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Fritz167 escribió:sranto escribió:Hola,
Yo solo juego al nba al modo mi carrera merece la pena comprarlo teniendo el 2k14? hay muchas novedades en este modo de juego o es lo mismo.
Yo pienso que sí merece la pena, pero más por la jugabilidad que por las nuevas opciones en sí, en el 2k14 parecía que lo tenías que hacer todo tú solo, ahora sí que parece que juegas más en un equipo, eso sin contar todas las mejoras de juego de la nueva versión que gráficamente parece casi igual pero en cuanto a jugabilidad han dado un paso adelante.
Me ha pasado una cosa curiosa en el modo mi parque, empecé a jugar con uno y de repente cambió su nick, pero no solo eso, era un dos contra dos y una vez que pasó eso cada vez que sacaba se iba corriendo hacia canasta a anotar en vez de pasar, ¿cómo es posible?. También veo que hay gente que juega sin camiseta y no veo la forma de no llevar una, ¿qué hay que hacer para ir así?.
Fritz167 escribió:¿Hay alguna forma de saber cuántos partidos llevas jugados y cuántos simulados en una temporada en mi carrera?.
No, para hacer el mate entra en cuenta la stamina del jugador que intenta el mate, la insignia posteador sprite, el atributo de mate del jugador y de defensa del defensor asi como su posicion y tamaño. Si notas que vas a hacer una mandarina de estas prueba a darle al cuadrado o el stick derecho para intentar un rectificado, y hacer la bandeja.Reggio21 escribió:Hay veces que cuando va a hacer un mate en contacto suelta la pelota en el aire, hay alguna forma de que machaque haciendo eso (tipo mate Griffin a Perkins)??
jimbi87 escribió:Fritz167 escribió:¿Hay alguna forma de saber cuántos partidos llevas jugados y cuántos simulados en una temporada en mi carrera?.
No
lamaslg escribió:No te preocupes, mientras tienes la consola encendida va descargandose. Cuando este completo te dejara jugar en todos los modos.
Si quieres ver el progreso, en ajustes almacenamiento, ahi tiene el juego y si ves los detalles veras que lleva x de 48 Gb descargados
Fritz167 escribió:Leí por ahí que en mi carrera el patrocinio con la marca de zapatos te lo dan en la 2ª temporada si no simulas. ¿Es solo en esa 2ª temporada o puedes simular y conseguir el patrocinio más adelante si juegas todos los partidos de esa temporada?.
NBA 2K15's Patch #3 has been released on the PS4. It is coming to Xbox One and PC soon.
Here are your full patch notes:
GENERAL
- Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
- A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
- The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
- The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
- Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
- Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
- Updated the referee uniforms to match the look for the 2014-15 NBA season.
- Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
- Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
- Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
- The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
- A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
- In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
- When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
- When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
- Created/generated players will now have their hot zones updated when their position changes.
- Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
- NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
- Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
- Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
- Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
- Records will now be shown with the correct values when loading into quick matches online.
- Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
- The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
- MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
- Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
- (PC) Support for 21:9 resolutions has been added.
- (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
- Several improvements made to defensive movement to make it more responsive.
- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
- Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
- Pass speeds have been increased to reduce "floaty" passes.
- Increased the AI's usage of 3PT shots to better match real life NBA statistics.
- Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
- Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
- Fixed overpowered behind-the-back dribble moves.
- Addressed several cases of control unresponsiveness in the dribbling system.
- Tuned interior and contact shot success for more predictable outcomes.
- Reduced contact dunk frequency for Posterizers in all game modes.
- The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
- Several improvements made to balance offensive and defensive rebounding.
- More impactful penalties instituted against "zig-zag" 3PT exploit.
- Corrected a case where block inputs were being dropped near the basket.
- Increased the frequency of reaching fouls.
- Tuned defensive closeout speed and effectiveness.
- The shot meter is now enabled during free throw situations.
- Reduced the frequency of moving screen violations.
- Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
- Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
- Re-worked the shot fatigue system to take more factors into account to better simulate real life.
- Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
- Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
- Force receivers to play standing catches on check-ball passes.
- Fixed an issue where a user's pass release type request was being overridden during fast breaks.
- Fixed several cases of rebounding goaltends being called too frequently.
- Improvements to passing and catching into the post.
- Made passers more aware of defenders behind them when selecting pass animations.
- Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
- Prevent post players from auto pump faking from dropsteps.
- Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
- Improved Deny Ball movement when Out of Position.
- Improved the responsiveness of the Right Stick defensive Quick Steps.
- Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
- Fixed on-ball defense facing when out of position and really close to the ball handler.
- Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
- Made it easier to control your player during the 2K Camera flip transition.
- Improved post shot selection for AI-controlled players to better match their tendencies.
- Reduced the frequency of steals in perimeter body-ups.
- Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
- Removed dribble drive stutter that was occasionally playing in the wrong situations.
- Improved Points of Emphasis logic for late game situations.
- Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
- Improved logic and spacing for players in the Triangle freelance offense.
- A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
- Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
- Several improvements made to the Teammate Grade evaluation.
- Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
- Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
- During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
- Users can now preview sounds in the Arena Media menu prior to purchasing.
- Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
- The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
- The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
- The +/- stat will now display proper values after portions of the game have been simulated.
- Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
- Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
- Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
-The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
- The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
- The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
- The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
- Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
- Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
- Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
- Tuned DPOY formula in order to get more accurate award recipient finalists.
- Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
- When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
- Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
- Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
- Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
- When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
- In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
- In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
- In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
- In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
- In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
- The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
- Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
- Head Coach hirings/firings are now tracked in the Transaction Report.
- Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.
Capovitore escribió:Solo trae un par de cosillas:NBA 2K15's Patch #3 has been released on the PS4. It is coming to Xbox One and PC soon.
Here are your full patch notes:
GENERAL
- Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
- A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
- The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
- The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
- Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
- Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
- Updated the referee uniforms to match the look for the 2014-15 NBA season.
- Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
- Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
- Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
- The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
- A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
- In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
- When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
- When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
- Created/generated players will now have their hot zones updated when their position changes.
- Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
- NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
- Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
- Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
- Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
- Records will now be shown with the correct values when loading into quick matches online.
- Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
- The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
- MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
- Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
- (PC) Support for 21:9 resolutions has been added.
- (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
- Several improvements made to defensive movement to make it more responsive.
- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
- Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
- Pass speeds have been increased to reduce "floaty" passes.
- Increased the AI's usage of 3PT shots to better match real life NBA statistics.
- Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
- Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
- Fixed overpowered behind-the-back dribble moves.
- Addressed several cases of control unresponsiveness in the dribbling system.
- Tuned interior and contact shot success for more predictable outcomes.
- Reduced contact dunk frequency for Posterizers in all game modes.
- The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
- Several improvements made to balance offensive and defensive rebounding.
- More impactful penalties instituted against "zig-zag" 3PT exploit.
- Corrected a case where block inputs were being dropped near the basket.
- Increased the frequency of reaching fouls.
- Tuned defensive closeout speed and effectiveness.
- The shot meter is now enabled during free throw situations.
- Reduced the frequency of moving screen violations.
- Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
- Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
- Re-worked the shot fatigue system to take more factors into account to better simulate real life.
- Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
- Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
- Force receivers to play standing catches on check-ball passes.
- Fixed an issue where a user's pass release type request was being overridden during fast breaks.
- Fixed several cases of rebounding goaltends being called too frequently.
- Improvements to passing and catching into the post.
- Made passers more aware of defenders behind them when selecting pass animations.
- Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
- Prevent post players from auto pump faking from dropsteps.
- Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
- Improved Deny Ball movement when Out of Position.
- Improved the responsiveness of the Right Stick defensive Quick Steps.
- Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
- Fixed on-ball defense facing when out of position and really close to the ball handler.
- Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
- Made it easier to control your player during the 2K Camera flip transition.
- Improved post shot selection for AI-controlled players to better match their tendencies.
- Reduced the frequency of steals in perimeter body-ups.
- Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
- Removed dribble drive stutter that was occasionally playing in the wrong situations.
- Improved Points of Emphasis logic for late game situations.
- Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
- Improved logic and spacing for players in the Triangle freelance offense.
- A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
- Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
- Several improvements made to the Teammate Grade evaluation.
- Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
- Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
- During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
- Users can now preview sounds in the Arena Media menu prior to purchasing.
- Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
- The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
- The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
- The +/- stat will now display proper values after portions of the game have been simulated.
- Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
- Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
- Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
-The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
- The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
- The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
- The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
- Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
- Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
- Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
- Tuned DPOY formula in order to get more accurate award recipient finalists.
- Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
- When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
- Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
- Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
- Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
- When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
- In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
- In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
- In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
- In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
- In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
- The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
- Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
- Head Coach hirings/firings are now tracked in the Transaction Report.
- Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.
NBA 2K15's Patch #3 has been released on the PS4. It is coming to Xbox One and PC soon.
Here are your full patch notes:
GENERAL
- Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
- A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
- The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
- The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
- Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
- Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
- Updated the referee uniforms to match the look for the 2014-15 NBA season.
- Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
- Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
- Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
- The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
- A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
- In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
- When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
- When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
- Created/generated players will now have their hot zones updated when their position changes.
- Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
- NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
- Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
- Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
- Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
- Records will now be shown with the correct values when loading into quick matches online.
- Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
- The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
- MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
- Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
- (PC) Support for 21:9 resolutions has been added.
- (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
- Several improvements made to defensive movement to make it more responsive.
- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
- Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
- Pass speeds have been increased to reduce "floaty" passes.
- Increased the AI's usage of 3PT shots to better match real life NBA statistics.
- Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
- Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
- Fixed overpowered behind-the-back dribble moves.
- Addressed several cases of control unresponsiveness in the dribbling system.
- Tuned interior and contact shot success for more predictable outcomes.
- Reduced contact dunk frequency for Posterizers in all game modes.
- The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
- Several improvements made to balance offensive and defensive rebounding.
- More impactful penalties instituted against "zig-zag" 3PT exploit.
- Corrected a case where block inputs were being dropped near the basket.
- Increased the frequency of reaching fouls.
- Tuned defensive closeout speed and effectiveness.
- The shot meter is now enabled during free throw situations.
- Reduced the frequency of moving screen violations.
- Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
- Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
- Re-worked the shot fatigue system to take more factors into account to better simulate real life.
- Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
- Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
- Force receivers to play standing catches on check-ball passes.
- Fixed an issue where a user's pass release type request was being overridden during fast breaks.
- Fixed several cases of rebounding goaltends being called too frequently.
- Improvements to passing and catching into the post.
- Made passers more aware of defenders behind them when selecting pass animations.
- Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
- Prevent post players from auto pump faking from dropsteps.
- Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
- Improved Deny Ball movement when Out of Position.
- Improved the responsiveness of the Right Stick defensive Quick Steps.
- Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
- Fixed on-ball defense facing when out of position and really close to the ball handler.
- Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
- Made it easier to control your player during the 2K Camera flip transition.
- Improved post shot selection for AI-controlled players to better match their tendencies.
- Reduced the frequency of steals in perimeter body-ups.
- Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
- Removed dribble drive stutter that was occasionally playing in the wrong situations.
- Improved Points of Emphasis logic for late game situations.
- Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
- Improved logic and spacing for players in the Triangle freelance offense.
- A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
- Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
- Several improvements made to the Teammate Grade evaluation.
- Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
- Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
- During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
- Users can now preview sounds in the Arena Media menu prior to purchasing.
- Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
- The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
- The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
- The +/- stat will now display proper values after portions of the game have been simulated.
- Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
- Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
- Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
-The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
- The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
- The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
- The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
- Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
- Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
- Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
- Tuned DPOY formula in order to get more accurate award recipient finalists.
- Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
- When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
- Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
- Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
- Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
- When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
- In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
- In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
- In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
- In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
- In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
- The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
- Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
- Head Coach hirings/firings are now tracked in the Transaction Report.
- Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.
SiKTo escribió:Que cantidad de cosas... Lo acabo de poner a bajar, algunas no las entiendo mAñana intentare pillar enlace traducido y lo dejo por aquí!
Fritz167 escribió:SiKTo escribió:Que cantidad de cosas... Lo acabo de poner a bajar, algunas no las entiendo mAñana intentare pillar enlace traducido y lo dejo por aquí!
¿Qué versión de actualización es?, yo tengo la 1.02 instalada y no veo que me salte ninguna actualización nueva.
Y al buscar actualizaciones pone que tengo instalada la más reciente.
makea escribió:Buenas, alguien ha podido jugar el desafio semanal de los Thunder en MyTeam? En la One no soy capaz y queria saber si en ps4 si va, gracias.
jimbi87 escribió:makea escribió:Buenas, alguien ha podido jugar el desafio semanal de los Thunder en MyTeam? En la One no soy capaz y queria saber si en ps4 si va, gracias.
Si que va. Pero en la descripcion pone con 3 jugadores de los thunders y es con mas yo lo estoy jugando con 10. Asi que es una errata lo mas probable es que sean 8 jugadores.
jimbi87 escribió:makea escribió:Buenas, alguien ha podido jugar el desafio semanal de los Thunder en MyTeam? En la One no soy capaz y queria saber si en ps4 si va, gracias.
Si que va. Pero en la descripcion pone con 3 jugadores de los thunders y es con mas yo lo estoy jugando con 10. Asi que es una errata lo mas probable es que sean 8 jugadores.
makea escribió:Buenas, alguien ha podido jugar el desafio semanal de los Thunder en MyTeam? En la One no soy capaz y queria saber si en ps4 si va, gracias.
Falcon_23 escribió:Para que mi jugador haga mates hay que subir lo de atleta?? Soy escolta de 1.91
Tengo todos los Atributos a Nivel 6 menos Organización.
pablod23es escribió:Mas fumadas habituales en esta serie, juego un partido de entrenamiento exhibicion con el equipo y hago A+ viniendome el 2 entrenador que si sigo asi de mal me quitara minutos y tonterias asi que que mal he jugado bla bla bla...
Es decir primero me das A+ y ahora me criticas¡
Bien 2k seguid con vuestras fumadas asi vais de bien¡¡
chufirulo escribió:pablod23es escribió:Mas fumadas habituales en esta serie, juego un partido de entrenamiento exhibicion con el equipo y hago A+ viniendome el 2 entrenador que si sigo asi de mal me quitara minutos y tonterias asi que que mal he jugado bla bla bla...
Es decir primero me das A+ y ahora me criticas¡
Bien 2k seguid con vuestras fumadas asi vais de bien¡¡
A+ es la nota de compañero. La nota del entrenador es otra (si completas sus directrices) y los numeros que hagas otra cosa. Por ejemplo, puedes hacer un partidazo de 30puntos y 20 rebotes que si tienes nota de compañero C+ te comes un cagarro por parte del entrenador...
Bradock1 escribió:Hola!! Alguien ha abierto el paquete de los desafios que pone mezcla navideña??
Mas que nada para saber a que se refiere. Muchas gracias!!
pablod23es escribió:Mas fumadas habituales en esta serie, juego un partido de entrenamiento exhibicion con el equipo y hago A+ viniendome el 2 entrenador que si sigo asi de mal me quitara minutos y tonterias asi que que mal he jugado bla bla bla...
Es decir primero me das A+ y ahora me criticas¡
Bien 2k seguid con vuestras fumadas asi vais de bien¡¡
pablod23es escribió:Mas fumadas habituales en esta serie, juego un partido de entrenamiento exhibicion con el equipo y hago A+ viniendome el 2 entrenador que si sigo asi de mal me quitara minutos y tonterias asi que que mal he jugado bla bla bla...
Es decir primero me das A+ y ahora me criticas¡
Bien 2k seguid con vuestras fumadas asi vais de bien¡¡
mjfm escribió:pablod23es escribió:Mas fumadas habituales en esta serie, juego un partido de entrenamiento exhibicion con el equipo y hago A+ viniendome el 2 entrenador que si sigo asi de mal me quitara minutos y tonterias asi que que mal he jugado bla bla bla...
Es decir primero me das A+ y ahora me criticas¡
Bien 2k seguid con vuestras fumadas asi vais de bien¡¡
jajajjaa eso me ha pasado a mi digo yo esto que!!! jajajaja saludos.
PD. porque en mi parque llevo unos dias que no hay nadie??? estoy en rough river, no se como cambiar a las demás pistas estoy desesperaooo!!!!
ThaSirPeka escribió:Unas preguntillas sobre este juego:
Sigue sin poder reducirse el número de partidos de los modos MiGM y Mi Carrera?
Hay algún modo similar al MiGM que se pueda poner a 29 partidos?
Se puede jugar Mi Carrera con jugadores profesionales?
Se han solucionado los bugs de salida? Que por lo visto tenía a montones...
Gracias!
pepermamen escribió:Buenas chavales!
Pues en el apartado "Mejores de jugador", concretamente en "Mejoras de atributos" de Mi Carrera no me deja seguir comprando para mejorar mi jugador y eso que tengo un 86 (!) de media. Me dice que no hay ninguna mejora disponible.
Alguien sabe por qué? Gracias!
trackbil escribió:Sabeis de unos buenos sliders que se asemejen los resultados finales a la realidad? Por mas que miro por internet, toqueteo... no hay manera, siempre son resultados bastante abultados y eso que juego posesiones largas..
Machacador93 escribió:pepermamen escribió:Buenas chavales!
Pues en el apartado "Mejores de jugador", concretamente en "Mejoras de atributos" de Mi Carrera no me deja seguir comprando para mejorar mi jugador y eso que tengo un 86 (!) de media. Me dice que no hay ninguna mejora disponible.
Alguien sabe por qué? Gracias!
A medida que vas jugando partidos se te van desbloqueando espacios para mejoras, tienes que seguir jugando partidos en Micarrera.
XTraskasX escribió:trackbil escribió:Sabeis de unos buenos sliders que se asemejen los resultados finales a la realidad? Por mas que miro por internet, toqueteo... no hay manera, siempre son resultados bastante abultados y eso que juego posesiones largas..
http://www.operationsports.com/forums/n ... l-sliders/
Aquí tienes variedad.
Yo juego con los de Armor&Swords + Timsmooth503pa Roster en nivel "All Star".
Eso sí, tras la actualización la jugabilidad ha sufrido cambios y los creadores de estos set están testeando el juego para ajustar de nuevo los sliders.
Ayer jugué y vi que tras la actualización (en mi caso) la CPU hace muchas faltas y mi FG% era bastante alto.
Yo que tú me esperaba un poco a que se asienten de nuevo los sliders.
Saludos
astarothbcn escribió:Buenas,queria jugar al desafio nuevo de oklahoma,que pide minimo 3 jugadores de los thunder,tengo a ibaka-collison-durant plata (me marca thunder) morrow,y aun asi me dice que no cumplo los requisitos :S
¿que mas tengo que hacer?no pone nada de platas ni oros ni nada mas
Ataliano escribió:Machacador93 escribió:pepermamen escribió:Buenas chavales!
Pues en el apartado "Mejores de jugador", concretamente en "Mejoras de atributos" de Mi Carrera no me deja seguir comprando para mejorar mi jugador y eso que tengo un 86 (!) de media. Me dice que no hay ninguna mejora disponible.
Alguien sabe por qué? Gracias!
A medida que vas jugando partidos se te van desbloqueando espacios para mejoras, tienes que seguir jugando partidos en Micarrera.
Añado: Ten en cuenta que hay un máximo de 100 si no me equivoco. Hace precísamente que te tengas que enfocar en ciertos atributos y que no se pueda conseguir el personaje "perfecto", siempre despuntas en alguna cosa, o bien eres equilibrado sin despuntar en nada específico. Te lo comento porque aunque vayas desbloqueando, cada vez es más difícil desbloquearlos dado que hay 100 en total y una vez llegas a esos 100, no podrás subir más (imagino que la media será 98-99).
Lo que quiero decir es que por ejemplo si quieres tener TODOS los atributos al máximo, diría que no se puede ya que superan las 100 mejoras disponibles en total.