RBH companion escribió:Tengo un dilema y solicito vuestra ayuda.
Juego al Ams2 de forma casual. Creo que es el mejor de su clase por variedad, cantidad, personalización, IA interesante, físicas, gráficos...
No tengo el season pass y ahora está a 46€ (al menos me sale a ese precio a mi)
El season pass supuestamente te daba todo hasta el 2022.
¿Compararlo no me daría nada que pueda venir?
¿Merece la pena invertir hoy en día en el Ams2?
Ahora bien, cuando quiero jugar F1, GT3, Lemans, stock car.... Recurro al Ams2. No tengo otro de esta clase (competición sería) porque creo que es el mejor para mi.
An update on DLC plans for all items of the 2020-2022 Season Pass & Premium Expansion Packs that remain to be fulfilled - we are pushing to deliver these items before the end of the year:
Nurburgring Historic 1971 (part of Nurburgring DLC)
Supercars Pt1 featuring 3 road Supercars
Brazilian Racing Legends Pt1 featuring 6 historical Grand Prix cars
Historic Track Pack Pt1 featuring 3 historical tracks (all versions of non-DLC modern tracks already in the game)
Pricing for each pack is estimated at US$ 9.99 / 9.99€ / R$ 39,99; specifics about the contents of each pack will be announced with previews in the December Dev Update over the coming weeks. All items are well into their production schedule and are expected to be released simultaneously before the end of 2022.
Please note that while all above packages should eventually receive a Pt2 and potentially Pt3, those would not be a part of the existing 2020-2022 Season Pass or the Premium Expansion Packs.
The one item from the 2020-2022 Season Pass & Premium Expansion Packs that will remain to be fulfilled in 2023 is the Adrenaline Pack - it´s quite a sizeable DLC with many dedicaated features that are demanding a bit more time from us to be properly executed. We expect to have it out before end of Q1 2023 - despite the 2023 release, this will naturally still be delivered to all owners of the 2020-2022 Season Pass / Premium Expansion Packs at no additional charge. As a standalone, the Adrenaline Pack pricing is projected at US$ 19.99 / 19.99€ / R$ 79,99 .
Furthermore, 2020-2022 Season Pass owners will also receive a 6th Premium Track DLC in 2023 - that however will not be included in the Premium Track Pack.
2020-2022 Season Pass / Premium Expansion Packs / Racin´ USA Full Pack owners will also receve a bonus part of Racin´ USA in 2023 free of additional charge.
RBH companion escribió:Molaria que acabarán de migrar los circuitos del Pc2 al Ams2. Me hace falta alguno más internacional.
¿El season trae entonces 14 lugares / circuitos + variantes? (5 Europeos y 9 de USA)
¿Estoy en lo cierto?
@er185
V1.4.3.3 -> V1.4.5.2 CHANGELOG
CONTENT
Free:
Added Nissan R89C to Group C class
Added Nissan R390 GT1 to GT1 class
Added 2017 Nissan GT-R to GT3 class
Added new F-Classic Gen3 class (4 generic models)
Brazilian Racing Legends Pt1 DLC:
Added Brabham BT49 to F-Retro Gen2 Class
Added Brabham BT52 to Formula Retro Gen3 Class
Added Lotus 98T to F-Classic Gen1 Class
Added Mclaren MP4/4 to F-Classic Gen2 Class
Added Mclaren MP4/5B to F-Classic Gen3 class
Added Mclaren MP4/6 to F-Classic Gen4 class
Supercars Pt1 DLC:
Added Mclaren Senna, Brabham BT62 to new Hypercars Class
Added Corvette C8 Z06 to Supercars Class
Historical Track Pack DLC:
Added Cascais 1988
Added Jerez 1988
GENERAL
Added Random Failure Scale option
Added pit speed limit option to single race.
Added rule/content filter presets for custom events
Added Multiplayer support for Timescaling random failures
AI can now DLC vehicles even if user does not own them
Added 40+ years of real historic weather data for the locations that were missing it (Buskerud, Campo Grande, Curvelo, Goiania, Guapore, Indianapolis, Ortona, Velocitta
Adjusted gamepad damping bounds to allow smaller base levels and removed some baked in non-linearity
Updated Logitech TrueForce implementation following Logitech´s recommended specification
Renamed F-Classic Gen3 as F-Classic Gen4
Renamed Street Cars class as Supercars class
UI & HUD
Added secondary mapping options for main vehicle motion inputs on main menu controls screen
Added controller binding options for increase/decrease fuel map (Note: existing profiles will need to manually rebind these or reset the user set to activate)
Added secondary bind options for vehicle tab of main menu assignments page
Fixed missing localisation of cockpit configuration button
Added Failure scale setting to lobby session details pane
Fixed HUD Radar colour logic
PHYSICS
Minor adjustment to F-USA Speedway tire tread (all gens) Street F-Retro Gen2
Enabled bumpdraft and sidedraft physics in all tracks (was enabled only in Oval tracks)
Added Advanced Mechanical Damage Modelling for Stock Car Brasil 2019-2022, Super V8, Copa Truck, Stock Omega 1999, Sprintrace, ARC Camaro, Lancer Cup, Street Cars, Supercars. F-3, F-Trainer & F-Vee, Copa Classic, Hot Cars, Opala (all models), Caterham (all models), GT5
Revised loose wheel failure stress thresholds and added wing failure for F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), F-USA (all gens)
Revised loose wheel failure stress thresholds on all cars with AMDM
FFB ajustments for Group C, GT1, GT3 (all models) Cadillac DPi, F-V12, GT1, GTE, GT3, GT4, Group C, BMW Procar
Brabham BT46B: Revised fan physics & added ambient pressure effect; Adjusted aero for new fan physics
F-USA (All gen oval variants): Decreased dirty air effect on cooling
F-Classic G1M1: Adjusted ultimate power output and default boost pressure
F-Classic G1M2: Revised engine with new turbo, fuel consumption and power output to diversify class
Lotus 79: Minor aero adjustments
Brabham BT46: Updated fan car physics
F-Classic (all models): Corrected front tire dimensions; revised gear mis-shifting tolerance
AMDM: Added wing failure logic to older open wheelers from F-Vintage Gen2 to F-Retro Gen3; Increased risk of oil and turbo failure on GT-type cars
Added support for individual front / rear onboard adjustable roll bars & disabled rear roll bars for F-Classics (all gens), F-Retros Gen2 & 3 , SprintRace; Disabled onboard roll bars altogether for Metalmoro AJRs, Mercedes CLK LM, Mclaren MP4/12 (still incorrectly had it enabled)
Corvette GTP: Slightly raised CoG height
Fixed CTD with Omega Stock Car 1999
AI
Adjusted AI code for less hesitation when trying to overtake on straights
Fixed bug that could cause AI to pit too often due to tire wear
Rebuilt GT3 Ai roster to include Nissan GT-R GT3.
Updated Stock Car Brazil 2022 driver levels to reflect final championship results
AI calibration pass for F-Retro Gen2
Improved AI lines in the following specific cases: when defending position, when avoiding lateral contact with human player, when avoiding corner cutting; Improved detection of incidents that lead to yellow flags or full course yellow.
Adjusted AI lateral movement ratio (generally less jerky moves to try overtake)
Spa Francorchamps 1970: New AI fast lines & performance adjustments
Further AI calibration for F-Vintage Gen1&2
AUDIO
Further adjustments to wall reflections
Set up F-Classic Gen1 M2 with BMW I4 sounds
TRACKS
Spa Francorchamps 2020/2022: Add additional portable light tower at Eau Rouge
Spa Francorchamps 1970: Set 1000km layout Max AI participants to 32
Added custom grip range for Kyalami Historic for slightly less grip & updated range for Cleveland
VEHICLES
Added support for driver outfit livery overrides
Added support for driver helmet livery overrides for all remaining formula cars
Updated cockpit Motec to include the following info: TC settings; shifting lights for the M8 and the 911 RSR; headlights pictogram on the Corvette C8 R display; 2nd page on the RSR (3rd still needed)
Adjusted undertray sparks logic
Opala (all models): Added tachometer damping function
Corvette C3: Speedometer units converted to MPH
McLaren MP4/4: Fixed rain drops issue on cockpit glass
Corvette C8R: Fixed revs jumping between shifts in rare cases
StockCar Omega: Fixed stikers flickering issue
Mclaren 720 GT3: Fixed misaligned hood in the cockpit view
RBH companion escribió:Gran update.
Me gustaría ver reglajes inteligentes gracias a un "diálogo" entre mecánico y piloto. Es decir, que el mecánico haga cambios estilo moto gp. "Tengo subviraje" y cambie x cosa. "Tengo sobreviraje" y cambié otra cosa... Para los que no entendemos de mecánica es útil esto.
chrispro escribió:Notáis cambios??
Edito: que poco comentáis, esto está muerto
-spyker- escribió:chrispro escribió:Notáis cambios??
Edito: que poco comentáis, esto está muerto
No considero que esté muerto, pero sin multiplayer no hay actividad de la comunidad salvo en steam y los foros oficiales.
Vengo de viaje de fin de año con la sorpresa de la actualización, estoril y jerez son una pasada.
La verdad que los devs van a tope y este 2023 pinta aún mejor que el anterior. Falta el pack adrenaline, nurburing y dicen q van a meterle mano al multiplayer y netcode.
RBH companion escribió:El paquete del adrenaline que tendrá?
Asturbo escribió:RBH companion escribió:El paquete del adrenaline que tendrá?
"On the Content front, the Adrenaline Pack DLC will bring dirt track & rallycross racing for AMS2 along with other types of extreme motorsports, bringing some new dimensions to the sim."
Psa, a mi como que me da un poco igual el offroad.
currololo escribió:Yo tampoco jugué mucho el rallycross de PC2, pero reconozco que me gustaba el comportamiento de los coches y los circuitos estaban muy bien hechos, si traen eso a AMS2, bienvenido sea.
Asturbo escribió:currololo escribió:Yo tampoco jugué mucho el rallycross de PC2, pero reconozco que me gustaba el comportamiento de los coches y los circuitos estaban muy bien hechos, si traen eso a AMS2, bienvenido sea.
Si, tampoco molesta, pero llega una punto en que personalmente prefiero que las cosas básicas del programa funcionen al 100% (online p.e.), a que añadan chorrocientos coches.
Con un online decente por ejemplo, se podría implementar en LFM y sería un boost tremendo para el juego.
RBH companion escribió:Yo añoro 5-6 circuitos internacionales. Un Dubai, un Austin, un Abu Dhabi, un Phillip Island, un Australia Melbourne...
Ya si meterían el Jarama mejor.
Ahora creo que hay 54 localizaciones más sus variantes. Más de 100 trazados. Todos con la posibilidad de elegir diferente meteo y fecha.
Ahora mismo yo de coches voy sobrado. Hay demasiados jajaja.
RBH companion escribió:Nuburgring está. El paquete del adrenaline que tendrá?
-spyker- escribió:RBH companion escribió:Yo añoro 5-6 circuitos internacionales. Un Dubai, un Austin, un Abu Dhabi, un Phillip Island, un Australia Melbourne...
Ya si meterían el Jarama mejor.
Ahora creo que hay 54 localizaciones más sus variantes. Más de 100 trazados. Todos con la posibilidad de elegir diferente meteo y fecha.
Ahora mismo yo de coches voy sobrado. Hay demasiados jajaja.
Yo creo que al juego le faltan circuitos clave de américa y europa: Serbring, COTA, Road Atlanta, Le mans, Zandvoort... y me gustaría que metiesen alguno pequeño como el de Dijon, Cheste o Jarama... Y de cara tracks internacionales, Melbourne es un must, pero no metería ningún circuito de los moros.RBH companion escribió:Nuburgring está. El paquete del adrenaline que tendrá?
Me refería a la versión del 76
V1.4.5.2 -> V1.4.6.0 CHANGELOG
CONTENT
Added Bathurst 1983 to Historic Track Pack Pt1 DLC
Added F-Inter series
GENERAL
Fixed official championships taking grid setup of custom championship slot in some cases
Championship Editor: Added pit speed limit option; Disabled unused race 2 date option; Increased number of custom championship template slots to 5
UI & HUD
Added reset seat position controller assignment and button to in-game cockpit configuration screen
Added controls screen option to reset all saved per vehicle FFB settings.
Added missing localisation to Opponents and Edit Grid screens
Fixed unstyled frontend OK/Cancel dialog
Corrected engine output figures for AJR Nissan, Nissan R89C in vehicle selection UI
Added Formula 3, Formula Inter & Formula Vee to 'Formula' vehicles filter group on the vehicle selection UI
Fixed oversized horizontal pinstripe line on 'Test Day' location holder when not focused
PHYSICS
Adjusted traction control intervention for GTE, GT4, GT3. AJR Chevy & Honda, P2, DPi, MIT Lancer (both models), VW Polo/Virtus (all models), F-V10 Gen2, McLaren Senna, Camaro SS, Corvette C8 Z06, Brabham BT62
F-Classic G1M2: Decreased engine wear from increased boost pressure
Adjusted FFB for Formula Ultimate Gen1 & Gen2
Brabham BT52: Corrected engine output by 50hp at default and full boost pressure
F-Classic G1M2: Improved boost mapping at low RPM
Mclaren MP4/4: Corrected error in pitch inertia
F-USA (Gen2 & Gen3): Increase SW variant cooling to prevent unexpected overheating
McLaren MP4/5B: Corrected fuel tank size from 150 to 212 lt
Added AMDM for all kart types
Adjusted specialized FFB parameters for F-Classics (all models), F-V10 (both gens), F-V12, F-Reiza
AI
Several improvements to the AI weather & tire strategy logic
Disabled holding of AI vehicles in pits when other cars are coming from behind for now (makes rules equal between player/AI preventing excessive time gain for player)
Fixed bug where several AI cars would spin during full course yellow on a wet track
Improved the behaviour and speed of the AI when entering and leaving the pits
Fixed a bug where the AI would do a empty pitstop unintentionally in the race
Calibrated simulated qualifying times for Copa Uno, Copa Fusca, Copa Classic FL & B, F-USA Gen1-2, SuperCars, HyperCars, Ginetta G40 Cup, Vintage Touring Car Tier 1 & Tier 2. F-Vee, F-Trainer (both classes), Lancer Cup, GT-Classics, F-Retro Gen2 & 3, F-Classic Gen1-4
Jerez 1988: Improved AI fast line
AUDIO
Audio wall reflections: further adjusted volume for trackside & chase camera
Surface sounds: slight reduction in volume on chase & trackside camera.
Updated tire skid sounds for Nissan R89C & R390
TRACKS
Snetterton: Fixed asset loading issue
Imola 2001: Fixed ice track bug
Spa-Francorchamps 1970: Increase garage limit to 32 car for GP layout
Bathurst: Updated and optimized foliage, foliage shadows, added 3d trees very near the track
Added VR cameras for Goiania Outer and Short, Guapore and Ibarra
VEHICLES
Fixed bug causing drivers to vanish if using custom liveries
Added race suit overrides added to Camaro GT4, F3, F-Trainer, MCR2000, Opala 79, 86
Helmet and race suit overrides: Fixed 1960s helmet and race suitNissan R390 GT1: Fixed the wiper animations on LD variant; Fixed some objects not casting shadows on the LD variants
Updated cockpit displays for all GT3 and GT4 cars with several improvements & corrections
Porsche GTE: new LEDs colors and alpha channel. Blue LEDs were too dark and not enough visible before
F-USA Gen1-3 (All models): Added damage models; Fixed suspension animations on Speedway and Short Oval variants; Fixed steering animation
F-3 (F301 & F309): Added damaged parts; Added new textures and material for rain light; Added light glow for the rain light
F-Classic G4M1 & G4M2: Added damaged parts
F-Classic G3M2: Changed driver animations to paddle shift; Removed gear stick from cpit; Added shift paddles to the steering wheel
McLaren MP4/5B: Fixed wheel and badge materials issue
Stock Cruze 2019 : Car bonnet cam adjustment
Nissan R89c LD variant livery updates
Corvette GTP: Added new tire textures
Brabham BT49 & BT52: Windshield material updated for correct livery representation
Nissan GT-R GT3: Corrected display RPM bars range
McLaren F1 LM: Corrected oil and water gauges
Lotus 98T: Updated warning light to be oil pressure light instead of shift light
Added cockpit lights for BMW M4 GT4, Brabham BT62, Cadillac DPi, Corvette C8 Z06, McLaren 720S GT3, McLaren Senna, Super V8 and added mirror screen and better textures for 720S GT3 cockpit
V1.4.6.1 CHANGELOG
GENERAL
Corrected Grid Grouping for Lotus 98t, Mclaren MP4/4, MP4/5B, MP4/6 within their respective F-Classic series
PHYSICS
F-Inter: F-Inter: Revised aerodynamics; Corrected mass, inertia & weight distribution as per latest provided specifications; Revised Engine Thermodynamics
F-3: Revised FFB (both models)
AI
F-Inter: AI calibration pass
AUDIO
F-Inter: adjusted engine & surface sounds for player & AI
Nissan R89C, R390GT1: adjusted tire sound for low downforce variants
TRACKS
Bathurst 1983 : Added remaining trackside objects (crowds, marshals, static objects and vehicles) Corrected aspect ratio on some track side billboard adverts; Extended track cut runoff areas; Rework roadline objects to fix lod problem between Forests and Murrays
Cordoba GP (No 4): Extend track limits to include blue runoff at T5 (layout junction)
Speedland Kart: Added missing corner markers for layout 2 ,3 ,4
Gateway Road Course: Add T1 layout cones
VEHICLES
F-Inter: Fixed right mirror issue
Porsche 911 GTE: updated display with TC level LEDs on the dashboard.
Nissan R89: Fixed visual ride height in LD model
F-Classic G3M2: Removed redundant gear stick from cockpit
F-Classic G4M2: Fixed driver animation position
Caterham (all classes): Added support for driver livery overrides
fluzo escribió:No te go cojones a configurar bien las tres pantallas...
Mira que he probado mil combinaciones pero nada, por un lado o por otro me descuadra la pantalla y el tener que andar entrando y saliendo para cada ajuste en lugar de poder hacerlo ahí mismo, me parece una cutrez desesperante, lo que hace que desista y ponga otro sim
Algo que se me pueda estar escapando?
Bruzei escribió:Buenas, ¿no tiene multijugador este juego?, ¿es que tienen pensado meterlo mas adelante o sera asi?. Saludos.
er185 escribió:Bruzei escribió:Buenas, ¿no tiene multijugador este juego?, ¿es que tienen pensado meterlo mas adelante o sera asi?. Saludos.
Sí, tiene multijugador. Puedes crear tu sala y configurar la carrera a tu gusto o unirte a una ya existente. Lo que tienen pensado meter más adelante son las carreras programadas fijas a una hora en concreto.
Bruzei escribió:er185 escribió:Bruzei escribió:Buenas, ¿no tiene multijugador este juego?, ¿es que tienen pensado meterlo mas adelante o sera asi?. Saludos.
Sí, tiene multijugador. Puedes crear tu sala y configurar la carrera a tu gusto o unirte a una ya existente. Lo que tienen pensado meter más adelante son las carreras programadas fijas a una hora en concreto.
Gracias por contestar. ¿Y suele haber gente?, yo es que al que suelo jugar es al raceroom que me gusta mucho pero esta muy muy escaso de gente, el asetto tiene algo mas.
De este juego siempre he visto impresiones muy positivas aunque no estoy muy puesto y no se que es lo que tiene y lo que no. Me suena haber leido que tiene una fisicas muy buenas ¿no?. Saludos.
V1.4.6.1 -> V1.4.6.4 CHANGELOG
GENERAL
Fixed incorrect vehicle displayed for replays of F-Inter and some recent LD variants (fixes new saves only)
Fixed skid marks being created in some instances when vehicles escape to pits
Fixed GT1 class mixing up with GT3 when agrid grouping apart from GT3 (internal note - changed GTE grid grouping to make space)
FFB: Fixed missed FFB soft lock in main release builds; Fixed heavy steering under very high loads with Default+ profile
Disabled mandatory pit stop & refuelling allowed in Ginetta Supercup preset
PHYSICS
F-USA (all gens): Reduced gear damage
AI
AI calibration pass for F-Retro Gen3
AUDIO
MetalMoro MRX Honda: fixed engine pitch for AI cars
Metalmoro MRX Sharkfin: fixed missing AI car cockpit sound
TRACKS
Bathurst 1983: Added expanded billboard crowds Updated circuit length and number of turns for track selection Ui layer
Cadwell Park: Removed next lap penalty if you runoff onto the grass at the final corner
Imola 2001: Fix minor perimeter barrier gaps
VEHICLES
Increased speed threshold for F-Classic AI cars to produce undertray sparks
Fixed mispelling on dashboard of Nissa R89C & R390
Porsche GT1: Fixed LD bonnet bug
Ginetta GT4 SC: darker display when headlights on
McLaren F1 LM: Fixed speedometer bug
F-Tainer (both): Fixed rear right tire texture rotating in the wrong direction
F-Inter: Fixed windshield raindrops dynamics
User Livery Overrides: Group C helmets and race suits User Livery Overrides - Fixed Sauber C9 headlight and internal paint material Fixed Mercedes GT4 onboard paint material; Fixed F-Classic Gen4 disappearing driver
V1.4.6.4 -> V1.4.7.0 CHANGELOG
CONTENT
Tracks
Added Nürburgring Historic 1971 featuring Nordschleife, Südschleife & Gesamtstrecke layouts (Part of Nürburgring DLC)
Cars
Added Stock Car Pro Series season 2023
GENERAL
Fixed wear state of all tires being reset in pit stops when less than four tires are changed
Fixed incorrect race 2 date for custom championships
Fixed champ editor incorrectly showing +1 lap for pre race sessions
Fixed track cut detection not working on some terrains (like the green area on the final chicane of Montreal)
Full servers are no longer hidden in Multiplayer lobby
Fixed rule preset selection issues when client doesn't have access to all DLC
Fixed an issue that could lead to a crash if an unknown class was encountered in lobby list
Servers are now hidden from lobby list if it can be determined they contain content the client does not have the 3rd party content installed
UI & HUD
Fixed white pixel in upper left of TTotW menu
PHYSICS
Adjusted tire treads for all RWD TC Vintages & GT Classics; Adjusted carcass heating for BMW 2002
Further adjustments to extreme, intermediate, wet & slick tires handling of water on a wet track, correcting various inconsistencies
AI
Fixed bug where the AI drivers would choose the race starting tyres based on the weather of the previous session
F-Ultimate Gen2: Adjusted AI differential to fix inside tire smoking out of slow corners
F-Retro Gen3: Further AI calibration
Copa Truck: Fixed instant engine failure for some AI drivers during standing starts
AUDIO
Adjusted tire skid and scrub sound for BMW 2002 Turbo, Corvette 73, Lotus 23 and Mini Cooper S 1965
Revised starter timing and starter sound for: F-Vintage Gen1 M1, F-Vintage Gen2 M1, Lotus 49C, Brabham BT26A, Brabham BT44, Brabham BT52, F-Retro V8, Lotus 72E, McLaren M23, Brabham BT46B, Brabham BT49, F-Retro Gen2, Lotus 79, Brabham BT52, F-Retro Gen3, McLaren MP4/1C
Corvette GTP: Corrected tire sound effects
Brabham BT52: Fixed missing starter sound & adjusted starter timing
TRACKS
Bathurst 1983: Expanded track side crowd density
Kyalami Historic: Corrected csm garage building wall material
VEHICLES
F-Classic Gen4: Fixed driver position in M1 & M3
F-Vintage: Fixed low riding looking cars in Gen2: Adjusted tachometers for all models
F-Inter: modified interior texture for outside view to match the cockpit screen
User Livery Overrides: Added Cadillac DPi, Group A touring cars , GT Classics and Vintage Touring Cars Tier 1 and 2 helmets and race suits; Fixed BMW M1 Procar & Porsche RSR 74 helmets and suits; Fixed materials for Ginetta G58
BMW 2002: deleted right wiper artefact on the chassis 3d mesh
Added cracked glass effects for crashes in cars with glass windshields
Caterham Supersport: Add correct badge and headlights
Brabham BT49: Fixed cockpit tire bug
V1.4.7.1 CHANGELOG
GENERAL
Fixed occasional CTD when viewing cars from trackside camera
Helmet liveries from specific drivers are now excluded from the random pool of helmets for other drivers that don't have one assigned
Fixed an issue where the player driver would use a random helmet livery instead of the assigned one
Fixed an issue where the AI drivers would be loaded with the wrong helmet liveries in saved replays, multiplayer and championship mode
Championship Editor: Fixed a potential crash when exiting class selection screen and add proper guidance that at least one class must be selected
Altered some default values (for G-Wheel) and improved / lowered on center knock that is felt with some cars (g-wheel)
UI & HUD
Fixed FR next compound button on Edit Strategy page
AI
Copa Truck: Fixed instant engine failure for some AI drivers during standing starts
AUDIO
Increased volume for ignition sound effect
Wastegate sound is now prevented from playing when RPM's are too low
Shortened engine shutdown sound timer; Prevented artificial engine sound volume bump for a more natural sounding startup
Mini Cooper: adjusted external sound for player and AI cars, adjusted starter timing and starter sound.
Stock Car Pro Series: Fixed incosistent tire sounds for Stock Corolla '21, '22, 23
TRACKS
Nürburgring 1971: Completed artwork for release and fixed reported issues
Cascais 1988: Fixed LOD on animated 3D crowds
VEHICLES
F-Vintage Gen2: Corrected tachometer orientation
McLaren MP4/5B: Corrected steering wheel position for better cockpit display visibility; Fixed rear wing disappearing at a distance
Copa Montana: Fixed windscreen wiper texture issue
NMansell92 escribió:A mí me mata el FFB en este juego, me parece bastante malo comparado con otros y al no transmitirme gran cosa siempre lo acabo dejando
RBH companion escribió:Si no fuera por dos problemas este juego sería para la referencia del sector.
Dejando a un lado lo del tema del online....esos stutters (generalmente en carrera) que no acaban de arreglar son Muy molestos. Arrastran el problema del Pc2.
No me pasa con ningún juego.
El otro es el tema de licencias y circuitos. Siendo una especie de Pc2.1 podían meter los circuitos que no están... Hay muchos de america latina y pocos del calendario de f1.
Fremen78 escribió:No me parece nada prometedora esa alianza. Ojalá me equivoque...
Jarinawer escribió:El otro día compré este sim... y elegí el Lotus 49 (creo que se llama así) para probarlo.
Me apunto al hilo 🙂