Nueva actualización!!!
https://forum.paradoxplaza.com/forum/in ... ve.1246200**
Deployment Overhaul:
-Deployment context presentation and visuals improved. Now you can see your prison!
-You can now assign Armed Guards and Dog Handlers to patrols and zones.
-You can now have 2 different intersecting patrol routes.
-Patrol routes and zones can now be prioritized, to ensure your most important areas are manned first.
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New Items, Floors, Walls:
-New Walls & Doors: Yutani Wall (Sci Fi), Visitor's Door, Secure Door (with a flap to deliver food trays to prisoners inside a cell), coloured Fence Gates.
-New Floors: Mud, Grate, and Solaco (Sci Fi - goes great with the Yutani Wall).
-New Objects: Table (Small) Bench (Small), Bleachers, Bush, Trees (Snowy Conifer, Palm), Lights (Flood Light, Street Light, Wall Light), Shower Pillar, Ironing Board (Small), Office Chair, Door Mat.
-New furniture such as new chairs, short benches, short tables will fulfill room requirements.
-New Jungle plot and Snowbound plot options added, to start a new prison on.
**Keyboard hot-keys added for cycling through options in in-game item menus ([Z] and [X]), and for closing menus ([C]).
**Rotations for more of the existing objects and furniture that didn't have them (Workshop Saw, Press, Roadgate, Ironing Board, Altar, Bench).
**New Moving/Relocating Objects feature. Just double-click an object, re-position, and a Worker will do the rest.
**Staff and Dog names added.
**New Bureaucracy researched option. When starting a new game, you can begin with everything researched.
**Additional x10 game speed button.
**Filters and sort-by options added to the Objects menu.
**Metal detector searches now search both the inmate and the box they’re carrying.
**New context-sensitive quick “Add Doors” function, to any wall. Just double-click on a solid wall.
**Prison cleanliness mutator option "Reduce Dirt Build Up".
**Security Camera artwork now indicate the direction they're pointing.
**New quick menu links from the top HUD bar. Clicking on 'Danger', 'Days', 'Balance', Guards, etc. all launch various UIs.
**Clone tool region increased in size.
**Added code that will allow modders to specify menu sprites for any of their objects, enabling modders to attach any image to an object.
**The Mutators (menu) can now be accessed and adjusted mid-game. This is handy for players who wish to turn off/on Mutators in other player's prisons.
**Added Hedge rounded end pieces, and improved all hedges to look better with shadows and when doors are built on them.
**Ability to search for Objects via a specific room, in the Objects menu text box. E.g. type "Yard" to filter and show all Yard objects.
**"New!" yellow star icons now display for any newly added features.
**Prisoners & Staff can now be seen by CCTV cameras in Warden Mode.
**Logistics context presentation and visuals improved. Now you can see your prison.
**Fixed an issue where the Water Boiler was not connecting to water pipes (due it being damaged or moved).
**If you fire staff while the game is paused, only the first staff member that was clicked on will now be fired.
**Guards/Snipers in Guard Towers are now protected from the weather/rain (as if they were indoors).
**At shower time prisoners will now correctly prioritize communal shower rooms, before cuing to use another prisoner’s cell shower.
**The tooltip instruction for the Room Clearing functioning has been added to the Rooms Tooltip.
**When building Quick Rooms, Cell doors are now kept open until the room is completed, to allow workers to enter and finish the room.
**Doors are moved from the Objects menu and into the "Walls & Doors" menu.
**Fix: Moving electrical utility items will now spawn new wires.
**Fix: The correct Warden sprite shows in the staff reports screen.
**Fix: Certain advanced items are now counted in a Grant's requirements (e.g. Visitor booths instead of Tables).
**Snipers now carry Jail Keys, enabling them to get around the prison and into the Armory easier.
**The Bookshelf now caters to the prisoner's "Literacy" Need a bit. A green zone displays its area-of-effect.
**Guards operating certain stations will not participate (leave their station) in prison searches or Shakedowns.
**Guards will now open doors for separated dogs. If for example the dog's handler is killed.
**New Guard Pavillion towers are unlocked for players who sign up for a Paradox account.
**Added support for PDX Launcher on startup
**Added a Borderless Fullscreen Mode option, which is also changeable via the PDX Launcher.
**The Main Menu now included a page system for our dev updates. Allowing us to keep previous/older updates, and tell you all about the latest additions and improvements.
**Added a Screen Display option for players with multiple monitors, which is also hooked into the PDX Launcher.
**New screenshot mode available as a game option, in the Options Menu. Toggle On/Off by holding [H] and pressing [Enter].
**Fixed an issue where sprinklers were showing healing animation when triggered.