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adri079 escribió:Pasado syndicate tras Unity, sin duda el peor AC de todos.
cloud_cato escribió:adri079 escribió:Pasado syndicate tras Unity, sin duda el peor AC de todos.
Pues a mi me pareció muy divertido y me encantaron la ambientación y la estética steampunk.
La historia de los hermanos y su relación con la trama templaria es lo peor de toda la saga, eso si.
pablomoros escribió:Hola, no sigo mucho la saga Assassins's Creed, me he pasado solamente el III y el Black Flag, pero he leído que va a salir uno nuevo ambientado en Egipto y de ser así me interesaría mucho ya que me gusta mucho todo lo relacionado con el antiguo Egipto y demás, ¿se sabe algo?.
pablomoros escribió:Hola, no sigo mucho la saga Assassins's Creed, me he pasado solamente el III y el Black Flag, pero he leído que va a salir uno nuevo ambientado en Egipto y de ser así me interesaría mucho ya que me gusta mucho todo lo relacionado con el antiguo Egipto y demás, ¿se sabe algo?.
Benzo escribió:El próximo juego de Assassin's Creed, hasta ahora conocido bajo el nombre en clave Assassin’s Creed: Empire, se terminará llamando Assassin’s Creed: Origins, será anunciado en el E3 2017 y estará disponible el próximo otoño, según fuentes de WWG. Según este informante el título estaría ambientado en Egipto, detalle que Kotaku ya avanzó en 2016.
La fuente de WWG afirma que el juego tiene dos protagonistas, un hombre y una mujer, con un sistema de progresión parecido al de The Elder Scrolls V: Skyrim. Se espera que el mundo de Assassin’s Creed: Origins sea el más grande de la saga gasta la fecha y que el jugador tenga mucha más libertad que en anteriores entregas. Además, los combates navales deberían volver.
podremos viajar fuera de Egipto, atravesando el mar Mediterráneo e incluso visitar otros periodos históricos (espero q como Syndicate y no como Unity)Not only is Origins rumoured to boast an explorable ancient Egypt, players will also apparently be able to go beyond it - possibly even as far as Greece. We were told that boats will return in the game, allowing the player to sail the Mediterranean. Naval combat, naturally, is also said to be included.
Another source linked with Ubisoft described to us an internal video they were shown of a teaser for Origins. It apparently began by showing scenes of Egypt, before transitioning between different periods and locations throughout history, including an Asian country, WW2 era France, and a modern day Abstergo Industries facility. It isn’t yet clear whether this video, a blend of gameplay footage and CGI, will be shown to the public in it.
axelgs escribió:A mi el título Origins no me gusta, me suena demasiado a precuela desesperada.
rotudo escribió:Lo de cerrar la trama del Proyecto Fenix en un comic me parece una falta de respeto. Lo metes ahi en los juegos y luego, al que no compre los comics, que le den por saco... Pues no, no me parece logico, sinceramente.
cloud_cato escribió:Sacado de Kotaku:
MarimoSennin escribió:
PD: El 12 de mayo de 2016 presentaron el primer tráiler de Assassin's Creed: La Película, y el 12 de mayo de 2015 presentaron el primer tráiler de Assassin's Creed: Syndicate. ¿Presentarán hoy 12 de mayo de 2017 Origins?
(De esto me acaba de avisar Facebook en lo de "tal día como hoy", ya que ambos tráilers los compartí cuando salieron).
Si Ubisoft saca tráiler hoy me corono, y si no quedaré como el culo
rotudo escribió:¿Siglo XIII? Será antes de Cristo, ¿no? Porque en el siglo XIII la historia de Moises, como que no.
The leaks aren't "accidents". Controlled. Both pictures are real. The first one (where the MC stood in front of something) is very old. The second one is a picture from the Demo we'll see at E3.
New scouting mechanic, the eagle. The eagle's placeholder name for now is "Akhom".
There are NO towers in the game. You will be using your eagle for side-activities and points of interest. There's a limit to how far you can go away from the protagonist.
The characters all speak English like in Unity. That is because of the Animus 5.0, which has perfected any translation issues of the older versions. You will be sitting in it, not moving around like in the movie.
We have a new Modern Day protagonist, he's male and mixed race. Already a trained Assassin and has a new team that helps him achieve his task, given by William himself. William, Rebecca, Shaun all make appearances.
MD is more like AC3's MD with bigger areas and more character interaction. The MD does more to highlight the fact that Assassins and Templars still exist and are having a big impact on the world.
"Without giving too much away, a piece of Eden is used during the Exodus and the crossing of the Red Sea, playing into the whole overarching mission of the modern-day protagonist." Not main focus of the story though.
He doesn't exactly know when it's set, but last he heard it was set between 1400 and 1200 BCE. It's set during the Dynasties.
NO naval combat. It really is only just a sailing boat used for travel purposes. It's like in The Witcher 3, just a tad more customizable. That's it.
He states numerous times that the world is breathtakingly beautiful and that there is ambient stuff going on in the open seas. Better to sail than miss this stuff by fast-travelling.
You will be travelling the Easter Mediterranean with your boat.
Ambient music is in the game. Hooray!
Devs have focused on story 100%. There is no multiplayer whatsoever, however there are micro-transactions like in BF and Rogue. Multiplayer is still on the cards, might return at some point to the franchise.
A lot of work went into the immersion aspect.
Plenty of tropical areas. Mirages, oasis areas and various islands dotted around the sea are beautiful.
The main protag (in the past) is a quieter version of Altair, basically. Looks like him, slightly darker. Not black like Adé. Trilogy with him planned. Greece comes next and he's in there. No idea about the third entry at all.
Main protag (past) is apparently Israelite.
Combat has been reworked. Enemies have different attack patterns and will actively try to flank you. Kinda like Witcher 3, but easier to get into.
Stealth is much more integrated into the world. You can hide on corners, in crowds, in buildings and in bushes/haystacks. Imagine Syndicate and Unity's stealth, but much more well thought out and implemented. Social stealth is emphasized a lot in the game. You'll be blending into crowds and with groups of slaves an awful lot.
Free running is the same as Syndicate/Unity, though it adds in some of the flair from Watch Dogs 2. It's a lot smoother and more fluid.
Reason why AC doesn't make its way to Japan is because the higher ups don't see it being successful. They made China for Chronicles to "please the fans". Whoop-de-doo.
Same thing for WW1 and WW2.
Engine is a reworked version of Syndicate's. But looks drastically different to Syndicate/Unity.
They took Unity's backlash very, very badly. They've been working on Origins so much to avoid another buggy situation. "Syndicate was about 60% complete when the backlash came to light, so Ubi shoved that one out of the door before we had the break."
No Switch version, releases on PS4, Xbawks One and PC.
Coming out later this year.
Hidden Blade used in the game is a very early version. Requires losing a finger. There's also a bow, a shield, various swords, spears and throwing knives.
Our protagonist (paaast) doesn't have a name at the beginning. Later, other characters start calling him "Shed", after the deity that represents salvation. A big part of the story revolves around saving your people from slavery.
https://en.wikipedia.org/wiki/Shed_(deity)
The idea of an Ancient Rome game was floating around the office. Ceasar wasn't a Templar, but shared a lot of their ideologies. Senators that killed him were part of the Brotherhood. Status of this idea is unknown.
Skills are done in a talent tree. However, the differences between the skill trees are drastically different and you can only ever have a certain amount of skills active at one point. One tree is Combat, another Stealth and the final one is Movement.
Outfit-wise, there's a few pre-determined outfits (as there has been in every AC game). However, there are different piece of equipment that you can buy that will go over the top of your 'base' appearance. Imagine Unity's equipment variation/customization, but with less pointless fluff.
Character customization is more like Unity than Syndicate.
NucelarGen escribió:The leaks aren't "accidents". Controlled. Both pictures are real. The first one (where the MC stood in front of something) is very old. The second one is a picture from the Demo we'll see at E3.
New scouting mechanic, the eagle. The eagle's placeholder name for now is "Akhom".
There are NO towers in the game. You will be using your eagle for side-activities and points of interest. There's a limit to how far you can go away from the protagonist.
The characters all speak English like in Unity. That is because of the Animus 5.0, which has perfected any translation issues of the older versions. You will be sitting in it, not moving around like in the movie.
We have a new Modern Day protagonist, he's male and mixed race. Already a trained Assassin and has a new team that helps him achieve his task, given by William himself. William, Rebecca, Shaun all make appearances.
MD is more like AC3's MD with bigger areas and more character interaction. The MD does more to highlight the fact that Assassins and Templars still exist and are having a big impact on the world.
"Without giving too much away, a piece of Eden is used during the Exodus and the crossing of the Red Sea, playing into the whole overarching mission of the modern-day protagonist." Not main focus of the story though.
He doesn't exactly know when it's set, but last he heard it was set between 1400 and 1200 BCE. It's set during the Dynasties.
NO naval combat. It really is only just a sailing boat used for travel purposes. It's like in The Witcher 3, just a tad more customizable. That's it.
He states numerous times that the world is breathtakingly beautiful and that there is ambient stuff going on in the open seas. Better to sail than miss this stuff by fast-travelling.
You will be travelling the Easter Mediterranean with your boat.
Ambient music is in the game. Hooray!
Devs have focused on story 100%. There is no multiplayer whatsoever, however there are micro-transactions like in BF and Rogue. Multiplayer is still on the cards, might return at some point to the franchise.
A lot of work went into the immersion aspect.
Plenty of tropical areas. Mirages, oasis areas and various islands dotted around the sea are beautiful.
The main protag (in the past) is a quieter version of Altair, basically. Looks like him, slightly darker. Not black like Adé. Trilogy with him planned. Greece comes next and he's in there. No idea about the third entry at all.
Main protag (past) is apparently Israelite.
Combat has been reworked. Enemies have different attack patterns and will actively try to flank you. Kinda like Witcher 3, but easier to get into.
Stealth is much more integrated into the world. You can hide on corners, in crowds, in buildings and in bushes/haystacks. Imagine Syndicate and Unity's stealth, but much more well thought out and implemented. Social stealth is emphasized a lot in the game. You'll be blending into crowds and with groups of slaves an awful lot.
Free running is the same as Syndicate/Unity, though it adds in some of the flair from Watch Dogs 2. It's a lot smoother and more fluid.
Reason why AC doesn't make its way to Japan is because the higher ups don't see it being successful. They made China for Chronicles to "please the fans". Whoop-de-doo.
Same thing for WW1 and WW2.
Engine is a reworked version of Syndicate's. But looks drastically different to Syndicate/Unity.
They took Unity's backlash very, very badly. They've been working on Origins so much to avoid another buggy situation. "Syndicate was about 60% complete when the backlash came to light, so Ubi shoved that one out of the door before we had the break."
No Switch version, releases on PS4, Xbawks One and PC.
Coming out later this year.
Hidden Blade used in the game is a very early version. Requires losing a finger. There's also a bow, a shield, various swords, spears and throwing knives.
Our protagonist (paaast) doesn't have a name at the beginning. Later, other characters start calling him "Shed", after the deity that represents salvation. A big part of the story revolves around saving your people from slavery.
https://en.wikipedia.org/wiki/Shed_(deity)
The idea of an Ancient Rome game was floating around the office. Ceasar wasn't a Templar, but shared a lot of their ideologies. Senators that killed him were part of the Brotherhood. Status of this idea is unknown.
Skills are done in a talent tree. However, the differences between the skill trees are drastically different and you can only ever have a certain amount of skills active at one point. One tree is Combat, another Stealth and the final one is Movement.
Outfit-wise, there's a few pre-determined outfits (as there has been in every AC game). However, there are different piece of equipment that you can buy that will go over the top of your 'base' appearance. Imagine Unity's equipment variation/customization, but with less pointless fluff.
Character customization is more like Unity than Syndicate.
https://www.reddit.com/r/assassinscreed ... c_origins/
paco88 escribió:NucelarGen escribió:The leaks aren't "accidents". Controlled. Both pictures are real. The first one (where the MC stood in front of something) is very old. The second one is a picture from the Demo we'll see at E3.
New scouting mechanic, the eagle. The eagle's placeholder name for now is "Akhom".
There are NO towers in the game. You will be using your eagle for side-activities and points of interest. There's a limit to how far you can go away from the protagonist.
The characters all speak English like in Unity. That is because of the Animus 5.0, which has perfected any translation issues of the older versions. You will be sitting in it, not moving around like in the movie.
We have a new Modern Day protagonist, he's male and mixed race. Already a trained Assassin and has a new team that helps him achieve his task, given by William himself. William, Rebecca, Shaun all make appearances.
MD is more like AC3's MD with bigger areas and more character interaction. The MD does more to highlight the fact that Assassins and Templars still exist and are having a big impact on the world.
"Without giving too much away, a piece of Eden is used during the Exodus and the crossing of the Red Sea, playing into the whole overarching mission of the modern-day protagonist." Not main focus of the story though.
He doesn't exactly know when it's set, but last he heard it was set between 1400 and 1200 BCE. It's set during the Dynasties.
NO naval combat. It really is only just a sailing boat used for travel purposes. It's like in The Witcher 3, just a tad more customizable. That's it.
He states numerous times that the world is breathtakingly beautiful and that there is ambient stuff going on in the open seas. Better to sail than miss this stuff by fast-travelling.
You will be travelling the Easter Mediterranean with your boat.
Ambient music is in the game. Hooray!
Devs have focused on story 100%. There is no multiplayer whatsoever, however there are micro-transactions like in BF and Rogue. Multiplayer is still on the cards, might return at some point to the franchise.
A lot of work went into the immersion aspect.
Plenty of tropical areas. Mirages, oasis areas and various islands dotted around the sea are beautiful.
The main protag (in the past) is a quieter version of Altair, basically. Looks like him, slightly darker. Not black like Adé. Trilogy with him planned. Greece comes next and he's in there. No idea about the third entry at all.
Main protag (past) is apparently Israelite.
Combat has been reworked. Enemies have different attack patterns and will actively try to flank you. Kinda like Witcher 3, but easier to get into.
Stealth is much more integrated into the world. You can hide on corners, in crowds, in buildings and in bushes/haystacks. Imagine Syndicate and Unity's stealth, but much more well thought out and implemented. Social stealth is emphasized a lot in the game. You'll be blending into crowds and with groups of slaves an awful lot.
Free running is the same as Syndicate/Unity, though it adds in some of the flair from Watch Dogs 2. It's a lot smoother and more fluid.
Reason why AC doesn't make its way to Japan is because the higher ups don't see it being successful. They made China for Chronicles to "please the fans". Whoop-de-doo.
Same thing for WW1 and WW2.
Engine is a reworked version of Syndicate's. But looks drastically different to Syndicate/Unity.
They took Unity's backlash very, very badly. They've been working on Origins so much to avoid another buggy situation. "Syndicate was about 60% complete when the backlash came to light, so Ubi shoved that one out of the door before we had the break."
No Switch version, releases on PS4, Xbawks One and PC.
Coming out later this year.
Hidden Blade used in the game is a very early version. Requires losing a finger. There's also a bow, a shield, various swords, spears and throwing knives.
Our protagonist (paaast) doesn't have a name at the beginning. Later, other characters start calling him "Shed", after the deity that represents salvation. A big part of the story revolves around saving your people from slavery.
https://en.wikipedia.org/wiki/Shed_(deity)
The idea of an Ancient Rome game was floating around the office. Ceasar wasn't a Templar, but shared a lot of their ideologies. Senators that killed him were part of the Brotherhood. Status of this idea is unknown.
Skills are done in a talent tree. However, the differences between the skill trees are drastically different and you can only ever have a certain amount of skills active at one point. One tree is Combat, another Stealth and the final one is Movement.
Outfit-wise, there's a few pre-determined outfits (as there has been in every AC game). However, there are different piece of equipment that you can buy that will go over the top of your 'base' appearance. Imagine Unity's equipment variation/customization, but with less pointless fluff.
Character customization is more like Unity than Syndicate.
https://www.reddit.com/r/assassinscreed ... c_origins/
en español please?,gracias
-Las filtraciones no son accidentes, sino controladas. Ambas imágenes son reales. La primera es en la que el personaje principal está enfrente de algo (la que sale un calvo mirando a una ventana o algo así) es muy antigua. La segunda imagen (la del barco) corresponde a una demo que veremos en el E3.
-Nueva mecánica, el águila cuyo nombre provisional es Akhom. No hay atalayas en el juego sino que usaremos el águila para descubrir actividades (supongo que se refiere a misiones) y puntos de interés. Hay un límite de lejanía al que se puede llegar con el personaje (muros invisibles vamos).
-Los personajes (del entorno supongo) hablan inglés como en Unity, debido a que el Animus 5.0 ha perfeccionado los errores de traducción de anteriores versiones del Animus. Al Animus se entra sentado no en movimiento como en la película.
-Hay protagonista en la actualidad, masculino, mestizo, y entrenado. William, Rebecca y Shaun aparecerán en el juego.
-El mundo es como en AC3 con grandes áreas pero con más interacción entre personajes, y dándole mucho protagonismo a la guerra Asesinos-Templarios.
-Aparecerá un Fragmento del Edén utilizado durante el Éxodo y el paso por el Mar Rojo, que también aparecerá en el presente.
-El juego estará situado entre 1400-1200 A.d.Cristo, durante las Dinastías.
-No hay combate naval, solo se utiliza el barco para navegar, pudiendo customizarlo/modificarlo.
-El mundo es tan bonito que será mejor verlo que usar desplazamientos rápidos. Se podrá visitar el este del Mediterráneo. Muchas áreas tropicales, espejismos, oasis, islas…
-Los desarrolladores se centraron en la historia al 100%, sin multijugador (aunque puede volver en futuras entregas), pero habrá microtransacciones como en Black Flag y Rogue.
-El protagonista del pasado es aparentemente israelita y es más similar a Altair que a Adewalé en cuanto a color de piel. Será protagonista de una trilogía en la que Grecia será el escenario del segundo juego, pero no se sabe dónde se situará el tercero.
-El combate se ha rediseñado, teniendo los enemigos diferentes patrones de ataque y pudiendo llegar a flanquearte.
-El sigilo está muy integrado en el juego, pudiendo esconderte en diferentes lugares, similar a Unity/Syndicate pero mucho más currado.
-El parkour será parecido a Unity y Syndicate, con añadidos de Watch Dogs 2, haciéndolo más fluido.
-La razón por la que AC no se ambienta (de momento) en Japón es porque los altos cargos no ven que vaya a resultar exitoso. Hicieron el Chronicles China para contentar a los fans.
-En esta entrega Ubisoft intenta que no se produzcan los bugs que hubo en Unity y Syndicate. El juego saldrá en PS4, One y PC a finales de año.
-La hoja oculta usada es una versión muy antigua que requiere cortarse un dedo. También habrá arco, escudo, espadas, lanzas y cuchillos arrojadizos.
-El protagonista del pasado parece que no tiene nombre aunque algunos personajes lo llaman Shed, que es el dios de la salvación. Parte de la historia se centrará en salvar a la sociedad de la esclavitud.
-La idea de la Antigua Roma y Julio César estuvo en mente, pero no se sabe en qué punto está el proyecto o si sigue en pie.
-Habrá un árbol de habilidades dividido en combate, sigilo, y movimiento. También se podrán personalizar las partes del equipamiento, siendo esta personalización más similar a Unity que a Syndicate.
MarimoSennin escribió:Te pongo aquí mi traducción al español. Algo básica y chapucera, pero se entiende bien. Si alguien quiere revisar el texto en inglés para hacerme alguna corrección, bienvenido sea-Las filtraciones no son accidentes, sino controladas. Ambas imágenes son reales. La primera (en la que el personaje principal está enfrente de algo [la que sale un calvo mirando a una ventana o algo así] es muy vieja. La segunda imagen [la del barco] corresponde a una demo que veremos en el E3.
-Nueva mecánica, el águila cuyo nombre provisional es Akhom. No hay atalayas en el juego sino que usaremos el águila para descubrir actividades (supongo que se refiere a misiones) y puntos de interés. Hay un límite de lejanía al que se puede llegar con el personaje (muros invisibles vamos).
-Los personajes (del entorno supongo) hablan inglés como en Unity, debido a que el Animus 5.0 ha perfeccionado los errores de traducción de anteriores versiones del Animus. Al Animus se entra sentado no en movimiento como en la película.
-Hay protagonista en la actualidad, masculino y mestizo, entrenado, y William, Rebecca y Shaun aparecerán en el juego.
-El mundo es como en AC3 con grandes áreas pero con más interacción entre personajes, y dándole mucho protagonismo a la guerra Asesinos-Templarios.
-Aparecerá un Fragmento del Edén utilizado durante el Éxodo y el paso por el Mar Rojo, que también aparecerá en el presente.
-El juego estará situado entre 1400-1200 A.d.Cristo, durante las Dinastías.
-No hay combate naval, solo se utiliza el barco para navegar, pudiendo customizarlo/modificarlo.
-El mundo es tan bonito que será mejor verlo que usar desplazamientos rápidos. Se podrá visitar el este del Mediterráneo. Muchas áreas tropicales, espejismos, oasis, islas…
-Los desarrolladores se centraron en la historia al 100%, sin multijugador (aunque puede volver en futuras entregas), pero habrá microtransacciones como en Black Flag y Rogue.
-El protagonista del pasado es aparentemente israelita y es más similar a Altair que a Adewalé en cuanto a color de piel. Será protagonista de una trilogía en la que Grecia será el escenario del segundo juego, pero no se sabe dónde se situará el tercero.
-El combate se ha rediseñado, teniendo los enemigos diferentes patrones de ataque y pudiendo llegar a flanquearte.
-El sigilo también estará muy integrado en el juego, pudiendo esconderte en diferentes lugares, similar a Unity y Syndicate pero mucho más currado.
-El parkour será parecido a Unity y Syndicate, con añadidos de Watch Dogs 2, haciéndolo más fluido.
-La razón por la que AC no se ambienta (de momento) en Japón es porque los altos cargos no ven que vaya a resultar exitoso. Hicieron el Chronicles China para contentar a los fans.
-En esta entrega Ubisoft intenta que no se produzcan los bugs que hubo en Unity y Syndicate. El juego saldrá en PS4, One y PC a finales de año.
-La hoja oculta usada es una versión muy antigua que requiere cortarse un dedo. También habrá arco, escudo, espadas, lanzas y cuchillos arrojadizos.
-El protagonista del pasado parece que no tiene nombre aunque algunos personajes lo llaman Shed, que es el dios de la salvación. Parte de la historia se centrará en salvar a la sociedad de la esclavitud.
-La idea de la Antigua Roma y Julio César estuvo en mente, pero no se sabe en qué punto está el proyecto o si sigue en pie.
-Habrá un árbol de habilidades dividido en combate, sigilo, y movimiento. También se podrán personalizar las partes del equipamiento, siendo esta personalización más similar a Unity que a Syndicate.
Joeru_15 escribió:Yo leo, leo, leo y vuelvo a leer que Black Flag es un buen juego de piratas pero un mal Assassin's Creed y todavía 3 años después sigo sin verle sentido a esa frase.
Black Flag tiene más de AC que todo Unity.
maikthis escribió:@NucelarGen yo despues del revelation me fui obligando cada vez mas a pasarme uno tras otro hasta el syndicate que no lo jugué, para mi lo principal es la trama, si por ahi flojea lo demas se me viene abajo