Pués he leído que esta tarde se ha anunciado que la versión USA de Tatsunoko vs Capcom llegará a tierras americanas con novedades interesantes, como modo online y 26 personajes, en lugar de los 22 de la versión japonesa. Cito:
SAN MATEO, CA — June 2, 2009 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Tatsunoko vs. Capcom is coming to North America for the Wii™ home video game system. Capcom’s popular and critically acclaimed ‘VS’ fighting series is getting an all new next-generation introduction. Tatsunoko vs. Capcom pits Capcom’s iconic characters against Tatsunoko Productions anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle.
Originally released in Japanese arcades in the Fall of 2008, the original Tatsunoko vs. Capcom moved to the Wii console on December 11, 2008. This extraordinary fighter will blend these two rich universes by taking Capcom characters like Ryu from Street Fighter, Morrigan from Darkstalkers and the giant PTX-40A from Lost Planet and putting them against Tatsunoko fan-favorite characters from Gatchaman, Hurricane Polymar, Casshern and more. It’s a battler oyale that delivers match-ups that only exist in fans wildest dreams!
Unlike the more well-known six-button layout that the Street Fighter franchise pioneered, the VS line features a simplified four button system: “Weak”, “Medium”, “Strong” and “Assist” for the tag-team option of. The “Assist” feature adds another compelling element found Capcom’s other “VS” series: allowing players to switch their character on the fly or call for help from their tag-team partner, allowing for spectacular super moves (“Hyper Variable Combination”). Successful execution of the Assist feature can turn the tide of battle on a dime. Historically the VS series excels in integrating the tag-team options by including customized moves like Variable Assist, Snapback, and the previously mentioned Hyper Variable combination that lets both characters on one team perform their Hyper attack.
TvC enhances the above gameplay with new mechanics, including the Variable Aerial Rave that allows characters to be switched in the middle of an Aerial rave. More moves include the offensive Assault and defensive maneuver Mega Crash. Another new gameplay mechanic, titled Baroque, illuminates the character in a rainbow of colors, cancels the current attack and extends combos and damage.
Featuring a robust line-up of characters, the console version added four mini-games and optional control schemes
This “newer” version of TvC, currently dubbed Tatsunoko vs. Capcom, removes one character due to licensing issues, and adds five new ones, online gameplay, more mini-games and an enhanced story mode.
Features:
• 26 fan-favorite characters from the Tatsunoko and Capcom universes face-off in this stylish 2D fighter
• Tag-team battles and customized two-character fighting techniques produce a wild, dazzling spectacle
• Wi-Fi Online gameplay allows worldwide matches
• Four battle modes include Friend, Rival, Free and Ranked Battles
• Match-ups are not restricted to just “Friends”
• Earn Points and Titles (for Title Creation) for all to see
• All-new VS gameplay mechanics creates a new way for fans to return to the series
• More than 20 Mini-game provide additional multiplayer fun
• Enhanced control schemes offer a simplified control scheme option and allow use of the Classic Controller and Gamecube Controller
• Wii-exclusive
Trailer de la versión USA:
http://www.gametrailers.com/video/e3-09 ... o-vs/49941*** NOTICIAS *** (Agradecimientos a
extrechinato, Dracarys, Nalgisa, nuku nuku y a todos los que han aportado su granito de arena):
Portada PAL del juego: Un par de wallpapers : Nuevos arts : Fuente : Go Nintendo "Pienso que es el momento de anunciarlo. Hakushon Daimao , no estará en el juego. Tenemos varios problemas de licencias con él. Por eso , no estará disponible en la version americana." - Ryota Niitsuma , Productor.
Respuestas de Ryota Niitsuma a Siliconera :- Se añadirán 3 o 4 personajes como mínimo. Quizás más.
- Quieren que el número de personajes por franquicia guarde un equilibrio.
- Se está trabajando duro en el modo online.
- No se confirma el uso de WiiSpeak. Pero pese a que por ahora no entra en los planes , no se descarta.
- Si llegase una secuela del título , sería para Wii.
<p>Cambios para la versión USA : Capcom Forums : EVO 2009
"UNIVERSAL CHANGES"
Throws are useful now (RoyalFlush/ll.nd)
Characters fall faster now.
Megacrash pushes up and away.
Megacrash combos are very limited due to the engine changes. (RoyalFlush/ll.nd)
RYU
Hurricane Kick (C) no longer combos after wall bounce. B version still works.
Ryu appears to have been left alone for the most part. I notice no functional differences.
MORRIGAN
Stronger normals and LVL3.
Moriggan’s dashing 2B infinite no longer works.
BATSU
Sorry guys. I did not play ANY Batsu at Evo.
KAIJIN NO SOKI
Shoulder Ram (A) has no super armor but combos after 5C and 6C.
Shoulder Ram (C) now wall bounces.
Oni Transformation has no super armor.
2B combos into 2C.
Soki has been sped up significantly!
5C and 6C both have a really cool slowdown effect that makes you realize just how hard Soki is whacking the opponent.
I could not land the Karas/Soki OTG infinite in this version.
SAKI
5C is now cancellable!! You can now do 5C xx 421+A/B/C xx 234+ABC for a fairly safe S-Gun charge.
J.C is also cancellable allowing her to control space very well with J.C xx 421+A/B/C.
The unblockable version of 5C can be cancelled into 3C for some very damaging aerial raves!
The unblockable bullet chain (Unblockable 5C - 5C - 2C) now does around 15,000B damage as opposed to 18,000B damage.
6C causes the opponent to stagger step and combos into her 214+A/B/C grab! Her assist has not been changed to follow this pattern.
Saki seems VERY good in this version and will probably see some serious play in her current configuration. Great job CAPCOM!
CHUN-LI
Lightning Legs now pushes back.
5A - 5A - 5C xx Lightning Legs Infinite no longer works, although TrueGamer was able to land (5A - 5C xx Lightning Legs) two times after Houyoukosen
J.C - DJ.IAD.C - TJ.IAD.C loop still works. It feels a bit easier to land now. Aerial C cause more hit stun??
ALEX
Shoulder Charge (A) leaves the opponent grounded, (B) knocks down, (C) cause wall bounce!!
236+C does 18,000B+ damage and is still unblockable! This may make PRO-WRESTLING a contender.
MEGAMAN VOLNUT
5A - 5A - 5A - 5B - 5C xx 236+Attack Infinite no longer works.
236+Attack has more delay at the end of the move.
/\ J.C xx 236+C - JC \/ still works.
ROLL
Faster air dash?
Can combo 2B/5C into 3C!
Still has her OTG combos.
VIEWTIFUL JOE
Boomerangs have greater startup. No more infinite!
You can only do one Red-Hot-Kick per jump now. Baroque still resets the RHK counter.
Joe’s slide infinite no longer works.
PTX
All versions of riot tackle wall bounce anywhere on screen (LVL3!!!!!)
Chainsaw knocksdown and can also combo to LVL3
6B4B knocks back and can still combo to LVL3
Giants
Megacrash grabs do not work anymore. They jump right after a tech hit.
Cannot be infinited?
KEN THE EAGLE
didn't play any Ken. <img src="images/smilies/frown.gif" border="0" alt=":(" />
CASSHERN
236+A still leaves opponent grounded. B hits like Karas sword spin.
6B can be canceled into specials
POLYMAR (provided by RoyalFlush)
-Now spelled “Polimar”.
-On airborne opponents, 236+Attack hits much like the assist version of the attack, thus allowing for easier comboing into charge 46+A and 623+attack, attack, attack. Has no knock away on airborne enemies.
-6C has less knock away and allows easier comboing of 623+attack, attack, attack.
-Can combo into all charge 46 A/B/C specials and can dash after
KARAS
Slide Infinite removed!
5C has a lot of recovery now. You can no longer combo charge 46+A/B/C.
2C has more recovery now.
5B may have less range now. It looked a bit different to me, but I did not have the chance to test it thoroughly.
JUN THE SWAN
1st hit of 2C can combo into 6C
YATTERMAN NO-1
2C has a smaller horizontal hitbox.
Yatterwan replaces Yatterpelican for 2P color.
623+A/B/C all have more recovery. Charge 46+A/B/C /\ J.B - J.B - 623+B - J.B \/ J.B - J.B -623+B - J.B… infinite no longer works on the Giants.
TEKKAMAN
Charge 46+A moves across the screen VERY quickly now. As fast, as, if not faster than, Ryu’s 236+C.
Due to the change in the pursuit speed, 3C /\ J.B - 28+C - 28+C no longer works. Modifying the air combo slightly may fix this.
236+ABC does WAY less damage now.
Tekkaman still cannot DHC into his teammate.
Tekkaman has been sped up some.
DORONJO
214+Attack seems a lot faster! The rock comes out very quickly.
623+Attack is faster as well.
J.B got NERFED!!! Has lesser range and the mid-screen re-jump (B) combo no longer works.
Its harder to land 423+B when the opponent is jumping in now. You have to dash towards their position and do the far grab to land the Grab-Tree-Taunt loop.
Her moves now do more damage! Probably to accommodate her combo nerfs.
IPATTSUMAN (provided by RoyalFlush)
-Ippatsuman’s 623+Attack has same properties as Ken’s 623+B/C.
-Ippatsuman’s dash~623+attack has same properties as Ken’s 623+B/C.
-Several resets actually combo now (examples: charge back, forward+C, 623 super; air combo, j.A, j.A, j.B, j.B, 7, j.A, j.B, j.C, 623 super). Useful reset combo: launch, j.A, j.A, j.B, j.B, 7, j.A, jA, j.C, 623 Super.
GOLD LIGHTAN
22+Attack covers the whole floor and is slightly stronger
41236 + B&C knockdown
5C can combo into 3C
Jabs push opponent away more"</p>
<p>En la Famitsu desvelan a Tekkaman Blade como uno de los luchadores nuevos.
<img class="img" src="http://i393.photobucket.com/albums/pp16/Nalgisa/tekkaman01.jpg" border="0" alt="Imagen" />
<img class="img" src="http://i393.photobucket.com/albums/pp16/Nalgisa/tekkaman02.jpg" border="0" alt="Imagen" /></p>
<p><img class="img" src="http://i393.photobucket.com/albums/pp16/Nalgisa/tekkaman02.jpg" border="0" alt="Imagen" /></p>
- Tekkaman Blade
<p><img class="img" src="http://img228.imageshack.us/img228/8266/tekkaman3333333wm5.jpg" border="0" alt="Imagen" /></p>
- Frank West
<p><img class="img" src="http://i393.photobucket.com/albums/pp16/Nalgisa/frankwest.jpg" border="0" alt="Imagen" /></p>
<p>Joe the Condor y Zero confirmados:
<img class="img" src="http://i393.photobucket.com/albums/pp16/Nalgisa/joe.jpg" border="0" alt="Imagen" />
<img class="img" src="http://i393.photobucket.com/albums/pp16/Nalgisa/zero.jpg" border="0" alt="Imagen" /></p>
El juego tiene fecha confirmada para Europa.
29 de enero de 2010.Videos varios:PAX 09: Alex vs Polimar Gameplay :
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http://www.gametrailers.com/video/pax-0 ... o-vs/55656Trailer con el main theme del juego en inglés http://www.youtube.com/watch?v=2im9GeN5CDYGameplay de Frank West. Cachondísimos golpes y especiales, como era de esperar http://www.youtube.com/watch?v=73lbEOkmlxE<!-- m -->
Gameplay de Tekkaman Blade.http://www.youtube.com/watch?v=GbDxv-_O0_EJoe the Condor y Zero contra Frank West y Viewtiful Joe.http://www.youtube.com/watch?v=6sMTUFz-moMZero y Joe the Condor contra Frank West y Tekkaman Blade.
http://www.youtube.com/watch?v=1dcuY_WbYcc