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linkrca escribió:Entonces al final como quedo el tema del DLC de la semana pasada¿? era un 3 en 1 o como¿?
Migadeth escribió:@dkillo tienes que borrar el juego entero y volver a instalar todo sin el de Ciri, el problema es que si ya has guardado con el DLC instalado lo vas a necesitar para cargar la partida. El tío Marcin dijo por twitter que desactivandolo desde opciones debería bastar.
rober2501 escribió:Esta semana no mo hay algun dlc nuevo?
Migadeth escribió:linkrca escribió:Entonces al final como quedo el tema del DLC de la semana pasada¿? era un 3 en 1 o como¿?
Con 3 en 1 nos la han colado.
linkrca escribió:Migadeth escribió:linkrca escribió:Entonces al final como quedo el tema del DLC de la semana pasada¿? era un 3 en 1 o como¿?
Con 3 en 1 nos la han colado.
Por¿? yo esque el de la semana pasada aun ni me lo he descargado, no se que trae exactamente¿?
Migadeth escribió:Que no está muy claro eso de que hay 3 DLCs en 1, no tiene ningún sentido.
lander_jrs escribió:Migadeth escribió:Que no está muy claro eso de que hay 3 DLCs en 1, no tiene ningún sentido.
Supongo que se refiere a que el dlc de la última misión (la del gato y lobo) no es una sola misión, según lo que hagas derivará a más misiones o no.
RT @Marcin360: Patch 1.07 Changelog is here! http://forums.cdprojektred.com/threads/ ... ost1831540
Jesus36 escribió:El ultimo dlc es una unica mision no os lieis la cabeza mas ni busqueis lios de 3 msiones en una, porque en el global es una unica historia Acoplada a ese dlc.
eRiKaXPiReNCe escribió:Hombre, sinceramente, si los DLC consisten en esto, no se porque se limitan a 16 y au. Podian seguir añadiendo cada equis dias/semanas algun contrato, algun atuendo, mas Sets...
Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
Fixes a rare issue where the player's horse would not fall to the ground properly.
Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
Includes a variety of collision fixes.
Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
Fixes an exploit whereby players could loot gold from a single chest more than once.
Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
Fixes an issue with target locking, which should now be more responsive.
Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
Fixes an issue where damage from certain sources was incorrectly calculated.
Fixes an issue where the durability of alternative weapons did not drop as intended.
Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
Fixes an issue whereby meditation could be blocked by certain quests.
Fixes an issue where Stamina did not always regenerate properly.
Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
Fixes a rare issue where players were unable to choose different Signs.
Fixes an issue where the player was sometimes unable to craft glyphs.
Fixes an issue where not all merchants would accept junk loot.
All crafting components and alchemy ingredients now weigh nothing.
Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
Includes a number of wording and spelling fixes in multiple localized versions.
Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
Improves performance in the swamps of the No Man's Land region.
Fixes an issue whereby the presence of fog could adversely affect game performance.
Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
Introduces a number of optimizations that improve overall performance throughout the game.
Improves overall game performance.
Fixes an issue where Keira's magic bubble could adversely affect performance.
Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
Adds a warning if the user runs out of disk space and wants to crate a new game save.
Fixes an issue whereby Colorblind mode was not properly saved.
Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
Fixes an issue with the Dirty Funds quest.
Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
Introduces a number of improvements to overall game stability.
Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
Adds a Books tab to the Inventory panel.
Introduces a number of additional loading screen hints.
Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
Adds a feature whereby read and unread books are marked differently in the Inventory panel.
The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
Ray_McCoy escribió:Parche 1.07Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
Fixes a rare issue where the player's horse would not fall to the ground properly.
Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
Includes a variety of collision fixes.
Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
Fixes an exploit whereby players could loot gold from a single chest more than once.
Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
Fixes an issue with target locking, which should now be more responsive.
Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
Fixes an issue where damage from certain sources was incorrectly calculated.
Fixes an issue where the durability of alternative weapons did not drop as intended.
Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
Fixes an issue whereby meditation could be blocked by certain quests.
Fixes an issue where Stamina did not always regenerate properly.
Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
Fixes a rare issue where players were unable to choose different Signs.
Fixes an issue where the player was sometimes unable to craft glyphs.
Fixes an issue where not all merchants would accept junk loot.
All crafting components and alchemy ingredients now weigh nothing.
Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
Includes a number of wording and spelling fixes in multiple localized versions.
Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
Improves performance in the swamps of the No Man's Land region.
Fixes an issue whereby the presence of fog could adversely affect game performance.
Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
Introduces a number of optimizations that improve overall performance throughout the game.
Improves overall game performance.
Fixes an issue where Keira's magic bubble could adversely affect performance.
Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
Adds a warning if the user runs out of disk space and wants to crate a new game save.
Fixes an issue whereby Colorblind mode was not properly saved.
Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
Fixes an issue with the Dirty Funds quest.
Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
Introduces a number of improvements to overall game stability.
Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
Adds a Books tab to the Inventory panel.
Introduces a number of additional loading screen hints.
Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
Adds a feature whereby read and unread books are marked differently in the Inventory panel.
The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
Ojo, que me ha parecido leer en el foro de CDProjekt Red, que aún hay cosas que no han metido en la lista.
Se comenta la mejora de rendimiento, fix al presentar niebla y partículas, etc. Tiene buena pinta.
vainilla07 escribió:Una pregunta, en Skelllige encontré un cádaver con una carta que me habalita una búsqueda del tesoro llamada
"La X señala el lugar" , leí el documento y me die que vea el mapa, pero no veo nada jaja. Alguna sugerencia?
Me fijé en guías pero esa misión no está, quizás sea de DLC.
Saludos!
kosiro escribió:Llevo bastante poco, voy por el Barón Sangriento con nivel 6 y apenas he visto armas o armaduras, así colo que tengo un montón de objetos que ni idea para qué son
Tiempo al tiempo no? Qué complejo es el jodío
derrickpous escribió:Hola a todos, soy nuevo en el foro, y es que este juego me está sangrando la vida y necesitaba ver si podíais solucionarme esta duda:
Al este del todo de Velen hay un botín de guerra en un barco hundido, con diversos cofres con diagramas y una espada de Metinna, por ejemplo. En un camarote con un cofre si usas los sentidos de brujo se ve lo que parece la cara de un león grabada en la pared. Me pone "examinar", pero por más que le pulso no ocurre nada. Es por estar bajo el agua? Hay que hacer algo antes? Gracias.
mindebenetas escribió:Hola gente. Os hago una pregunta. Había jugado mucho timepo al The Witcher 3 y de repente me salió candado, me dieron otro usuario y lo descargue de nuevo, pero el problema está en las partidas guardadas. La que tenía antes con 100 horas no la puede cargar porque no aparece en el menu de carga de partida. Se puede hacer algo? Gracias de antemano.
kosiro escribió:Buenas amigos voy por el nivel 10, y sigo siendo pobre jaja
Algún truco para conseguir dinero fácil? Que el pan y las meretrices son muy caras...
kosiro escribió:Buenas amigos voy por el nivel 10, y sigo siendo pobre jaja
Algún truco para conseguir dinero fácil? Que el pan y las meretrices son muy caras...
pgs90 escribió:ayuda ples, estoy liado con la misión del barón sanguinario, necesito leer el libro de las damas del bosque , pero creo que lo he vendido o lo he tirado o algo y a saber donde. porque recogerlo lo recogí seguro.
después de todo el rollo de la Cacería Sangrienta, te vas a buscar un grifo y de pesca con Ciri y luego te dice que se va a ser emperatriz y fuera. Y tras eso, un par de cinemáticas de cómo queda el panorama y ya está. No sé esperaba un poquito más, al menos en las cinemáticas, que más sosas no pueden ser
Aladro escribió:se sabe cuando saldra el parche? habian dicho que esta semana y nada..
Sulei escribió:Aladro escribió:se sabe cuando saldra el parche? habian dicho que esta semana y nada..
Apostaría por mañana o pasado, sólo es una suposición...yo también lo espero, lo tengo aparcado, menos mal que tengo el batman mientras tanto
Ray_McCoy escribió:Sulei escribió:Aladro escribió:se sabe cuando saldra el parche? habian dicho que esta semana y nada..
Apostaría por mañana o pasado, sólo es una suposición...yo también lo espero, lo tengo aparcado, menos mal que tengo el batman mientras tanto
Tal y como ha sido hasta ahora, primero suelen anunciar por twitter que han mandado el parche para que Sony lo chequee. Luego, a partir de ahí... uno o dos días, más o menos, hasta que llegue hasta nuestras PS4.
yasscola escribió:Bueno, ya ha pasado bastante tiempo desde el lanzamiento y creo que es momento de hablar sin estar subidos al hype train que estabais subidos todos los que estabais al comienzo de este hilo sobre como es el juego en general.
Antes de nada tengo que decir que después de unas 60 horas yo deje el juego aparcado en Novingrado porque ese popping, esas mierditexturas y esos lagazos no van conmigo, menos mal que hasta CD Projekt ha admitido que el juego va a pedales porque aquí la mayoría decíais que no, que a vosotros os iba a 4k 120 fps constantes en PS4.
Por otro lado tengo que decir que aunque el juego era entretenido y la historia principal parecía aceptable, las misiones secundarias la gran mayoría son una chorrada aderezada con unas lineas de dialogo aceptables, misiones que se completan en 2 minutos, misiones de aporrear el botón de golpe rápido y cosas del estilo, pocas para mi de las que he hecho merecían la pena.
Y bueno no hay mucho mas que decir, el juego era entretenido pero después de tantas horas se me hacia repetitivo machacar el cuadrado, la dificultad del juego baja mucho tras las primeras horas de juego, bonito artisticamente pero un despropósito técnicamente que para mi le resta bastante valor al conjunto, hablando siempre de la versión de PS4.
En resumen y la conclusión principal a la que quería llegar, no es GOTY ni aunque se pimplen un par de botellas antes de las votaciones, no he llegado al final de la historia y cada vez veo mas complicado sacar un rato para hacerlo, me da pereza solo de pensar en el juego, pero es que de toda la gente que he visto que haya completado el juego no he visto a nadie decir que tenga un gran final (de los muchos que tiene) ni que la historia haya sido gran cosa, si no que simplemente se acaba el juego y ya, a otra cosa.
yasscola escribió:Bueno, ya ha pasado bastante tiempo desde el lanzamiento y creo que es momento de hablar sin estar subidos al hype train que estabais subidos todos los que estabais al comienzo de este hilo sobre como es el juego en general.
Antes de nada tengo que decir que después de unas 60 horas yo deje el juego aparcado en Novingrado porque ese popping, esas mierditexturas y esos lagazos no van conmigo, menos mal que hasta CD Projekt ha admitido que el juego va a pedales porque aquí la mayoría decíais que no, que a vosotros os iba a 4k 120 fps constantes en PS4.
Por otro lado tengo que decir que aunque el juego era entretenido y la historia principal parecía aceptable, las misiones secundarias la gran mayoría son una chorrada aderezada con unas lineas de dialogo aceptables, misiones que se completan en 2 minutos, misiones de aporrear el botón de golpe rápido y cosas del estilo, pocas para mi de las que he hecho merecían la pena.
Y bueno no hay mucho mas que decir, el juego era entretenido pero después de tantas horas se me hacia repetitivo machacar el cuadrado, la dificultad del juego baja mucho tras las primeras horas de juego, bonito artisticamente pero un despropósito técnicamente que para mi le resta bastante valor al conjunto, hablando siempre de la versión de PS4.
En resumen y la conclusión principal a la que quería llegar, no es GOTY ni aunque se pimplen un par de botellas antes de las votaciones, no he llegado al final de la historia y cada vez veo mas complicado sacar un rato para hacerlo, me da pereza solo de pensar en el juego, pero es que de toda la gente que he visto que haya completado el juego no he visto a nadie decir que tenga un gran final (de los muchos que tiene) ni que la historia haya sido gran cosa, si no que simplemente se acaba el juego y ya, a otra cosa.
chufirulo escribió:¿mande?
Lo de los bajones de frame y cuestiones tecnicas, aunque a mi no me molestan, respeto que a ti no te gusten, pero hasta el punto de dejar el juego por eso... me parece muy fuerte (y yo estoy ahora en Novingrado y flipo con la ciudad y es perfectamente jugable).
Pero lo de las secundarias... puffff, no se si eres guionista de series y pelis de intriga o que, pero las misiones secundarias de Witcher son increibles, lo mejor del juego, y la historia principal una pasada y engancha desde el minuto uno.
Respeto tu opinión, pero creo que eres demasiado exigente a mi parecer.
yasscola escribió:Antes de nada tengo que decir que después de unas 60 horas yo deje el juego aparcado en Novingrado porque ese popping, esas mierditexturas y esos lagazos no van conmigo, menos mal que hasta CD Projekt ha admitido que el juego va a pedales porque aquí la mayoría decíais que no, que a vosotros os iba a 4k 120 fps constantes en PS4.
Por otro lado tengo que decir que aunque el juego era entretenido y la historia principal parecía aceptable, las misiones secundarias la gran mayoría son una chorrada aderezada con unas lineas de dialogo aceptables, misiones que se completan en 2 minutos, misiones de aporrear el botón de golpe rápido y cosas del estilo, pocas para mi de las que he hecho merecían la pena.
cercata escribió:yasscola escribió:Antes de nada tengo que decir que después de unas 60 horas yo deje el juego aparcado en Novingrado porque ese popping, esas mierditexturas y esos lagazos no van conmigo, menos mal que hasta CD Projekt ha admitido que el juego va a pedales porque aquí la mayoría decíais que no, que a vosotros os iba a 4k 120 fps constantes en PS4.
Por otro lado tengo que decir que aunque el juego era entretenido y la historia principal parecía aceptable, las misiones secundarias la gran mayoría son una chorrada aderezada con unas lineas de dialogo aceptables, misiones que se completan en 2 minutos, misiones de aporrear el botón de golpe rápido y cosas del estilo, pocas para mi de las que he hecho merecían la pena.
Si tecnicamente fuese impecable, y las secundarias buenas, entonces le hubieses metido 600, no ?
yasscola escribió:Antes de nada tengo que decir que después de unas 60 horas yo deje el juego aparcado en Novingrado porque ese popping, esas mierditexturas y esos lagazos no van conmigo, menos mal que hasta CD Projekt ha admitido que el juego va a pedales porque aquí la mayoría decíais que no, que a vosotros os iba a 4k 120 fps constantes en PS4.
Por otro lado tengo que decir que aunque el juego era entretenido y la historia principal parecía aceptable, las misiones secundarias la gran mayoría son una chorrada aderezada con unas lineas de dialogo aceptables, misiones que se completan en 2 minutos, misiones de aporrear el botón de golpe rápido y cosas del estilo, pocas para mi de las que he hecho merecían la pena.