[Hilo Oficial] The King Of Fighters XIII

Ulmez escribió:Viendo que son totales exageraciones que hará Mai? Un tetazo en la cabeza? XD

[+furioso] [+furioso] [+furioso]

Yo espero que esté inspirado en su super P del Real Bout, donde se te ponía encima de un salto y te hacía explotar. Espero que no se ponga a enseñar el culo como en el MAX2 }:/

De momento, los neomax que he visto me encantan.

El punto negativo serían Vice y Hwa. No queramos disculparlo, son un clon de MAture y Joe muy bestia. PERO! eso ya pasa en otros juegos de lucha suuuuper bien valorados y ALMENOS tanto Hwa como Vice tienen ataques propios. Bueno, los de Hwa no es que sean muy muy propios... pero Joe no bebe nada, que yo sepa :P

Por cierto, en un vídeo se ve a Hwa haciendo una provocacion! Las provocaciones han vuelto??
El de Ryo no se acaba de ver bien, pero la animacion del principio es brutal. Me encantan los neomax [amor]
Shiranui_ninja escribió:El de Ryo no se acaba de ver bien, pero la animacion del principio es brutal. Me encantan los neomax [amor]

Si, el de Ryo se corta, pero tiene pinta de ser el puñetazo que ya tenia de super en algun que otro kof.
Tengo curiosidad por ver algunos de gente bestia como Shen, Iori o el de Yuri, que en este juego me encanta como la han dejado. Seria un puntazo que tuviese un Shin Shoryuken potenciado [+risas]
Ulmez escribió:Joder con los NeoMAX de Ralf y Joe, especialmente el segundo xD

http://www.youtube.com/watch?v=FIQgwmTqk2A


¡OMG! ¿Ralf se pone en Gia Sekando (Gear Second) y hace el Jet Gatoringa? xDDDDDDD
Horrible el Hwa Jai, agh. Queremos a Rick, hostias ya.

Pero el Neomax ese de Joe es la puta caña, así que lo perdonaremos xD
A excepción del de Ash, los 4 Neomax vistos (el de kyo no cuenta, q solo eran imágenes) me encantan. Me suenan a flipadas muy capcom vs xxx
Espero que hayan vuelto las burlas, no hay nada mejor q liarte a hacer calvos con Joe :P
Kurei escribió:no hay nada mejor q liarte a hacer calvos con Joe :P


Totalmente de acuerdo... [sati]
Buf... al final han puesto al anti-carisma con Kim... ¡quiero a Chang y a Choi, leshes! [+furioso] ¿Qué pasó con ellos? ¿Volvieron a la cárcel? ¿Sufrieron una descompostura? Es que no me diréis que no eran más carismáticos que Raiden y el clon de Joe xD O ya puestos, por lo menos Jhun Hoon, que era original el luchar sólo con patadas.

El NeoMAX de Ralf es una pasada, me encanta, pensaba que sería el típico Galáctica Phantom y... ¡bam! Sorpresa xD Me encanta que se ponga "al rojo vivo" [sonrisa]

Y el de Joe... cosa más bestia xD ¡Pero si no da tiempo a esquivarlo! ¡La cámara se pausa cuando está cargando el golpe, es demasiado! xD
Más carismaticos que Raiden? no, ninguno de ellos xD

Pd: Neomax de Terry (3:30)
http://www.youtube.com/watch?v=3LZH75gY ... _embedded#!
De momento mi favorito es el de Joe, es demasiado LOL xD El segundo mejor el de Ryo, aunque faltaria verlo entero. El de Terry no está mal, aunque al ser tan rápido se disfruta menos.
Yo apuesto a que el neo max de Mai será aplastarle la cabeza al pobre enemigo con los dos globos sonda que lleva colgando, y la cabeza del rival explotará en plan Mortal Kombat dada la enorme masa de dichos globos sonda.
HunterZero escribió:Más carismaticos que Raiden? no, ninguno de ellos xD

Pd: Neomax de Terry (3:30)
http://www.youtube.com/watch?v=3LZH75gY ... _embedded#!


Jodeeeeeeer que pintaza tiene el puto juegoooooo.

Y en el trozo final que sale takuma joder, reparte ostias como panes xDD
Queréis dejar las tetas de Mai en paz?? Es algo más que un par de tetas!!! [+furioso] [+furioso]

Yo espero que su neoMax sea hacerte explotar como ya hacía en el Real Bout o en el Coliseum.

NEO MAX DE ELISABETH:
http://www.youtube.com/watch?v=5dcJe4rK ... r_embedded
Porfavorrr PLAYMORE ponlo!!!
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Al Buster Wolf le falta como fuerza, meh.
Kensaiken escribió:Porfavorrr PLAYMORE ponlo!!!
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A este es al que tienen que meter XD

John crawley FTW.
Mi voto también va a Rick :D

El neomax de Elisabeth está bastante bien. No me impresiona, pero al menos no es cutre.
De momento los que más me han gustado fueron el de Joe y el de Ralf
Bueno ante todo tengo que decir que para mí tiene toda la pinta de ser el mejor juego de la saga, y que sin duda va a estar a la altura tanto de SSFIV como de BB CS. Dicho esto me vienen un par de preguntas a la cabeza: se supone que este fin de semana ya no van a mostrar a los personajes que faltan incluyendo el final boss? y la más importante, para cuando una fecha para la versión 360? porque lo quiero YAAAAAAAAAAAAAAAAAAAAAAAAAAAAA XD XD
El Neomax de Elisabeth, esta vez como si fuera un counter.

http://www.youtube.com/watch?v=h26z5nStVHw

Yuu, parece que va a seguir habiendo Loke tests. Se supone que ya irán mostrando cada vez más cosas. Yo lo que quiero es que anuncien que van a usar un código de Online en condiciones, pq vaya tela....aun no he conseguido jugar de forma decente al kof 12
Lee_Chaolan escribió:No

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Hombre, yo era por seguir en la linea de los AOF, pero yo soy de los que se mojan pensando en un posible ''rick'' en el KOF XIII.
HunterZero escribió:Más carismaticos que Raiden? no, ninguno de ellos xD


Que sí, que Chang y Choi son mucho más carismáticos, leshes xD Me parto con ellos, siempre me ha encantado el Korea Team precisamente por esos dos, ains...
Algunas de las opiniones que hay por la red:

1- Hwa Jai looks like Joe-- in fact, I think they just replaced his head. His normal move set looks the same too. However he plays quite differently, at least from the Joe that we know from XII. For one thing, Hwa Jai doesn't have a projectile and he seems better off fighting in close range.

His dragon Kick from FF1 functions like a Tiger Kick when done with weak kick, but it doesn't have invincibility, or very little if any. Done with the feirce, it's similar to FF1 and he flys across the screen. He can also do it in the air, which gives it different performance than on the ground. Done with weak, it makes him kick downwards like a dive kick. Feirce makes him fly forwards in the air. So, you can do a weak dragon kick into the air and then drop back down with another weak dragon kick if you have a hyperdrive meter.

His Dragon Tail is a golden heel that can be done on the ground and in the air. I think it's unblockable on a crouch? Might be wrong, but I've seen a crouching Yuri get hit a few times with it.

It's not printed in the command list, but he has rapid punches similar to that of Joe's.

He can drink and turn color like in FF1 but its function is a mystery right now-- it doesn't seem to change the properties of his special or attacks. From what I heard, it's supposed to make his attacks do more damage or speed him up, but the move might not actually be functioning at this point of development.



2- Vice
Vice doesn't have her Outrage/Ravenous kicks but she's still fun to use. I'm not sure if she has her Mithan's Robe; people were using Da Cide after the Mayhem. Vice's Da Cide functions a bit differently and it now pulls the opponent right in front of her. I think it's supposed to be coupled with an EX move. Her new move, Splash, is like the Withering Surface from KOF98; she jumps towards the opponent and throws them. If she misses, she does her traditional stretching pose on the ground.

Awakening Blood is interesting-- Vice looks away from the screen and undresses her upper garment a bit, revealing a red tatoo on her back. Then the screen goes black, the mark of her tatoo appears, and we see that the opponent's hit when the screen turns back to normal.




3- Other Tidbits
There's pre-bout dialogues for each round when you're playing single player mode. It's pretty much the same as in SNK vs Capcom, but with new artwork. And yes, each character has a set of graphics for facial expressions.

Also, there's an intermission scene between stages when you're playing single player mode.

The intermission starts with Rose being interviewed by a reported about the KOF tournement, and she's says something to the point of "Oh, money is no concern".

The scene then switches to Botan and her gang watching Ronse on TV (same scene as that in the intro movie released a week or so ago), and then switches to a front view of Botan, who says something to the extent of "things are going to plan".

After Botan's scene, it changes to a sideview of dark place resembling a king's throne. Mukai is seen kneeling down to someone in the chair. "You're called Mukai, right? You're really useless, you know." "I understand.."

Then we find out that it's Ash that's laying on the chair, seemingly kind of board as he looks at his manicured fingers.
"In fact, you should all die."

Camera switches to something that looks like a zoom-up of a red orb, and the intermission ends.

The NEO MAX moves looks very good for some characters and kind of bland for some others. Ash's, which is up on the official site, is one of the more boring ones-- he just holds the opponent and engulfs himself together with them in his flame, kind of like how Kyo did to Goenitz in KOF96's ending.

I'll have more details on the game in like 3 or so hours, Gunsmith asked to Q&A me then. We were supposed to have met up but things happened.

But... I think most of the new stuff can be seen in the HongKong videos anyways? I'm sure half the materials I've wrote on this post can be seen in them too. Tudow doesn't load well for me so I can't check.


EDIT: ¿Logros ingame? xD

Just to clarify on this thing. When you're playing single player mode, there's a text box underneath your life bar and it gives you various missions, like 'roll 3 times', or 'do a combo with X amount of hits". It's just an optional thing on the screen and you can just ignore it, but if you accomplish the task, the game rewards you with a bonus.

I forgot to mention, single player mode didn't feature a boss at the current time. After you finished fighting another team in Rose Coliseum, the game ended with a message from the developers and a scene from the intro movie where the Ash chapter characters dropped from the sky.

BTW one bad news- still no taunts. Start button does nothing.
Arkayz escribió:A este es al que tienen que meter XD
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John crawley FTW.

+∞
Takuma se sale, como todo el resto, este juego va a ser un pepinaso XD
Pues aqui combacos de Vice (como reparte la muy guarra xD) y Neomax de Andy

http://www.youtube.com/watch?v=Majtw_M4WRA

Edit: Neomax de Leona

http://www.youtube.com/watch?v=e0OhJD0_FdI#t=5m21s

y el de Mature & Robert

http://www.youtube.com/watch?v=N92ylGKMFuk#t=4m01s
Neo MAX de Mai. Los que esperaban ver culos y tetas se van a decepcionar [poraki]

http://www.youtube.com/watch?v=Z6pC-zn41oQ

Muy guapos los de Mai, Mature y Kim! El de Andy también me gustó
El neomax de mai es como me lo esperaba, me siguen gustando mas el de Elisabeth, Mature y Leona, realmente ya quiero ver los neomax de [poraki] Benimaru, Duolon, Iori y Athena de esta ultima tengo algunas dudas en algunos foros dicen que su neomax es el Psycho medley 13, que yo espero no sea asi, digo de esta mujer espero algo digno de un ataque epileptico por tanta lucecita rosa que desprende, imaginense cuanto tardaron para hacer 31 personajes jugables como para hacer 12 Athenas con diferentes ropas mas aparte su respectivo cambio final
Pues a mi el de Leona es el que menos me gusta de todos los que se han visto de momento.
Shiranui_ninja escribió:Pues a mi el de Leona es el que menos me gusta de todos los que se han visto de momento.


Pues a mi me ha molado tio, estoy deseando ver el de Iori, Kensou y el de Daimon.
Arukado escribió:Si, el de Ryo se corta, pero tiene pinta de ser el puñetazo que ya tenia de super en algun que otro kof.


Parece que tenía razón: http://www.youtube.com/watch?v=kYTuYwmmf6Q#t=3m4s

Tremendo castañazo xDD
Yo cada vez que voy viendo nuevos videos me sube el hype de una manera que no debe ser buena para la salud [+risas] . Por favor que anuncien pronto una fecha para marcarla a fuego en el calendario [carcajad]
¿Soy el único al que le repatea lo de los personajes con colores raros? Es una mania que tengo de toda la vida, me revienta verlos con colores que no son los originales.

Le tengo ganas al juego, apenas he jugado a juegos de la saga y he pillado el XII hace poco y me ha parecido cojonudo, corto de cojones que casi parece una beta y facilíiisimo hasta en dificil, pero cojonudo.
No, a mi tampoco me suele hacer mucha gracia, sobre todo cuando en los antiguos le daba a un botón y me cambiaba el color sin que yo quisiese, intentando elegir el color original xDDDD
Impresiones variadas, parece que el juego está gustando mucho:

I just did this write-up. It's pretty scatter-brained and covers a range of topics, so it may not be of interest everyone. (Apologies.)

Just got back from the Shinjuku loke test. It as pretty packed. Much busier than the previous one. I'd estimate there were always around 25 people in line or playing. People seem to be digging it.

I think there's been a lot more coverage this time around than last time, so please forgive me if I repeat stuff that's already been mentioned. It's hard to keep track of old/new news.

System
- Unlike the previous build, Drive Cancels now take up half of your Hyperdrive meter. But the Hyperdrive meter starts full-sized. (In the previous build, DCs took up 25%, and the meter got longer with each subsequent character, allowing for more cancels.)
- While in Hyperdrive mode, you can't seem to build any meter. That means that, if you have three stocks and are trying for a NeoMax move, and accidentally do an EX move or a normal DM, there's no way you'll be able to do your NeoMax.
- As was mentioned elsewhere, the attendants kept having to restart the machines. Apparently the game starts to slow down if it's been running too long. Strange. Better fix that!
- Your power bar builds more slowly.

Andy
- It seems he can break his kick again.
- The DM listed in his command list (QCBx2+P) doesn't seem to exist. I tried repeatedly to do it and just got his normal projectile. I'm not that bad. Seriously, it was like they forgot to add it.
- Most popular drive cancel is Elbow (DB_F+P) -> DC Shoryudan or kick or super.
- His NeoMax is so damn fast. SO FAST. Not very flashy, but it gets the job done.
- Has an Eiji alternate (purple with red flames).

Ash
- Has a Joker alternate. Green hair, white face, purple outfit. Good job, SNK.

Athena
- Her NeoMax looks great. She dashes forward, and proceeds to pinball her opponent around between various still frames of her old outfits. The move concludes with her commanding a host of angelic arches to fire at her opponent.

Clark
- EX SAB has scary good range. Looks like it eats most attacks too.

Iori
- I saw someone manage to connect an uppercut (DP+P) AND his DM after Iori's HCF+C throw, but the timing seems amazingly strict. It's safer to just go straight for the DM.
- C -> HCF+C no longer works, but QCB+K -> DC HCF+C does. Very handy.
- I'm convinced his NeoMax wasn't included. I saw at least three people try to do it. They would very obviously try to build up three bars, enter Hyperdrive mode and then... Either an EX DP+P or an EX HCF+P. You could perhaps write off my earlier comments about Andy's DM to my own execution failure, but honestly, I saw multiple people fail to execute this move.

King
- NERF'd! :( Her slide no longer knocks down and her Tornado Kick (HCB+K) no longer passes through blocking opponents. She's still solid though.
- Double Strike (QCFx2+K) is still a DM. The projectiles are now red, as opposed to blue.
- Trap Shot -> DC Surprise Rose (QCFx2+P) whiffs. Disappointing.
- Close D -> Trap Shot (DP+K) -> DC Tornado Kick -> DC Venom Strike (air) OR Neo Max.
- Her NeoMax (Venom Shot) is a huge, HaohShokoken-sized projectile. Well, it's more like many projectiles since it hits multiple times, but they all appear as a single wave. You can perform it on the ground or the air, but if done on the ground King will jump up a short distance anyway. The move is aimed diagonally downward.


Leona
- A version of her X-Calibur is the classic (pre-XII version). C version is XII-style.
- Her NeoMax is called "Leona Blade."

Mature
- Her NM start-up is her pulling back her eyepatch, revealing the Orochi eye. It's almost identical to Vice's, but I couldn't figure out what kind of conditions it had for connecting. It didn't seem like Mature traveled the same distance as Vice did. My guess is that there are some subtleties that aren't immediately apparent.

Raiden
- His NM is a bit weird. He strikes the same pose he makes during his grab DM (finger in the air), and then charges forward to do an incredibly damaging clothesline. Not as flashy as some of the others. It's called "Raiden Bomber."
- His Super Drop Kick now only needs to be charged for four seconds, as opposed to ten.
- He has an alternate that looks just like Patrick Van Heyting from Buriki One. No one remembers who that is, but his outfit is just a black speedo + boots.

Ralf
- He has his Bareback Vulcan Punch (QCB,HCF+K) DM back! SNK really likes Ralf.
- His EX Gatling Punch looks just like his old '94/5 DM. In other words, it's Gatling Punch + Vulcan Punch + uppercut finisher.
- Awesome: Vulcan Punch -> DC Neo Max (Jet Vulcan Punch) = 97 HITS! Holy shit, with better timing Ralf really would have the Hyakuretsu Ken.
- If his Neo Max misses, he doesn't enter the cool down phase.
- Gatling Punch -> DC Gallatica Phantom.

Ryo
- Multipunch -> DC HCB+D -> (in corner) uppercut. Very cool-looking, and good damage.
- EX version of his Ryuko Ranbu has him adding a Haoh Shokoken to the end of it, a la Takuma.
- Saw f+A -> Ryuko Ranbu.
- His Neo Max has a strange energy effect upon hitting. Reminds me of Maxima's QCB+P. It doesn't dizzy the opponent.

Takuma
- His projectiles are huge and fast. Other projectile-heavy characters (Athena and King) can't seem to keep up with him.
- His walking animation is great. He confidently struts forward with a big grin on his face.
- He's slower and heavier than most other characters.
- Feels like a mix of classic Takuma and a new Takuma.

Terry
- Close C -> Buster Wolf -> Neomax (Trinity Geyser). Flashy, but probably not worth the extra bar. Just like with his Dream Cancel in XI, Buster Wolf hardly does any damage. Better to just do Close C -> Trinity Geyser.
- EX Rising Tackle now does around 17 hits.
- C version of Power Wave doesn't travel as far. EX Power Wave is full-screen. (I suspect his normal Power Waves are no longer full screen just so that the EX version has more advantages.)

Vice
- Damn strong. In this version of the game, I'd say she's probably one of the strongest characters.
- She can do Mayhem (QCB+P) -> DC Da Cide (HCF+K) -> DC Mayhem -> Etc. Shenanigans! Of course, unless she's in Hyperdrive mode, she can only DC twice.
- Maybe it's just the trajectory, but it doesn't seem like Splash (her DP+P move) makes a very good anti-air throw outside of a follow-up to Mayhem. Was mostly used to catch crouching opponents.

Yuri
- The addition of her uppercut has made her a crowd-favorite. CrB -> CrA -> DP+P -> DC ANYTHING.
- Her NM has the same basic animation has her Raioken (QCF+K) but instead of her normal projectile she throws something that would be best described as a nuclear weapon cleverly disguised as a projectile. Big explosion.

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New York Stage
- There's a blimp with a television screen on it showing the current match. Just like the TV in the stadium stages. Lots of floats can be seen. (My favorite is the dinosaur.)

Brazilian Stage
- Heavy falls (usually caused by DMs but not always) cause things to drop from the trees above. I saw some fruit and even a snake.
- I love the attention to detail in this stage. Especially the small lizards and frogs off to one corner.

France Stage
- Saw Shermie. She appeared in the third or fourth round. She kind of stands out because, unlike everyone else, she isn't animated. Still, a nice easter egg.

China stage
- I hadn't noticed before, but everyone in the background is now on a boat bobbing up and down.
- Li Xiangfei cameos on one of the rooftops. Similar to Shermie, she appears randomly in the third or fourth round. She has some dim sum bowls. (Are they even called bowls? Don't know the proper terminology.)

England stage
- The weather changes slightly during the course of the match. There's a lot of fog in the first round, but some rays of sunshine appear by the fifth match.

-----

Thinking I'd like a chance to practice the game, I got in line to do the single player. This turned out to be a mistake after about half an hour, when I realized I had barely moved in line. Turns out, it takes a long time for people to play through six stages. I think this is because people either wanted to try out lots of combos and NeoMax moves, or they wanted to see all the cutscenes and intro dialogues. They only had one machine set-up for single-player too.

Anyway, the good news is that XIII, in complete contrast to XII, has an incredibly robust single player. More so than any other arcade KOF. The challenges are a great idea (and remind me of Heart Attack mode from Outrun 2). The challenges I saw:
- Roll three times.
- Jump three times.
- Get a three hit combo.
- Drive Cancel a move.
- Hit the opponent with an EX Special.
- Hit the opponent with a DM.
- Hit the opponent with an EX DM.

And the intros are fun.
- Terry pisses off Takuma by not remembering the name of his alter-ego. (He calls him "Mr. Tengu.")
- Everyone makes fun of Terry for being a hobo. Well, they more nicely refer to him as a Freeter (wikipedia it), but the meaning was clear.
- If these get a good translation, I don't think very many people will be missing the animated intros.

As everyone has already seen, the animation quality is superb. No voice acting yet, but hopefully that will come later.

Overall the game is shaping up amazingly well. It already seems very complete, except for a few small details:
- Hwa Jai's clonage is a bit obvious.
- In single player mode, the lack of team stages is odd. I fought the Psycho Soldier team in the Egypt stage, and their happy, upbeat music set against the creepy Egyptian dudes was very incongruous.
- The above-mentioned slowdown (after extended gaming).

Overall, everything is going great. Good luck to SNK with the last 10%.


Para el próximo beta test un miembro del staff de Spek va a pasarse por allí, asi que traeré información de primera mano ;)
Joe calvorota xD Al menos con Vice se molestaron en hacer otro stand XD En cuanto tenga gif lo pongo por aqui para la colección
Quiero imaginarme que le cambiarán la postura, al menos la de los brazos, es demasiado cuadro...sin embargo la cara de hijoputa se sale xD
Esto explica la decision de meter a Hwa Jai xDD. Un poco cutre, la verdad, esperemos que haya una variedad jugable al menos.
Un poco no, cutre de cojones más bien xD
Sobre todo la calva del sprite xD
No se han molestado ni en meter las cuerdas de los brazos xD Pero bueno, cuando se pegue unos lingotazos seguro que nos partimos el pecho y se nos olvida xD

EDIT: He aquí el sprite prometido:

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... os dejo de nuevo el de Joe por si quereis compararlo xD

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Ya se veia que era un headswap brutal xD

A ver para el siguiente location test si lo han modificado
Hombre, la animación es un tanto mas lenta xD
Podriamos decir que el trabajo actual casi está a la par con el que hizo SNK en su día. Aunque al menos ellos pusieron los brazos en poses distintas XD

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Y que me imagino sera lo que hagan para el proximo loketest, cambiar los brazos de postura y au xD
Yo dudo HORRORES que cambien algo de Hwa Jai
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