed the AI to walk through walls
KESSEL
Fixed an issue where the player was able to fall through the map in an Out of Bounds area
Fixed an issue where certain heroes would occasionally be pushed through the sloped terrain and outside the map geometry in the outdoors area
JAKKU
Fixed an issue where the Sneeps would be found floating near the Star Destroyer's entrance
YAVIN
Fixed several collision issues that would occasionally allow players to hide inside the temple mesh or walk through walls
KAMINO
Fixed a collision issue that enabled Boba Fett to enter the dome building from a position where nobody could reach or shoot him
GENERAL IMPROVEMENTS
Fixed issues where players could occasionally get stuck in the geometry of several assets, visible on Jakku, Tatooine, Naboo, Kashyyyk, Kessel and Crait
Fixed various collision issues with certain assets on Endor, Hoth, Starkiller Base, Death Star II, Kamino, Bespin and Jakku
GENERAL CHANGES
Improved functionality of loading screens. Map descriptions and texts are now visible in-between matches.
Fixed an issue with the terminology used in the Galactic Republic faction descriptions
Fixed an issue with the tutorial text regarding the use of Leia Organa's secondary fire in Arcade
Fixed several issues with relevant Milestone progress not showing at the End of Round screens
Fixed an issue where players could occasionally not be able to craft Star Cards in the pre-round, after having ranked up a class in the previous round
Fixed an issue that would not let the winning team know of the 100 Credits bonus during the End of Round screen
Fixed a visual issue with the effects used in the frontend menu when booting the game
Fixed an issue where the Inspect button would be present in the Abilities screen with background functionality
Fixed an issue where players could accidentally rotate the model present in the Home menu, while they were in the Crates menu
Fixed an issue where players' settings regarding Ping Sites were not saved
Fixed an issue where players were able to dash more than two times in a row with all heroes and reinforcements
Fixed an issue where some heroes could shoot during the falling or freezing animations
Added a vehicle description for the First Order AT-ST
Fixed an issue with the tutorial in Arcade mode, where the [RB] button was unresponsive when unlocking secondary abilities
BitratE escribió:Y yo que pensaba que estaba totalmente abandonado...
A actualizar toca.