[HO] iRacing 2.0

Buenas,

Ya han colgado el calendario preliminar de la temporada 2

Calendario iRacing

Un saludo
Mustick escribió:Buenas,

Ya han colgado el calendario preliminar de la temporada 2

Calendario iRacing

Un saludo


Me ha parecido leer que no es definitivo,
Hay cambios en alguna serie?
Mustick escribió:Buenas,

Ya han colgado el calendario preliminar de la temporada 2

Calendario iRacing

Un saludo

Genial para hacerse una idea. Yo esta temporada correré completa Skip Barber e Imsa con el GT3. Cuando me vea más capaz me gustaría encontrar equipo y correr algo de endurance.
Que grande Kevin!!!!!!
pd: los donuts bien , no? jajajaja
[+risas] pude dar medio Donut.
Gracias :)
1Saludo
Los que preguntáis por el calendario definitivo estará para cuando empiece la temporada 2, el que hay ahora colgado vale para hacerse una idea y normalmente no hay cambios pero si vais a comprar esperad a que esté el definitvo.

Por otro lado han colgado el trailer del BMW M8


Y el calendario de la Week 13

The 13th Week is here again – for those of you who don’t know, the 13th week is the week between regular 12-week seasons. The racing schedule is altered and we add some unofficial/fun series in the mix. The 13th week runs from March 5th through March 11th. Everything goes back to normal on March 12th.


Official Series – Safety Rating and iRating are impacted

13th Week Street Stock Challenge
13th Week Mazda Cup

13th Week Dirt Street Stock Challenge

13th Week iRacing RallyCross Series

13th Week iRacing Porsche Cup (911 GT3 Cup)

13th Week WoO Super Late Model - Fixed

NASCAR iRacing Series Fixed & Open

NASCAR Class B

NASCAR Class C



Unofficial/Fun Series – Safety Rating and iRacing are not impacted – the sporting code still applies!

13th Week iRacing Figure GR8 – Figure 8 racing featuring the Rallycross cars

13th Week Tube Frame Twister

13th Week Dirt Midget

13th Week Lemans Lucky 7s

13th Week Are You Afraid of the Dark Series

Sling Mud for Fun – Sprint Cars

Sling Mud for Fun – Late Models

Industiefahrten Fun

PickupCup

Dallara Dash

Carburetor Cup


Un saludo
En D 3,95 dejo por hoy mi oval.... Desde que lo descubrí apenas juego al road, curioso...
felixyz escribió:En D 3,95 dejo por hoy mi oval.... Desde que lo descubrí apenas juego al road, curioso...

Ya somos 2 , road me gusta mucho , oval me flipa.
felixyz escribió:En D 3,95 dejo por hoy mi oval.... Desde que lo descubrí apenas juego al road, curioso...

ya ando en D 3.60
ya casi le damos a las de C
Os vais a comprar las furgonetas o la nascar (NIS)???
Egomagic escribió:Os vais a comprar las furgonetas o la nascar (NIS)???



La verdad es que no sé, necesito consejos.... Ya me he gastado una pasta con el road de esta suscripción por dos años: el skipy, el lotus 79, Interlagos, Spa, Imola, Monza, Brand Hatch, Barber, Watkins, Villeneuve, Mount Panorama y Nurburgring... Una bonita colección que (a falta de un par de circuitos y quizá el GT3) me vale para bastante tiempo... Pero en oval estoy pez :-(
Buenas,

Ya han colgado las release notes de la temporada 2, los temas más destacados, ntmv7 para el Skip Barber, render HDR, nuevo modelo de motor que permite calar el coche, sonidos de secuencia de arranque de motor (no todos los coches tienen uno personalizado), el BMW M8 GTE, todo el nuevo paquete de la temporada 2019 de la Nascar con aerodinámica por pista, potencia de motor por pista, etc. SPS render para realidad virtual, Daytona y Charlotte actualizados, Nürburg con iluminación nocturna. Pero bueno hay mucho que leer XD

This season release includes one new car, expansive track upgrades, and enhancements to make iRacing more realistic than ever before.

Some highlights include:
• Engine Model Enhancements (engine stalling)
• High Dynamic Range (HDR) Rendering
• BMW M8 GTE
• NASCAR 2019 Season updates
• V7 Tire Model enabled on the Skip Barber Formula 2000
• Charlotte Motor Speedway - 6 New Track Configurations
• Daytona International Speedway - Daytona Rising upgrades
• Nürburgring Night-Mode preview
• iRacing BETA Interface - Current Series and performance upgrades
• Much more!



Full 2019 Season 2 Release details are below.



CHANGE LOGS:

iRacing BETA Interface - New Features

- "Vehicle Damage" is now a toggleable option when creating Hosted Sessions and Test Sessions via the "Car Options" dropdown.
- - You can toggle damage ON (default) or OFF within the Car Options section of the Cars card.
- - With vehicle damage disabled, all vehicles in the session are indestructible, and will take no damage at all from any sources. Being invulnerable also means your vehicle performance will never be adjusted from collisions, such as changes in aerodynamics or vehicle weight that might normally result from an impact.
- - - For any and all iRacing Series (Ranked and Unranked), Practices, Qualifiers, Time Trials, Time Attack, and other non-user created racing events, vehicle damage will remain ON. This feature is designed for use in Hosted Sessions and Test Drive only.

- "Disable Decals & Numbers" is now a toggleable option when creating Hosted Sessions and Test Sessions via the "Car Options" dropdown.
- - With this option enabled, car numbers and car decals applied via the Paint Kit will not be displayed. Stockcar contingencies will also be removed.

- The Filtering and Sorting toolbar has been upgraded, separating filters into 3 different sections:
- - Sort = Orders the displayed information.
- - Categories = Filters by selected items.
- - Tags = Filters in ANY or ALL selected items.

- Race registration has been updated, and any errors that occur should be displayed more clearly.
- - These errors most often occur when trying to register for a Session for which you are already registered using a different car.

- For all Table Views, each column header can now be clicked to sort the table by the values of that column.
- - These sorts are saved when leaving the screen, or exiting the application.

- License restrictions for joining a Session no longer apply to Spectators.

- A new error modal window has been implemented that will catch some errors and display them.


iRacing BETA Interface - Current Series

- The Official Series section has been redesigned and optimized so that browsing the available Series is now faster and easier than ever before!
- - Users now have a page with all Current Series for the season displayed.
- - Clicking on any Series opens the Series modal window, which contains all available Sessions, a list of entries, schedule, and series information.
- - - Join an Official Session for the Series by selecting a Session to join.
- - - Click on "Entries" to see a list of all currently registered entrants, where you can spot, spectate, or join the session as a driver.
- - - "Schedule" and "Series Info" have all the details on the Series.
- - These changes result in dramatic performance improvements, and have been made to fix stuttering and responsiveness.

- Additional Current Series improvements include:
- - The "Search" function has been optimized.
- - Additional filtering options are now available at the top-right.
- - Tag filters can be set to match ALL selected Tags, or set to match ANY selected Tags in the dropdown menu.
- - - You can filter by Session details, such as if the Session is populated, has spectators, has friends, or has someone from your Watched Drivers list in the Session.
- - A Sessions filter has been added which matches Sessions that are currently "Open" for Registration as well as if a Session is "Ready Soon". Additionally, Practice, Qualifier and Race Sessions can be filtered individually.
- - For Table View, reduced the number of columns for improved legibility.
- - For Table View, the column formerly known as "Promo" has been renamed "MPR" for clarity.


iRacing BETA Interface - User-Created Races

- The retrieval of Session data has been optimized, to get you the data you need faster and more efficiently.

- Selecting individual cars or entire car classes, results in a more consistent interface.

- For creating Hosted Sessions, "Fixed Setups" and "Car Classes" have been moved to the "Car Options" dropdown.

- Car abbreviations now appear in the Hosted Session modal Entry List.

- The Admin list is now alphabetized by driver.

- Filtering enhancements:
- - Individual car categories have been added to the Filter dropdown menu.
- - "Owned" and "Unowned" have been added as Tags for cars.


iRacing BETA Interface - Time of Day

- Time of Day and Date/Time selection has been reworked to use sliders instead of the calendar.
- - Time carry over has been removed in favor of simply not adding a time offset to the Session you are configuring.
- - The estimated start time of a Session with zero offset is displayed for reference purposes. Moving the slider past zero will recalculate the date based on the starting time and the offset that you choose.
- - Moving the slider bar will increase the offset of that Session and the starting time displayed will change based on the offset.
- - When the offset carries over into the next day, the date will be displayed for reference.

- Date formatting has been changed to be more internationally friendly.


iRacing BETA Interface - Fixed Issues

- Fixed an issue where Starred items would require a page refresh to be visible.

- Fixed an issue in Current Series and User-Created Races where the team label would highlight a team for which the user did not belong.

- Fixed an issue in the Open Practice tab where clicking the left "Register" button in a register dropdown menu registers the user as a Spectator instead of a Driver.

- Fixed an issue where clicking the Active Connections button would cause the iRacing BETA Interface to error out.

- Fixed an issue when selecting a track, sometimes only the first track config would be displayed as a choice.

- Fixed an issue where opening a Hosted Session modal, joining a League Session, or launching a Test Drive could cause the application to error, and/or enter an unstable mode.


iRacing Membersite - General

- As of this 2019 Season 2 deployment, iRacing no longer officially supports the Internet Explorer web browser.
- - For some web browser alternatives and more information on what this means, check out this post:
- - http://members.iracing.com/jforum/posts/list/0/3639224.page#11436534


iRacing Membersite - League Seasons

- League Season Driver and League Team Points standings can now be viewed as Overall (All Car Classes/All Cars), by Car Class, by Car, or by Car In Class.

- League Seasons can now be configured to drop races by specifying the number of races to count toward the standings. This can be set when creating or editing a season and a points system is selected.
- - Races are dropped for an individual when the number they have participated in surpasses the number to count toward the standings.
- - Races are ordered by the total points after adjustments with the highest scoring races being kept. Only adjustments made from the race results screen apply when determining if the race is to be dropped or kept.

- League Seasons can now be edited to change the season name, the points system, or number of races to count. Edit a League Season by selecting it and then using the new "Edit" button in the header.
- - Changes to the points system apply only to Sessions run AFTER the change was made.
- - If the points system is changed from "Custom" to something else, the original Custom points schedule will be deleted.

- League Season points adjustments can now only be made from the standings when viewing the overall (All Car Classes/All Cars) to be more clear that these adjustments count toward all of the standings, not only for a specific car class or car.

- League Season points adjustments made from the standings view are added in after races have been dropped for an individual.

- A new points system has been added as an option for League Seasons called "Dirt" which corresponds to USAC's 2019 feature event points for non-Silver Crown races, as found in section 5.9 B. here: http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf


iRacing Membersite - League Heat Race Results

- For League Heat Races, the "Points" column now reflects the points earned in that segment.

- A new column called "Agg Points" has been added to the League Heat Race Results and reflects the total number of points earned from the first segment to the current segment.


iRacing Membersite - Spectator Sessions

- When Series Sessions that are available for spectating continue into the following race week, they will now be listed separately from the current race week sessions. Each list will be titled by the correct track name for the race week.

- Series Spectator Sessions are now first listed in order by license class (Rookie to Pro), then listed alphabetically within a license class.

- Hosted and League Spectator Sessions are now ordered by Session Name.

- Improved the performance of loading Spectator Sessions.


iRacing Downloader

- After applying the 2019 Season 2 update, the iRacing Downloader will now use IPv6 for its downloads if you have enabled iRacing to use this protocol, and you actually have IPv6 available. If a download attempt via IPv6 fails to connect, the downloader will retry using IPv4. If the download then succeeds using IPv4, the rest of your current download call will use IPv4.


Engine Model

- An engine cylinder compression torque model has been added to iRacing.
- - At low RPMs (below idle rpm), as the engine rotates it causes cycles of positive and negative torque to be generated as the individual pistons are being compressed then released. The amount of torque generated depends on the engine configuration parameters, such as compression ratio and number of cylinders. This allows the motor to stall out properly, and allows it to get "stuck" between cylinder compression torque peaks and not roll away if the car is in gear without the clutch being pressed. This also produces a jerky motion if the vehicle is rolling at very low rpm.
- - - The Anti-Stall Aid should be disabled in order to notice this in action, otherwise you will struggle to get the engine to go below idle.

- The Driving Shift Aid has been updated.
- - What was previously the "None" option was actually not none; it always left the Anti-Stall Clutch Aid on for you. With the updated engine stalling, we can finally let you turn the Anti-Stall Aid all the way off. Now, the "None" option really means no clutch aid at all. The "Anti-Stall Clutch" is now it's own option. If you had "None" selected previously, you will now have the "Anti-Stall Clutch" selected to maintain the same level of behavior you had before.
- - If you choose "None," it is very easy to stall the motor if you do not press the clutch in at the right moments. Watch out if you are in a car without a starter motor!
- - You will probably also want to turn the Auto-Starter Aid OFF and start the motor yourself.
- - When setting up a custom event, the Hardcore Level dropdown has a new entry for "Disallow all driving aids" that forces the Shift Aid to None.

- The engine startup sequence has been updated.
- - All cars now have engine ignition and starter noises.
- - The ignition/starter sequence remains a work in progress, and will be updated over time. Many cars will use a default sequence and share a generic set of sounds.
- - Cars with unique ignition/starter sounds are as follows:
- - - Audi Quattro GTO
- - - Audi R8 LMS GT3
- - - BMW M8 GTE
- - - BMW Z4 GT3
- - - Chevrolet Corvette C6.R GT1
- - - Chevrolet Corvette C7 Daytona Prototype
- - - Cadillac CTS-V Racecar
- - - Dallara DW12
- - - Dallara F3
- - - Dallara IR18
- - - Ferrari 488 GT3
- - - Ferrari 488 GTE
- - - Ford Falcon FG V8
- - - Ford GT
- - - Formula Renault 2.0
- - - Formula Renault 3.5
- - - Holden Commodore VF V8
- - - Indycar Dallara - 2011
- - - McLaren MP4-30
- - - Pro Mazda
- - - Skip Barber Formula 2000
- - - V8 Supercar Ford Falcon - 2012
- - - Williams-Toyota FW31

- Certain cars require the clutch pedal to be pressed (if the anti-stall clutch is not enabled) before the starter will operate:
- - Ford Mustang FR500S
- - Global Mazda MX-5 Cup
- - Mazda MX-5 Cup - 2015
- - Mazda MX-5 Roadster - 2015
- - Pontiac Solstice

- Certain cars have anti-stall clutch behavior built in to them, so even if you turn the Shift Aid to None, they will still have anti-stall.
- - Audi R18
- - Dallara DW12
- - Dallara IR18
- - McLaren MP4-30
- - Porsche 911 GT3 Cup Car (991)
- - Porsche 919 Hybrid
- - Williams-Toyota FW31

- Direct drive cars with Shift Aid set to None will still use Anti-Stall Clutch Aid when in the pit stall, or in a starting grid location to allow you to start the car up and get rolling - at which time the Anti-Stall Aid is disabled, so you can stall the car if you spin or stop.

- The auto-starter has been updated.
- - When getting in a car, the auto-starter will wait about half a second before trying to start the car, instead of the instant you hit the Drive button. If you have stalled the car on track, the auto-starter waits 2 seconds (while stopped, in Neutral, or pressing the clutch) before trying to start the car. Pressing the throttle makes the auto-starter fire more quickly.


Tire Model

- The new version 7 (V7) tire model has been introduced on the Skip Barber Formula 2000.
- - This model has significant improvements to both rubber compound modeling and tire carcass dynamics modeling, and the feedback has been very positive for the few vehicles we have been testing it on. Only the RT2000 has undergone enough testing to release with this build, but we hope to put this tire model on every vehicle soon.

- The allowable cold pressure range has been opened up to allow pressures that are, frankly, too low (14 psi) all the way up to too high (45 psi), but we feel it is important to allow you to push the boundaries so we can better find out if the tire is behaving reasonably. Running at too low a pressure can give you a very evil car. High speed corners and low tire pressures do not work well together. Which tire pressure is optimal will vary from track to track, and sometimes you may find compromising one part of a track is worth extra speed in other parts of that track. Also remember that average lap time is often more important than best lap time, so don’t forget to average in extra time caused by spins! In other words, if you’re having trouble racing on low pressures, try raising them.


League Racing

- League Season Heat Racing events can now earn Season points.
- - The Feature Race is allocated points based on the Season's selected points system.
- - Qualifying, Heats, and Consolation Races are only allocated points if they are configured to do so and the points system is not "None".
- - Points schedules and rules for Qualifying, Heats, and Consolation Races are based on USAC's 2019 points schedules for non-Silver Crown races, as found in section 5.9 B. here: http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf
- - - Qualifying allocates points to the first six positions, 6 points for first, and decreasing by 1 for each subsequent position.
- - - Heats allocate points to the first eight positions, 8 points for first, and decreasing by 1 for each subsequent position. However, if Consolation Races are configured to receive points, then positions 5 through 8 only receive their points if they advanced directly to the Feature.
- - - Consolation Races allocate points to the first eight positions, 4 points for first and decreasing by 1 for each subsequent position with 4th through 8th receiving 1 point. However, participants earning Heat Race points will not also receive Consolation Race points.
- - - Stacked Consolation Races only allocate points for the final Consolation Race. Non-Stacked Consolation Race allocate points to each Consolation Race.
- - - - Custom points will be supported in a later release.


Heat Racing

- The method in which drivers are appended to the Feature Race's starting grid when there is more than one non-stacked Consolation Race has been updated.
- - Previously, the specified number of drivers that advanced from a Consolation Race were appended to the Feature starting grid from the results of the first Consolation Race, then that number from the results of the second Consolation Race were added, etc.. Now, the winner of the first Consolation Race is added to the Feature grid, then the winner of the second Consolation Race is added, etc., followed by the 2nd place finisher of the first Consolation Race, then the 2nd place finisher of the second Consolation Race, etc., until the specified number of drivers have been taken from all of the Consolation Races.


Dynamic Track

- The system for calculating track temperature as reported to the user in the Info tab and telemetry has been improved.


Dirt Racing

- Reduction to tire grip on dirt surfaces as the hardpan is approached has been amplified.


Pit Stops

- Rule changes for GTE pit stops have been implemented.
- - Cars must now re-fuel first and may only change tires once re-fueling is complete. This takes into account the real-life WEC rules for the 2019/20 season.


Rendering

- Fixed an issue where teammates could not see the steering wheel rotate.

- A separate set of bloom post processing parameters have been added for night-mode.
- - This should help with the daytime sparkle issues, and improve bloom at nighttime.


High-Dynamic Range (HDR)

- This release includes a preliminary version of High Dynamic-Range (HDR) rendering. When it is enabled the Simulator uses HDR render targets for items such as mirrors, environment maps, main render targets, and even HDR display back buffers. Previously, very bright pixels would be clamped to “fit” into Standard Dynamic Range (SDR) formats. This clamping causes important information about the actual brightness of bright pixels to be lost and to be treated as less bright than they should be treated. HDR rendering allows the bright pixels to be rendered without loss of information, and used during many internal rendering steps, limiting the loss of brightness to only the final step of converting to the display. HDR rendering drastically improves the quality of rendering, and also provides for additional future effects (this is a very early version!). And, when coupled with an HDR display, it allows for an expanded color gamut and extremely bright sun and solar reflections to actually be displayed at higher intensity than the rest of the scene on the display. HDR does not require an HDR display to provide most of the visual benefits because many of the benefits occur before the conversion to the display, but HDR displays benefit the most.

- Support has been added for HDR displays, such as HDR10 televisions and monitors. The Simulator can now be configured to output HDR formats to an HDR display via an HDR10 frame buffer (10-bits per color channel instead of , or an HDR16F frame buffer (16-bit floats per color channel). When using HDR16F, the Simulator renders a special expanded color space (BT. 2020) using a special gamma (ST.2084). When rendering in HDR10 mode the Simulator just outputs the smaller color space BT.709 (HDTV color). However, Windows or the device driver may do conversions in either case, so you likely want to try both. When used in conjunction with HDR rendering, very bright sun and solar reflections can be displayed on screen, and the expanded color space looks incredible. You almost certainly need to be in full-screen modes when using these formats, especially HDR16F. If the Simulator leaves full screen, the colors may look blown out, and you may need to press Alt+Enter to get back into full-screen.

- To enable HDR rendering without an HDR display, all you need to do is check the “HDR rendering” checkbox on the Graphics Options screen, and restart the Simulator for it to take effect. When HDR rendering is checked, bloom is also checked, and cannot/should not be unchecked for best results. Enabling this option will use more video memory to store the extra large image formats, but higher end cards should have plenty of memory for this.

- To enable an HDR display, you will need to run the iRacing graphics auto-config and select an HDR10 or HDR16F mode from the resolution dialog, this will automatically force on HDR rendering and bloom. Try both HDR modes and select whichever works best for you. HDR10 uses slightly less memory, but HDR16F looks best in many cases due to the expanded color space. If the graphics auto-config does not present either of those modes, then you first need to setup your HDR display properly in Windows 10. HDR displays only work with Windows 10, and only when connected with higher-end display port 1.4 or HDMI 2.0 connections. And, in the Windows 10 display settings, the display first needs to be setup to be HDR. See the Windows 10 HDR settings in the Windows Settings -> Display Settings. If you cannot get Windows to first recognize the display as HDR and allow you to toggle it into HDR mode for gaming, you will be unable to get the Simulator to provide the HDR modes via DX11. Please note, you may need to also alter a setting inside the HDR display’s menus to enable HDR mode on the desired input, this is very common, before Windows will detect it as HDR capable. HDR display modes will not work on very old versions of Windows 10, and will not work at all on Windows 7.


Visual Effects

- Photographer spectators have been spotted using flash photography in the stands, and around the track!
- - These spectators will light-up their flashbulbs throughout a session, especially when there's some serious action going on!

- Visual effects generated via PopcornFX should now better obey a users' selected minimum detail level.


Virtual Reality

- A form of nVidia’s simultaneous multi-projection, named Single Pass Stereo (SPS), has been added to help optimize VR rendering. SPS allows the Simulator to render the scene for one eye, and then GPU, via shaders and SPS, create the image for the other eye, without the Simulator needing to submit the entire scene a second time. This reduces the CPU load of the rendering thread and increases the frame rate, especially for the largest and most complex scenes when the frame rate would be lowest.
- - SPS requires a supporting nVidia GPU with a newer device driver installed. GTX1000 and GTX2000 series GPUs, with device drivers after v390 support it. The option is called “SPS” on the Graphics Options screen, and it will be enabled by default if your device driver reports that your GPU supports it. If the SPS option is disabled in the Graphics Options screen, and you have a supported GPU, try a newer device driver.

- Fixed an issue when using VR where the mouse cursor could get stuck on a "curved screen mode" while using the iRacing BETA Interface, even when not on a curved screen.


Audio

- Ignition and starter sequences remain a work-in-progress, and will be updated over time.
- - Currently, many cars will use a default audio sequence and will share a generic set of sounds.
- - Cars with unique ignition and starter sounds are as follows:
- - - Audi Quattro GTO
- - - Audi R8 LMS GT3
- - - BMW M8 GTE
- - - BMW Z4 GT3
- - - Cadillac CTS-V Racecar
- - - Chevrolet Corvette C6.R GT1
- - - Chevrolet Corvette C7 Daytona Prototype
- - - Dallara DW12
- - - Dallara F3
- - - Dallara IR18
- - - Ferrari 488 GT3
- - - Ferrari 488 GTE
- - - Ford GT
- - - Ford Falcon FG V8
- - - Formula Renault 2.0
- - - Formula Renault 3.5
- - - Holden Commodore VF V8
- - - Indycar Dallara - 2011
- - - McLaren MP4-30
- - - Pro Mazda
- - - Skip Barber Formula 2000
- - - Williams-Toyota FW31

- All cars have had their engine load sounds modified to be more sensitive to subtle changes in throttle levels.


Driver

- Additional detailing has been added to the driver's gloves.


Animated Pit Crew

- The animated pit crew will now look directly at your car as it approaches and leaves.

- The animated Indycar Pit Crew has been training all season, and is now 10% faster!

- The reflectivity of skin-tones in light has been reduced slightly.

- The air wrench hose movements have been smoothed a bit, and should appear less jaggy.


Pace Car

- A new pace car model, Porsche 911 GT3 Cup Car (991), has been added to the iRacing service!

- The default Road pace car is now the Porsche 911 GT3 Cup Car (991).


Replay

- When playing through a Session change, the system will look forward for data to prepare the replay world for the new session.
- - This fixes an issue on Session transitions where the track in replays could appear to have a stripe-pattern effect. This was being caused by data from the previous Session being used to create the track state, only then to have it overwritten in chunks with the new data.


Cameras

- While using the camera tool, blimp velocity may now be a negative number, so it can rotate in both directions.


Admin Commands

- A new Admin Command, "!trackstate", has been added.
- - This command allows an Admin to view and change the track state of the NEXT Session.
- - - This is intended especially for dirt racing, to allow Admins to make on-the-fly changes to the track (like simulating some re-prep before the feature for example).


Telemetry

- A new telemetry variable, "PitsOpen" has been added. This variable is true if you are currently able to receive service in your pit.

- A new telemetry variable, "PlayerCarInPitStall" has been added. This variable is true if you are stopped in your stall and parked cleanly so that you can receive service.


Peripherals

- The Fanatec API has been updated to the latest version.


EasyAntiCheat

- The iRacing software has been updated with the latest EasyAntiCheat libraries.



CARS:

Audi R18

- The car number font has been adjusted to better match the real world version.

- The blue lights on the FIA safety display will now flash when Cautions are out.


BMW M8 GTE

- NEW CAR!
- - The BMW M8 GTE has been added to the iRacing roster of vehicles!
- - The twin-turbo, V8 powered beast joins the already impressive lineup of GTE cars in iRacing. With over 500 bhp, the flagship racing car from BMW competes around the world in series including the FIA World Endurance Championship and the IMSA Weathertech SportsCar Championship. In iRacing, you will see the M8 in the multiclass IMSA Series as well as the iRacing Le Mans and iRacing Le Mans Endurance series. A front engine car, the BMW has already earned a reputation for being tough to pass due to its performance and size. iRacers will have the opportunity to race the M8 wheel to wheel against the Porsche RSR, Ford GT, and Ferrari 488 and find out for themselves which of the GTE cars will reign supreme.


BMW Z4 GT3

- Starter and compressor sound levels have been adjusted.


Cadillac CTS-V Racecar

- Fixed an issue where the wing supports would disappear whenever the car was damaged.

- Fixed an issue where the digital display digits were sometimes not at the correct brightness.


Chevrolet Corvette C6.R GT1

- Fixed an issue where some display digits were not illuminating correctly.


Dallara F3

- Currently, there is a known issue where the tire warmers are not working for this vehicle during Race Sessions. We are still investigating, and do not currently have a timeline for a fix.
- - Please note that the car was only intended to have tire warmers during Race Sessions, so it does not have tire warmers at all.


Dallara IR18

- Tire grip has been reduced slightly at road tracks.

- New 2019 rear speedway wicker options added. Full length front speedway wicker has been removed due to season rules.

- Minimum fuel capacity is now 0.25 KG.

- Vehicle branding has been adjusted for the 2019 season.

- Fixed an issue where the inside of the hubs were not rendering when the tires were removed.

- Season setups have been updated.


Dirt Late Model

- (ALL) - Front packer garage increment adjustment has been changed from 1/4" to 1/16".

- (ALL) - World of Outlaws branding has been updated.

- (ALL) - Minimum damping is now enforced while the car is in the garage.
- - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- (ALL) - Season setups have been updated.


Dirt Midget

- Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- Season setups have been updated.


Dirt Sprint Car

- (ALL) - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- (ALL) - Season setups have been updated.


Dirt Sprint Car - Non-Winged

- (ALL) - Cockpit adjustable dampers have been re-enabled per latest USAC rules.

- (ALL) - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- (ALL) - Season setups have been updated.


Dirt U.M.P. Modified

- Minimum damping is now enforced while the car is in the garage.
- - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- Season setups have been updated.


Ferrari 488 GTE

- The car number font has been adjusted to better match the real world version.

- Baseline setup has been adjusted.


Ford GT - 2017

- The car number font has been adjusted to better match the real world version.

- Baseline setup has been adjusted.


Formula Renault 3.5

- Legal pushrods length have been increased.

- Non-adjustable bumpstops have been altered to better assist with suspension over-travel concerns.


Legends Ford '34 Coupe

- (ALL) - The rear wheel mass position has been adjusted slightly.


Lotus 49

- Fixed an issue with the mirrors rendering incorrectly.


NASCAR Camping World Chevrolet Silverado

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Camping World Toyota Tundra

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR K&N Pro Chevrolet Impala

- Diff ranges have been opened to allow for any ratio at any track.

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.


NASCAR Monster Energy Cup Chevrolet SS

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Monster Energy Cup Ford Fusion

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.


NASCAR Monster Energy Cup Toyota Camry

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.


NASCAR Nationwide Chevrolet Impala - 2011

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Sprint Cup Chevrolet Impala COT - 2013

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Truck Series Chevrolet Silverado - 2013

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR XFINITY Chevrolet Camaro

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR XFINITY Ford Mustang

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR XFINITY Toyota Camry

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


Porsche 911 GT3 Cup Car (991)

- Rear wing has been strengthened to reduce the likelihood of damage from small impacts.


Porsche 911 RSR

- 2019 Season 2 GTE BoP:
- - Slightly reduced aero drag for higher topspeed.
- - Aero downforce has been decreased slightly.
- - Fuel consumption has been increased slightly to compensate for reduced aero drag.

- Baseline setup has been adjusted.

- The car number font has been adjusted to better match the real world version.


Porsche 919 Hybrid

- The car number font has been adjusted to better match the real world version.

- The blue lights on the FIA safety display will now flash when Cautions are out.


Radical SR8

- Idle speeds have been increased.

- Season setups have been updated.


Skip Barber Formula 2000

- The long awaited V7 Tires are now implemented on this vehicle!
- - Please take them out for some vigorous testing, and let us know what you think. We are looking to gather feedback before fully implementing these on all vehicles.

- Allowable tire pressure range has been adjusted to 14 to 45 psi.

- New in-car, on-board, and chase engine sounds, as well as starter, ignition, gear shift, and engine limiter sounds have been added for this vehicle.

- Baseline setup has been updated.


Sprint Car

- Season setups have been updated.


Subaru WRX STI

- Fixed an issue with rendering artifacts on the side mirrors.


Super Late Model

- Various vehicle updates, including:
- - New aerodynamic information applied.
- - Brakes have been altered to better match car performance after aero updates.
- - Small Front-end geometry tuning.
- - 3" ride heights are now legal in the garage.

- Season setups have been updated.


Williams-Toyota FW31

- Fixed an issue where some display digits were not illuminating correctly.



TRACKS:

Autodromo Nazionale Monza

- (ALL) - The fixed cubemaps for this track has been adjusted for better visual reflections.

- (ALL) - Fixed an issue where some walls would colorfully flicker at night when headlights shone on them.


Charlotte Motor Speedway

- NEW TRACK CONFIGURATIONS!
- - A fully re-scanned and re-built version of Charlotte Motor Speedway was released in the 2019 Season 1 build, but it only included the Roval. With this release, we have have added numerous additional track configurations. These were built using the updated laser scan data. These new configs are as follows:
- - Oval - The full oval track used by NASCAR.
- - Roval Long - An alternate version of the Roval which uses an additional track area in the infield to create a longer version of the track. This track is 2.42 miles in length.
- - Legends Oval - The standard Legends oval using parts of the oval and pit road.
- - Legends RC Short - A 0.72 mile road configuration using a short area of the infield road course.
- - Legends RC Medium - A 1.25 mile road configuration using an expanded area of the infield road course.
- - Legends RC Long - A 1.5 mile road configuration using an even more expanded area of the infield road course and parts of the NASCAR oval and pit road.

- This current version of Charlotte Motor Speedway appears on the website as "Charlotte Motor Speedway". The original Charlotte is still available for historical reasons and appears on the website as "Charlotte Motor Speedway - 2016".


Circuit des 24 Heures du Mans

- The color of gravel trap tire marks has been adjusted.


Circuit of the Americas

- Fixed an issue where some walls were not visible on lower graphics settings.


Daytona International Speedway

- TRACK UPGRADE!
- - The Daytona Rising real-world track facility upgrades have been implemented at our digital version of this legendary speedway!
- - - The art team has also overhauled much of the environment to bring it up to the latest and greatest specs!


Twin Ring Motegi

- (Oval) - Animated pit crews have been enabled on this track configuration.


Nürburgring

- A preliminary version of night lighting has been added to all configurations of Nürburgring, including the GP Circuit, Nordschleife, and Combined circuits. We do not consider this project finished and still plan to place additional lighting, but consider this an early-access preview!


@Egomagic @felixyz Con mi experiencia en el oval no os recomiendo que te metas al coche A de golpe, comprad la camioneta que además tiene más participación en C y aprended a llevar un coche potente, a cómo gestionar las amarillas, cambios de ruedas, restart, etc.

Por ejemplo para hacer un restart con ruedas viejas con el A hay que tener mucho tacto o acabas patinando y montando una montonera de escándalo. El Street stock o el Legends son un juguete comparado con cualquier coche de Nascar fuera de eso, no tengáis prisa. Dad cientos de vueltas con la camioneta y ganad experiencia, corren mucho y hay que saber llevarlo, ir rápido sin sobrecalentar las ruedas en 10 vueltas y quedarte el último, etc.

Un saludo
Mustick escribió:Buenas,

Ya han colgado las release notes de la temporada 2, los temas más destacados, ntmv7 para el Skip Barber, render HDR, nuevo modelo de motor que permite calar el coche, sonidos de secuencia de arranque de motor (no todos los coches tienen uno personalizado), el BMW M8 GTE, todo el nuevo paquete de la temporada 2019 de la Nascar con aerodinámica por pista, potencia de motor por pista, etc. SPS render para realidad virtual, Daytona y Charlotte actualizados, Nürburg con iluminación nocturna. Pero bueno hay mucho que leer XD

This season release includes one new car, expansive track upgrades, and enhancements to make iRacing more realistic than ever before.

Some highlights include:
• Engine Model Enhancements (engine stalling)
• High Dynamic Range (HDR) Rendering
• BMW M8 GTE
• NASCAR 2019 Season updates
• V7 Tire Model enabled on the Skip Barber Formula 2000
• Charlotte Motor Speedway - 6 New Track Configurations
• Daytona International Speedway - Daytona Rising upgrades
• Nürburgring Night-Mode preview
• iRacing BETA Interface - Current Series and performance upgrades
• Much more!



Full 2019 Season 2 Release details are below.



CHANGE LOGS:

iRacing BETA Interface - New Features

- "Vehicle Damage" is now a toggleable option when creating Hosted Sessions and Test Sessions via the "Car Options" dropdown.
- - You can toggle damage ON (default) or OFF within the Car Options section of the Cars card.
- - With vehicle damage disabled, all vehicles in the session are indestructible, and will take no damage at all from any sources. Being invulnerable also means your vehicle performance will never be adjusted from collisions, such as changes in aerodynamics or vehicle weight that might normally result from an impact.
- - - For any and all iRacing Series (Ranked and Unranked), Practices, Qualifiers, Time Trials, Time Attack, and other non-user created racing events, vehicle damage will remain ON. This feature is designed for use in Hosted Sessions and Test Drive only.

- "Disable Decals & Numbers" is now a toggleable option when creating Hosted Sessions and Test Sessions via the "Car Options" dropdown.
- - With this option enabled, car numbers and car decals applied via the Paint Kit will not be displayed. Stockcar contingencies will also be removed.

- The Filtering and Sorting toolbar has been upgraded, separating filters into 3 different sections:
- - Sort = Orders the displayed information.
- - Categories = Filters by selected items.
- - Tags = Filters in ANY or ALL selected items.

- Race registration has been updated, and any errors that occur should be displayed more clearly.
- - These errors most often occur when trying to register for a Session for which you are already registered using a different car.

- For all Table Views, each column header can now be clicked to sort the table by the values of that column.
- - These sorts are saved when leaving the screen, or exiting the application.

- License restrictions for joining a Session no longer apply to Spectators.

- A new error modal window has been implemented that will catch some errors and display them.


iRacing BETA Interface - Current Series

- The Official Series section has been redesigned and optimized so that browsing the available Series is now faster and easier than ever before!
- - Users now have a page with all Current Series for the season displayed.
- - Clicking on any Series opens the Series modal window, which contains all available Sessions, a list of entries, schedule, and series information.
- - - Join an Official Session for the Series by selecting a Session to join.
- - - Click on "Entries" to see a list of all currently registered entrants, where you can spot, spectate, or join the session as a driver.
- - - "Schedule" and "Series Info" have all the details on the Series.
- - These changes result in dramatic performance improvements, and have been made to fix stuttering and responsiveness.

- Additional Current Series improvements include:
- - The "Search" function has been optimized.
- - Additional filtering options are now available at the top-right.
- - Tag filters can be set to match ALL selected Tags, or set to match ANY selected Tags in the dropdown menu.
- - - You can filter by Session details, such as if the Session is populated, has spectators, has friends, or has someone from your Watched Drivers list in the Session.
- - A Sessions filter has been added which matches Sessions that are currently "Open" for Registration as well as if a Session is "Ready Soon". Additionally, Practice, Qualifier and Race Sessions can be filtered individually.
- - For Table View, reduced the number of columns for improved legibility.
- - For Table View, the column formerly known as "Promo" has been renamed "MPR" for clarity.


iRacing BETA Interface - User-Created Races

- The retrieval of Session data has been optimized, to get you the data you need faster and more efficiently.

- Selecting individual cars or entire car classes, results in a more consistent interface.

- For creating Hosted Sessions, "Fixed Setups" and "Car Classes" have been moved to the "Car Options" dropdown.

- Car abbreviations now appear in the Hosted Session modal Entry List.

- The Admin list is now alphabetized by driver.

- Filtering enhancements:
- - Individual car categories have been added to the Filter dropdown menu.
- - "Owned" and "Unowned" have been added as Tags for cars.


iRacing BETA Interface - Time of Day

- Time of Day and Date/Time selection has been reworked to use sliders instead of the calendar.
- - Time carry over has been removed in favor of simply not adding a time offset to the Session you are configuring.
- - The estimated start time of a Session with zero offset is displayed for reference purposes. Moving the slider past zero will recalculate the date based on the starting time and the offset that you choose.
- - Moving the slider bar will increase the offset of that Session and the starting time displayed will change based on the offset.
- - When the offset carries over into the next day, the date will be displayed for reference.

- Date formatting has been changed to be more internationally friendly.


iRacing BETA Interface - Fixed Issues

- Fixed an issue where Starred items would require a page refresh to be visible.

- Fixed an issue in Current Series and User-Created Races where the team label would highlight a team for which the user did not belong.

- Fixed an issue in the Open Practice tab where clicking the left "Register" button in a register dropdown menu registers the user as a Spectator instead of a Driver.

- Fixed an issue where clicking the Active Connections button would cause the iRacing BETA Interface to error out.

- Fixed an issue when selecting a track, sometimes only the first track config would be displayed as a choice.

- Fixed an issue where opening a Hosted Session modal, joining a League Session, or launching a Test Drive could cause the application to error, and/or enter an unstable mode.


iRacing Membersite - General

- As of this 2019 Season 2 deployment, iRacing no longer officially supports the Internet Explorer web browser.
- - For some web browser alternatives and more information on what this means, check out this post:
- - http://members.iracing.com/jforum/posts/list/0/3639224.page#11436534


iRacing Membersite - League Seasons

- League Season Driver and League Team Points standings can now be viewed as Overall (All Car Classes/All Cars), by Car Class, by Car, or by Car In Class.

- League Seasons can now be configured to drop races by specifying the number of races to count toward the standings. This can be set when creating or editing a season and a points system is selected.
- - Races are dropped for an individual when the number they have participated in surpasses the number to count toward the standings.
- - Races are ordered by the total points after adjustments with the highest scoring races being kept. Only adjustments made from the race results screen apply when determining if the race is to be dropped or kept.

- League Seasons can now be edited to change the season name, the points system, or number of races to count. Edit a League Season by selecting it and then using the new "Edit" button in the header.
- - Changes to the points system apply only to Sessions run AFTER the change was made.
- - If the points system is changed from "Custom" to something else, the original Custom points schedule will be deleted.

- League Season points adjustments can now only be made from the standings when viewing the overall (All Car Classes/All Cars) to be more clear that these adjustments count toward all of the standings, not only for a specific car class or car.

- League Season points adjustments made from the standings view are added in after races have been dropped for an individual.

- A new points system has been added as an option for League Seasons called "Dirt" which corresponds to USAC's 2019 feature event points for non-Silver Crown races, as found in section 5.9 B. here: http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf


iRacing Membersite - League Heat Race Results

- For League Heat Races, the "Points" column now reflects the points earned in that segment.

- A new column called "Agg Points" has been added to the League Heat Race Results and reflects the total number of points earned from the first segment to the current segment.


iRacing Membersite - Spectator Sessions

- When Series Sessions that are available for spectating continue into the following race week, they will now be listed separately from the current race week sessions. Each list will be titled by the correct track name for the race week.

- Series Spectator Sessions are now first listed in order by license class (Rookie to Pro), then listed alphabetically within a license class.

- Hosted and League Spectator Sessions are now ordered by Session Name.

- Improved the performance of loading Spectator Sessions.


iRacing Downloader

- After applying the 2019 Season 2 update, the iRacing Downloader will now use IPv6 for its downloads if you have enabled iRacing to use this protocol, and you actually have IPv6 available. If a download attempt via IPv6 fails to connect, the downloader will retry using IPv4. If the download then succeeds using IPv4, the rest of your current download call will use IPv4.


Engine Model

- An engine cylinder compression torque model has been added to iRacing.
- - At low RPMs (below idle rpm), as the engine rotates it causes cycles of positive and negative torque to be generated as the individual pistons are being compressed then released. The amount of torque generated depends on the engine configuration parameters, such as compression ratio and number of cylinders. This allows the motor to stall out properly, and allows it to get "stuck" between cylinder compression torque peaks and not roll away if the car is in gear without the clutch being pressed. This also produces a jerky motion if the vehicle is rolling at very low rpm.
- - - The Anti-Stall Aid should be disabled in order to notice this in action, otherwise you will struggle to get the engine to go below idle.

- The Driving Shift Aid has been updated.
- - What was previously the "None" option was actually not none; it always left the Anti-Stall Clutch Aid on for you. With the updated engine stalling, we can finally let you turn the Anti-Stall Aid all the way off. Now, the "None" option really means no clutch aid at all. The "Anti-Stall Clutch" is now it's own option. If you had "None" selected previously, you will now have the "Anti-Stall Clutch" selected to maintain the same level of behavior you had before.
- - If you choose "None," it is very easy to stall the motor if you do not press the clutch in at the right moments. Watch out if you are in a car without a starter motor!
- - You will probably also want to turn the Auto-Starter Aid OFF and start the motor yourself.
- - When setting up a custom event, the Hardcore Level dropdown has a new entry for "Disallow all driving aids" that forces the Shift Aid to None.

- The engine startup sequence has been updated.
- - All cars now have engine ignition and starter noises.
- - The ignition/starter sequence remains a work in progress, and will be updated over time. Many cars will use a default sequence and share a generic set of sounds.
- - Cars with unique ignition/starter sounds are as follows:
- - - Audi Quattro GTO
- - - Audi R8 LMS GT3
- - - BMW M8 GTE
- - - BMW Z4 GT3
- - - Chevrolet Corvette C6.R GT1
- - - Chevrolet Corvette C7 Daytona Prototype
- - - Cadillac CTS-V Racecar
- - - Dallara DW12
- - - Dallara F3
- - - Dallara IR18
- - - Ferrari 488 GT3
- - - Ferrari 488 GTE
- - - Ford Falcon FG V8
- - - Ford GT
- - - Formula Renault 2.0
- - - Formula Renault 3.5
- - - Holden Commodore VF V8
- - - Indycar Dallara - 2011
- - - McLaren MP4-30
- - - Pro Mazda
- - - Skip Barber Formula 2000
- - - V8 Supercar Ford Falcon - 2012
- - - Williams-Toyota FW31

- Certain cars require the clutch pedal to be pressed (if the anti-stall clutch is not enabled) before the starter will operate:
- - Ford Mustang FR500S
- - Global Mazda MX-5 Cup
- - Mazda MX-5 Cup - 2015
- - Mazda MX-5 Roadster - 2015
- - Pontiac Solstice

- Certain cars have anti-stall clutch behavior built in to them, so even if you turn the Shift Aid to None, they will still have anti-stall.
- - Audi R18
- - Dallara DW12
- - Dallara IR18
- - McLaren MP4-30
- - Porsche 911 GT3 Cup Car (991)
- - Porsche 919 Hybrid
- - Williams-Toyota FW31

- Direct drive cars with Shift Aid set to None will still use Anti-Stall Clutch Aid when in the pit stall, or in a starting grid location to allow you to start the car up and get rolling - at which time the Anti-Stall Aid is disabled, so you can stall the car if you spin or stop.

- The auto-starter has been updated.
- - When getting in a car, the auto-starter will wait about half a second before trying to start the car, instead of the instant you hit the Drive button. If you have stalled the car on track, the auto-starter waits 2 seconds (while stopped, in Neutral, or pressing the clutch) before trying to start the car. Pressing the throttle makes the auto-starter fire more quickly.


Tire Model

- The new version 7 (V7) tire model has been introduced on the Skip Barber Formula 2000.
- - This model has significant improvements to both rubber compound modeling and tire carcass dynamics modeling, and the feedback has been very positive for the few vehicles we have been testing it on. Only the RT2000 has undergone enough testing to release with this build, but we hope to put this tire model on every vehicle soon.

- The allowable cold pressure range has been opened up to allow pressures that are, frankly, too low (14 psi) all the way up to too high (45 psi), but we feel it is important to allow you to push the boundaries so we can better find out if the tire is behaving reasonably. Running at too low a pressure can give you a very evil car. High speed corners and low tire pressures do not work well together. Which tire pressure is optimal will vary from track to track, and sometimes you may find compromising one part of a track is worth extra speed in other parts of that track. Also remember that average lap time is often more important than best lap time, so don’t forget to average in extra time caused by spins! In other words, if you’re having trouble racing on low pressures, try raising them.


League Racing

- League Season Heat Racing events can now earn Season points.
- - The Feature Race is allocated points based on the Season's selected points system.
- - Qualifying, Heats, and Consolation Races are only allocated points if they are configured to do so and the points system is not "None".
- - Points schedules and rules for Qualifying, Heats, and Consolation Races are based on USAC's 2019 points schedules for non-Silver Crown races, as found in section 5.9 B. here: http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf
- - - Qualifying allocates points to the first six positions, 6 points for first, and decreasing by 1 for each subsequent position.
- - - Heats allocate points to the first eight positions, 8 points for first, and decreasing by 1 for each subsequent position. However, if Consolation Races are configured to receive points, then positions 5 through 8 only receive their points if they advanced directly to the Feature.
- - - Consolation Races allocate points to the first eight positions, 4 points for first and decreasing by 1 for each subsequent position with 4th through 8th receiving 1 point. However, participants earning Heat Race points will not also receive Consolation Race points.
- - - Stacked Consolation Races only allocate points for the final Consolation Race. Non-Stacked Consolation Race allocate points to each Consolation Race.
- - - - Custom points will be supported in a later release.


Heat Racing

- The method in which drivers are appended to the Feature Race's starting grid when there is more than one non-stacked Consolation Race has been updated.
- - Previously, the specified number of drivers that advanced from a Consolation Race were appended to the Feature starting grid from the results of the first Consolation Race, then that number from the results of the second Consolation Race were added, etc.. Now, the winner of the first Consolation Race is added to the Feature grid, then the winner of the second Consolation Race is added, etc., followed by the 2nd place finisher of the first Consolation Race, then the 2nd place finisher of the second Consolation Race, etc., until the specified number of drivers have been taken from all of the Consolation Races.


Dynamic Track

- The system for calculating track temperature as reported to the user in the Info tab and telemetry has been improved.


Dirt Racing

- Reduction to tire grip on dirt surfaces as the hardpan is approached has been amplified.


Pit Stops

- Rule changes for GTE pit stops have been implemented.
- - Cars must now re-fuel first and may only change tires once re-fueling is complete. This takes into account the real-life WEC rules for the 2019/20 season.


Rendering

- Fixed an issue where teammates could not see the steering wheel rotate.

- A separate set of bloom post processing parameters have been added for night-mode.
- - This should help with the daytime sparkle issues, and improve bloom at nighttime.


High-Dynamic Range (HDR)

- This release includes a preliminary version of High Dynamic-Range (HDR) rendering. When it is enabled the Simulator uses HDR render targets for items such as mirrors, environment maps, main render targets, and even HDR display back buffers. Previously, very bright pixels would be clamped to “fit” into Standard Dynamic Range (SDR) formats. This clamping causes important information about the actual brightness of bright pixels to be lost and to be treated as less bright than they should be treated. HDR rendering allows the bright pixels to be rendered without loss of information, and used during many internal rendering steps, limiting the loss of brightness to only the final step of converting to the display. HDR rendering drastically improves the quality of rendering, and also provides for additional future effects (this is a very early version!). And, when coupled with an HDR display, it allows for an expanded color gamut and extremely bright sun and solar reflections to actually be displayed at higher intensity than the rest of the scene on the display. HDR does not require an HDR display to provide most of the visual benefits because many of the benefits occur before the conversion to the display, but HDR displays benefit the most.

- Support has been added for HDR displays, such as HDR10 televisions and monitors. The Simulator can now be configured to output HDR formats to an HDR display via an HDR10 frame buffer (10-bits per color channel instead of , or an HDR16F frame buffer (16-bit floats per color channel). When using HDR16F, the Simulator renders a special expanded color space (BT. 2020) using a special gamma (ST.2084). When rendering in HDR10 mode the Simulator just outputs the smaller color space BT.709 (HDTV color). However, Windows or the device driver may do conversions in either case, so you likely want to try both. When used in conjunction with HDR rendering, very bright sun and solar reflections can be displayed on screen, and the expanded color space looks incredible. You almost certainly need to be in full-screen modes when using these formats, especially HDR16F. If the Simulator leaves full screen, the colors may look blown out, and you may need to press Alt+Enter to get back into full-screen.

- To enable HDR rendering without an HDR display, all you need to do is check the “HDR rendering” checkbox on the Graphics Options screen, and restart the Simulator for it to take effect. When HDR rendering is checked, bloom is also checked, and cannot/should not be unchecked for best results. Enabling this option will use more video memory to store the extra large image formats, but higher end cards should have plenty of memory for this.

- To enable an HDR display, you will need to run the iRacing graphics auto-config and select an HDR10 or HDR16F mode from the resolution dialog, this will automatically force on HDR rendering and bloom. Try both HDR modes and select whichever works best for you. HDR10 uses slightly less memory, but HDR16F looks best in many cases due to the expanded color space. If the graphics auto-config does not present either of those modes, then you first need to setup your HDR display properly in Windows 10. HDR displays only work with Windows 10, and only when connected with higher-end display port 1.4 or HDMI 2.0 connections. And, in the Windows 10 display settings, the display first needs to be setup to be HDR. See the Windows 10 HDR settings in the Windows Settings -> Display Settings. If you cannot get Windows to first recognize the display as HDR and allow you to toggle it into HDR mode for gaming, you will be unable to get the Simulator to provide the HDR modes via DX11. Please note, you may need to also alter a setting inside the HDR display’s menus to enable HDR mode on the desired input, this is very common, before Windows will detect it as HDR capable. HDR display modes will not work on very old versions of Windows 10, and will not work at all on Windows 7.


Visual Effects

- Photographer spectators have been spotted using flash photography in the stands, and around the track!
- - These spectators will light-up their flashbulbs throughout a session, especially when there's some serious action going on!

- Visual effects generated via PopcornFX should now better obey a users' selected minimum detail level.


Virtual Reality

- A form of nVidia’s simultaneous multi-projection, named Single Pass Stereo (SPS), has been added to help optimize VR rendering. SPS allows the Simulator to render the scene for one eye, and then GPU, via shaders and SPS, create the image for the other eye, without the Simulator needing to submit the entire scene a second time. This reduces the CPU load of the rendering thread and increases the frame rate, especially for the largest and most complex scenes when the frame rate would be lowest.
- - SPS requires a supporting nVidia GPU with a newer device driver installed. GTX1000 and GTX2000 series GPUs, with device drivers after v390 support it. The option is called “SPS” on the Graphics Options screen, and it will be enabled by default if your device driver reports that your GPU supports it. If the SPS option is disabled in the Graphics Options screen, and you have a supported GPU, try a newer device driver.

- Fixed an issue when using VR where the mouse cursor could get stuck on a "curved screen mode" while using the iRacing BETA Interface, even when not on a curved screen.


Audio

- Ignition and starter sequences remain a work-in-progress, and will be updated over time.
- - Currently, many cars will use a default audio sequence and will share a generic set of sounds.
- - Cars with unique ignition and starter sounds are as follows:
- - - Audi Quattro GTO
- - - Audi R8 LMS GT3
- - - BMW M8 GTE
- - - BMW Z4 GT3
- - - Cadillac CTS-V Racecar
- - - Chevrolet Corvette C6.R GT1
- - - Chevrolet Corvette C7 Daytona Prototype
- - - Dallara DW12
- - - Dallara F3
- - - Dallara IR18
- - - Ferrari 488 GT3
- - - Ferrari 488 GTE
- - - Ford GT
- - - Ford Falcon FG V8
- - - Formula Renault 2.0
- - - Formula Renault 3.5
- - - Holden Commodore VF V8
- - - Indycar Dallara - 2011
- - - McLaren MP4-30
- - - Pro Mazda
- - - Skip Barber Formula 2000
- - - Williams-Toyota FW31

- All cars have had their engine load sounds modified to be more sensitive to subtle changes in throttle levels.


Driver

- Additional detailing has been added to the driver's gloves.


Animated Pit Crew

- The animated pit crew will now look directly at your car as it approaches and leaves.

- The animated Indycar Pit Crew has been training all season, and is now 10% faster!

- The reflectivity of skin-tones in light has been reduced slightly.

- The air wrench hose movements have been smoothed a bit, and should appear less jaggy.


Pace Car

- A new pace car model, Porsche 911 GT3 Cup Car (991), has been added to the iRacing service!

- The default Road pace car is now the Porsche 911 GT3 Cup Car (991).


Replay

- When playing through a Session change, the system will look forward for data to prepare the replay world for the new session.
- - This fixes an issue on Session transitions where the track in replays could appear to have a stripe-pattern effect. This was being caused by data from the previous Session being used to create the track state, only then to have it overwritten in chunks with the new data.


Cameras

- While using the camera tool, blimp velocity may now be a negative number, so it can rotate in both directions.


Admin Commands

- A new Admin Command, "!trackstate", has been added.
- - This command allows an Admin to view and change the track state of the NEXT Session.
- - - This is intended especially for dirt racing, to allow Admins to make on-the-fly changes to the track (like simulating some re-prep before the feature for example).


Telemetry

- A new telemetry variable, "PitsOpen" has been added. This variable is true if you are currently able to receive service in your pit.

- A new telemetry variable, "PlayerCarInPitStall" has been added. This variable is true if you are stopped in your stall and parked cleanly so that you can receive service.


Peripherals

- The Fanatec API has been updated to the latest version.


EasyAntiCheat

- The iRacing software has been updated with the latest EasyAntiCheat libraries.



CARS:

Audi R18

- The car number font has been adjusted to better match the real world version.

- The blue lights on the FIA safety display will now flash when Cautions are out.


BMW M8 GTE

- NEW CAR!
- - The BMW M8 GTE has been added to the iRacing roster of vehicles!
- - The twin-turbo, V8 powered beast joins the already impressive lineup of GTE cars in iRacing. With over 500 bhp, the flagship racing car from BMW competes around the world in series including the FIA World Endurance Championship and the IMSA Weathertech SportsCar Championship. In iRacing, you will see the M8 in the multiclass IMSA Series as well as the iRacing Le Mans and iRacing Le Mans Endurance series. A front engine car, the BMW has already earned a reputation for being tough to pass due to its performance and size. iRacers will have the opportunity to race the M8 wheel to wheel against the Porsche RSR, Ford GT, and Ferrari 488 and find out for themselves which of the GTE cars will reign supreme.


BMW Z4 GT3

- Starter and compressor sound levels have been adjusted.


Cadillac CTS-V Racecar

- Fixed an issue where the wing supports would disappear whenever the car was damaged.

- Fixed an issue where the digital display digits were sometimes not at the correct brightness.


Chevrolet Corvette C6.R GT1

- Fixed an issue where some display digits were not illuminating correctly.


Dallara F3

- Currently, there is a known issue where the tire warmers are not working for this vehicle during Race Sessions. We are still investigating, and do not currently have a timeline for a fix.
- - Please note that the car was only intended to have tire warmers during Race Sessions, so it does not have tire warmers at all.


Dallara IR18

- Tire grip has been reduced slightly at road tracks.

- New 2019 rear speedway wicker options added. Full length front speedway wicker has been removed due to season rules.

- Minimum fuel capacity is now 0.25 KG.

- Vehicle branding has been adjusted for the 2019 season.

- Fixed an issue where the inside of the hubs were not rendering when the tires were removed.

- Season setups have been updated.


Dirt Late Model

- (ALL) - Front packer garage increment adjustment has been changed from 1/4" to 1/16".

- (ALL) - World of Outlaws branding has been updated.

- (ALL) - Minimum damping is now enforced while the car is in the garage.
- - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- (ALL) - Season setups have been updated.


Dirt Midget

- Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- Season setups have been updated.


Dirt Sprint Car

- (ALL) - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- (ALL) - Season setups have been updated.


Dirt Sprint Car - Non-Winged

- (ALL) - Cockpit adjustable dampers have been re-enabled per latest USAC rules.

- (ALL) - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- (ALL) - Season setups have been updated.


Dirt U.M.P. Modified

- Minimum damping is now enforced while the car is in the garage.
- - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- Season setups have been updated.


Ferrari 488 GTE

- The car number font has been adjusted to better match the real world version.

- Baseline setup has been adjusted.


Ford GT - 2017

- The car number font has been adjusted to better match the real world version.

- Baseline setup has been adjusted.


Formula Renault 3.5

- Legal pushrods length have been increased.

- Non-adjustable bumpstops have been altered to better assist with suspension over-travel concerns.


Legends Ford '34 Coupe

- (ALL) - The rear wheel mass position has been adjusted slightly.


Lotus 49

- Fixed an issue with the mirrors rendering incorrectly.


NASCAR Camping World Chevrolet Silverado

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Camping World Toyota Tundra

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR K&N Pro Chevrolet Impala

- Diff ranges have been opened to allow for any ratio at any track.

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.


NASCAR Monster Energy Cup Chevrolet SS

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Monster Energy Cup Ford Fusion

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.


NASCAR Monster Energy Cup Toyota Camry

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.


NASCAR Nationwide Chevrolet Impala - 2011

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Sprint Cup Chevrolet Impala COT - 2013

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Truck Series Chevrolet Silverado - 2013

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR XFINITY Chevrolet Camaro

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR XFINITY Ford Mustang

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR XFINITY Toyota Camry

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


Porsche 911 GT3 Cup Car (991)

- Rear wing has been strengthened to reduce the likelihood of damage from small impacts.


Porsche 911 RSR

- 2019 Season 2 GTE BoP:
- - Slightly reduced aero drag for higher topspeed.
- - Aero downforce has been decreased slightly.
- - Fuel consumption has been increased slightly to compensate for reduced aero drag.

- Baseline setup has been adjusted.

- The car number font has been adjusted to better match the real world version.


Porsche 919 Hybrid

- The car number font has been adjusted to better match the real world version.

- The blue lights on the FIA safety display will now flash when Cautions are out.


Radical SR8

- Idle speeds have been increased.

- Season setups have been updated.


Skip Barber Formula 2000

- The long awaited V7 Tires are now implemented on this vehicle!
- - Please take them out for some vigorous testing, and let us know what you think. We are looking to gather feedback before fully implementing these on all vehicles.

- Allowable tire pressure range has been adjusted to 14 to 45 psi.

- New in-car, on-board, and chase engine sounds, as well as starter, ignition, gear shift, and engine limiter sounds have been added for this vehicle.

- Baseline setup has been updated.


Sprint Car

- Season setups have been updated.


Subaru WRX STI

- Fixed an issue with rendering artifacts on the side mirrors.


Super Late Model

- Various vehicle updates, including:
- - New aerodynamic information applied.
- - Brakes have been altered to better match car performance after aero updates.
- - Small Front-end geometry tuning.
- - 3" ride heights are now legal in the garage.

- Season setups have been updated.


Williams-Toyota FW31

- Fixed an issue where some display digits were not illuminating correctly.



TRACKS:

Autodromo Nazionale Monza

- (ALL) - The fixed cubemaps for this track has been adjusted for better visual reflections.

- (ALL) - Fixed an issue where some walls would colorfully flicker at night when headlights shone on them.


Charlotte Motor Speedway

- NEW TRACK CONFIGURATIONS!
- - A fully re-scanned and re-built version of Charlotte Motor Speedway was released in the 2019 Season 1 build, but it only included the Roval. With this release, we have have added numerous additional track configurations. These were built using the updated laser scan data. These new configs are as follows:
- - Oval - The full oval track used by NASCAR.
- - Roval Long - An alternate version of the Roval which uses an additional track area in the infield to create a longer version of the track. This track is 2.42 miles in length.
- - Legends Oval - The standard Legends oval using parts of the oval and pit road.
- - Legends RC Short - A 0.72 mile road configuration using a short area of the infield road course.
- - Legends RC Medium - A 1.25 mile road configuration using an expanded area of the infield road course.
- - Legends RC Long - A 1.5 mile road configuration using an even more expanded area of the infield road course and parts of the NASCAR oval and pit road.

- This current version of Charlotte Motor Speedway appears on the website as "Charlotte Motor Speedway". The original Charlotte is still available for historical reasons and appears on the website as "Charlotte Motor Speedway - 2016".


Circuit des 24 Heures du Mans

- The color of gravel trap tire marks has been adjusted.


Circuit of the Americas

- Fixed an issue where some walls were not visible on lower graphics settings.


Daytona International Speedway

- TRACK UPGRADE!
- - The Daytona Rising real-world track facility upgrades have been implemented at our digital version of this legendary speedway!
- - - The art team has also overhauled much of the environment to bring it up to the latest and greatest specs!


Twin Ring Motegi

- (Oval) - Animated pit crews have been enabled on this track configuration.


Nürburgring

- A preliminary version of night lighting has been added to all configurations of Nürburgring, including the GP Circuit, Nordschleife, and Combined circuits. We do not consider this project finished and still plan to place additional lighting, but consider this an early-access preview!


@Egomagic @felixyz Con mi experiencia en el oval no os recomiendo que te metas al coche A de golpe, comprad la camioneta que además tiene más participación en C y aprended a llevar un coche potente, a cómo gestionar las amarillas, cambios de ruedas, restart, etc.

Por ejemplo para hacer un restart con ruedas viejas con el A hay que tener mucho tacto o acabas patinando y montando una montonera de escándalo. El Street stock o el Legends son un juguete comparado con cualquier coche de Nascar fuera de eso, no tengáis prisa. Dad cientos de vueltas con la camioneta y ganad experiencia, corren mucho y hay que saber llevarlo, ir rápido sin sobrecalentar las ruedas en 10 vueltas y quedarte el último, etc.

Un saludo


gracias por la respuesta,lo pensare
porque en la NIS no hay carrera cada 1 o 2 horas????
Mustick escribió:Buenas,



Por ejemplo para hacer un restart con ruedas viejas con el A hay que tener mucho tacto o acabas patinando y montando una montonera de escándalo. El Street stock o el Legends son un juguete comparado con cualquier coche de Nascar fuera de eso, no tengáis prisa. Dad cientos de vueltas con la camioneta y ganad experiencia, corren mucho y hay que saber llevarlo, ir rápido sin sobrecalentar las ruedas en 10 vueltas y quedarte el último, etc.

Un saludo



¿Con la camioneta te refieres a las de la NASCAR Iracing Class C o las de la NASCAR Iracing Series? Y muchas gracias por la info!!!!!
Buenas.

Quería dar las gracias a @Mustick por poner, como siempre, las Release Notes de la temporada, y por todo lo demás que va informando. Si cuando estaba en iRacing lo apreciaba ahora que no estoy lo aprecio aún más. Gracias.
De paso aprovecho para preguntarte, ¿qué se va sabiendo de la IA? ¿Se sabe para cuando puede estar?

Ah, y a ver que risas cuando la mitad de la parrilla tenga el coche calado y no sepa como arrancarlo, [+risas]

Para los que tienen dudas sobre el Oval, @felixyz @Egomagic o cualquier otro. Probar los coches de Oval que ya teneis de forma gratuita, tenéis de todos si no recuerdo mal, las camionetas (Nascar C), los Xfinity (Nascar B) y los Gen 6 o como se llamen ahora (Nascar A). Puede que no sean exáctamente igual a los coches actuales del servicio, pero si muy parecidos. Y también cuando haya mantenimiento probar los coches actuales (si podéis) para ver como van. Como dice @Mustick, el Street Stock es un juguete comparado con estos. Y digo que probeis lo que ya tenéis para ver si os gusta como van. Por ejemplo yo en su momento compré la camioneta y creo que no he hecho ni una carrera con ella (o como mucho una) porque al probarla no me gustaba. En aquella época no se podían probar los coches antes y tampoco había versiones antiguas de la misma. Así que me gasté el dinero para nada. Ahora que se pueden probar las cosas aprovechadlo.

Acabo de ver vuestros nuevos mensajes. La NIS (Nascar Iracing Series) si no recuerdo mal sólo se corría los fines de semana, o a partir del jueves noche (no se muy bien) y hay pocas carreras (creo que 4 o 5), no es una serie "normal". La serie dura todo el año y se corre las mismas semanas que la Nascar real y en los mismos circuitos.

Y para todos, leeros las Release Notes aunque sea por encima, os podeis encontrar cosas interesantes ;)

Saludos.
behoram escribió:Buenas.

Q

Acabo de ver vuestros nuevos mensajes. La NIS (Nascar Iracing Series) si no recuerdo mal sólo se corría los fines de semana, o a partir del jueves noche (no se muy bien) y hay pocas carreras (creo que 4 o 5), no es una serie "normal". La serie dura todo el año y se corre las mismas semanas que la Nascar real y en los mismos circuitos.


Saludos.



Sí, gracias, la NIS la descarto por lo que tú dices y porque acabo de ver que son carreras de 134 vueltas y ya no estoy para estos trotes... :-P
Buenas a todos,

La NiS es algo especial, es replicar el calendario real de la Monster Cup con carreras al 50% del distancia y unas pocas al año con distancia 100%. Por eso se corren tan pocas a la semana (5 fixed y 4 open), porque son largas y así además concentras la participación. Además que si en Nascar no se corre en la NiS tampoco.

Camionetas o Trucks solo hay unos actualmente y corren en C open y Fixed, no en NiS, son la Nascar Camping World Toyota Tundra y la Nascar Camping World Chevrolet Silverado.

Los coches que os dice @behoram que tenéis gratis antiguos y podéis usar en test son el Nascar Sprint Cup Series Chevrolet Impala Cot - 2013, este sería el actual coche de A y encima y debajo tenéis el NationWide que sería el B antiguo y debajo la Silverado de 2013 que es el de C.

Con eso os vais a llevar una imagen bastante buena de lo que hay por delante, aunque hay que probar el nuevo paquete de nascar 2019 que sale para la temporada 2 que cambia la aerodinámica, potencia, y nos tocará aprender a todos.

Un saludo
A mi la idea de las carreras largas si me gusta, pero el hecho dd que haya pocas carreras no me gusta tanto, porque depender tanto de ciertas horas....
Siempre prefiero que haya cada 1 o 2 horas y asi me olvido, siempre hay carrera
Mi objetivo si que es la NIS, dudo porque nose si la furgoneta me gustara o le dare probecho, e leido a bastante gente que dice que no usa las furgonetas, la furgoneta rookie me gusta mucho

Edito: el tema de los mantenimientos, syele ser de madrugada no, suele saberse la hora?
Egomagic escribió:A mi la idea de las carreras largas si me gusta, pero el hecho dd que haya pocas carreras no me gusta tanto, porque depender tanto de ciertas horas....
Siempre prefiero que haya cada 1 o 2 horas y asi me olvido, siempre hay carrera
Mi objetivo si que es la NIS, dudo porque nose si la furgoneta me gustara o le dare probecho, e leido a bastante gente que dice que no usa las furgonetas, la furgoneta rookie me gusta mucho

Edito: el tema de los mantenimientos, syele ser de madrugada no, suele saberse la hora?

Buenas.
Series con carreras cada hora si no recuerdo mal sólo están las de Rookie y la Skip Barber. Ahora no recuerdo si alguna otra de Oval también tiene carreras cada hora, pero lo dudo. Y sí, "siempre hay carrera", salvo que sea una serie con poca participación, en cuyo caso puede que no haya siempre carrera o que si la hay sea con muy poca gente. Por ahí atrás leí de alguien que tenía el Lotus 79, pues esa serie "tiene carreras cada 2 horas" pero en realidad, y si no ha cambiado mucho la cosa, sólo se forman carreras en algunos horarios concretos los fines de semana, así que al final es como si sólo hubiera esos horarios. Y así pasa con más series.
La NiS tiene 5 horarios en su modalidad Fixed, que es la más concurrida, si te cuadra alguno de esos horarios pues va a haber carrera sí o sí, de echo suelen formarse bastantes splits (puedes mirarlo tú mismo) ya que hay bastante participación en todos los horarios. El tema es que te cuadre alguno de los horarios que hay.
En cuanto a las furgonetas, pues ya ves que si te gusta la que ya tienes la "oficial" será bastante parecida. La serie C de esos coches pues es muy, muy concurrida, y mira, me he encontrado un calendario y me parece que hay carreras cada hora, como te gusta (eso tendrás que confirmarlo tú, que el calendario que he mirado tiene ya un año). Ah, y la NiS no es con las furgonetas, es con el coche de Nascar A como ha explicado ya @Mustick (es que no me queda claro si crees que la NiS es con las furgonetas o no).

Los mantenimientos suelen ser por la tarde hora española penínsular, que yo recuerde solían empezar a las 15:00 o 16:00 horas, y la hora claro que se sabe de antemano, lo suelen poner en "la página principal" de iRacing o en el foro de iRacing.

Un saludo.
Cuando entráis a la web de iRacing en la portada, a la derecha hay un cuadro que pone Announcements, ahí cuelgan los links a las cosas importantes como release notes, avisan de mantenimientos etc.

Por ejemplo para el update del Martes que viene está colgado el aviso:

iRacing.com will be coming down for deployment of the 2019 Season 2 Release on Tuesday, March 5th, beginning at 8:00am EST.

This maintenance will affect all iRacing.com regions and members will be unable host or join sessions during the downtime.

The Test Drive iRacing service will be enabled prior to this downtime and will remain up until some time after this deployment has been completed.


iRacing.com Downtime Schedule:

EST
Tue 2019-03-05 0200 Overlap Sessions Prevented*
Tue 2019-03-05 0800 Race Servers Unavailable

UTC
Tue 2019-03-05 0700 Overlap Sessions Prevented*
Tue 2019-03-05 1300 Race Servers Unavailable

AEDT
Tue 2019-03-05 1800 Overlap Sessions Prevented*
Tue 2019-03-05 2400 Race Servers Unavailable


All times are subject to change.

Sessions in progress at the start of maintenance will be terminated. There will be no record of such events whether official or not.

*Hosted sessions are allowed to be created and run that do not overlap the "Race Servers Unavailable" time. For example, 6 hours before the maintenance period begins, you can create a hosted session that lasts up to 5 hours, but not one that lasts for 6 or more hours.



La hora es cuando entran ellos a trabajar en la oficina, las 8.00 de allí, que aquí pillará después de comer.

Un saludo
felixyz escribió:En D 3,95 dejo por hoy mi oval.... Desde que lo descubrí apenas juego al road, curioso...


yo 3.40. Estoy deseando pasar a otro campeonato en el que la gente no sea tan sucia. Acabo de hacer una en la que iba 3º, me dieron un empujoncito y 4º, me dieron otro y 5º, aunque se ostió un par de vueltas despues el que lo hizo. finalmente llega uno que me da toque y en la salida de curva se me cruza y yo directo al muro interior y coche roto, y el se puso a dar vueltas de campanas xD Se le debió ir el coche o algo.

En vez del mensaje antes de las carreras que dice de conducir con seguridad, deberían de poner que en las curvas si tienes uno delante tienes que levantar el pié xD
phoennyx escribió:
felixyz escribió:En D 3,95 dejo por hoy mi oval.... Desde que lo descubrí apenas juego al road, curioso...


yo 3.40. Estoy deseando pasar a otro campeonato en el que la gente no sea tan sucia. Acabo de hacer una en la que iba 3º, me dieron un empujoncito y 4º, me dieron otro y 5º, aunque se ostió un par de vueltas despues el que lo hizo. finalmente llega uno que me da toque y en la salida de curva se me cruza y yo directo al muro interior y coche roto, y el se puso a dar vueltas de campanas xD Se le debió ir el coche o algo.

En vez del mensaje antes de las carreras que dice de conducir con seguridad, deberían de poner que en las curvas si tienes uno delante tienes que levantar el pié xD



Sí, salen carreras (y pilotos* por llamarles algo) realmente chungos. Hoy sólo corrí dos en oval y llegué a D 4.57 o algo así. Un exitazo, dos carreras sin ningún incidente pero esquivando una barbaridad de coches, algo increíble!
Ahora he de ver qué me compro. Al menos un circuito de la stock en clase C para correr cuatro TT y hacerme con la licencia definitivamente... Tampoco quiero abandonar el Road xd
en la week 13 pone algo de que una serie de MX5 cuenta para el rating y el SR, si tengo ahora casi 3 de SR puedo subirlo a mas de 3 para ascender a C esta semana 13 o la MX5 de rookie no contará? Yo ya no se que hacer me quedo el ultimo perdiendo muchisimo rating y aun asi me cosen a palos y no hay manera de subir de 3 aunque estaba a 2.98 o 99 hace una semana...

Salu2
Mi primera vuelta rápida! y en oval!

ariJB22 escribió:en la week 13 pone algo de que una serie de MX5 cuenta para el rating y el SR, si tengo ahora casi 3 de SR puedo subirlo a mas de 3 para ascender a C esta semana 13 o la MX5 de rookie no contará? Yo ya no se que hacer me quedo el ultimo perdiendo muchisimo rating y aun asi me cosen a palos y no hay manera de subir de 3 aunque estaba a 2.98 o 99 hace una semana...

Salu2


Por el irating no te preocupes. Creo que no hace falta salvo para subir a la clase Pro. Con todo, una vez corras en serio lo recuperas rápido. Yo en oval llegué a tener casi 1.000 de rating, y estaba acojonado por bajar de mil, pero ya estoy en 1250. Por ahora creo que sólo nos deberíamos preocupar por subir la clase.

Yo poco a poco voy viendo que la gente es un poco más limpia que al principio. Así que supongo que el SR va haciendo su trabajo. Aunque como solo hay dos o tres grupos, siempre entra en el paquete algún cafre. Eso y que mi media de incidentes todavía es muy alta. Por eso lo mejor es evitar accidentes, así te quedes a cuatro vueltas de la cabeza de carrera.

Yo también me he fijado en lo de que la semana 13 cuenta el irating y el SR, así que supongo que es la última oportunidad para subir de clase cuando se promociona al final de las temporadas.

EDIT:
tres carreras, una de ellas pasando por boxes suficiente tiempo para fumarme un pitillo xD, y ya me he puesto en 3.64, y tenia 3.4 en mi anterior post.

Dios, como late el corazón cuando quedan 5 vueltas, vas segundo, y el pelotón te va comiendo una décima por curva jaja
jejeje 2 carreras limpias en la street stock saliendo de ultimo y subi de 3.77 a 4.48 de SR
carreras de clase C ahi les voy [fies]
Ahora faltara comprar la camioneta, tal vez el camry y unos 5 circuitos para tener en que correr.
Acabo de crear un equipo llamado ElOtroLado, mayormente para ver para qué sirven además de para correr los campeonatos de varias horas xd Si algún novato se quiere unir que lo haga y así también estamos en contacto dentro de iracing y podemos intentar coincidir en alguna carrera!

atreyu0403 escribió:jejeje 2 carreras limpias en la street stock saliendo de ultimo y subi de 3.77 a 4.48 de SR
carreras de clase C ahi les voy [fies]
Ahora faltara comprar la camioneta, tal vez el camry y unos 5 circuitos para tener en que correr.


envidia sana! yo ya estoy en 3.69. De haber corrido más esta semana ya estaría también listo para la clase C. mañana subo por mis cojones xD
phoennyx escribió:Acabo de crear un equipo llamado ElOtroLado, mayormente para ver para qué sirven además de para correr los campeonatos de varias horas xd Si algún novato se quiere unir que lo haga y así también estamos en contacto dentro de iracing y podemos intentar coincidir en alguna carrera!

atreyu0403 escribió:jejeje 2 carreras limpias en la street stock saliendo de ultimo y subi de 3.77 a 4.48 de SR
carreras de clase C ahi les voy [fies]
Ahora faltara comprar la camioneta, tal vez el camry y unos 5 circuitos para tener en que correr.


envidia sana! yo ya estoy en 3.69. De haber corrido más esta semana ya estaría también listo para la clase C. mañana subo por mis cojones xD

En espera de que me acepten en el equipo :)
Buenas.

@felixyz , no hace falta que compres ningún circuito de la Stock de Clase C, con el SR que tienes (D 4.00 o más) ya puedes correr cualquier serie de clase C, por ejemplo las camionetas si es lo que te interesa.

@ariJB22 , si, en la semana 13 hay carreras en las que si cuenta tanto el SR como el iR, así que podrás subir a un SR de 3.00 o más y así cuando termine la semana 13 subirás a la siguiente clase, siempre que también hayas cumplido con el MPR (en tu caso me parece que deberías tener 4 carreras o 4 TT en alguna serie de clase D para así subir a C). Si no tuvieras las 4 carreras o 4 TT tendrías que esperar a subir a Clase D con SR de 4.00 o más para poder correr en las series de Clase C.
Eso sí, yo en esas carreras de la semana 13 tendría mucho más cuidado que de costumbre, suelen ser algo más caóticas que en “las semanas normales”, creo que aún hay gente que no sabe que cuentan para el SR y el iR.

@phoennyx , no estoy de acuerdo en eso que dices de “por el irating no te preocupes”. El iRating es muy importante, bajo mi punto de vista, es lo que hace que te pongan con rivales de tú mismo nivel. Como tú mismo te vas dando cuenta cuanto mejor iRating tienes te ponen con gente más rápida, pero normalmente también más límpia (en general). El subir de clase, subir de SR, es muy fácil, como dices basta con dejarse pasar, no tener incidentes y ya (que hay que tener mil ojos para no verte envuelto en incidentes de otros), pero subir de iRating no es tan fácil. Para subir el iR tendrás que ir quedando en buenas posiciones en las carreras y eso será complicado si vas teniendo accidentes por culpa de otros que no “llevan bien los coches”. Va todo relacionado, mucha gente de la que tiene iR bajo lo tiene porque tiene muchos incidentes y por lo tanto también tiene el SR bajo. Hay que buscar un equilibrio, no centrarse sólo en subir el SR a costa del iRating. (esto es como yo lo veo)

El equipo que has creado sirve para correr carreras por equipos obviamente. Si la gente se une a ese equipo podréis competir en alguna Endurance. No sirven para nada más (creo). Eso sí, si correis carreras de ese tipo más vale que os pongais de acuerdo y entreneis todos juntos, si no igual ni sabéis hacer un cambio de piloto. Me parece que solo sirve para Road, en Oval creo que no hay nada por equipos (desconozco si hay algo en las otras modalidades, dirt y la otra que no se como se llama)

@atreyu0403 , el Toyota Camry es el de Clase B, ¿verdad? Tómatelo con calma, prueba las camionetas y el coche antiguo de Clase B que ya tienes, como dije en un mensaje anterior, y mira a ver cual te gusta más. Los modelos “oficiales” de ahora serán bastante parecidos a esos que ya tienes.
A mi las camionetas no me gustaban, sin embargo los coches de la Nascar B son los que más me gustaban, por encima de los Nascar A.
Por ejemplo si no te gustan las camionetas puedes ir directamente a por el Camry. Me parece que en la Street Stock de clase C suelen poner algún circuito de los gratuitos y por lo tanto podrías subir a clase C 4.00 o superior y así poder ya correr en la serie de Nascar B. Tendrás que ver que es lo que quieres.

Saludos.
behoram escribió:Buenas.

@felixyz , no hace falta que compres ningún circuito de la Stock de Clase C, con el SR que tienes (D 4.00 o más) ya puedes correr cualquier serie de clase C, por ejemplo las camionetas si es lo que te interesa.


Saludos.


Gracias por tu atención @behoram !!!

Nope, es cierto que podría correr, porque soy D 4.54 (corregido) de SR, pero de hecho no puedo correr porque no tengo ningún circuito ni ninguno de los coches o las camionetas en activo de la clase C. Sólo tengo el coche de la iRacing Street Stock Series - C, el street stock, pero no tengo MartinsVille que es el circuito actual donde corren. Eso cambiará, creo, la semana 14... No sé muy bien.

O sea que la única manera, ahora , de ser efectivamente clase C, es comprar MartinsVille y correr 4 TT o tres carreras. Creo que no hay otra forma...
Esperate a la nueva season para comprar.
Yo sigo pensando si comprar la camioneta o la NIS.
Tendre que ver el calendario, porque en esta season por ejemplo, tenia varios circuitos de la NIS pero ninguno para las camionetas creo, asi que veré el calendario definitivo
Egomagic escribió:Esperate a la nueva season para comprar.
Yo sigo pensando si comprar la camioneta o la NIS.
Tendre que ver el calendario, porque en esta season por ejemplo, tenia varios circuitos de la NIS pero ninguno para las camionetas creo, asi que veré el calendario definitivo

El calendario de la NIS ya esta desde principio de año. Son 38 carreras ya que dura todo el año y sigue el calendario de la Nascar real.
1Saludo
Hola, desde que empecé en iRacing he ido subiendo de categoría, adquiriendo coches de más potencia. Desde el Mazda, Skip, GT3, GTE hasta el FR 3.5. Siempre corro por los créditos, que tiene la ventaja de que te obliga a correr y entrenar cada semana, pero hay veces que casi corro por obligación, o tiene una semana que no me gusta como la FR en Belle o VIR.

Esta season me he planteado hacerme un calendario y correr cada semana en una categoría con el circuito que más me guste. Por ejemplo, correr una semana con el Porsche en Interlagos, la siguiente con el Skip en VIR, otra con el FR 2.0 en Zandvoort, GTE en watkins, volver a la Mazda con un circuito de rookie...

Alguien lo ha probado alguna vez? Es una locura? [carcajad]
Din-A4 escribió:Hola, desde que empecé en iRacing he ido subiendo de categoría, adquiriendo coches de más potencia. Desde el Mazda, Skip, GT3, GTE hasta el FR 3.5. Siempre corro por los créditos, que tiene la ventaja de que te obliga a correr y entrenar cada semana, pero hay veces que casi corro por obligación, o tiene una semana que no me gusta como la FR en Belle o VIR.

Esta season me he planteado hacerme un calendario y correr cada semana en una categoría con el circuito que más me guste. Por ejemplo, correr una semana con el Porsche en Interlagos, la siguiente con el Skip en VIR, otra con el FR 2.0 en Zandvoort, GTE en watkins, volver a la Mazda con un circuito de rookie...

Alguien lo ha probado alguna vez? Es una locura? [carcajad]

No es ninguna locura, si tu prioridad es subir iRating y ser competitivo en los circuitos que se te dan bien y que te gustan me parece una gran idea.
atreyu0403 escribió:En espera de que me acepten en el equipo :)


aceptado :)

behoram escribió:Buenas.

@phoennyx , no estoy de acuerdo en eso que dices de “por el irating no te preocupes”. El iRating es muy importante, bajo mi punto de vista, es lo que hace que te pongan con rivales de tú mismo nivel. Como tú mismo te vas dando cuenta cuanto mejor iRating tienes te ponen con gente más rápida, pero normalmente también más límpia (en general). El subir de clase, subir de SR, es muy fácil, como dices basta con dejarse pasar, no tener incidentes y ya (que hay que tener mil ojos para no verte envuelto en incidentes de otros), pero subir de iRating no es tan fácil. Para subir el iR tendrás que ir quedando en buenas posiciones en las carreras y eso será complicado si vas teniendo accidentes por culpa de otros que no “llevan bien los coches”. Va todo relacionado, mucha gente de la que tiene iR bajo lo tiene porque tiene muchos incidentes y por lo tanto también tiene el SR bajo. Hay que buscar un equilibrio, no centrarse sólo en subir el SR a costa del iRating. (esto es como yo lo veo)

El equipo que has creado sirve para correr carreras por equipos obviamente. Si la gente se une a ese equipo podréis competir en alguna Endurance. No sirven para nada más (creo). Eso sí, si correis carreras de ese tipo más vale que os pongais de acuerdo y entreneis todos juntos, si no igual ni sabéis hacer un cambio de piloto. Me parece que solo sirve para Road, en Oval creo que no hay nada por equipos (desconozco si hay algo en las otras modalidades, dirt y la otra que no se como se llama)


Saludos.


Gracias por la info. Igualmente, estaría genial poder participar en alguna carrera así, simplemente por disfrutar la experiencia.

Sobre el iRating tienes razón. aunque al principio sobre todo en oval es una locura. Te junta con gente que también es novata como tú, pero que no sabe respetar los espacios y que provoca accidentes. Yo ahora mismo tengo un irating bastante bajo, pero ahora que ya no me mete con gente así estoy consiguiendo tops 5 en todas las carreras (salvo cuando me petan, como anoche un doblado que estaba entre el 1º y el 2º, se le fué el coche en una curva y me lo comí yo, que iva tercero xD

Din-A4 escribió:Hola, desde que empecé en iRacing he ido subiendo de categoría, adquiriendo coches de más potencia. Desde el Mazda, Skip, GT3, GTE hasta el FR 3.5. Siempre corro por los créditos, que tiene la ventaja de que te obliga a correr y entrenar cada semana, pero hay veces que casi corro por obligación, o tiene una semana que no me gusta como la FR en Belle o VIR.

Esta season me he planteado hacerme un calendario y correr cada semana en una categoría con el circuito que más me guste. Por ejemplo, correr una semana con el Porsche en Interlagos, la siguiente con el Skip en VIR, otra con el FR 2.0 en Zandvoort, GTE en watkins, volver a la Mazda con un circuito de rookie...

Alguien lo ha probado alguna vez? Es una locura? [carcajad]


Cada uno disfruta del juego como le apetece. Igual que puedes ir a luchar por un campeonato y entrenar duro y practicamente sólo competir ahí, o simplemente correr por placer.

Lo del calendario está bien, sobre todo porque de las 12 semanas seguramente te falte algún circuíto. Además, si vas a por los créditos con 8 semanas creo que te llega. Es cuestión de organizarse.

Yo en mi primera temporada completa no sé todavía que voy a hacer, porque iva a ir a por road a full y me he visto corriendo en exclusividad en oval. Al final lo mejor es correr en lo que más te diviertas, y si necesitas correr una semana en un circuíto que no te apetece, dedícale sólo un día o dos. No sé, es lo que haría yo si estuviese en tu caso.
Exacto, yo me haré un calendario, pero corro por creditos también, minimo 8 semanas.
phoennyx escribió:Acabo de crear un equipo llamado ElOtroLado, mayormente para ver para qué sirven además de para correr los campeonatos de varias horas xd Si algún novato se quiere unir que lo haga y así también estamos en contacto dentro de iracing y podemos intentar coincidir en alguna carrera!

atreyu0403 escribió:jejeje 2 carreras limpias en la street stock saliendo de ultimo y subi de 3.77 a 4.48 de SR
carreras de clase C ahi les voy [fies]
Ahora faltara comprar la camioneta, tal vez el camry y unos 5 circuitos para tener en que correr.


envidia sana! yo ya estoy en 3.69. De haber corrido más esta semana ya estaría también listo para la clase C. mañana subo por mis cojones xD

Apuntado!
Buenas.
felixyz escribió:...
Gracias por tu atención @behoram !!!

Nope, es cierto que podría correr, porque soy D.54 de SR, pero de hecho no puedo correr porque no tengo ningún circuito ni ninguno de los coches o las camionetas en activo de la clase C. Sólo tengo el coche de la iRacing Street Stock Series - C, el street stock, pero no tengo MartinsVille que es el circuito actual donde corren. Eso cambiará, creo, la semana 14... No sé muy bien.

O sea que la única manera, ahora , de ser efectivamente clase C, es comprar MartinsVille y correr 4 TT o tres carreras. Creo que no hay otra forma...

No se si no nos estamos entendiendo o que. A ver, si tu interes es correr con las camionetas pues nada, esperas a la temporada que viene (que por lo que vais poniendo creo que empieza el 12 de marzo) y ahí ya compras la camioneta y los circuitos que consideres oportunos para correr en esa serie.
Cuando llegue ese momento siendo clase D 4.54 (eso es lo que quieres poner, ¿verdad?) ya puedes correr con las camionetas, aunque no seas clase C. Si ves el calendario de cualquier serie verás que te pone la licencia mínima con la que se puede participar en cada serie y en la serie de las camionetas será mínimo Clase D 4.00 o más.
Así que no te hace falta comprar Martinsville si no quieres (otra cosa es que quieras comprarlo).
Mientras tanto si quieres seguir subiendo (o bajando) de iRating y de SR pues creo que con tu SR podrás ya solo participar en la serie del Ford Legend.
Ah, y la semana 14 no existe, ;) . Estáis en la semana 12 de la temporada 1. El martes 5 de marzo empezará la semana 13, que es una semana un poco especial, y luego el martes 12 de marzo empezará la siguiente temporada, que será la Temporada 2 de 2019 y comenzará con la semana 1 de esa temporada.
No se si te habré aclarado algo más o todo lo contrario :)

Egomagic escribió:Esperate a la nueva season para comprar.
Yo sigo pensando si comprar la camioneta o la NIS.
Tendre que ver el calendario, porque en esta season por ejemplo, tenia varios circuitos de la NIS pero ninguno para las camionetas creo, asi que veré el calendario definitivo

Lo malo de las camionetas (o una de las cosas malas) es que usan circuitos que luego no se usan (o se usan muy poco) ni con el Nascar B ni con el Nascar A y por lo tanto tampoco en la NiS. Con las camionetas se usan bastantes circuitos pequeños (a mi no me suelen gustar esos circuitos). Como dice @thadeusx , el calendario de la NiS ya lo tienes que tener por ahí.

@Din-A4 , no es una locura, es una forma de hacerlo, ni mejor ni peor.
Personalmente a mi esa forma no me gusta en absoluto, tocas muchas cosas pero al final no te centras en nada. O se te da muy bien esto y/o conoces bien todos los coches que uses o será una temporada "complicada". Que no te extrañe que bajes tanto iR como SR al no centrarte en algunas cosas en concreto (como dije antes, si conoces bien los coches o se te da bien pues no tienes por que bajar nada).
Lo que si te compro es lo de correr por "obligación", cuidado con eso ya que depende de como seas (que tipo de persona o personalidad) puede llegar a "quemarte". Para mí es una de las peores cosas que te puede pasar (parte de los motivos para alejarme de iRacing ha sido esto precisamente, y eso que ya al final sólo corría si me apetecía).

@phoennyx , sobre el equipo y las carreras por equipos. Pues si os juntais gente mirad a ver que series o campeonatos por equipos hay. Pero te digo eso, que tendríais que poneros de acuerdo que correr, tener todos el coche, por supuesto el circuito, todos iríais con el mismo setup, tendríais que entrenar las carreras, como hacer las paradas, como cambiar de piloto, quien entra, cuando entra, etc, etc. Todo lo que conllevan las carreras "de resistencia". Mira a ver si hay alguna serie que sea para equipos, antes había unas carreras de 3 horas los fines de semana con los GT3 pero ahora ya no se si las hay. Si he visto que hay unas de 6 horas, la Endurance Le Mans Series, que eran cada 2 semanas en un par de horarios. Para probar mejor eso que no meterse en una carrera de 12 o 24 horas, pienso yo.

Un saludo a todos.
behoram escribió:Buenas.
felixyz escribió:...
Gracias por tu atención @behoram !!!

Nope, es cierto que podría correr, porque soy D.54 de SR, pero de hecho no puedo correr porque no tengo ningún circuito ni ninguno de los coches o las camionetas en activo de la clase C. Sólo tengo el coche de la iRacing Street Stock Series - C, el street stock, pero no tengo MartinsVille que es el circuito actual donde corren. Eso cambiará, creo, la semana 14... No sé muy bien.

O sea que la única manera, ahora , de ser efectivamente clase C, es comprar MartinsVille y correr 4 TT o tres carreras. Creo que no hay otra forma...

No se si no nos estamos entendiendo o que. A ver, si tu interes es correr con las camionetas pues nada, esperas a la temporada que viene (que por lo que vais poniendo creo que empieza el 12 de marzo) y ahí ya compras la camioneta y los circuitos que consideres oportunos para correr en esa serie.
Cuando llegue ese momento siendo clase D 4.54 (eso es lo que quieres poner, ¿verdad?) ya puedes correr con las camionetas, aunque no seas clase C. Si ves el calendario de cualquier serie verás que te pone la licencia mínima con la que se puede participar en cada serie y en la serie de las camionetas será mínimo Clase D 4.00 o más.
Así que no te hace falta comprar Martinsville si no quieres (otra cosa es que quieras comprarlo).
Mientras tanto si quieres seguir subiendo (o bajando) de iRating y de SR pues creo que con tu SR podrás ya solo participar en la serie del Ford Legend.
Ah, y la semana 14 no existe, ;) . Estáis en la semana 12 de la temporada 1. El martes 5 de marzo empezará la semana 13, que es una semana un poco especial, y luego el martes 12 de marzo empezará la siguiente temporada, que será la Temporada 2 de 2019 y comenzará con la semana 1 de esa temporada.
No se si te habré aclarado algo más o todo lo contrario :)

Un saludo a todos.


Sip, es D 4.54 y sí, todo aclarado: en realidad decíamos lo mismo :-)

Otra cosa. ¿Es posible que el calendario de la segunda temporada del Street Stock clase C sea igual que el de la primera temporada, la que esta misma semana acaba? Lo digo porque en el pdf ( aún no definitivo, por supuesto) que he pillado sobre la temporada próxima parecen repetirse los circuitos de forma idéntica.
Saludos!!
Harto de gente que en la primera curva en la primera vuelta, no frenen y te saquen de la pista
Ya soy clase D4.48 en oval! Voy a mirar qué competición quiero jugar la próxima temporada!

Considerais demasiado ambicioso intentar subir a clase B en oval para poder hacer lo de los créditos? Digo ambicioso por la diferencia de mi nivel pilotando con la gente que correrá ahí.

marxal escribió:Harto de gente que en la primera curva en la primera vuelta, no frenen y te saquen de la pista


paciencia. poco a poco los irás dejando atrás. Eso si, el riesgo está en que una vez ya subes algo, si haces una mala calificación y sales atrás te verás en medio de gente que se merece estar en la parte de atrás de la parrilla xD

edit: en road de clase D se puede correr en la fanatec, y así promocionar a clase C para el final de temporada! me acabo de dar cuenta.
phoennyx escribió:Ya soy clase D4.48 en oval! Voy a mirar qué competición quiero jugar la próxima temporada!

Considerais demasiado ambicioso intentar subir a clase B en oval para poder hacer lo de los créditos? Digo ambicioso por la diferencia de mi nivel pilotando con la gente que correrá ahí.

marxal escribió:Harto de gente que en la primera curva en la primera vuelta, no frenen y te saquen de la pista


paciencia. poco a poco los irás dejando atrás. Eso si, el riesgo está en que una vez ya subes algo, si haces una mala calificación y sales atrás te verás en medio de gente que se merece estar en la parte de atrás de la parrilla xD

edit: en road de clase D se puede correr en la fanatec, y así promocionar a clase C para el final de temporada! me acabo de dar cuenta.


Gracias por los animos.

¿se puede cargar coche fantasma para poder mejorar tiempos?
marxal escribió:
phoennyx escribió:Ya soy clase D4.48 en oval! Voy a mirar qué competición quiero jugar la próxima temporada!

Considerais demasiado ambicioso intentar subir a clase B en oval para poder hacer lo de los créditos? Digo ambicioso por la diferencia de mi nivel pilotando con la gente que correrá ahí.

marxal escribió:Harto de gente que en la primera curva en la primera vuelta, no frenen y te saquen de la pista


paciencia. poco a poco los irás dejando atrás. Eso si, el riesgo está en que una vez ya subes algo, si haces una mala calificación y sales atrás te verás en medio de gente que se merece estar en la parte de atrás de la parrilla xD

edit: en road de clase D se puede correr en la fanatec, y así promocionar a clase C para el final de temporada! me acabo de dar cuenta.


Gracias por los animos.

¿se puede cargar coche fantasma para poder mejorar tiempos?


no lo creo, pero te puedes meter como fantasma en carreras. no te juegas puntos ni te estampas contra los otros pilotos. En "Find Official Races", y le das a lo de watch, ghost y no se que mas.
Si alguien comparte el archivo contigo si, puedes ver su coche fantasma mientras corres.
1Saludo
@NAnselmo
Hola, no, mi prioridad no es subir SR, de hecho si quisiese subir, seguramente me decantaría por correr la Radical la cual consigo muy buenos resultados independientemente del numero # que tenga.
La FR 3.5 la he corrido esta season y ha sido una locura a veces, muchos accidentes, muchos trompos...

@phoennyx
A día de hoy cada season puedo correr las 8 carreras que piden en casi cualquier categoría de road, pero el problema es que te obliga a correr por obligación.

@behoram
Correcto, es el obligarte a correr por los créditos lo que cansa, el tener que bajar los reglajes, entrenar, correr, volver a correr... Y tengo miedo que me pase como a ti.
Por ejemplo hace 2 semanas salió un juego que esperaba, y a iRacing no tenía ganas de entrenar ni correr, solo de jugar a ese juego. Si no hubiese sido por los créditos hubiese esperado unas semanas.

Los circuitos y coches he corrido varias season con todos y más o menos me los conozco, aunque cuando corro varias week con un coche voy mejorando. Sin embargo esta temporada como he comentado, había pensado en correr alguna de Mazda, Skip, Porsche... que son coches que hace mucho que no toco, y intentar correr por diversión. Al final miraré a ver cuánto SR y iR he ganado o perdido, pero no lo hago por eso.
¿No existe ninguna prueba gratuita ni nada por el estilo, no? Hace años que llevo siguiendo iRacing por Heikki y ahora que tengo un PC en condiciones y volante, me gustaría animarme. Ya he pasado por GTSports y nunca más.
Shealtspy escribió:¿No existe ninguna prueba gratuita ni nada por el estilo, no? Hace años que llevo siguiendo iRacing por Heikki y ahora que tengo un PC en condiciones y volante, me gustaría animarme. Ya he pasado por GTSports y nunca más.


Si, ya te comentau, 3 meses y tal por 5 dolares
Buenas.

@felixyz , lo del calendario no es normal. Son los errores que suelen cometer cuando ponen el calendario provisional. Vuelve a mirar en el foro de iRacing donde ponen los calendarios a ver si lo han corregido. Aunque puede que no lo corrijan hasta la versión final.

@Din-A4 , te lo digo por si acaso. Si no te apetece correr no corras, no te fuerces. Puede que las primeras veces no le des importancia pero a la larga igual mandas todo a la mierda y dices "por que co... voy a correr solo por obligación". Ojala no te pase. Suerte y disfruta.

Shealtspy escribió:¿No existe ninguna prueba gratuita ni nada por el estilo, no? Hace años que llevo siguiendo iRacing por Heikki y ahora que tengo un PC en condiciones y volante, me gustaría animarme. Ya he pasado por GTSports y nunca más.

Como dice @Egomagic , 3 meses por 5 dólares (pregunta, ¿habría que añadir impuestos?). Y lo repito para decirte que si quieres probar pues en un par de semanas empieza una nueva temporada (creo que para el 12 de marzo, que alguien que tenga iRacing lo confirme por favor) y es un buen momento para probarlo. Así ves como es iRacing una temporada completa (las temporadas duran 3 meses, 12 semanas) y te enteras bien de como funciona todo.

Saludos.
ya han aparecido algunos campeonatos de la week 13
Shealtspy escribió:¿No existe ninguna prueba gratuita ni nada por el estilo, no? Hace años que llevo siguiendo iRacing por Heikki y ahora que tengo un PC en condiciones y volante, me gustaría animarme. Ya he pasado por GTSports y nunca más.


Yo me he cogido los 3 meses, corres la mazda cup.. street series... legends... lo que es Road y Oval... ves funcionamiento, como va todo sin gastar....

pasamos los 3 meses, cuenta nueva al máximo ya... y los primeros meses subes eso de nuevo, ganas tiempo y luego ya inviertes en circuitos y coches.. es lo mejor creo
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