› Foros › Retro y descatalogado › Arcade y emulación
gadesx escribió:Para quien tenga dudas sobre el dumpeo de texturas en psx.
Bettlepsx hw con vulkan.
Tener el juego con su nombre, ejemplo.
Resident Evil.bin
Resident Evil.cue
Y haces las carpetas:
Resident Evil-texture-dump
Resident Evil-texture-replacements
Vas a opciones, activas Track textures.
Vuelves al juego, luego abres el menú
y pones Dump Textures.
Mientras juegas puedes ver como escribe, no he visto que ralentice jugar.
Lo he probado con Star ocean 2 y funciona.
Que por cierto, está el texto troceado,
hasta en plan cutre traducirlo llevaría décadas.
Con el brightis (que me encanta) va,
toca esperar que tenga internet para probar texturas hd. (El jodido juego guarda cada palabra suelta xdddd)
Znation escribió:Nueva version alternativa de retroarch llamada Ludo:
https://www.youtube.com/watch?v=TvvylIT1-wM
Mas sencilla y reducida , indicada para usuarios principiantes.
gordon81 escribió:Una pregunta por curiosidad, ¿vosotros en retroarch cuánto ponéis de latencia al audio?, yo en estos momentos estoy experimentando con 40ms.
Probotector escribió:gordon81 escribió:Una pregunta por curiosidad, ¿vosotros en retroarch cuánto ponéis de latencia al audio?, yo en estos momentos estoy experimentando con 40ms.
Yo he probado todo tipo de valores y al final lo dejo por defecto (64 ms).
xaudio en principio va bien para la mayoria, pero yo uso openal junto a openal soft para dejar el sonido en raw y apretar las latencias al maximo.
Probotector escribió:@gordon81
Yo pongo el ini AppData\Roaming, recomiendo el sampling en point para que no haga resampling y mantenga la onda de audio original del juego, asi no hay post procesado de audio, minimizando la latencia al maximo de la capacidad de tu equipo.
La latencia si te va bien al minimo (20 ms y 2 de periodo) pues dejalo asi.
Edito: es importante lo de dejar sampling en point que al no recortar frecuencias se escucha de forma genuina y tiene la misma calidad o mas que xaudio
gordon81 escribió:Por cierto, entiendo que los filtros de sonido DSP dentro de retroarch es mejor no ponerlos para evitar tema de latencias verdad?
Probotector escribió:gordon81 escribió:Por cierto, entiendo que los filtros de sonido DSP dentro de retroarch es mejor no ponerlos para evitar tema de latencias verdad?
Sí, supone un trabajo extra para la CPU o procesador de la tarjeta de sonido.
Si buscas rendimiento o fidelidad en el audio, hay que dejarlo en crudo sin cambiar nada (RAW); si buscas que suene bonito un resampling linear o como mucho cubico en openal con algun dsp que te mole para realzar agudos, medios o graves.
Te dejo un ejemplo de calidad y tratamiento de la señal con resampling o sin él:
defleppard escribió:Buenas tardes, alguien sabe que ha sucedido con el core caprice32 de Amstrad,.. ?
gordon81 escribió:Buenas noticias para los amantes de nuestras Mega Drive.
El core Genesis GX Plus, ya soporta MD+ o lo que es lo mismo, podremos disfrutar de nuestros juegos con música con calidad CD igual que SNES con su MSU en megadrive.
https://forums.libretro.com/t/genesis-p ... port/29226
SirAzraelGrotesque escribió:gordon81 escribió:Buenas noticias para los amantes de nuestras Mega Drive.
El core Genesis GX Plus, ya soporta MD+ o lo que es lo mismo, podremos disfrutar de nuestros juegos con música con calidad CD igual que SNES con su MSU en megadrive.
https://forums.libretro.com/t/genesis-p ... port/29226
A mí la verdad es que me suelen gustar más las músicas originales. Salvo los casos que he visto de los Donkey Kong Country por ejemplo con la misma música, pero con las muestras de sonido sin comprimir. Ese tipo de mejoras sí que me van y ojalá se fuera consiguiendo con todos los juegos.
gordon81 escribió:SirAzraelGrotesque escribió:gordon81 escribió:Buenas noticias para los amantes de nuestras Mega Drive.
El core Genesis GX Plus, ya soporta MD+ o lo que es lo mismo, podremos disfrutar de nuestros juegos con música con calidad CD igual que SNES con su MSU en megadrive.
https://forums.libretro.com/t/genesis-p ... port/29226
A mí la verdad es que me suelen gustar más las músicas originales. Salvo los casos que he visto de los Donkey Kong Country por ejemplo con la misma música, pero con las muestras de sonido sin comprimir. Ese tipo de mejoras sí que me van y ojalá se fuera consiguiendo con todos los juegos.
A mi sólo me interesa que hagan un parche de sonido para aladdin en el que se pueda poner la música de PC.
Saludos.
doblete escribió:¿A las finales, se piensa liberar el código fuente de Drastic?
titorino escribió:buenas alguien sabe como poner en citra un juego europeo en castellano como por ejemplo starfox?
solo me sale en ingles
gracias
[Controls]
profile\default=true
profile=0
profiles\1\name\default=true
profiles\1\name=default
profiles\1\button_a\default=true
profiles\1\button_a="code:65,engine:keyboard"
profiles\1\button_b\default=true
profiles\1\button_b="code:83,engine:keyboard"
profiles\1\button_x\default=true
profiles\1\button_x="code:90,engine:keyboard"
profiles\1\button_y\default=true
profiles\1\button_y="code:88,engine:keyboard"
profiles\1\button_up\default=true
profiles\1\button_up="code:84,engine:keyboard"
profiles\1\button_down\default=true
profiles\1\button_down="code:71,engine:keyboard"
profiles\1\button_left\default=true
profiles\1\button_left="code:70,engine:keyboard"
profiles\1\button_right\default=true
profiles\1\button_right="code:72,engine:keyboard"
profiles\1\button_l\default=true
profiles\1\button_l="code:81,engine:keyboard"
profiles\1\button_r\default=true
profiles\1\button_r="code:87,engine:keyboard"
profiles\1\button_start\default=true
profiles\1\button_start="code:77,engine:keyboard"
profiles\1\button_select\default=true
profiles\1\button_select="code:78,engine:keyboard"
profiles\1\button_debug\default=true
profiles\1\button_debug="code:79,engine:keyboard"
profiles\1\button_gpio14\default=true
profiles\1\button_gpio14="code:80,engine:keyboard"
profiles\1\button_zl\default=true
profiles\1\button_zl="code:49,engine:keyboard"
profiles\1\button_zr\default=true
profiles\1\button_zr="code:50,engine:keyboard"
profiles\1\button_home\default=true
profiles\1\button_home="code:66,engine:keyboard"
profiles\1\circle_pad\default=true
profiles\1\circle_pad="down:code$016777237$1engine$0keyboard,engine:analog_from_button,left:code$016777234$1engine$0keyboard,modifier:code$068$1engine$0keyboard,modifier_scale:0.500000,right:code$016777236$1engine$0keyboard,up:code$016777235$1engine$0keyboard"
profiles\1\c_stick\default=true
profiles\1\c_stick="down:code$075$1engine$0keyboard,engine:analog_from_button,left:code$074$1engine$0keyboard,modifier:code$068$1engine$0keyboard,modifier_scale:0.500000,right:code$076$1engine$0keyboard,up:code$073$1engine$0keyboard"
profiles\1\motion_device\default=true
profiles\1\motion_device="engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0"
profiles\1\touch_device\default=true
profiles\1\touch_device=engine:emu_window
profiles\1\udp_input_address\default=true
profiles\1\udp_input_address=127.0.0.1
profiles\1\udp_input_port\default=true
profiles\1\udp_input_port=26760
profiles\1\udp_pad_index\default=true
profiles\1\udp_pad_index=0
profiles\size=1
[Core]
use_cpu_jit\default=true
use_cpu_jit=true
cpu_clock_percentage\default=false
cpu_clock_percentage=115
[Renderer]
use_hw_renderer\default=true
use_hw_renderer=true
use_hw_shader\default=true
use_hw_shader=true
shaders_accurate_mul\default=false
shaders_accurate_mul=true
use_shader_jit\default=true
use_shader_jit=true
use_vsync_new\default=true
use_vsync_new=true
resolution_factor\default=false
resolution_factor=10
use_frame_limit\default=true
use_frame_limit=true
frame_limit\default=true
frame_limit=100
bg_red\default=true
bg_red=0
bg_green\default=true
bg_green=0
bg_blue\default=true
bg_blue=0
texture_filter_name\default=true
texture_filter_name=none
[Layout]
render_3d\default=true
render_3d=0
factor_3d\default=true
factor_3d=0
pp_shader_name\default=true
pp_shader_name=none (builtin)
filter_mode\default=true
filter_mode=true
layout_option=2
swap_screen\default=true
swap_screen=false
upright_screen\default=true
upright_screen=false
custom_layout\default=true
custom_layout=false
custom_top_left\default=true
custom_top_left=0
custom_top_top\default=true
custom_top_top=0
custom_top_right\default=true
custom_top_right=400
custom_top_bottom\default=true
custom_top_bottom=240
custom_bottom_left\default=true
custom_bottom_left=40
custom_bottom_top\default=true
custom_bottom_top=240
custom_bottom_right\default=true
custom_bottom_right=360
custom_bottom_bottom\default=true
custom_bottom_bottom=480
[Audio]
enable_dsp_lle\default=true
enable_dsp_lle=false
enable_dsp_lle_multithread\default=true
enable_dsp_lle_multithread=false
output_engine\default=false
output_engine=cubeb
enable_audio_stretching\default=true
enable_audio_stretching=true
output_device\default=true
output_device=auto
volume\default=true
volume=@Variant(\0\0\0\x87?\x80\0\0)
mic_input_device\default=true
mic_input_device=Default
mic_input_type\default=true
mic_input_type=0
[Camera]
camera_outer_right_name\default=true
camera_outer_right_name=blank
camera_outer_right_config\default=true
camera_outer_right_config=
camera_outer_right_flip\default=true
camera_outer_right_flip=0
camera_inner_name\default=true
camera_inner_name=blank
camera_inner_config\default=true
camera_inner_config=
camera_inner_flip\default=true
camera_inner_flip=0
camera_outer_left_name\default=true
camera_outer_left_name=blank
camera_outer_left_config\default=true
camera_outer_left_config=
camera_outer_left_flip\default=true
camera_outer_left_flip=0
[Data%20Storage]
use_virtual_sd\default=true
use_virtual_sd=true
[System]
is_new_3ds\default=true
is_new_3ds=true
region_value\default=true
region_value=-1
init_clock\default=true
init_clock=0
init_time\default=true
init_time=946681277
[Miscellaneous]
log_filter\default=true
log_filter=*:Info
[Debugging]
record_frame_times=false
use_gdbstub\default=true
use_gdbstub=false
gdbstub_port\default=true
gdbstub_port=24689
LLE\SPI\default=true
LLE\SPI=false
LLE\MP\default=true
LLE\MP=false
LLE\MCU\default=true
LLE\MCU=false
LLE\GSP\default=true
LLE\GSP=false
LLE\MIC\default=true
LLE\MIC=false
LLE\HTTP\default=true
LLE\HTTP=false
LLE\CDC\default=true
LLE\CDC=false
LLE\FRD\default=true
LLE\FRD=false
LLE\CECD\default=true
LLE\CECD=false
LLE\CAM\default=true
LLE\CAM=false
LLE\ACT\default=true
LLE\ACT=false
LLE\DLP\default=true
LLE\DLP=false
LLE\AM\default=true
LLE\AM=false
LLE\QTM\default=true
LLE\QTM=false
LLE\PM\default=true
LLE\PM=false
LLE\I2C\default=true
LLE\I2C=false
LLE\PTM\default=true
LLE\PTM=false
LLE\SOC\default=true
LLE\SOC=false
LLE\CFG\default=true
LLE\CFG=false
LLE\ERR\default=true
LLE\ERR=false
LLE\PXI\default=true
LLE\PXI=false
LLE\GPIO\default=true
LLE\GPIO=false
LLE\FS\default=true
LLE\FS=false
LLE\HID\default=true
LLE\HID=false
LLE\IR\default=true
LLE\IR=false
LLE\BOSS\default=true
LLE\BOSS=false
LLE\AC\default=true
LLE\AC=false
LLE\MVD\default=true
LLE\MVD=false
LLE\NEWS\default=true
LLE\NEWS=false
LLE\DSP\default=true
LLE\DSP=false
LLE\NFC\default=true
LLE\NFC=false
LLE\PDN\default=true
LLE\PDN=false
LLE\NIM\default=true
LLE\NIM=false
LLE\NDM\default=true
LLE\NDM=false
LLE\SSL\default=true
LLE\SSL=false
LLE\NS\default=true
LLE\NS=false
LLE\LDR\default=true
LLE\LDR=false
LLE\NWM\default=true
LLE\NWM=false
LLE\CSND\default=true
LLE\CSND=false
LLE\PS\default=true
LLE\PS=false
[WebService]
enable_telemetry\default=false
enable_telemetry=false
web_api_url\default=true
web_api_url=https://api.citra-emu.org
citra_username=
citra_token=
[VideoDumping]
output_format\default=true
output_format=webm
format_options=
video_encoder\default=true
video_encoder=libvpx-vp9
video_encoder_options\default=true
video_encoder_options="quality:realtime,speed:6,tile-columns:4,frame-parallel:1,threads:8,row-mt:1"
video_bitrate\default=true
video_bitrate=2500000
audio_encoder\default=true
audio_encoder=libvorbis
audio_encoder_options\default=true
audio_encoder_options=
audio_bitrate\default=true
audio_bitrate=64000
[UI]
theme\default=false
theme=colorful_dark
enable_discord_presence\default=true
enable_discord_presence=true
screenshot_resolution_factor\default=true
screenshot_resolution_factor=0
Updater\check_for_update_on_start\default=true
Updater\check_for_update_on_start=true
Updater\update_on_close\default=true
Updater\update_on_close=false
UILayout\geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x2\0\0\xff\xff\xff\xf7\xff\xff\xff\xf7\0\0\n\b\0\0\x5v\0\0\x1\xab\0\0\x1\x44\0\0\bT\0\0\x4\x13\0\0\0\0\x2\0\0\0\n\0)
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UILayout\microProfileDialogVisible\default=true
UILayout\microProfileDialogVisible=false
GameList\iconSize\default=true
GameList\iconSize=2
GameList\row1\default=true
GameList\row1=2
GameList\row2\default=true
GameList\row2=0
GameList\hideNoIcon\default=true
GameList\hideNoIcon=false
GameList\singleLineMode\default=true
GameList\singleLineMode=false
Paths\romsPath=D:/Emus/ROMS/3DS/THE LEGEND OF ZELDA MAJORAS MASK 3D (OROCHI IORI)
Paths\symbolsPath=
Paths\movieRecordPath=
Paths\moviePlaybackPath=
Paths\screenshotPath=
Paths\videoDumpingPath=
Paths\gamedirs\1\path=INSTALLED
Paths\gamedirs\1\deep_scan\default=false
Paths\gamedirs\1\deep_scan=true
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Paths\gamedirs\1\expanded=true
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Paths\gamedirs\2\deep_scan=true
Paths\gamedirs\2\expanded\default=true
Paths\gamedirs\2\expanded=true
Paths\gamedirs\size=3
Paths\recentFiles=D:/Emus/ROMS/3DS/Legend of Zelda - Ocarina of Time EUR-alt.3ds, D:/Emus/ROMS/3DS/New Super Mario Bros 2 3DS Gold Edition EUR.3ds, D:/Emus/ROMS/3DS/THE LEGEND OF ZELDA MAJORAS MASK 3D (OROCHI IORI)/THE LEGEND OF ZELDA MAJORAS MASK 3D (OROCHI IORI).3ds, D:/Emus/ROMS/3DS/THE LEGEND OF ZELDA OCARINA OF TIME 3D (OROCHI IORI)/THE LEGEND OF ZELDA OCARINA OF TIME 3D (OROCHI IORI).3ds, D:/Emus/ROMS/3DS/Luigi's Mansion 2 EUR.3ds
Paths\language\default=false
Paths\language=es_ES
Shortcuts\Main%20Window\Advance%20Frame\KeySeq\default=true
Shortcuts\Main%20Window\Advance%20Frame\KeySeq=\\
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Shortcuts\Main%20Window\Advance%20Frame\Context=2
Shortcuts\Main%20Window\Capture%20Screenshot\KeySeq\default=true
Shortcuts\Main%20Window\Capture%20Screenshot\KeySeq=Ctrl+P
Shortcuts\Main%20Window\Capture%20Screenshot\Context\default=true
Shortcuts\Main%20Window\Capture%20Screenshot\Context=2
Shortcuts\Main%20Window\Continue\Pause%20Emulation\KeySeq\default=false
Shortcuts\Main%20Window\Continue\Pause%20Emulation\KeySeq=F4
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Shortcuts\Main%20Window\Continue\Pause%20Emulation\Context=1
Shortcuts\Main%20Window\Decrease%20Speed%20Limit\KeySeq\default=false
Shortcuts\Main%20Window\Decrease%20Speed%20Limit\KeySeq=-
Shortcuts\Main%20Window\Decrease%20Speed%20Limit\Context\default=false
Shortcuts\Main%20Window\Decrease%20Speed%20Limit\Context=2
Shortcuts\Main%20Window\Exit%20Citra\KeySeq\default=false
Shortcuts\Main%20Window\Exit%20Citra\KeySeq=Ctrl+Q
Shortcuts\Main%20Window\Exit%20Citra\Context\default=true
Shortcuts\Main%20Window\Exit%20Citra\Context=1
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Shortcuts\Main%20Window\Exit%20Fullscreen\KeySeq=Esc
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Shortcuts\Main%20Window\Exit%20Fullscreen\Context=1
Shortcuts\Main%20Window\Fullscreen\KeySeq\default=false
Shortcuts\Main%20Window\Fullscreen\KeySeq=F11
Shortcuts\Main%20Window\Fullscreen\Context\default=false
Shortcuts\Main%20Window\Fullscreen\Context=1
Shortcuts\Main%20Window\Increase%20Speed%20Limit\KeySeq\default=false
Shortcuts\Main%20Window\Increase%20Speed%20Limit\KeySeq=+
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Shortcuts\Main%20Window\Increase%20Speed%20Limit\Context=2
Shortcuts\Main%20Window\Load%20Amiibo\KeySeq\default=false
Shortcuts\Main%20Window\Load%20Amiibo\KeySeq=F2
Shortcuts\Main%20Window\Load%20Amiibo\Context\default=true
Shortcuts\Main%20Window\Load%20Amiibo\Context=2
Shortcuts\Main%20Window\Load%20File\KeySeq\default=false
Shortcuts\Main%20Window\Load%20File\KeySeq=Ctrl+O
Shortcuts\Main%20Window\Load%20File\Context\default=true
Shortcuts\Main%20Window\Load%20File\Context=1
Shortcuts\Main%20Window\Remove%20Amiibo\KeySeq\default=false
Shortcuts\Main%20Window\Remove%20Amiibo\KeySeq=F3
Shortcuts\Main%20Window\Remove%20Amiibo\Context\default=false
Shortcuts\Main%20Window\Remove%20Amiibo\Context=2
Shortcuts\Main%20Window\Restart%20Emulation\KeySeq\default=false
Shortcuts\Main%20Window\Restart%20Emulation\KeySeq=F6
Shortcuts\Main%20Window\Restart%20Emulation\Context\default=true
Shortcuts\Main%20Window\Restart%20Emulation\Context=1
Shortcuts\Main%20Window\Rotate%20Screens%20Upright\KeySeq\default=false
Shortcuts\Main%20Window\Rotate%20Screens%20Upright\KeySeq=F8
Shortcuts\Main%20Window\Rotate%20Screens%20Upright\Context\default=true
Shortcuts\Main%20Window\Rotate%20Screens%20Upright\Context=1
Shortcuts\Main%20Window\Stop%20Emulation\KeySeq\default=false
Shortcuts\Main%20Window\Stop%20Emulation\KeySeq=F5
Shortcuts\Main%20Window\Stop%20Emulation\Context\default=true
Shortcuts\Main%20Window\Stop%20Emulation\Context=1
Shortcuts\Main%20Window\Swap%20Screens\KeySeq\default=false
Shortcuts\Main%20Window\Swap%20Screens\KeySeq=F9
Shortcuts\Main%20Window\Swap%20Screens\Context\default=false
Shortcuts\Main%20Window\Swap%20Screens\Context=1
Shortcuts\Main%20Window\Save%20to%20Oldest%20Slot\KeySeq\default=false
Shortcuts\Main%20Window\Save%20to%20Oldest%20Slot\KeySeq=Ctrl+C
Shortcuts\Main%20Window\Save%20to%20Oldest%20Slot\Context\default=true
Shortcuts\Main%20Window\Save%20to%20Oldest%20Slot\Context=1
Shortcuts\Main%20Window\Load%20from%20Newest%20Slot\KeySeq\default=false
Shortcuts\Main%20Window\Load%20from%20Newest%20Slot\KeySeq=Ctrl+V
Shortcuts\Main%20Window\Load%20from%20Newest%20Slot\Context\default=true
Shortcuts\Main%20Window\Load%20from%20Newest%20Slot\Context=1
Shortcuts\Main%20Window\Toggle%20Filter%20Bar\KeySeq\default=false
Shortcuts\Main%20Window\Toggle%20Filter%20Bar\KeySeq=Ctrl+F
Shortcuts\Main%20Window\Toggle%20Filter%20Bar\Context\default=true
Shortcuts\Main%20Window\Toggle%20Filter%20Bar\Context=1
Shortcuts\Main%20Window\Toggle%20Frame%20Advancing\KeySeq\default=false
Shortcuts\Main%20Window\Toggle%20Frame%20Advancing\KeySeq=Ctrl+A
Shortcuts\Main%20Window\Toggle%20Frame%20Advancing\Context\default=true
Shortcuts\Main%20Window\Toggle%20Frame%20Advancing\Context=2
Shortcuts\Main%20Window\Toggle%20Screen%20Layout\KeySeq\default=false
Shortcuts\Main%20Window\Toggle%20Screen%20Layout\KeySeq=F10
Shortcuts\Main%20Window\Toggle%20Screen%20Layout\Context\default=true
Shortcuts\Main%20Window\Toggle%20Screen%20Layout\Context=1
Shortcuts\Main%20Window\Toggle%20Speed%20Limit\KeySeq\default=false
Shortcuts\Main%20Window\Toggle%20Speed%20Limit\KeySeq=Ctrl+Z
Shortcuts\Main%20Window\Toggle%20Speed%20Limit\Context\default=true
Shortcuts\Main%20Window\Toggle%20Speed%20Limit\Context=2
Shortcuts\Main%20Window\Toggle%20Status%20Bar\KeySeq\default=true
Shortcuts\Main%20Window\Toggle%20Status%20Bar\KeySeq=Ctrl+S
Shortcuts\Main%20Window\Toggle%20Status%20Bar\Context\default=true
Shortcuts\Main%20Window\Toggle%20Status%20Bar\Context=1
Shortcuts\Main%20Window\Toggle%20Texture%20Dumping\KeySeq\default=true
Shortcuts\Main%20Window\Toggle%20Texture%20Dumping\KeySeq=Ctrl+D
Shortcuts\Main%20Window\Toggle%20Texture%20Dumping\Context\default=true
Shortcuts\Main%20Window\Toggle%20Texture%20Dumping\Context=2
Multiplayer\nickname\default=true
Multiplayer\nickname=
Multiplayer\ip\default=true
Multiplayer\ip=
Multiplayer\port\default=true
Multiplayer\port=24872
Multiplayer\room_nickname\default=true
Multiplayer\room_nickname=
Multiplayer\room_name\default=true
Multiplayer\room_name=
Multiplayer\room_port\default=true
Multiplayer\room_port=24872
Multiplayer\host_type\default=true
Multiplayer\host_type=0
Multiplayer\max_player\default=true
Multiplayer\max_player=8
Multiplayer\game_id\default=true
Multiplayer\game_id=0
Multiplayer\room_description\default=true
Multiplayer\room_description=
Multiplayer\username_ban_list\size=0
Multiplayer\ip_ban_list\size=0
singleWindowMode\default=true
singleWindowMode=true
fullscreen\default=true
fullscreen=false
displayTitleBars\default=true
displayTitleBars=true
showFilterBar\default=true
showFilterBar=true
showStatusBar\default=true
showStatusBar=true
confirmClose\default=true
confirmClose=true
firstStart\default=false
firstStart=false
calloutFlags\default=false
calloutFlags=1
showConsole\default=true
showConsole=false
pauseWhenInBackground\default=true
pauseWhenInBackground=false
hideInactiveMouse\default=true
hideInactiveMouse=false
Shortcuts\Main%20Window\Cargar%20desde%20la%20ranura%20m%E1s%20reciente\KeySeq\default=false
Shortcuts\Main%20Window\Cargar%20desde%20la%20ranura%20m%E1s%20reciente\KeySeq=
Shortcuts\Main%20Window\Cargar%20desde%20la%20ranura%20m%E1s%20reciente\Context\default=true
Shortcuts\Main%20Window\Cargar%20desde%20la%20ranura%20m%E1s%20reciente\Context=1
Shortcuts\Main%20Window\Guardar%20en%20la%20ranura%20m%E1s%20antigua\KeySeq\default=false
Shortcuts\Main%20Window\Guardar%20en%20la%20ranura%20m%E1s%20antigua\KeySeq=
Shortcuts\Main%20Window\Guardar%20en%20la%20ranura%20m%E1s%20antigua\Context\default=false
Shortcuts\Main%20Window\Guardar%20en%20la%20ranura%20m%E1s%20antigua\Context=1
Paths\gamedirs\3\path=D:/Emus/ROMS/3DS
Paths\gamedirs\3\deep_scan\default=true
Paths\gamedirs\3\deep_scan=false
Paths\gamedirs\3\expanded\default=true
Paths\gamedirs\3\expanded=true
[Utility]
dump_textures\default=true
dump_textures=false
custom_textures\default=false
custom_textures=true
preload_textures\default=false
preload_textures=true
use_disk_shader_cache\default=true
use_disk_shader_cache=true
[Controls]
# The input devices and parameters for each 3DS native input
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# for button input, the following devices are available:
# - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters:
# - "joystick": the index of the joystick to bind
# - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons
# - "axis"(optional): the index of the axis to bind
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
# triggered if the axis value crosses
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
# is greater than the threshold; "-" means the button is triggered when the axis value
# is smaller than the threshold
button_a=
button_b=
button_x=
button_y=
button_up=
button_down=
button_left=
button_right=
button_l=
button_r=
button_start=
button_select=
button_debug=
button_gpio14=
button_zl=
button_zr=
button_home=
# for analog input, the following devices are available:
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
# - "up", "down", "left", "right": sub-devices for each direction.
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
# - "modifier": sub-devices as a modifier.
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
# Must be in range of 0.0-1.0. Defaults to 0.5
# - "sdl" for joystick input using SDL. Required parameters:
# - "joystick": the index of the joystick to bind
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
circle_pad=
c_stick=
# for motion input, the following devices are available:
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
# - "update_period": update period in milliseconds (default to 100)
# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
# - "tilt_clamp": the max value of the tilt angle in degrees (default to 90)
# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol
motion_device=
# for touch input, the following devices are available:
# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol
# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
touch_device=
# Most desktop operating systems do not expose a way to poll the motion state of the controllers
# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
# from a controller device to the client program. Citra has a client that can connect and read
# from any cemuhook compatible motion program.
# IPv4 address of the udp input server (Default "127.0.0.1")
udp_input_address=
# Port of the udp input server. (Default 26760)
udp_input_port=
# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
udp_pad_index=
[Core]
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_cpu_jit =
# Change the Clock Frequency of the emulated 3DS CPU.
# Underclocking can increase the performance of the game at the risk of freezing.
# Overclocking may fix lag that happens on console, but also comes with the risk of freezing.
# Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100
cpu_clock_percentage =
[Renderer]
# Whether to render using GLES or OpenGL
# 0 (default): OpenGL, 1: GLES
use_gles =
# Whether to use software or hardware rendering.
# 0: Software, 1 (default): Hardware
use_hw_renderer =
# Whether to use hardware shaders to emulate 3DS shaders
# 0: Software, 1 (default): Hardware
use_hw_shader =
# Whether to use separable shaders to emulate 3DS shaders (macOS only)
# 0: Off (Default), 1 : On
separable_shader =
# Whether to use accurate multiplication in hardware shaders
# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
shaders_accurate_mul =
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
# so only turn this off if you notice a speed difference.
# 0: Off, 1 (default): On
use_vsync_new =
# Reduce stuttering by storing and loading generated shaders to disk
# 0: Off, 1 (default. On)
use_disk_shader_cache =
# Resolution scale factor
# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
# factor for the 3DS resolution
resolution_factor =
# Texture filter name
texture_filter_name =
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 0.0 for all.
bg_red =
bg_blue =
bg_green =
# Whether and how Stereoscopic 3D should be rendered
# 0 (default): Off, 1: Side by Side, 2: Anaglyph, 3: Interlaced
render_3d =
# Change 3D Intensity
# 0 - 100: Intensity. 0 (default)
factor_3d =
# The name of the post processing shader to apply.
# Loaded from shaders if render_3d is off or side by side.
# Loaded from shaders/anaglyph if render_3d is anaglyph
pp_shader_name =
# Whether to enable linear filtering or not
# This is required for some shaders to work correctly
# 0: Nearest, 1 (default): Linear
filter_mode =
[Layout]
# Layout for the screen inside the render window.
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen, 3: Side by Side
layout_option =
# Toggle custom layout (using the settings below) on or off.
# 0 (default): Off, 1: On
custom_layout =
# Screen placement when using Custom layout option
# 0x, 0y is the top left corner of the render window.
custom_top_left =
custom_top_top =
custom_top_right =
custom_top_bottom =
custom_bottom_left =
custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
swap_screen =
# Toggle upright orientation, for book style games.
# 0 (default): Off, 1: On
upright_screen =
# Dumps textures as PNG to dump/textures/[Title ID]/.
# 0 (default): Off, 1: On
dump_textures =
# Reads PNG files from load/textures/[Title ID]/ and replaces textures.
# 0 (default): Off, 1: On
custom_textures =
# Loads all custom textures into memory before booting.
# 0 (default): Off, 1: On
preload_textures =
[Audio]
# Whether or not to enable DSP LLE
# 0 (default): No, 1: Yes
enable_dsp_lle =
# Whether or not to run DSP LLE on a different thread
# 0 (default): No, 1: Yes
enable_dsp_lle_thread =
# Which audio output engine to use.
# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
output_engine =
# Whether or not to enable the audio-stretching post-processing effect.
# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
# at the cost of increasing audio latency.
# 0: No, 1 (default): Yes
enable_audio_stretching =
# Which audio device to use.
# auto (default): Auto-select
output_device =
# Output volume.
# 1.0 (default): 100%, 0.0; mute
volume =
[Data Storage]
# Whether to create a virtual SD card.
# 1 (default): Yes, 0: No
use_virtual_sd =
[System]
# The system model that Citra will try to emulate
# 0: Old 3DS, 1: New 3DS (default)
is_new_3ds =
# The system region that Citra will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_value =
# The clock to use when citra starts
# 0: System clock (default), 1: fixed time
init_clock =
# Time used when init_clock is set to fixed_time in the format %Y-%m-%d %H:%M:%S
# set to fixed time. Default 2000-01-01 00:00:01
# Note: 3DS can only handle times later then Jan 1 2000
init_time =
[Camera]
# Which camera engine to use for the right outer camera
# blank (default): a dummy camera that always returns black image
camera_outer_right_name =
# A config string for the right outer camera. Its meaning is defined by the camera engine
camera_outer_right_config =
# The image flip to apply
# 0: None (default), 1: Horizontal, 2: Vertical, 3: Reverse
camera_outer_right_flip =
# ... for the left outer camera
camera_outer_left_name =
camera_outer_left_config =
camera_outer_left_flip =
# ... for the inner camera
camera_inner_name =
camera_inner_config =
camera_inner_flip =
[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Info
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
# Port for listening to GDB connections.
use_gdbstub=false
gdbstub_port=24689
# To LLE a service module add "LLE\<module name>=true"
[WebService]
# Whether or not to enable telemetry
# 0: No, 1 (default): Yes
enable_telemetry =
# URL for Web API
web_api_url = https://api.citra-emu.org
# Username and token for Citra Web Service
# See https://profile.citra-emu.org/ for more info
citra_username =
citra_token =
[Video Dumping]
# Format of the video to output, default: webm
output_format =
# Options passed to the muxer (optional)
# This is a param package, format: [key1]:[value1],[key2]:[value2],...
format_options =
# Video encoder used, default: libvpx-vp9
video_encoder =
# Options passed to the video codec (optional)
video_encoder_options =
# Video bitrate, default: 2500000
video_bitrate =
# Audio encoder used, default: libvorbis
audio_encoder =
# Options passed to the audio codec (optional)
audio_encoder_options =
# Audio bitrate, default: 64000
audio_bitrate =