Es verdad q ya hace mucho q se anuncio la beta 3 de daedalusx64 pero si miramos y probamos las versiones alpha vemos q ellos estan progresando mucho.
Yo personalmente no creo q les falte mucho para lanzar la beta 3(espero q sea antes de fin de año) lo digo porq este emulador esta creciendo muy rapido. si no me creen hay les dejo las ultimas modificaciones q traen las versiones alpha
tengo muchas esperanzas en este emulador
espero algun dia jugar el zelda a full speed con sonido
aqui les dejo el enlace de la ultima alpha version:
http://www.emuwiki.com/images/DaedalusX ... Rev429.zipRevision 429
[+] Add a low battery warning, can be enabled on global settings (thanks Chilly Willy and Grazz for helping)
[!] Add correct savetype to Fighter's Destiny 2 (it boots now)
[+] 13 games more will use DoubleDisplay (Thanks KingPepper for reporting them)
[!] L3DEX will call F3DEX for the moment...
[~] Fixed the ground on Fighting Force 64
Revision 428
[+] Around 10 games more will use DoubleDisplay
[+] Implemented custom microcode: DLParser_TexRect_Last_Legion
[!] Moved S2DEX defines to gspS2DEX.h
[!] Did a couple of minor changes...
Revision 427
[~] Forgot a couple of things.
Revision 426
[!] FlatShade and ViewPortHack should use flags to compare.
[+] Turok: The Dinosaur Hunter and Tigger's Honey Hunt will use DoubleDisplay.
Revision 425
[!]Reworked Double Display Lists, it is now enabled in roms.ini on a per rom basis as needed to prevent breaking roms
Revision 424
[+]Renenable SIMULATE_DOUBLE w/Mario Party hack
[+]Reduce resource usage of Double Display w/o breaking roms
[+]Removed need for extra sceGuSync for FPS Display
[+]Switched from string compare to flags for hacks
[+]Added hack flags to Roms.ini and as menu options Debug mode
[~]Added files the Vis C++ project to reflect Changes in Microcode Structure
[!]Fixed 007 Broken on Rev 423
[+]Reduced extra rendering steps on non-rendered frames with FS enabled
Note: Approx 10% Speed-up, some games that need DoubleDisplay to function correctly have issues under FS (Ex:Automobili only work properly under odd FS)
Revision 423
[!] Changed a couple of things here and there
[+] Added code for S2DEX_RDPHalf_0