› Foros › Multiplataforma › General
the_master escribió:Ruby Gloom no va insultando, basicamente el también tiene una Wii, la diferencia es que el sabe lo que tiene.
OnekO escribió:Vaya secta tu... Lo mejor aun es que aparte de fanaticos, son ciegos. Yo tengo mi Wii con unos cuantos juegos que me han divertido muchisimo, tanto solo como en compañia, y ninguno de ellos podria ser catalogado como no-juego. Y viendo lo que se avecina, en forma de smash, galaxy, metroid, karts y demas, no creo que mi Wii vea muchos no-juegos.
Tendrás que recurrir tú. No generalices, hay muchísima gente con Wii que juega y se divierte igual o más que tú con las tres juntas.
No, él critica lo que tiene, hasta ahí todo normal. Pero la cosa se tuerce cuando además de eso, se hace dueño de la Verdad y todo el que no la comparta es ciego.
lherre escribió:Bueno como esto ya es el hilo del victimismo, paso de aportar nada ya (bueno imagino que mis aportaciones no habrán sido bienvenidas para varias porque dicen cosas que no gustan).
Nos vemos en otros hilos.
the_master escribió:Ruby Gloom no va insultando, basicamente el también tiene una Wii, la diferencia es que el sabe lo que tiene.
También nos podriamos poner a contar juegos de Wii, PS3 y 360OnekO escribió:Vaya secta tu... Lo mejor aun es que aparte de fanaticos, son ciegos. Yo tengo mi Wii con unos cuantos juegos que me han divertido muchisimo, tanto solo como en compañia, y ninguno de ellos podria ser catalogado como no-juego. Y viendo lo que se avecina, en forma de smash, galaxy, metroid, karts y demas, no creo que mi Wii vea muchos no-juegos.
tzare escribió:para eso la Wii sobraba. Cn la cube ibas sobradisimo. SI mucho me apuras, wiimote como periferico y tirando. Te ahorrabas 200 leuros fijo.
la diversion no es algo exclusivo de videojuegos. Donde estan los que rajaban de que kerian la consola para jugar (by Ninty), y ahora se ven 'jugando' a ser Eva Nasarre (era la de mi tiempo oiga). Yo tengo clarisimo que los ejes de la diversion para los videojugadores, en esta generacion, seran ps3 y 360. Wii puede que divierta mucho, pero a otros. Y a mi ocasionalmente y viendo lo que he visto de MarioKart, puede que ni eso)
the_master escribió:También nos podriamos poner a contar juegos de Wii, PS3 y 360
Borochi escribió:
Si vamos se la compro y se a convertido en el mesías. Los demás la tenemos ahí y mira yo pensaba que era una tostadora
tzare escribió:Tu te haces dueño de la verdad pensando que criticamos a Ninty por criticar, o porke tiene exito. Te ekivocas. Y cada vez, mas gente se da cuenta de por donde van los tiros. Y veo mucha gente arrepentida con la consola o con la misma criando polvo esperando 'algo' llamado videojuego. Supongo que considerareis un AAA el EyetoyKinetic, no?
Para ver esos tantos videosijuegos que dices que hayBorochi escribió:
¿ Me explicas para que ?
Arkayz escribió:
Depende.Sienpre tendra grandes destellos como el galaxy,el smash o el metroid, y esos si que me garantizan diversion pura y dura.
PD:yo tambien tengo 360 y ps3 y mi eje de diversion en esta generacion va a ser: ps3,xts y wii.
No, yo sé que no os gusta el modelo actual de Nintendo, pero también es cierto que hay que ser medianamente empáticos y todos sabemos de sobra que de haber seguido los derroteros anteriores, Nintendo hubiera dejado de existir. "El mal menor" como lo llaman; y que a la sazón ha acabado hasta con SEGA, cuyos títulos son mediocridades, para nuestra desgracia.
tzare escribió:el problema que cada vez canta mas, y cada vez te tendrás que fiar mas de esos productos secuelas de secuelas, tan criticadas antaño en ps2) para videojugar en wii. Yo ahora mismo solo veo MarioKart (y con reservas) en el horizonte. MG es una incognita, y Metroid con el autoapuntado acaban de justificar la ineficacia de wiimote como mando decente para fps aunke en mi caso me ira bien, que soy un patan).
El SSMB podras usar control tradicional..... donde esta la revolucion jugable? No la veo.
tzare escribió:el problema que cada vez canta mas, y cada vez te tendrás que fiar mas de esos productos secuelas de secuelas, tan criticadas antaño en ps2) para videojugar en wii. Yo ahora mismo solo veo MarioKart (y con reservas) en el horizonte. MG es una incognita, y Metroid con el autoapuntado acaban de justificar la ineficacia de wiimote como mando decente para fps aunke en mi caso me ira bien, que soy un patan).
El SSMB podras usar control tradicional..... donde esta la revolucion jugable? No la veo.
the_master escribió:Para ver esos tantos videosijuegos que dices que hay
Gunpei escribió:
MG es una incognita?
LOL
Gunpei escribió:
MG es una incognita?
LOL
tzare escribió:
Has jugado? Como sabes que es el nuevo mario 64 y no el nuevo MarioSunshine?
A mi me pone cachondo el Uncharted, pero soy consciente de que el juego puede salir rana, a pesar de las buenas intenciones. Pero como es de nintendo noadmite dudas, ya es casi el mejor juego de la historia antes de salir ^^
tzare escribió:Has jugado? Como sabes que es el nuevo mario 64 y no el nuevo MarioSunshine?
A mi me pone cachondo el Uncharted, pero soy consciente de que el juego puede salir rana, a pesar de las buenas intenciones.
tzare escribió:
Has jugado? Como sabes que es el nuevo mario 64 y no el nuevo MarioSunshine?
A mi me pone cachondo el Uncharted, pero soy consciente de que el juego puede salir rana, a pesar de las buenas intenciones. Pero como es de nintendo noadmite dudas, ya es casi el mejor juego de la historia antes de salir ^^
¿Eso es aplicable al KillZone 2 también? ¿Y al Metal Gear Solid 4?
Falkiño escribió:
¿Eso es aplicable al KillZone 2 también? ¿Y al Metal Gear Solid 4?
Salu2!!
tzare escribió:
No veo nada que me haga perder el sueño, la verdad. Que triste el sectarismo, no admite poner en duda segun que cosas. Son dogma.
tzare escribió:
Has jugado? Como sabes que es el nuevo mario 64 y no el nuevo MarioSunshine?
A mi me pone cachondo el Uncharted, pero soy consciente de que el juego puede salir rana, a pesar de las buenas intenciones. Pero como es de nintendo noadmite dudas, ya es casi el mejor juego de la historia antes de salir ^^
Destructoid escribió:Picture if you will three grown men walking out of a swanky hotel with huge smiles on their faces, clicking their heels and hugging random people on the street just from the sheer feelings of joy raging through their slightly sunburned bodies.
This was the image about an hour ago when myself, Fronz, and Dyson walked out of a private appointment with Nintendo representatives for some hands-on time with several of the company’s high profile games coming out by the end of the year.
The game I was the most excited about playing was easily Super Mario Galaxy, the highly anticipated upcoming Wii platformer starring everyone’s favorite (apparently now space-faring) plumber, Mario.
So what did I think? Was the smile on my face upon leaving the result of this game in particular, or did the final product come across as a disappointment in the face of such high expectations?
Hit the jump for my full hands-on impressions.
There were four levels available to play in our short time with Super Mario Galaxy. Unfortunately, though, since our time was short, we only got to experience two of them.
I will get this out of the way right now. I may have had more fun with those two levels than I have had with any other video game in the last year. Yes, I know, that is a pretty hardcore statement, but it really is true. There is so much creativity in each section of Super Mario Galaxy that it almost puts all other games to shame.
The first level, I am assuming, was the opening stage of the game, serving as a tutorial of sorts for the remarkably intuitive controls. The stage takes place on a series of small “planets,” each one containing a clever puzzle or challenge to complete.
Controlling Mario has never felt so easy. And for almost the first time on the Wii, I really felt like the controls were truly built from the ground up, offering an experience that, honestly, wouldn’t be possible on any other system.
You run Mario around the screen using the nunchuk attachment and jump using the tried and true “A” button on the Wiimote. The basic controls were so intuitive that I immediately began double-jumping and wall-grabbing my way to higher platforms. Even some of the classic control functions from Super Mario 64 remain intact (such as holding down the “Z” button and jumping to perform a back flip).
But once the basic Mario functions are mastered the real fun begins. As you are running and jumping, the Wiimote is used to control an on-screen “cursor” in the shape of a star. This “cursor” is used in many different ways throughout the few levels we got a chance to play. The most common use, though, was picking up colored star crystals by running the “cursor” over them. Each crystal can then be used to throw a star projectile towards anything on the screen. Just point to a target and press the “B” trigger. Simple as that.
The point I cannot stress enough is how easy this game is to control. Having to navigate Mario and an on-screen “cursor” at the same time does sound almost too complicated for its own good, but it really isn’t. In fact, it is as far away from being overly complicated as possible. The controls really are that perfect and become second nature in a matter of seconds.
Throughout the first level (even though it was only a small piece of the whole stage), we got to control Mario as he flew through space by activating charged power stars, jump on goombas’ heads, spin around to break blocks, collect classic 1up mushrooms, and a highlight: use the star cursor to activate blue orbs that would warp Mario across the screen. And all this was only on the first level!
Although the control was, of course, the same during the second level, there was so much more to do that it felt like a brand new experience.
In this level, as mentioned in my post earlier today, you get to become Bee Mario (basically Mario in a bee suit) that is triggered by, get this, a mushroom covered in black and yellow stripes (God, I love you, Nintendo!).
Once you get this suit you can fly around anywhere (for a limited time, of course) by simply holding down the “A” button and watching the cutest Mario ever flutter his little cute wings across the screen. As an added touch, Bee Mario cannot touch water while in his suit, as that will turn you back into regular Mario instantly. You can imagine the challenge this adds when you are navigating a huge level full of ponds and waterfalls.
Also on this second level (and this will be it about the game features, I swear – some of this stuff you just have to experience for yourself – I don’t want to spoil anything else) you encounter huge flowers that stem out of the ground. By grabbing the stem and shaking the Wiimote up and down, Mario rides the stem at breakneck speed all the way to the top, shooting him into the air. To say this is satisfying is a complete understatement. The three of us actually squealed in glee when doing this for the first time. And if you know Dyson, you know he never squeals in glee.
Visually, the game is a huge (huge!) improvement over all other Wii games in existence. The textures are impressive, the lighting effects are pretty much perfect, and the color scheme is phenomenal. Seriously, there was a sequence when you are climbing on the back of a giant bee (yeah, that is as amazing as it sounds), and the fuzz on the insect is so well-rendered that it actually looks like you are playing an Xbox360 game. Trust me, I never thought I would ever say that about the graphical quality of a Wii game.
After all was said and done, and I really didn’t feel like Super Mario Galaxy could get any better, the Nintendo representative that was sitting with us nonchalantly said, “Oh yeah, you can play two-player and help your friend out with the other Wiimote.” Wait, what? Simultaneous multiplayer? In a Mario platformer?
And sure enough, it was true. If you are playing with someone else, all the other person has to do is pick up the Wiimote (no nunchuk needed) and an additional star cursor will appear on-screen. This new cursor serves the same functions as the main player’s, mainly picking up star crystals and triggering certain puzzle events. As a bonus, though, the second player can cause the star cursor to pulse, thereby stunning any enemies targeted on the screen. While it isn’t true “two character” multiplayer that we have all come to expect, this addition is truly welcome and really adds to the fun of the overall game.
Having only played two of the four available levels (I am playing the rest later today or tomorrow – I will have to refrain from saying this all again), which, in turn, is only a tiny chunk of the entire game, I have to say that Super Mario Galaxy is as close to perfect as games get and a huge testament to what the Wii can do.
I know it is still very early in the week (and I have a lot more games to play), but Super Mario Galaxy is already at the top of my list for Game of the Show. And if the short time I had playing it is any indication, maybe even Game of the Year.
Miyamoto, there is a blonde guy that works for Destructoid down the street from you in Santa Monica that really wants to give you a huge hug. Very nice job, sir.
1UP, Jeremy Parish escribió:What's the game about: Mario. Jumping. In space.
OK, the game has a little more to it than that. Super Mario Galaxy places Nintendo's mascot in a traditional 3D platformer setting, but with a major twist: Most of the game transpires on (and in) tiny planetoids and debris -- some barely bigger than Mario. The result is a game that uniquely challenges your sense of spatial relations as you're moving about the surfaces of a sphere.
It's also designed to take specific use of the Wii controller. Besides the usual 3D Mario interface standards -- use the Nunchuk to move, A to jump, Z to stomp -- players can use the Wii Remote as a sort of pointer that can target different objects in the stages. Passing the cursor over collectible star items adds them to inventory; you can then target an enemy and press B to fire a star and stun them, which can be done as often as you like until your stars run out.
Each celestial sphere must be cleared by completing various objectives, which usually involve unlocking or collecting the pieces of a star ring that sends Mario catapulting to the next section. While in transit from object to object, it's possible to use the pointer to grasp onto free-floating magnetic hooks with the Wii Remote and collect coins and other goodies along the way. Many levels appear to feature branching paths to be explored.
Besides the usual Mario hazards, the unique environment lends itself to new pitfalls -- literally, as in the case of the tiny world filled with enormous holes. Fall into the hole and Mario will plummet into a black hole, never to be seen again. (Unless you have an extra life, which can be stocked up by collecting the standard green mushrooms.)
What's new for E3: Nintendo showed off three new stages in addition to the one demonstrated last year at E3. The most intriguing of these was a honeycomb-themed world, where friendly bees buzz about giant flowers. Here Mario is able to collect a special yellow-and-black-striped mushroom, which gives him a bee suit that allows him to fly slowly in short bursts. While dressed as a bee, he can also climb along the honeycomb walls of the biggest planetoid we've seen so far. Taking damage or being immersed in water causes the suit to disappear.
Another level began as a sort of tutorial, with Mario chasing a trio of rabbits around -- shades of Mips in Super Mario 64. The simple areas in this level introduce the game's basic concepts, including Mario's shake attack, which, according to our failing memory, is also new this year. By shaking the Wii Remote, it's possible to cause Mario to perform a spin attack that knocks out some enemies and stuns others. The spin attack also allows Mario to make use of the star rings.
The last level we saw offered a brief glimpse of irregular shapes other than spheres: flat squares, pirate ships, and more. Navigating these objects is technically no more difficult than it is with the usual orbs, although it can be tricky to grasp the fact that jumping off the edge of a flat disk will cause Mario to warp around its underside. This stage also featured far more hazards to avoid while traveling between areas, including some tricky magnetic ring arrangements -- one false move would send Mario tumbling into space.
And finally, Nintendo has added a sort of cooperative two-player gameplay to Galaxy since last we saw it. It's definitely lopsided, as only one person controls Mario (and the irregular stage designs make two-character co-op play untenable). The second player simply controls a pointer, which can be used much like player one's Remote (i.e., collecting items and stunning foes). But player two has a few extra abilities, such as freezing enemies in their tracks by pointing at them and pressing A...or freezing Mario instead. Expect many, many fights to ensue.
What we like: The bee suit is a welcome addition that hearkens back to the crazy animal-based power-ups from Super Mario 3. And we're banking on plenty of other possible suits as well; the bee power seems very specific to a certain set of honeycomb-themed spheres, and even the tiny glimpse we've been given of the game suggests a ton of diversity in the environments.
But most of all, we simply love the way the game feels. Many gamers are of the opinion that Super Mario Sunshine strayed too far from the fundamentals of the series by focusing so heavily on the water cannon/jet pack, but Galaxy puts the emphasis right back on jumping and stomping foes. The controls are tight and the graphics are crisp, if not exactly a dead ringer for top-of-the-line Xbox 360 visuals. And tiny references to games past are everywhere, from the usual coins, to Goombas of unusual size, to "?" blocks that appear as crystalline squares that can be kicked around the levels as weapons or stomped on to yield rewards.
What we dislike: Not much, actually -- Galaxy is unconventional, but it absolutely feels like Mario. The camera angles can be a little tricky, although that's by design. Still, we wouldn't mind having a little more direct control over how we see the game. And there really needs to be some way to get revenge on a second player who keeps screwing you up by freezing you in place while enemies are near or wasting your stars. (Besides a well-deserved punch to the face.)
IGN escribió:E3 2007: Hands-on Super Mario Galaxy
The plumber is back, and he means business.
by Bozon
July 11, 2007 - This is the Mario you've been waiting for. We're at E3, we're months from the final review, and we can tell you with absolutely no hesitation that Super Mario Galaxy is the real deal, and that any self-respecting Nintendo fan will buy this game on day one, beat it by day two, and continue a daily ritual of replaying it over and over starting day three. During an E3 gameplay session with Nintendo of America today we had a chance to sit down with a few of the Big N's hottest titles, and two of them hooked us so much we needed to return tonight for more. Metroid was one of them, and Mario Galaxy was the other. Read on to find out why.
For starters, Super Mario Galaxy is a return to former glory. As Reggie stated to day in the press conference, it's the closest Mario title to Super Mario 64 that Nintendo has created, and that means platforming, wall-jumping, and beautiful environments to play in. Many hardcore gamers (myself included) met the original Galaxy footage with a hint of skepticism. After all, it's different from what nostalgia tells us it should be, right? We've all seen countless videos of Mario leaping from planet to planet and pulling off larger-than-life acrobatics in outer space, but where're the larger full-world environments? Where's the traditional level design? Super Mario Galaxy still has it, and it still rocks.
A giant boss on a random, tiny planet? Ah the joys of such an open design...
In today's demo we had a chance to take a look at four different stages, each set within a different "Galaxy." We headed first to Star Dust Galaxy to check out "The Beam Star Trail", moved from there to Egg Planet Galaxy to battle "The Prehistoric Piranha," fluttered our wings to Honey Bee Galaxy for "Bee Mario Takes Flight," and wrapped it all up with Gateway Galaxy's "Imprisoned Grand Star." Each galaxy rocks its own fully-realized theme, made up of different gameplay elements, enemies, and missions very similar to the painting system on N64.
Despite what you encounter though, you'll have the same basic controls to work with. Players can control Mario with the analog stick, duck and crawl (as well as the trusty backflip) with the Z button, jump with A, and shoot stars at enemies with B. In addition you've got the spin attack with a simple shake, camera manipulation with C (centers it behind the pleasantly plump plumber) and d-pad, and use the IR with the A button for context-sensitive controls.
As far as general gameplay is concerned, Mario feels pretty dang good, but it isn't quite perfect in our eyes. Maybe it's the pulled back camera, or maybe it was a design choice by Nintendo due to the generally smaller levels, but Mario seems a bit slow. Perhaps the wee little man put on a few pounds since his last outing, but whatever the reason Mario feels like he could use a speed boost, as his acceleration is perfect, but his top speed is lacking. True, this could turn into one of those debates among hardcore players, but we'd be down for a bit more quicks. Aside from that, the plumber is golden in our eyes.
Don't worry, we were scared at first too.
Speaking of golden - and yes, we hate to use that transition, but we will - you've undoubtedly seen Bee Mario make an appearance in the E3 video footage. This was another area where we were a bit worried at first sight (I recall shouting "What the hell is that!?" during the conference), but Mario has again won us over, as Bee Mario is the new frog suit. Just like in Super Mario 3, Mario has the ability to rock some magical transformations in Super Mario Galaxy, including everything from bee, to boo, to who the hell knows what else Miyamoto can think up. It works though, and it made Honey Bee Galaxy stand out from the others in a big way. As one of the larger levels we've seen, "Bee Mario Takes Flight" is played like a traditional Super Mario 64 level, having the world mysteriously floating in space, with a wrong step meaning eternal falling. Since the world is more immense, you'll need a few new tricks, and that's where Bee Mario (official name) makes an appearance.
After activating a power-up spot, a black and golden mushroom will show up. Touch the mushroom, and you go into Bee Mario mode, where Mario dons a new sleek bee suit, and can now hover for about five seconds. Once you jump, holding A will put you into fly mode, where Mario will actually gain height over time, allowing him to reach new areas. In addition Bee Mario can also land on gigantic flower petals that normal Mario falls through, making for some decent low-gravity platforming. As the yang to Bee Mario's ying, a simple drop of water will strip Mr. Overalls from his cute little suit, sending him crashing to the ground in regular-Mario fashion. Honey Bee Galaxy uses that to its advantage, putting huge waterfalls and tons of pooled sections all around the level's star.
As another interesting mechanic to Bee Mario, he can also climb on giant honeycombs or other surfaces (a gigantic bee friend, for example) and free-climb up them. Wall climbing isn't some never-before-seen mechanic in platformers, but we sure as hell haven't seen an overweight plumber do it while in a furry suit, and it's downright hilarious. Call it immature; we call it entertainment. Bee Mario can also combine the wall climbing with jumps and hovering, making for some amazing potential for level design in the future. Yes it's a little odd, but we're a fan of Bee Mario.
Moving to the other galaxies, there's still a ton of ground to cover. As one of the highlights of our many playthroughs "The Beam Star Trail" in Star Dust Galaxy was a hit, combining tiny chunks of floating levels with the blue gravity orbs that suck Mario freely in space, tons of star warps that send him blasting from planet to planet in flight, and an awesome level-building mechanic that gives the world its own soul. During a few key moments of Star Dust Galaxy, Mario walks out onto a seemingly dead-end chunk of level. Out of nowhere gravity kicks in, and starts sucking chunks of off-screen debris into view, literally building the level seconds before Mario steps off the ledge and into a black hole.
Fire world will have to wait for next time. It looks amazing though, doesn't it?
As you run, the level pulls away behind you and is built in front of you (or on branching paths, depending on the situation). You're on a set path, but you can't see where you can and can't walk until new pieces fly in, which is again based on how close you are to the ledge. At the beginning we took this area slow, as it was freaky and pretty damn intimidating. Once we started to get the fell though, it was a dead on sprint as we went with the flow and ran though a level that literally built itself as we explored it, and it felt great. Galaxy is truly next-generation Mario because of moments like these.
And they continued on and on throughout the playthrough. In just these four levels we navigated a gravity-flipping pill-like world, fought a huge plant boss (shown in the E3 trailer), crawled around on some creepy giant bee's body to find star pieces, dropped into holes that took us through the middle of a planet only to slingshot back out the other side, traversed a cool looking (though small) pirate ship in the middle of space, and dropped into warp pipes for self-contained gravity puzzles inside of larger planetary masses. Four levels showed off all that gameplay, and for that reason we're dying to see what Nintendo has in store for us in the final version.
Even the two-player mode, which is still basic and a little buggy at this point, was a neat addition to the demo. Nintendo hinted about this one for a while, but we saw it in effect today. With just an extra Wii-mote a second player can jump into the action and take control of an additional IR pointer. The IR can be used to hold enemies down, destroy some obstacles (such as annoying rolling boulders), freeze Mario at any time, collect the mini star gems, or fire those same gems to stun enemies. The system isn't perfect, as we had player two accidentally freeze Mario multiple times in the process of aiming for an enemy or messing around in the world, but it's still pretty fun. We even got into screwing the other player over for the fun of it with the Wii-mote, freezing Mario until player one threw a hiss fit. It still seems like there could be more though, as you still can't grab coins or other items and drag them to Mario, or give the plumber a friendly grab-n-toss every now and then. It's a neat addition, but it's still kind of gimmicky too, and is more of an entertaining distraction from the main game as opposed to actual two-player co-operative play.
As a final note on our playthrough, Super Mario Galaxy is shaping up to be one of the prettier games on Wii, and this demo was no different. Subtle effects such as reflections in crystals, distortion in the water, puffs of smoke when Mario runs, and some of the best textures we've seen in a Nintendo game all help make Galaxy a simply beautiful Wii showing. The lighting is fantastic, and the world seems full of ambient animations that really add to the experience. Character models morph and stretch in classic Mario fashion, and the overall presentation is bright and crisp. There are still a few oddities with the camera, as you'll sometimes have quick glitches when dealing with smaller worlds or strange gravity changes, but we're more than confident that it's just one of those "E3" things, and that all will be well for the title's release.
We could talk all day about what makes Super Mario Galaxy a must-have title for Wii, and come review time (or future hands-on) I'm sure we will, but in reality it's about one major thing: Super Mario Galaxy is fun. When we're finished playing it, we think about playing it again. While we explore the world we're half playing, half admiring the level design and gameplay concepts. Nintendo may be reaching out to casual players and basing its new system on things like Wii Sports and Wii Fit, but the fact of the matter is that the company is still all about the gamer, and all about the games, and Super Mario Galaxy is pure living proof of that. This is the Mario you've been waiting for.
Ruby Gloom escribió:
Mesías no, pero de los pocos nintenderos a los que les queda un poco de sentido común, fijo; por cierto yo me compré la Wii japonesa porque esperaba ver cosas como Ouendan, Feel The Magic, y similares, y por ahora sólo veo Wii "tuputamadre", "tuputamadre" trainings y ports cutres; juegos propios buenos, 4.
Por ahora en general la que mas juegos tiene es la Xbox 360 luego la Wii y por ultima la Ps3. En prosimos lanzamientos esta lanzamientos esta la Wii segido la Xbox 360 y por ultimo la Ps3. Esto es un hecho que luego te gusten los juegos o no es otro mundo pero es así.the_master escribió:Para ver esos tantos videosijuegos que dices que hay
Gunpei escribió:
Ahora llego el momento de decir WOW.
http://www.gametrailers.com/player/21649.html
Sigue siendo una incognita?
Me podra gustar mas o menos, pero despues de leer eso pocas dudas tengo de la calidad del juego
Tzare no seas tan fanboy, decir que SMG es una incognita te está dejando en evidencia.
tzare escribió:
El fanboyismo, entre otras cosas, se mide por creer ciegamente. No es mi caso. Si es el tuyo. Si fuera por trailers, muchos juegos olvidados ahora , en su momento hubieran sido AAA
tzare escribió:
Que el juego sera bueno, no lo pongo en duda. Que será magnifico. sí.
El fanboyismo, entre otras cosas, se mide por creer ciegamente. No es mi caso. Si es el tuyo. Si fuera por trailers, muchos juegos olvidados ahora , en su momento hubieran sido AAA
the_master escribió:Iwata ya dijo "hay mucha gente que dice que dejamos de lado a los jugadores de siempre. Bien, espero que hayais visto en esta conferencia que no es verdad"
Si no lo quereis entender yo creo que es tozudez, no veo porque teneis que venir a defender a Nintendo
Sergitron escribió:
Tu crees ciegamente en KZ2 (que no se ha visto más que SMG) y en MGS4 (que no se ha visto una mierda ingame, osease, nada)
A ver quien es el fanboy aquí.
tzare escribió:El fanboyismo, entre otras cosas, se mide por creer ciegamente. No es mi caso. Si es el tuyo. Si fuera por trailers, muchos juegos olvidados ahora , en su momento hubieran sido AAA
Falkiño escribió:
Me repito, de nuevo: ¿eso también vale para KillZone 2, MGS4, FFXIII ....?
Salu2!!
tzare escribió:
creo haberte contestado hace muy poco... leeme de nuevo.
como las limitaciones que tiene el MGS de psp
Kojima NUNCA ha usado videos, todo lo que se ha visto es con el engine del juego
Ruby Gloom escribió:Para Borochi: http://www.nintendo.co.jp/wii/rywj/index.html
Infórmate antes de hablar, que para ser tan japónfilo no sabes ni lo que sale por allí.
Tzare escribió: Metroid con el autoapuntado acaban de justificar la ineficacia de wiimote como mando decente para fps
Destructoid escribió:The controls for Corruption are so responsive, so correct, and so intuitive, that I’ve finally been convinced that the Wii is the new home for first person adventures. I know that those are some bold words (and that games like Red Steel have left a pretty bad taste in player’s mouths), but if you play Corruption for just ten minutes, you’ll become a believer too.
I don’t know what those folks at Retro studious did, but strafing, and run ‘n’ gun tactics have never felt so good or so natural before. Without even thinking about it, you become immersed in the game; running, jumping and rolling through levels like you were born to it. Oh, and the camera? Perfect.
Seriously, Corruption is so wonderful to play, that I just may not want to go back to the ol’ dual-sticks again.
Ruby Gloom escribió:radeon: Eso es en el 3, que hay 2 modelos para los personajes, aparte del efecto semiblur que mete en los videos para hacerlos más guays
Ruby Gloom escribió:se de sobra lo que es; y el concepto de juego es el mismo que los training y demases, el que no entiende eres tu, déjalo anda.
tupacamaru escribió:Nintenderos, no seáis cerrados. Hay que admitir que las otras consolas pueden ser un buen complemento para Wii.