Some info:
Story:
1. The entire setting of the game consists of the corpses of two dead Gods who died in battle against one another. It seems Xenoblade will be incorporating the "God is Dead" theme into the very setting, much like Xenogears and Xenosaga.
2. It appears Xenoblade will also be incorporating the Gnostic themes of Xenogears and Xenosaga as the name "Monado" which appears to be a pivotal element within Xenoblade apparently has some gnostic roots.
3. According to Yasunori Mitsuda the script is huge and very much a Takahashi production. At the same time Takahashi has stated that players will not be bombarded by endlessly long cutscenes and that the story segments would be spread out in shorted segments throughout the gameplay. So I think we can expect a story of Xenogears' or Xenosaga's scope, spread out in much shorter segments over a very long gameplay experience.
4. Takahashi has stated that it will be a stand alone game unlike Xenogears or Xenosaga where each game was always intended to be a small part of a much larger saga. So the story will have a clear begginning, middle, and end, all within the one game.
5. So far, Tetsuya Takahashi (Xenogears, Xenosaga) and Soraya Saga (Xenogears, Xenosaga, Soma Bringer, Final Fantasy VI) have been confirmed to have been working on the story.
Music:
1. The soundtrack is going to consist of over 90 tracks composed by an entire team of composers, Yasunori Mitsuda (Xenogears, Chrono Tigger, Chrono Cross, Radical Dreamers, Xenosaga, Shadow Hearts) and Yoko Shimomura (Final Fight, Street Fighter II, Legend of Mana, Kingdom Hearts) among their number.
2. This will include a vocal track by Yasunori Mitsuda at the game's ending as well as a track over 9 minutes long by Yoko Shimomura.
3. Yoko Shimomura's going to be the main composer with Yasunori Mitsuda having a more minimal role. Apparently this was because Takahashi wanted the sound of Xenoblade to be vastly different from his other works, and felt that Shimomura brought a completely different feel to the soundtrack.
Visuals:
1. Yasuyuki Honne (Chrono Trigger, Xenogears, Chrono Cross, Xenosaga, Baten Katios) has been confirmed to be working on the art.
2. The environments are huge and you as the player will be able to see far off in the distance.
3. The characters' gear is fully customisable and this will be reflected in the cutscenes. 4. The locations are looking very diverse.
Gameplay:
1. They're implementing some kind of ability into the gameplay that enables the player to see a few seconds into the future of the enemy's actions.
2. There are going to be city building elements.
3. There is going to be a relationship system that enables you to build bonds with your party members and some npcs. A lot of this will revolve around optional side quests that you can undertake for the given characters.
4. There will be some platforming elements, and apparently they effectively incoporate the unique features of the Wii platform.
5. The game will feature massive environments akin to that of an MMO with seamless loading times, and has been stated to be approximately the size of Japan.
6. There will be an in game clock that you can change at your leisure that will change the landscape of the towns and environment that will feature in both the main story quest as well as optional areas, and will be used to add to a sort of puzzle dimension to the gameplay.
7. A levelling system that resembles the sphere grid in Final Fantasy X will be in place.
8. There will be an in-game encyclopedia.
9. There are going to be in game achievements.
Para mí es un SOLD como una casa, èste y The Last Story le van a quitar el polvo a muchas Wii.
Que empiecen a currarse un FAQ de la versión Japo, pq hoy mismo empiezo a jugarla...
La foto no es mìa...