Balflear escribió:tu por lo visto no sabes una mierda de ff11, eso es un MMORPG.
No se le puede considerar un FF tradicional, lo siento pero no cuela.
Ah y el amrgen temporal estre FF11 de consola sony a consola de microsoft fueron 4 años.
Ah y el Wing of the Goddes es una expansion.
Y tuve un playtime de 325 dias de vicio con el final fantasy xi, ahora vendras aqui tambien y me diras que hasta tu sabes mas
Me puedes contar el final de la historia del juego? Yo si
Menos mal que no se parecia
Development of Final Fantasy VII began in late 1995,[52][61] and required the efforts of more than one hundred artists and programmers[61][62] using such software as PowerAnimator and Softimage|3D,[52] and a budget of approximately US$45 million.[63] Final Fantasy VI's co-director and scenario writer, Yoshinori Kitase, returned to direct and co-write this installment of the series and expressed a concern that the franchise might be left behind if it did not catch up to the 3D computer graphics used in other games at the time.[3] Development then began after the development of a short, experimental technology demo for Silicon Graphics Onyx workstations.[61]
Called "Final Fantasy SGI", the demo featured polygon-based 3D renderings of characters from Final Fantasy VI in a real-time battle and incorporated interactive elements.[61][64][65] This experiment led the development team to decide to integrate these design mechanics into Final Fantasy VII.[61] However, as a result of the high quantity of memory storage required to implement the motion data, 3D models and computer graphics effects involved, it was decided that only the CD-ROM format would be able to suit the project's needs.[52][61][63][64] Nintendo, for whom Square had developed all previous titles in the Final Fantasy series, had decided to continue to use cartridges for their upcoming Nintendo 64 console. This eventually led to a dispute and as a result, Square eventually decided to end their long, often tumultuous, relationship with Nintendo and announced on January 12, 1996 that they would be developing Final Fantasy VII for Sony's PlayStation system.[52][63][64]
In 1996, a demonstration disc was released to those who attended Tokyo Game Show.[66] This disc, called Square's Preview Extra, contained the earliest playable demo of Final Fantasy VII as well as the 1995 Siggraph demonstration called Final Fantasy SGI.[67] The demo available on the disc allowed players to play through the first part of Midgar. However, while all the text is in Japanese, there are some noticeable differences, mainly the presence of Aeris in the initial party.[68]
PD:En seis meses canvió todo el juego?