Xbox One ( Solo temas sobre Xbox One )

Raistlin2891 escribió:Me jode especialmente que pongan la carita y no digan nada, no me gusta que me traten como si fuera tonto. Si tienes algo que decir dilo, y dejate de chorradas que ya somos mayorcitos.


+1 a eso mismo.

Sin entrar en la polémica concreta vuestra, a mí también me jode mogollón ese iconito...

Respecto a la noticia en cuestión, la mayor parte son paparruchadas. El único aspecto que realmente inclinó la balanza claramente en mi opinión ha sido el precio 100 euros superior.

Eso, y la política errática de Mattrick (que no errónea, sino mal explicada en su mayoría. A mí quitando lo del siempre online, lo demás me parecía superinteresante), que casi hunde a la consola antes de salir. Suerte tuvieron de echarle rápidamente, porque si no, el problema sí que hubiese sido gordo...

Una vez más en la que una torpeza brutal de PR de Microsoft tumba lo que hubiese sido un gran producto (en este caso, modelo de servicio, el que habían presentado originalmente) por no saber predecir la respuesta de la gente y presentar las ventajas en positivo. Parece mentira que una empresa con tantos productos cojonudos -con todas las letras- sea tantas veces, tan torpe para lanzarlos. Léase Zune...

La consola se reivindica por sus juegos, simplemente. Si la gente se deja llevar por la marca X para despreciar a la Y porque sí, ellos se lo pierden (y hablo en los dos sentidos, ojo).

Yo pienso en One y pienso en FH2, Halos, Dead Rising 3, Ryse, Forza 5, Sunset, etc. Y no hay más, así de simple.
Venga perdona.
Me parece una tontería lo de la regla de 3, o tratar como una proporción el número de países y las ventas. Entonces como está en el triple de países la otra plataforma y ha vendido el doble, ¿ si XO estuviera en los mismos países habría vendido 15 millones ? Pues no, la diferencia sería menor obviamente, pero los países en los que no se vende One ( a excepción de China que tengo mis dudas ) no van a tener un número de ventas comparable a territorios como USA , Uk.....


Eso si XD. Lógicamente no se puede tratar como una proporción pura porque no sabes como vas a vender, pero el caso es que gran parte de la prensa se empeña en decir que XO es un fracaso porque ha vendido la mitad cuando sale en un tercio de países.

Todavía no se que ganan algunos con este tipo de cosas, espero que sony les pague por lo menos. Porque además pienso que a xbox para haber salido en 13 países no le ha ido mal, veremos cuando se sumen mas países.
GameSkizzo escribió:La prensa del videojuego cada vez parece más el Sálvame, y los foros 3 cuartas partes de lo mismo, amarillismo puro y duro, morbo... etcétera, como se dijo una vez en un comentario, que millones de españoles adoren a la esteban no quiere decir que sea la mejor persona del mundo... cantidad no define calidad, en la sociedad (y muchísimo más en la española) predomina el borreguismo, lo que hace tu colega lo haces tu, lo que has hecho hace 10 años lo sigues haciendo ahora, se pone de moda un monopatín que se llevaba en los años 80 y valía 1000 pesetas o menos y ahora los venden por 90 euros? que más da, me lo compro... se pone de moda una marca que se llama OBEY (obedece para los que no sepan inglés) y todos como borregos a comprar ropa de algo que define perfectamente, OBEDECE!

Yo elegí xbox one por muchíiiiiiiiiiiiisimos motivos y tenía reservadas ambas porque dudé, sinceramente, pero visto lo visto, el tipo de gente que predomina en el otro lado y que microsoft cada vez que he tenido un problema, se han molestado muy mucho de solucionarmelo en el menor tiempo posible... me hizo invertir el dinero en la xbox en vez de en el otro lado...

Si nos informásemos un poco... que bien nos iría...


+1
A mi lo que me hace gracia es que ya hace como 4 meses, si no mas, que Microsoft ya habia distribuido 5 millones de One. Pero oye, a dia de hoy sigue habiendo 5!!. Sin embargo la otra, en la que ni siquiera cuadran los numeros, ya pasan de 10 millones...
En fin, entre que una compañia parece medio lerda y no actualiza el numero de distribuciones, y la otra se tira los peos mas altos que el culo....como para creerse los numeros de ambas que hay rulando por ahi...

Saludos
Que yo sepa de xbox One no hay cifras oficiales hoy por hoy. Actuales quiero decir.
Ya, por eso lo digo, porque la "prensa especializada" sigue dando a dia de hoy los 5 millones como los numeros de One vendidas.

Saludos
Alguna novedad sobre las Ones con el Fifa 15 de Rakuten? No estaría mal que acabaran llegando el viernes.
Buenos días Gente,

A unos gloriosos :p 1080p, tenemos:

ROCKSMITH ® 2014 :

UBISOFT ® ANNOUNCES ROCKSMITH ® 2014 EDITION FOR XBOX ONE AND PLAYSTATION ® 4 SYSTEM

Imagen

http://www.mcvuk.com/press-releases/rea ... em/0138839?
La demo de pes2015 ya esta disponible en la store.

Pesa 2,44 GB corre a 900P, aunque esta confirmado que en su versión final lo hará a 1080p 60fps en xbox one ..saludos
Post en el twitter de Swery, el del juego de D4:

Good news. “@SimoneAzzarello: @Ruben_kobu ehm NO, silent hills by @HIDEO_KOJIMA_EN is coming (also) on Xbox One ;)

Como se ponen los links al twitter?
POR FAVOR AYUDA:
Estoy haciendo un obrón en mi casa y me he tenido que mudar una temporadita a la de mis padres, y allí he puesto la One conectada vía WIFI a una línea de Movistar 100/10. Lo hace bien, me sale test 10/1 (estoy lejos), hasta ahí, o.k, pero me he dado cuenta que me sale NAT ESTRICTA¡¡¡¡¡ (en mi casa por cable con Ono nunca me había pasado).
¿Cómo coño lo soluciono?
No sé si se hará a través de la consola o del router(son 2 los que usa)

Por favor,si hay algún alma caritativa que me ayude, y que lo haga en modo Homer Simpson,soy viejuno y en términos técnicos informáticos estoy pez.
Gracias [360º]
O Dae_soo escribió:POR FAVOR AYUDA:
Estoy haciendo un obrón en mi casa y me he tenido que mudar una temporadita a la de mis padres, y allí he puesto la One conectada vía WIFI a una línea de Movistar 100/10. Lo hace bien, me sale test 10/1 (estoy lejos), hasta ahí, o.k, pero me he dado cuenta que me sale NAT ESTRICTA¡¡¡¡¡ (en mi casa por cable con Ono nunca me había pasado).
¿Cómo coño lo soluciono?
No sé si se hará a través de la consola o del router(son 2 los que usa)

Por favor,si hay algún alma caritativa que me ayude, y que lo haga en modo Homer Simpson,soy viejuno y en términos técnicos informáticos estoy pez.
Gracias [360º]


Pon ip estatica en la one y ponle dmz.
O Dae_soo escribió:POR FAVOR AYUDA:
Estoy haciendo un obrón en mi casa y me he tenido que mudar una temporadita a la de mis padres, y allí he puesto la One conectada vía WIFI a una línea de Movistar 100/10. Lo hace bien, me sale test 10/1 (estoy lejos), hasta ahí, o.k, pero me he dado cuenta que me sale NAT ESTRICTA¡¡¡¡¡ (en mi casa por cable con Ono nunca me había pasado).
¿Cómo coño lo soluciono?
No sé si se hará a través de la consola o del router(son 2 los que usa)

Por favor,si hay algún alma caritativa que me ayude, y que lo haga en modo Homer Simpson,soy viejuno y en términos técnicos informáticos estoy pez.
Gracias [360º]


Abrir los puertos de una ip y en la consola ponerle una ip, hay un hilo sobre eso.
CastleStorm – Definitive Edition Is Now Available for Xbox One

https://www.youtube.com/watch?v=jZpuocyvc9E

Descripción Del Juego:Bienvenido al mundo de CastleStorm, una increíble mezcla de géneros: ¡destrucción física en 2D combinada con peleas de defensa de la torre! CastleStorm tiene origen en los dulces recuerdos de la niñez de construcción y destrucción de castillos de Lego. Las nubes presagian la guerra... En CastleStorm se enfrentarán caballeros y vikingos, ¡un combate medieval de destrucción con base física en 2D! Controlando la batalla en tiempo real, los jugadores aprovecharán el poder de la artillería medieval, gestionarán un temible ataque por tierra ¡y utilizarán potentes hechizos! CastleStorm presenta una campaña individual con trama, un editor de castillo personalizado, multijugador online, modos cooperativos y mucho más. ¡Construir castillos y derribarlos nunca había sido tan divertido! CastleStorm Definitive Edition incluye la campaña original y dos expansiones adicionales: De proscrito a salvador y La reina guerrera. Las nuevas características incluyen: - 20 batallas para un jugador nuevas - 4 batallas de supervivencia extrema nuevas - 10 hechizos mágicos nuevos - Gráficos mejorados: sombras en tiempo real, partículas avanzadas, 1080p a 60fps + 4x MSAA


14.95e

Defense Grid 2 is Now Available for Xbox One

https://www.youtube.com/watch?v=OJFbC2cknZw

Descripción Del Juego:Defense Grid 2 es el futuro de los juegos del género tower defense. En Defense Grid 2 los jugadores descubrirán nuevos añadidos que les obligarán a cambiar de estrategia. Defense Grid 2 ofrece contenido dinámico en el que el sistema de juego está cambiando constantemente. Habrá un millón de formas diferentes de superar cada nivel, por lo que la solución encontrada será completamente personal. Además, los nuevos modos multijugador, tanto en cooperativo como en competitivo, ofrecen una experiencia completamente nueva para Defense Grid. Esta mezcla de estrategia y puzles promete ser divertida y apasionante.


24.99e
Nuhar escribió:Post en el twitter de Swery, el del juego de D4:

Good news. “@SimoneAzzarello: @Ruben_kobu ehm NO, silent hills by @HIDEO_KOJIMA_EN is coming (also) on Xbox One ;)

Como se ponen los links al twitter?


Ésta es otra de esas historias surrealistas. Era evidente que éste juego seria multi. No sé en qué momento de la conferencia de Sony se pudo NI INSINUAR que el juego fuera exclusivo. Nada más presentaron P.T. exclusivo para PS4 (y con razón, para mostrar pasillos con buenos gráficos está claro dónde hacerlo), ¿y con ésto ya hay que suponer que el juego es exclusivo?
Ya hacen bien en mantener a gente de Epic en el desarollo.

Gears es un caballo de batalla demasiado pesado para dejarles a un nuevo equipo las riendas.

Ya se vio el judgement que basura por dios.

Y 343 pues bueno, son un equipo muy competente y sabran mantener la calidad de Halo pero yo en el 4 sufri cagadas que con bungie no hubieran pasado.

Putos pretorianos vaya esponjas que eran
JhOnNY_HD escribió:Ya hacen bien en mantener a gente de Epic en el desarollo.

Gears es un caballo de batalla demasiado pesado para dejarles a un nuevo equipo las riendas.

Ya se vio el judgement que basura por dios.

Y 343 pues bueno, son un equipo muy competente y sabran mantener la calidad de Halo pero yo en el 4 sufri cagadas que con bungie no hubieran pasado.

Putos pretorianos vaya esponjas que eran


si investigas un poco veras que el desarrollo de Halo 4 fue CAOTICO, en gran parte por culpa de MS por presionar para que saliera en 360, O´conor comento en muchas ocasiones que el y Spencer queria que Halo 4 fuera un juego de salida de One, tenian muchisimo material ( en Gaf tienes para dar y regalar ), entre ellos regresaral primer anillo de Halo ( el de Combat Evolved ), descubrir cosas del inquisidor etc, los pretorianos eran solo un 10% del juego y al final se convirtieron en un 80%... todo esto gracias al colega Mattrick (una vez mas), otro de los puntos de Halo 4 fue que hasta poco mas de 4 meses de su lanzamiento O´conor dijo que no sabia si llegarian al lanzamiento previsto por que el equipo era muy nuevo en esto y tenian mucha tela que cortar para que el regreso del jefe fuese por la puerta grande, pero por unos y otros...

viendo el resultado final no les quedo nada mal teniendo en cuenta la cantidad de problemas y plazos que tenia 343i...

por cierto en Halo 5 esta involucrado Joe Staten ( padre de Halo y de Destiny ), no directamente pero esta asesorando al equipo para seguir la hoja de ruta que dicto Bungie antes de dejar Halo a 343i
WILL_2 escribió:
JhOnNY_HD escribió:Ya hacen bien en mantener a gente de Epic en el desarollo.

Gears es un caballo de batalla demasiado pesado para dejarles a un nuevo equipo las riendas.

Ya se vio el judgement que basura por dios.

Y 343 pues bueno, son un equipo muy competente y sabran mantener la calidad de Halo pero yo en el 4 sufri cagadas que con bungie no hubieran pasado.

Putos pretorianos vaya esponjas que eran


si investigas un poco veras que el desarrollo de Halo 4 fue CAOTICO, en gran parte por culpa de MS por presionar para que saliera en 360, O´conor comento en muchas ocasiones que el y Spencer queria que Halo 4 fuera un juego de salida de One, tenian muchisimo material ( en Gaf tienes para dar y regalar ), entre ellos regresaral primer anillo de Halo ( el de Combat Evolved ), descubrir cosas del inquisidor etc, los pretorianos eran solo un 10% del juego y al final se convirtieron en un 80%... todo esto gracias al colega Mattrick (una vez mas), otro de los puntos de Halo 4 fue que hasta poco mas de 4 meses de su lanzamiento O´conor dijo que no sabia si llegarian al lanzamiento previsto por que el equipo era muy nuevo en esto y tenian mucha tela que cortar para que el regreso del jefe fuese por la puerta grande, pero por unos y otros...

viendo el resultado final no les quedo nada mal teniendo en cuenta la cantidad de problemas y plazos que tenia 343i...

por cierto en Halo 5 esta involucrado Joe Staten ( padre de Halo y de Destiny ), no directamente pero esta asesorando al equipo para seguir la hoja de ruta que dicto Bungie antes de dejar Halo a 343i


Por mucha hoja de ruta que tengas si te viene el jefazo de MS

Oye este halo haces que luzca espectacular exprimes la consola a tope, esa es tu meta.

Respuesta de bungie: no vamos a llevar la maquina al limite solo en graficos, queremos meter rutinas de IA avanzadas mapas solidos, optimizar tiempos de carga etc

Respuesta de 343: lo que usted diga


A mi los cambios de estudio no me gustan, si te satura una IP dejala descansar y busca nuevas propuestas
JhOnNY_HD escribió:
WILL_2 escribió:
JhOnNY_HD escribió:Ya hacen bien en mantener a gente de Epic en el desarollo.

Gears es un caballo de batalla demasiado pesado para dejarles a un nuevo equipo las riendas.

Ya se vio el judgement que basura por dios.

Y 343 pues bueno, son un equipo muy competente y sabran mantener la calidad de Halo pero yo en el 4 sufri cagadas que con bungie no hubieran pasado.

Putos pretorianos vaya esponjas que eran


si investigas un poco veras que el desarrollo de Halo 4 fue CAOTICO, en gran parte por culpa de MS por presionar para que saliera en 360, O´conor comento en muchas ocasiones que el y Spencer queria que Halo 4 fuera un juego de salida de One, tenian muchisimo material ( en Gaf tienes para dar y regalar ), entre ellos regresaral primer anillo de Halo ( el de Combat Evolved ), descubrir cosas del inquisidor etc, los pretorianos eran solo un 10% del juego y al final se convirtieron en un 80%... todo esto gracias al colega Mattrick (una vez mas), otro de los puntos de Halo 4 fue que hasta poco mas de 4 meses de su lanzamiento O´conor dijo que no sabia si llegarian al lanzamiento previsto por que el equipo era muy nuevo en esto y tenian mucha tela que cortar para que el regreso del jefe fuese por la puerta grande, pero por unos y otros...

viendo el resultado final no les quedo nada mal teniendo en cuenta la cantidad de problemas y plazos que tenia 343i...

por cierto en Halo 5 esta involucrado Joe Staten ( padre de Halo y de Destiny ), no directamente pero esta asesorando al equipo para seguir la hoja de ruta que dicto Bungie antes de dejar Halo a 343i


Por mucha hoja de ruta que tengas si te viene el jefazo de MS

Oye este halo haces que luzca espectacular exprimes la consola a tope, esa es tu meta.

Respuesta de bungie: no vamos a llevar la maquina al limite solo en graficos, queremos meter rutinas de IA avanzadas mapas solidos, optimizar tiempos de carga etc

Respuesta de 343: lo que usted diga


A mi los cambios de estudio no me gustan, si te satura una IP dejala descansar y busca nuevas propuestas



es que precisamente ahora a 343i les estan dando mas libertad con el tema de Halo y desde la llegada de Spencer las cosas son muy diferentes, solo tenemos que ver la hoja de ruta de ONE ahora mismo y cual era hace 1 año.

por que crees que la beta de Halo 5 sale este año, por presiones de MS? no, saben que en Halo 4 cometieron muchos errores y quieren tener 1 año para poder hacer y rehacer el multijugador a placer.

y lo de Bungie... no me hagas reir, Bungie nunca ha sacado juegos de graficos punteros, teneis la percepcion de lo que fue halo muy desviado, solo tienes que ver como a envejecido Halo 1/2 y 3, Bungie jamas se ha caracterizado por graficos, no por ganas, si no por equipo, hasta Halo Reach el animador era uno de los modeladores que hacia ambas tareas, no fue hasta Reach ( que metio MS mas dinero ) hasta que pudieron contratar a un equipo de captura y animadores cualificados... si supieras como trabajaba Bungie en la epoca de Halo 1 a 3 te descojonarias de la risa.

PD: si un estudio les dice a los producer que se salen de la hoja de ruta marcada por internacional (objetivo graficazos por encima de todo ) puede ser Bungie, como Kojima como el mismisimo Carmack que les dan un patada en el culo y se buscan a otros... que te piensas que las empresas dan carta blanca a los estudios... el unico que se permite ese lujo es Kojima y por que Konami sin Kojima estaria en la miseria... si supierais como funciona el sector desde dentro no diriais las cosas que decis...
Preview de mas de una hora de FH2....

Saquen las palomitas, y pónganse comodos..

http://www.youtube.com/watch?v=GtIAk5OGEV8

(que mal se ven los videos en youtube, cuando en la tele luce bestial...)
Raistlin2891 escribió:Bueno mismamente ya puse yo el otro día que era la octava cosa mas vendida en Game la semana pasada. Y ahora que sale en mas mercados venderá mas, si ps4 ha vendido mas o menos el doble habiendo salido en el triple de países con todo el amarillismo sonyer que hay, solo hay que hacer una regla de tres para ver la proporción. Esperad a que One salga en china y resto de países. Además ahora a buen precio y muy buen catalogo, tenemos 5 exclusivos de aquí a navidad.


Soy de los que me gusta debatir, que no significa rebatir. En mi caso en concreto no tengo ni la One, ni la Ps4, que eso no significa que tenga un preferencia que luego diré.

En concreto y a los datos que se analiza, la conclusión a mi parecer es errónea, el hecho que ha vendido más porque ha salido en más países no es el dato real que hay que tomar, si no el número de ventas que han tenido las consolas en los países donde ambas han salido y los resultados son muy claros a favor de Sony, independientemente de la salida en otras zonas.

El porqué, creo que en un principio han sido las políticas erráticas, precio, obligatoriedad de la conexión, etc algo que todos los que seguimos este mundillo sabemos.

Actualmente hay una cosa clara, una vez que un competidor coge carrerilla es muy difícil, es una ventaja muy grande, puesto que es un mundo donde funciona muy bien eso dejarse unos a otros los juegos, compartir disputar, competir y eso solo lo pueden hacer los amigos que tienen un mismo dispositivo. Ese camino lo perdió microsoft en la salida, ahora muchos amigos de mis amigos tienen la ps4...si quieres jugar con/contra ellos o que te dejen juegos, pues ya sabes lo que te vas a comprar.

Respecto a los desarrolladores no está muy claro porque está alcanzando un mejor nivel gráfico en ps4 cuando son similares, y más cuando microsoft ha tenido siempre la ventaja del desarrollo en pc de los juegos y lo fácil que era trasladarlo a 360, en eso ha aprendido mucho Sony y su dispositivo actual está muy pensado para que el desarrollo sea lo más fácil posible.

Y acabando y como comenté tengo una predilección hacia sony, aunque tengo la 360 y la ps3, me gusta mucho más el mando de la 360 y su sistema de instalar los juegos. Sin embargo tanto la One como la ps4 instalan ambas los juegos, por lo que en este aspecto para mí no hay predilección, respecto al mando el de microsoft sigue siendo una pasada (aunque parece que ha perdido calidad), y el sistema de refrigeración lo veo mucho más robusto, pero en cuanto a juegos los desarrollos están aventajando en la sony, aparte de que dado las ventas, encontraremos mucho más juegos de ps4 en 2ª mano que de Microsoft, lo cual eso es una gran ventaja.

Es lo que hay, si microsoft no hubiese dejado aventajar a sony con un desastre de desinformación que ellos se buscaron, con la obligatoriedad del puto kinet, con querernos vender un puto centro multimedia pensando más en la usa/tv/cable/ las ventas hubiesen sido mucho más equilibradas, por lo menos en España territorio Ps de toda la vida y que con una gran consola como la 360 lograron arañar una gran parte del pastel, pero que ahora va a ser muy, muy difícil de recuperar...salvo que la pongan a mitad de precio que la ps4... [boing]
Jugueton escribió:Y acabando y como comenté tengo una predilección hacia sony


En tal caso agradecería que los debates como el que tenéis montado sea en el subforo multiplataforma (donde dada tu predilección serás recibido con los brazos abiertos) y aquí se hablase de "Solo temas sobre XboxOne".

Volviendo al tema del hilo, decir que voy a pillarme el D4 (están todos mis amigos dándome la lata para que lo compre, se ve que mola mucho), y el CastleStorm (este ya, preferencia mía XD ).

Menos mal que mi hermano va a pillar el Forza Horizon 2 y el Fifa 15, y yo ya no compro hasta el Sunset, porque esto es una ruina [qmparto]
El D4 mola mucho, lo malo que es por capitulos y la primera temporada es corta.
Nuhar escribió:El D4 mola mucho, lo malo que es por capitulos y la primera temporada es corta.


Y hoy está diponible un DLC gratuito...

http://soloxboxone.com/2014/09/24/hoy-s ... ito-de-d4/
Bajada de pecio oficial de la xbox one en uk, ya esta mas baja que ps4, falta por ver si lo veremos aqui tambien,sería otro buen empujón mas de ventas.

Saludos!
HUOPO escribió:Bajada de pecio oficial de la xbox one en uk, ya esta mas baja que ps4, falta por ver si lo veremos aqui tambien,sería otro buen empujón mas de ventas.

Saludos!


No se... yo prefiero pagar lo mismo pero con mas juegos de regalo que un poco menos por una consola pelada... hasta la Master System 2 te venia con un juego en la consola XD
Por ahora, Xbox One viene con FIFA 15 por 399€.
WILL_2 escribió:
Respuesta de bungie: no vamos a llevar la maquina al limite solo en graficos, queremos meter rutinas de IA avanzadas mapas solidos, optimizar tiempos de carga etc

Respuesta de 343: lo que usted diga



y lo de Bungie... no me hagas reir, Bungie nunca ha sacado juegos de graficos punteros, teneis la percepcion de lo que fue halo muy desviado, solo tienes que ver como a envejecido Halo 1/2 y 3, Bungie jamas se ha caracterizado por graficos.



La comprension lectora??

Si precisamente digo que bungie no prioriza en graficos prefiere dedicar recursos en otros aspectos
Es impresión mia o este año para los juegos digitales no tiene fecha fijada como en 360 y los sacan cuando quieren?
Capi America escribió:Es impresión mia o este año para los juegos digitales no tiene fecha fijada como en 360 y los sacan cuando quieren?

En 360 estaba lo que se llamaba el live arcade que aqui no esta. Por eso salian dos ( creo) cada semana. Aqui como no lo hay pues salen cuando estan listo y si aviso xD
si por eso lo decia jeje
Y a falta de AAAs quizas aceleren las salidas de este tipo para llenar huecos. En 2015 con lanzamientos ya mejor planificados y en mejor numero quizas cambien de politica
framed escribió:
GameSkizzo escribió:La prensa del videojuego cada vez parece más el Sálvame, y los foros 3 cuartas partes de lo mismo, amarillismo puro y duro, morbo... etcétera, como se dijo una vez en un comentario, que millones de españoles adoren a la esteban no quiere decir que sea la mejor persona del mundo... cantidad no define calidad, en la sociedad (y muchísimo más en la española) predomina el borreguismo, lo que hace tu colega lo haces tu, lo que has hecho hace 10 años lo sigues haciendo ahora, se pone de moda un monopatín que se llevaba en los años 80 y valía 1000 pesetas o menos y ahora los venden por 90 euros? que más da, me lo compro... se pone de moda una marca que se llama OBEY (obedece para los que no sepan inglés) y todos como borregos a comprar ropa de algo que define perfectamente, OBEDECE!

Yo elegí xbox one por muchíiiiiiiiiiiiisimos motivos y tenía reservadas ambas porque dudé, sinceramente, pero visto lo visto, el tipo de gente que predomina en el otro lado y que microsoft cada vez que he tenido un problema, se han molestado muy mucho de solucionarmelo en el menor tiempo posible... me hizo invertir el dinero en la xbox en vez de en el otro lado...

Si nos informásemos un poco... que bien nos iría...


Tu error ha sido decir "La prensa del videojuego". No es prensa como lo de sálvame no es periodismo. Son una panda de matados.


Jajajajajaj touché, fallo mío xD
JhOnNY_HD escribió:
WILL_2 escribió:
Respuesta de bungie: no vamos a llevar la maquina al limite solo en graficos, queremos meter rutinas de IA avanzadas mapas solidos, optimizar tiempos de carga etc

Respuesta de 343: lo que usted diga



y lo de Bungie... no me hagas reir, Bungie nunca ha sacado juegos de graficos punteros, teneis la percepcion de lo que fue halo muy desviado, solo tienes que ver como a envejecido Halo 1/2 y 3, Bungie jamas se ha caracterizado por graficos.



La comprension lectora??

Si precisamente digo que bungie no prioriza en graficos prefiere dedicar recursos en otros aspectos



la comprension lectora por lo que veo la tuya...

Bungie no priorizaba nada en otros aspectos, Bungie tenia unos recursos muy limitados en tema graficos, con unos modeladores muy novatos y unos animadores que acaban de empezar, con Halo 1 y 2 se veian "graficazos" por el uso de tecnicas que solo se veian en PC y no en Ps2/GC, pero en cuando se dio el salto a PS360 esas tecnicas las tenias en ambas maquinas y se veia los problemas de Bungie a la hora de sacar juegos, Halo 3 un juego graficamente resulton en efectos pero pobre en graficos, modelados y animaciones, con problemas de texturas, problemas de frame rate y resolucion... y eso no es priorizar en otros puntos...

no vengas dandotelas de listo por que de esto se bastante y de primera mano...

la Bungie de Reach no es la Bungie ( a nivel de recursos, tanto tecnicos como economicos ) de Halo 1/2/ODST/3 y ya ni hablemos de la Bungie de Destiny...

la hoja de ruta que se dicta por la productora es la que se tiene que seguir, puedes daptarte a lo que el productor te dice, pero jamas recortar o ir a tu bola priorizando unas cosas y no en otras... que para algo dicta una lista de objetivos y ojo como no llegues al objetivo que te piden.
GameSkizzo escribió:
framed escribió:
GameSkizzo escribió:La prensa del videojuego cada vez parece más el Sálvame, y los foros 3 cuartas partes de lo mismo, amarillismo puro y duro, morbo... etcétera, como se dijo una vez en un comentario, que millones de españoles adoren a la esteban no quiere decir que sea la mejor persona del mundo... cantidad no define calidad, en la sociedad (y muchísimo más en la española) predomina el borreguismo, lo que hace tu colega lo haces tu, lo que has hecho hace 10 años lo sigues haciendo ahora, se pone de moda un monopatín que se llevaba en los años 80 y valía 1000 pesetas o menos y ahora los venden por 90 euros? que más da, me lo compro... se pone de moda una marca que se llama OBEY (obedece para los que no sepan inglés) y todos como borregos a comprar ropa de algo que define perfectamente, OBEDECE!

Yo elegí xbox one por muchíiiiiiiiiiiiisimos motivos y tenía reservadas ambas porque dudé, sinceramente, pero visto lo visto, el tipo de gente que predomina en el otro lado y que microsoft cada vez que he tenido un problema, se han molestado muy mucho de solucionarmelo en el menor tiempo posible... me hizo invertir el dinero en la xbox en vez de en el otro lado...

Si nos informásemos un poco... que bien nos iría...


Tu error ha sido decir "La prensa del videojuego". No es prensa como lo de sálvame no es periodismo. Son una panda de matados.


Jajajajajaj touché, fallo mío xD


[qmparto] [qmparto] [qmparto] [qmparto]

Lo mejor es que lo has dicho 2 veces [qmparto] [qmparto] [qmparto]
Pregunta, ¿se puede compartir un clip de video sin necesidad de entrar en el perfil del usuario y sin usar OneDrive?. Es decir alguna forma de copiar la url de mis clips de juegos y ponerlos para que cualquiera pueda verlo.
darksch escribió:Pregunta, ¿se puede compartir un clip de video sin necesidad de entrar en el perfil del usuario y sin usar OneDrive?. Es decir alguna forma de copiar la url de mis clips de juegos y ponerlos para que cualquiera pueda verlo.



Si, desde xboxclips.com
L4nDeR escribió:
darksch escribió:Pregunta, ¿se puede compartir un clip de video sin necesidad de entrar en el perfil del usuario y sin usar OneDrive?. Es decir alguna forma de copiar la url de mis clips de juegos y ponerlos para que cualquiera pueda verlo.



Si, desde xboxclips.com

Excelente, gracias [oki]
darksch escribió:
L4nDeR escribió:
darksch escribió:Pregunta, ¿se puede compartir un clip de video sin necesidad de entrar en el perfil del usuario y sin usar OneDrive?. Es decir alguna forma de copiar la url de mis clips de juegos y ponerlos para que cualquiera pueda verlo.



Si, desde xboxclips.com

Excelente, gracias [oki]


Desde xbox.com tambien se ven desde hace un tiempo, seleccionas el perfil y acaban cargando debajo.
Gamerlol escribió:
Jugueton escribió:Y acabando y como comenté tengo una predilección hacia sony


En tal caso agradecería que los debates como el que tenéis montado sea en el subforo multiplataforma (donde dada tu predilección serás recibido con los brazos abiertos) y aquí se hablase de "Solo temas sobre XboxOne".

Volviendo al tema del hilo, decir que voy a pillarme el D4 (están todos mis amigos dándome la lata para que lo compre, se ve que mola mucho), y el CastleStorm (este ya, preferencia mía XD ).

Menos mal que mi hermano va a pillar el Forza Horizon 2 y el Fifa 15, y yo ya no compro hasta el Sunset, porque esto es una ruina [qmparto]


A ver si lo entiendo, he pillado Horizon 2 (version ULTIMATE) y Fifa 15 (version TEAM ULTIMATE) y tu me lo pagas con un juego de Kinect y un Tower Defense?

Por favor gente, soy el unico que lo ve descompensado? [360º]
GameSkizzo escribió:La prensa del videojuego cada vez parece más el Sálvame, y los foros 3 cuartas partes de lo mismo, amarillismo puro y duro, morbo... etcétera, como se dijo una vez en un comentario, que millones de españoles adoren a la esteban no quiere decir que sea la mejor persona del mundo... cantidad no define calidad, en la sociedad (y muchísimo más en la española) predomina el borreguismo, lo que hace tu colega lo haces tu, lo que has hecho hace 10 años lo sigues haciendo ahora, se pone de moda un monopatín que se llevaba en los años 80 y valía 1000 pesetas o menos y ahora los venden por 90 euros? que más da, me lo compro... se pone de moda una marca que se llama OBEY (obedece para los que no sepan inglés) y todos como borregos a comprar ropa de algo que define perfectamente, OBEDECE!

Yo elegí xbox one por muchíiiiiiiiiiiiisimos motivos y tenía reservadas ambas porque dudé, sinceramente, pero visto lo visto, el tipo de gente que predomina en el otro lado y que microsoft cada vez que he tenido un problema, se han molestado muy mucho de solucionarmelo en el menor tiempo posible... me hizo invertir el dinero en la xbox en vez de en el otro lado...

Si nos informásemos un poco... que bien nos iría...


No puedo estar mas de acuerdo con lo que dices...

Yo tengo las 2 ya que me gustan mucho los videojuegos y se q en ps4 habra bastantes sagas que me gustan y que compraré...

Pero sin duda se donde esta la mejor comunidad pero ademas de largo... Y eso que tiene la mitad de usuarios con respecto a la otra... Es q no hay color..
Y hablo de algo mas allá de los juegos porq sagas como gears, halo, forza, alan wake, etc... Y nuevas q llegarán como quantum brake ahi estan....
9 Upcoming Must-Play Xbox One Exclusives

The next wave of Microsoft software just might turn the tide...

Imagen

The Xbox One got off to an unpopular start. Mixed messaging and blatant back-pedaling didn’t make a great first impression, and with consistently underwhelming technical performances when put side-by-side with the PS4, Microsoft has been earning our respect back from square one. Fortunately, despite the PS4’s apparent two-fold lead on the Xbox One’s sales, loyal Microsofties don’t really have too much to worry about. When you compare the Xbox One’s sales figures with those of last-gen, it’s still a very healthy, faster-selling console than the PS3 or 360. They’ve got to be doing something right… right? Dead Rising 3 and Ryse: Son of Rome were solid, but expected launch-quality fare. Titanfall has certainly influenced the online shooter landscape, while it may not have been the system seller Microsoft was hoping for. It’s hard to know what to make of all this when you throw Call of Duty into the mix.
Call of Duty: Ghost didn’t fair so well as a new-gen console launcher, but Advanced Warfare has a palpably larger wave of hype behind it, looking poised to pounce straight for Titanfall’s jugular with boosty jumps and…. Kevin Spacey, no less. Advanced Warfare is a multi-platform joint, but the Xbox has always been the unofficial home of the Call of Duty series. Will Advanced Warfighter and Titanfall go head-to-head more directly in future sequels? What will November mean for the original Titanfall’s player-base and the recently released Destiny?
The Xbox One certainly wears Microsoft’s “cool dad” vibes on its sleeve, with its Windows 8-esque, quasi-intuitive interface and a brand-feel that is highly-polished, yet still trying a little too hard. Still, all that DRM-related, no-used-games nonsense was repealed almost immediately. The obligatory Kinect 2.0 – initially pitched as an absolutely essential piece of Xbox One kit – has now been casually cast aside, a slimmer price-point taking its place. Microsoft has genuinely rolled back on just about every single thing the public hated, so much so that the Xbox One has almost lost the brand identity it initially pitched. It has stripped itself down to what is essentially a slightly less-powerful PS4, so the only thing setting either new-gen system apart is a stellar line-up of console exclusives.
If the following 9 upcoming games are any indication, we’re in safe hands. Believe it or not, the Xbox legacy is about to be more relevant than ever before thanks to some returning icons and newer virtual stars alike…


9. Halo 5: Guardians

Imagen

It’s a good time to be a Halo fan. A public Multiplayer Beta for Halo 5 will go up at the end of December, and if you care to relive the entire mainline series on Xbox One, The Master Chief Collection drops on November 11th. You should care, but if every core-series, single and multiplayer map in glorious 1080p at 60fps doesn’t do it for you, you should know – the Collection also contains new narrative connections that feed directly into Halo 5. Also… a Beta Key.
We know the Halo 2: Anniversary Edition will tease aspects of Halo 5, from the Arbitor’s perspective. The mysterious Spartan we’ve been seeing is named Agent Locke, or at least that’s what the Arbitor calls him in one of the official trailers. We hear ol’ Arby’s voiceover mention him, just as we see an extremely high-definition Master Chief kick that spiky bomb at that massive Covenant ship. Remember? From Halo 2. We’ll find out more about Agent Locke’s humble origins in Halo: Nightfall, the Ridley Scott produced digital series. Allegedly, Agent Locke is also Playable in Halo 5. And it’s all barely starting to make sense…
We thought 343 Industries’ Halo 4 was decent, but no better than what Origins was to the Arkham Series—a serviceable entry that neither improves nor tarnishes the creators vision. Perhaps Halo 5 will be elevated by its story ties to Bungie’s Halo 2, even more so now that 343 already have a Halo game under their belt.
The new Gamescom trailer mentions a focus on small maps with four man teams, which sort of dampens our hopes for large-scale battles in single-player or multiplayer, but there have also been some pretty wild rumors of an open-world galaxy with several planets. We’re assuming 343 will be pushing scope, like nearly every new-gen, AAA developer, and where else does Halo’s sandbox-style map design have to expand but through some broader, more physically seamless conceit.
343’s sophomore album needs to ride on more than just updated graphics and series tropes. Master Chief doesn’t have much room left to evolve as a faceless, uber-gruff super-soldier and we hope that what we saw at the end of Halo 4 wasn’t a bluff. Halo fans are ready for something deeper. It’s about time we get to know the Man under the Mjolnir.

8. Crackdown 3

Imagen

The first Crackdown game was totally underrated. It took everything we loved about The Incredible Hulk: Ultimate Destruction’s crazy jump distances and gave us a twisted, futuristic-shooter version of an open-world, 3D platforming action-game. Like… if Mario was a big muscly cop who shot people, and instead of gold coins, he collected blue orbs. Don’t ask us why! For… jump boosts and gun perks… that’s why!
Crackdown’s extraordinary leaps, bounding from rooftop to rooftop, could look and feel mind-blowing on Xbox One, but will that be enough? Matrix-style jumps were an excellent concept that almost delivered, but in practice felt floatier than we wanted them to, in both Crackdown 1 and 2. Infamous: Second Son suffered from the same problem.
A more authentic sense of weight when leaping off a skyscraper seems to be a matter of a realistic falling speed, a dynamic, cinematic quality to the in-game camera, fluid, distinct animations and a sense of scale that new-gen hardware can hopefully assist in achieving.
We’ve also seen a totally crazy tech demo that showcases Crackdown 3’s destruction system. We kid you not—it appears that entire buildings, from top to bottom, can be dynamically blown to smithereens; every individual piece of some seriously large-scale structures. It’s the first thing that pops up when you type “crackdown destruction” into Youtube. Look it up! Seriously, cutting-edge stuff.
Crackdown 2 was a misstep misled by Ruffian Games, not the original Real Time Worlds, but Crackdown creator Dave Jones will return for game three to lead development. If he can not only take us back to what made the first game special, but implement this skyscraper collapsing gameplay in a meaningful way, you can count us an active member of The Agency, Agent.

7. Sunset Overdrive

Imagen

We kind of thought Microsoft was joking when Sunset Overdrive first debuted as a cinematic trailer at E3 2013. As far as open-world, zombified-freak slaughters are concerned, we felt a much closer connection to Dying Light’s first-person, slightly-less-absurd parkour horror. Time has passed and we’ve since cleared a few gigabytes of space in our hearts for over-the-top, colorfully violent experiences to stand proudly beside the grittier dramas.
Your powers will evolve as the story progresses, so we imagine ability upgrades to operate on the same principles that Infamous made… famous. We know that your agility, mobility and the strength of your weapons will improve over time. Sounds like a slaps-stick, rampaging version of Arkham or Far Cry’s multi-faceted upgrade systems.
Goofball platforming fused with murderous hordes of mutant freaks? From every single thing we’ve seen, Sunset Overdrive’s second most accurate elevator pitch would be Tony Hawk Pro Skater meets Dawn of the Dead. The first most accurate would be Ratchet and Clank meets Resistance: Fall of Man, since both of those games were actually made by Insomniac.
Every time we think Sunset Overdrive is going to be too cheesy, the writing in trailers and demos genuinely makes us laugh. The weapon selection is absolutely bonkers. The traversal system is ostensibly a Jet Set Radio shooter. Sold.


6. Cuphead

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Again, this console-exclusive isn’t scheduled for the PS4 or Wii-U, but PC gamers will definitely be joining the cartoon throwback party.
Beyond its eerily accurate visual homage, Cuphead is non-linear like Shadow of the Colossus, while its 1-on-1, run-and-gun shooting spurts from the vein of arcade classics like Contra and Metal Slug. The Super Mario-esque hub-world doesn’t run on grid-like tracks, so you have free reign to roam the top-down scroll and enter whatever 2D stages you’ve unlocked. The single-use power-ups are also Super Mario 3 inspired, granting health bonuses and deflecting attacks.
It’s difficult to convince yourself what you’re actually seeing when you watch Cuphead’s trailer. This game has the truly uncanny aesthetic of a 1930s cartoon in motion. Rightfully so, considering the art-style takes direct inspiration from traditional animation icons like Max Fleischer and Disney’s Silly Symphony cartoons.
According to Studio MDHR’s Co-founder, Chad Moldenhauer, that era specific look is the signature of an ultra old-school technique of animating at a true 24-frames-per-second, before cartoonists started holding every other frame and only needed to draw 12fps. Whatever they’re doing, it’s working.


5. Forza Horizon 2

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Alright—this one is also coming to the 360, but it’s a Microsoft exclusive, so Sony won’t see a piece of, and that’s what matters. What The Crew seems intent on accomplishing with an open-world United States, Forza Horizon 2 is attempting with a sizable chunk of Southern France, Italy and other Southern European bits strewn together.
Just how are they bringing it all to life? A technique known as Photogrammetry allows FH2’s designers to take pictures of objects in the real world, and through additional processes, create a lifelike asset of, well… just about anything.The tiniest of details – from nuanced road textures, to physically simulated weather that realistically effects your visibility and handling, to the broader European, country landscapes – make Forza Horizon 2 the best looking racing game of the new generation.
Lighting was of utmost importance when determining how to deliver the most visually authentic experience, so Forza’s programmers went and built a working simulation of the Earth’s atmosphere. If the sky is grey, it’s because of an excess of particulates that is physically converting to rain, and when it does, it will fall from the heavens, bead-up all over your gorgeous car bodies, drip onto the asphalt and fill the cracks in the street. Rainbows will naturally happen because… science.
There’s also going to be a bigger focus on customization and community in Forza Horizon 2, with the return of style points and drive-atar features. That’s right – virtual ghosts of friends and online strangers will randomly be ripping around the open-world. You can challenge behaviorally accurate bots to stay sharp, or race the world for real on September 30th.


4. Scalebound

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We weren’t all that excited about Scalebound until we found out who was developing it. Platinum Games is an odd breed indeed, but they’ve got serious, all-out action pedigree. Vanquish, Bayonetta and Metal Gear Solid: Revengeance are some of the most creative and tightly controlled third-person action games around. Super-human protagonists, inventive combat mechanics and a blistering combat speed are all Platinum signatures.
Stylistically, Scalebound evokes a punk metal blend of The Last Guardian, God of War, and Shadow of the Colossus—all Sony IP. Competition is a good thing. Microsoft needs an edgy, fast-paced fighting game to compete with PS4’s Bloodborne and timed-exclusive Hellblade.
This is Platinum Games’ first hardcore focus on fantasy. Trailers and interviews imply giant monsters, dragon-riding and potential co-op. Those sure look like other good-guy dragons charging that Hydra in Scalebound’s cinematic trailer. We know the game centers on large-scale action sequences where you fight alongside your very own dragon companion.
On an official Xbox website, the game’s synopsis mentions “fearsome creatures, including a formidable dragon—and the bond you forge with this awesome predator will prove crucial to the survival of both worlds.” It sounds like this dragon friendship might be something you actually earn and nurture. How we wield that relationship is anyone’s guess at this point.


3. Quantum Break

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After you complete a chapter of Quantum Break, you’ll unlock an Episode of a digitally filmed, companion series that fleshes out the bad-guy, behind-the-scenes narrative. The choices you make in-game will affect the flow of the show. With any other studio, this level of cross-medium ambition would feel forced, but Quantum Break seems like a natural culmination of Remedy’s strengths.
The Finland-based developers have been honing slow-motion combat mechanics, pulp-noire heroes and experimental narrative presentation since the first Max Payne in 2001, but Quantum Break seems to capture the most well-justified context for these trademark ingredients.
Bullet-time always adds flare to a fire-fight, but it didn’t make a whole lot of logical sense in Max Payne or Alan Wake. Our three new playable characters – Jack Joyce, Beth Wilder, and Paul Serene – have been caught in some kind of temporal science accident, with mostly awesome side effects. Beyond a few mild headaches, everyone seems to have developed a sci-fi action, manipulation of space and time ability.
Freezing time altogether is a handy tool for changing hiding spots and confusing the heck out of everyone trying to kill us. We’ll have opportunities to simply walk through massive fractures in time like this, in ambient narrative sequences and actively puzzling scenarios. If anyone is going to integrate time-manipulation into their game design and story effectively, surely, the people who pioneered the concept as a game mechanic are up to the task of bringing it to the new generation.

2. Inside

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Limbo’s stark, monochromatic purgatory adventure is perhaps the grimmest side-scrolling experience we’ve ever had—in a good way. Its playable space as a silhouette will forever be an iconic art-style.
Playdead Games’s newest twist on 2D-perspective conventions is taking full advantage of the Xbox One. Inside reminds us of Deadlight with its 3D environments and Seattle weather, but the simplistic, solid-coloured shapes and epic camera compositions create a look that is every bit as charming as it is unique. If you told us Pixar had made a super moody platformer, we’d believe Inside was that game.
The trailer reveals some recurrent gameplay themes, chief among them underground science facilities, the assimilation of the human race, and lots of rain. The comic art-style and sinister subject matter evoke the same meta-satire vibes of a Mike Judge comedy or a Portal game.
We love the way Playdead implements puzzles organically into their environments, with bare bones controls in wildly imaginative scenarios that require serious critical thinking. Perhaps it’s time to think inside the box.


1. Rise Of The Tomb Raider

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PS4 owners will continue Lara Croft’s epic rebirth in due time, but as far as Holiday 2015 launch exclusivity is concerned, Microsoft has secured Rise of the Tomb Raider… only on Xbox One. It’s a big deal and It’s hard to believe, that an IP which Sony breast-fed from infancy is calling Microsoft daddy now.
No one really saw this coming, but it indicates an intelligent awareness of Sony’s first-party demographics. Simply put, Microsoft didn’t have an Uncharted killer… until now. The popular surge surrounding Lara as an emotionally-layered, survival-action star and feminist icon may have already elevated the social significance of the modern Tomb Raider beyond anything Uncharted could ever hope to achieve historically. If Uncharted 4 is Naughty Dog’s final foray into Nathan Drake’s devilishly handsome hi-jinks, Lara Croft’s legacy might officially take-up the Indiana Jones-esque, video game mantle once again.
The new Tomb Raider did an incredible job of weaving blockbuster action sequences and cinematic horror with an interconnected map that functioned with nearly as much versatility as a Zelda game. Instead of an enclosed, disjointed open-world design, Rise will see players hopping around the globe, as per series tradition—a sentiment made fresh with an even grittier story for our real-human-being Lara Croft.
If Lara’s co-stars prove compelling and the justifications for in-game violence feel less dissonant, Rise could raise the reboot bar significantly higher and secure Croft’s hardened survival for years to come.

We’ve found 9 reasons to own an Xbox One, but this list barely scratches the hard plastic surface. D4 and Pneuma will certainly make a few waves, but we want you to tell us something we don’t know! What upcoming games have you psyched to own an Xbox One?
Sabeis como puedo hacer para que se oiga mi voz al emitir usando twitch? (no tengo kinect, solo cascos). Gracias!
hadock0 escribió:9 Upcoming Must-Play Xbox One Exclusives

The next wave of Microsoft software just might turn the tide...

Imagen

The Xbox One got off to an unpopular start. Mixed messaging and blatant back-pedaling didn’t make a great first impression, and with consistently underwhelming technical performances when put side-by-side with the PS4, Microsoft has been earning our respect back from square one. Fortunately, despite the PS4’s apparent two-fold lead on the Xbox One’s sales, loyal Microsofties don’t really have too much to worry about. When you compare the Xbox One’s sales figures with those of last-gen, it’s still a very healthy, faster-selling console than the PS3 or 360. They’ve got to be doing something right… right? Dead Rising 3 and Ryse: Son of Rome were solid, but expected launch-quality fare. Titanfall has certainly influenced the online shooter landscape, while it may not have been the system seller Microsoft was hoping for. It’s hard to know what to make of all this when you throw Call of Duty into the mix.
Call of Duty: Ghost didn’t fair so well as a new-gen console launcher, but Advanced Warfare has a palpably larger wave of hype behind it, looking poised to pounce straight for Titanfall’s jugular with boosty jumps and…. Kevin Spacey, no less. Advanced Warfare is a multi-platform joint, but the Xbox has always been the unofficial home of the Call of Duty series. Will Advanced Warfighter and Titanfall go head-to-head more directly in future sequels? What will November mean for the original Titanfall’s player-base and the recently released Destiny?
The Xbox One certainly wears Microsoft’s “cool dad” vibes on its sleeve, with its Windows 8-esque, quasi-intuitive interface and a brand-feel that is highly-polished, yet still trying a little too hard. Still, all that DRM-related, no-used-games nonsense was repealed almost immediately. The obligatory Kinect 2.0 – initially pitched as an absolutely essential piece of Xbox One kit – has now been casually cast aside, a slimmer price-point taking its place. Microsoft has genuinely rolled back on just about every single thing the public hated, so much so that the Xbox One has almost lost the brand identity it initially pitched. It has stripped itself down to what is essentially a slightly less-powerful PS4, so the only thing setting either new-gen system apart is a stellar line-up of console exclusives.
If the following 9 upcoming games are any indication, we’re in safe hands. Believe it or not, the Xbox legacy is about to be more relevant than ever before thanks to some returning icons and newer virtual stars alike…


9. Halo 5: Guardians

Imagen

It’s a good time to be a Halo fan. A public Multiplayer Beta for Halo 5 will go up at the end of December, and if you care to relive the entire mainline series on Xbox One, The Master Chief Collection drops on November 11th. You should care, but if every core-series, single and multiplayer map in glorious 1080p at 60fps doesn’t do it for you, you should know – the Collection also contains new narrative connections that feed directly into Halo 5. Also… a Beta Key.
We know the Halo 2: Anniversary Edition will tease aspects of Halo 5, from the Arbitor’s perspective. The mysterious Spartan we’ve been seeing is named Agent Locke, or at least that’s what the Arbitor calls him in one of the official trailers. We hear ol’ Arby’s voiceover mention him, just as we see an extremely high-definition Master Chief kick that spiky bomb at that massive Covenant ship. Remember? From Halo 2. We’ll find out more about Agent Locke’s humble origins in Halo: Nightfall, the Ridley Scott produced digital series. Allegedly, Agent Locke is also Playable in Halo 5. And it’s all barely starting to make sense…
We thought 343 Industries’ Halo 4 was decent, but no better than what Origins was to the Arkham Series—a serviceable entry that neither improves nor tarnishes the creators vision. Perhaps Halo 5 will be elevated by its story ties to Bungie’s Halo 2, even more so now that 343 already have a Halo game under their belt.
The new Gamescom trailer mentions a focus on small maps with four man teams, which sort of dampens our hopes for large-scale battles in single-player or multiplayer, but there have also been some pretty wild rumors of an open-world galaxy with several planets. We’re assuming 343 will be pushing scope, like nearly every new-gen, AAA developer, and where else does Halo’s sandbox-style map design have to expand but through some broader, more physically seamless conceit.
343’s sophomore album needs to ride on more than just updated graphics and series tropes. Master Chief doesn’t have much room left to evolve as a faceless, uber-gruff super-soldier and we hope that what we saw at the end of Halo 4 wasn’t a bluff. Halo fans are ready for something deeper. It’s about time we get to know the Man under the Mjolnir.

8. Crackdown 3

Imagen

The first Crackdown game was totally underrated. It took everything we loved about The Incredible Hulk: Ultimate Destruction’s crazy jump distances and gave us a twisted, futuristic-shooter version of an open-world, 3D platforming action-game. Like… if Mario was a big muscly cop who shot people, and instead of gold coins, he collected blue orbs. Don’t ask us why! For… jump boosts and gun perks… that’s why!
Crackdown’s extraordinary leaps, bounding from rooftop to rooftop, could look and feel mind-blowing on Xbox One, but will that be enough? Matrix-style jumps were an excellent concept that almost delivered, but in practice felt floatier than we wanted them to, in both Crackdown 1 and 2. Infamous: Second Son suffered from the same problem.
A more authentic sense of weight when leaping off a skyscraper seems to be a matter of a realistic falling speed, a dynamic, cinematic quality to the in-game camera, fluid, distinct animations and a sense of scale that new-gen hardware can hopefully assist in achieving.
We’ve also seen a totally crazy tech demo that showcases Crackdown 3’s destruction system. We kid you not—it appears that entire buildings, from top to bottom, can be dynamically blown to smithereens; every individual piece of some seriously large-scale structures. It’s the first thing that pops up when you type “crackdown destruction” into Youtube. Look it up! Seriously, cutting-edge stuff.
Crackdown 2 was a misstep misled by Ruffian Games, not the original Real Time Worlds, but Crackdown creator Dave Jones will return for game three to lead development. If he can not only take us back to what made the first game special, but implement this skyscraper collapsing gameplay in a meaningful way, you can count us an active member of The Agency, Agent.

7. Sunset Overdrive

Imagen

We kind of thought Microsoft was joking when Sunset Overdrive first debuted as a cinematic trailer at E3 2013. As far as open-world, zombified-freak slaughters are concerned, we felt a much closer connection to Dying Light’s first-person, slightly-less-absurd parkour horror. Time has passed and we’ve since cleared a few gigabytes of space in our hearts for over-the-top, colorfully violent experiences to stand proudly beside the grittier dramas.
Your powers will evolve as the story progresses, so we imagine ability upgrades to operate on the same principles that Infamous made… famous. We know that your agility, mobility and the strength of your weapons will improve over time. Sounds like a slaps-stick, rampaging version of Arkham or Far Cry’s multi-faceted upgrade systems.
Goofball platforming fused with murderous hordes of mutant freaks? From every single thing we’ve seen, Sunset Overdrive’s second most accurate elevator pitch would be Tony Hawk Pro Skater meets Dawn of the Dead. The first most accurate would be Ratchet and Clank meets Resistance: Fall of Man, since both of those games were actually made by Insomniac.
Every time we think Sunset Overdrive is going to be too cheesy, the writing in trailers and demos genuinely makes us laugh. The weapon selection is absolutely bonkers. The traversal system is ostensibly a Jet Set Radio shooter. Sold.


6. Cuphead

Imagen

Again, this console-exclusive isn’t scheduled for the PS4 or Wii-U, but PC gamers will definitely be joining the cartoon throwback party.
Beyond its eerily accurate visual homage, Cuphead is non-linear like Shadow of the Colossus, while its 1-on-1, run-and-gun shooting spurts from the vein of arcade classics like Contra and Metal Slug. The Super Mario-esque hub-world doesn’t run on grid-like tracks, so you have free reign to roam the top-down scroll and enter whatever 2D stages you’ve unlocked. The single-use power-ups are also Super Mario 3 inspired, granting health bonuses and deflecting attacks.
It’s difficult to convince yourself what you’re actually seeing when you watch Cuphead’s trailer. This game has the truly uncanny aesthetic of a 1930s cartoon in motion. Rightfully so, considering the art-style takes direct inspiration from traditional animation icons like Max Fleischer and Disney’s Silly Symphony cartoons.
According to Studio MDHR’s Co-founder, Chad Moldenhauer, that era specific look is the signature of an ultra old-school technique of animating at a true 24-frames-per-second, before cartoonists started holding every other frame and only needed to draw 12fps. Whatever they’re doing, it’s working.


5. Forza Horizon 2

Imagen

Alright—this one is also coming to the 360, but it’s a Microsoft exclusive, so Sony won’t see a piece of, and that’s what matters. What The Crew seems intent on accomplishing with an open-world United States, Forza Horizon 2 is attempting with a sizable chunk of Southern France, Italy and other Southern European bits strewn together.
Just how are they bringing it all to life? A technique known as Photogrammetry allows FH2’s designers to take pictures of objects in the real world, and through additional processes, create a lifelike asset of, well… just about anything.The tiniest of details – from nuanced road textures, to physically simulated weather that realistically effects your visibility and handling, to the broader European, country landscapes – make Forza Horizon 2 the best looking racing game of the new generation.
Lighting was of utmost importance when determining how to deliver the most visually authentic experience, so Forza’s programmers went and built a working simulation of the Earth’s atmosphere. If the sky is grey, it’s because of an excess of particulates that is physically converting to rain, and when it does, it will fall from the heavens, bead-up all over your gorgeous car bodies, drip onto the asphalt and fill the cracks in the street. Rainbows will naturally happen because… science.
There’s also going to be a bigger focus on customization and community in Forza Horizon 2, with the return of style points and drive-atar features. That’s right – virtual ghosts of friends and online strangers will randomly be ripping around the open-world. You can challenge behaviorally accurate bots to stay sharp, or race the world for real on September 30th.


4. Scalebound

Imagen

We weren’t all that excited about Scalebound until we found out who was developing it. Platinum Games is an odd breed indeed, but they’ve got serious, all-out action pedigree. Vanquish, Bayonetta and Metal Gear Solid: Revengeance are some of the most creative and tightly controlled third-person action games around. Super-human protagonists, inventive combat mechanics and a blistering combat speed are all Platinum signatures.
Stylistically, Scalebound evokes a punk metal blend of The Last Guardian, God of War, and Shadow of the Colossus—all Sony IP. Competition is a good thing. Microsoft needs an edgy, fast-paced fighting game to compete with PS4’s Bloodborne and timed-exclusive Hellblade.
This is Platinum Games’ first hardcore focus on fantasy. Trailers and interviews imply giant monsters, dragon-riding and potential co-op. Those sure look like other good-guy dragons charging that Hydra in Scalebound’s cinematic trailer. We know the game centers on large-scale action sequences where you fight alongside your very own dragon companion.
On an official Xbox website, the game’s synopsis mentions “fearsome creatures, including a formidable dragon—and the bond you forge with this awesome predator will prove crucial to the survival of both worlds.” It sounds like this dragon friendship might be something you actually earn and nurture. How we wield that relationship is anyone’s guess at this point.


3. Quantum Break

Imagen

After you complete a chapter of Quantum Break, you’ll unlock an Episode of a digitally filmed, companion series that fleshes out the bad-guy, behind-the-scenes narrative. The choices you make in-game will affect the flow of the show. With any other studio, this level of cross-medium ambition would feel forced, but Quantum Break seems like a natural culmination of Remedy’s strengths.
The Finland-based developers have been honing slow-motion combat mechanics, pulp-noire heroes and experimental narrative presentation since the first Max Payne in 2001, but Quantum Break seems to capture the most well-justified context for these trademark ingredients.
Bullet-time always adds flare to a fire-fight, but it didn’t make a whole lot of logical sense in Max Payne or Alan Wake. Our three new playable characters – Jack Joyce, Beth Wilder, and Paul Serene – have been caught in some kind of temporal science accident, with mostly awesome side effects. Beyond a few mild headaches, everyone seems to have developed a sci-fi action, manipulation of space and time ability.
Freezing time altogether is a handy tool for changing hiding spots and confusing the heck out of everyone trying to kill us. We’ll have opportunities to simply walk through massive fractures in time like this, in ambient narrative sequences and actively puzzling scenarios. If anyone is going to integrate time-manipulation into their game design and story effectively, surely, the people who pioneered the concept as a game mechanic are up to the task of bringing it to the new generation.

2. Inside

Imagen

Limbo’s stark, monochromatic purgatory adventure is perhaps the grimmest side-scrolling experience we’ve ever had—in a good way. Its playable space as a silhouette will forever be an iconic art-style.
Playdead Games’s newest twist on 2D-perspective conventions is taking full advantage of the Xbox One. Inside reminds us of Deadlight with its 3D environments and Seattle weather, but the simplistic, solid-coloured shapes and epic camera compositions create a look that is every bit as charming as it is unique. If you told us Pixar had made a super moody platformer, we’d believe Inside was that game.
The trailer reveals some recurrent gameplay themes, chief among them underground science facilities, the assimilation of the human race, and lots of rain. The comic art-style and sinister subject matter evoke the same meta-satire vibes of a Mike Judge comedy or a Portal game.
We love the way Playdead implements puzzles organically into their environments, with bare bones controls in wildly imaginative scenarios that require serious critical thinking. Perhaps it’s time to think inside the box.


1. Rise Of The Tomb Raider

Imagen

PS4 owners will continue Lara Croft’s epic rebirth in due time, but as far as Holiday 2015 launch exclusivity is concerned, Microsoft has secured Rise of the Tomb Raider… only on Xbox One. It’s a big deal and It’s hard to believe, that an IP which Sony breast-fed from infancy is calling Microsoft daddy now.
No one really saw this coming, but it indicates an intelligent awareness of Sony’s first-party demographics. Simply put, Microsoft didn’t have an Uncharted killer… until now. The popular surge surrounding Lara as an emotionally-layered, survival-action star and feminist icon may have already elevated the social significance of the modern Tomb Raider beyond anything Uncharted could ever hope to achieve historically. If Uncharted 4 is Naughty Dog’s final foray into Nathan Drake’s devilishly handsome hi-jinks, Lara Croft’s legacy might officially take-up the Indiana Jones-esque, video game mantle once again.
The new Tomb Raider did an incredible job of weaving blockbuster action sequences and cinematic horror with an interconnected map that functioned with nearly as much versatility as a Zelda game. Instead of an enclosed, disjointed open-world design, Rise will see players hopping around the globe, as per series tradition—a sentiment made fresh with an even grittier story for our real-human-being Lara Croft.
If Lara’s co-stars prove compelling and the justifications for in-game violence feel less dissonant, Rise could raise the reboot bar significantly higher and secure Croft’s hardened survival for years to come.

We’ve found 9 reasons to own an Xbox One, but this list barely scratches the hard plastic surface. D4 and Pneuma will certainly make a few waves, but we want you to tell us something we don’t know! What upcoming games have you psyched to own an Xbox One?


La movida es que quiero esos 9 segun salgan xD [babas] No sé como lo voy a hacer
A mi me pasa igual

Halo 5, Quantum Break, Tomb Raider e Inside caen fijo. El crackdown y el scalebound casi que caeran también pero antes quiero ver mas cosas sobre ellos.

No tengo para comer, darme dinero! jajaja
Ostia puta es verdad, el crackdown se me había olvidado, ostia xDDD mi cartera va a explotar... y la parienta me echa de casa seguro jajaja
Minecraft Halo 5 Trailer (Achievement Hunter Fanimation)


http://www.youtube.com/watch?v=uHB6JWik4KI
Oye pues el castlestorm mola . No lo habia jugado nunca
hadock0 escribió:9 Upcoming Must-Play Xbox One Exclusives

The next wave of Microsoft software just might turn the tide...

Imagen

The Xbox One got off to an unpopular start. Mixed messaging and blatant back-pedaling didn’t make a great first impression, and with consistently underwhelming technical performances when put side-by-side with the PS4, Microsoft has been earning our respect back from square one. Fortunately, despite the PS4’s apparent two-fold lead on the Xbox One’s sales, loyal Microsofties don’t really have too much to worry about. When you compare the Xbox One’s sales figures with those of last-gen, it’s still a very healthy, faster-selling console than the PS3 or 360. They’ve got to be doing something right… right? Dead Rising 3 and Ryse: Son of Rome were solid, but expected launch-quality fare. Titanfall has certainly influenced the online shooter landscape, while it may not have been the system seller Microsoft was hoping for. It’s hard to know what to make of all this when you throw Call of Duty into the mix.
Call of Duty: Ghost didn’t fair so well as a new-gen console launcher, but Advanced Warfare has a palpably larger wave of hype behind it, looking poised to pounce straight for Titanfall’s jugular with boosty jumps and…. Kevin Spacey, no less. Advanced Warfare is a multi-platform joint, but the Xbox has always been the unofficial home of the Call of Duty series. Will Advanced Warfighter and Titanfall go head-to-head more directly in future sequels? What will November mean for the original Titanfall’s player-base and the recently released Destiny?
The Xbox One certainly wears Microsoft’s “cool dad” vibes on its sleeve, with its Windows 8-esque, quasi-intuitive interface and a brand-feel that is highly-polished, yet still trying a little too hard. Still, all that DRM-related, no-used-games nonsense was repealed almost immediately. The obligatory Kinect 2.0 – initially pitched as an absolutely essential piece of Xbox One kit – has now been casually cast aside, a slimmer price-point taking its place. Microsoft has genuinely rolled back on just about every single thing the public hated, so much so that the Xbox One has almost lost the brand identity it initially pitched. It has stripped itself down to what is essentially a slightly less-powerful PS4, so the only thing setting either new-gen system apart is a stellar line-up of console exclusives.
If the following 9 upcoming games are any indication, we’re in safe hands. Believe it or not, the Xbox legacy is about to be more relevant than ever before thanks to some returning icons and newer virtual stars alike…


9. Halo 5: Guardians

Imagen

It’s a good time to be a Halo fan. A public Multiplayer Beta for Halo 5 will go up at the end of December, and if you care to relive the entire mainline series on Xbox One, The Master Chief Collection drops on November 11th. You should care, but if every core-series, single and multiplayer map in glorious 1080p at 60fps doesn’t do it for you, you should know – the Collection also contains new narrative connections that feed directly into Halo 5. Also… a Beta Key.
We know the Halo 2: Anniversary Edition will tease aspects of Halo 5, from the Arbitor’s perspective. The mysterious Spartan we’ve been seeing is named Agent Locke, or at least that’s what the Arbitor calls him in one of the official trailers. We hear ol’ Arby’s voiceover mention him, just as we see an extremely high-definition Master Chief kick that spiky bomb at that massive Covenant ship. Remember? From Halo 2. We’ll find out more about Agent Locke’s humble origins in Halo: Nightfall, the Ridley Scott produced digital series. Allegedly, Agent Locke is also Playable in Halo 5. And it’s all barely starting to make sense…
We thought 343 Industries’ Halo 4 was decent, but no better than what Origins was to the Arkham Series—a serviceable entry that neither improves nor tarnishes the creators vision. Perhaps Halo 5 will be elevated by its story ties to Bungie’s Halo 2, even more so now that 343 already have a Halo game under their belt.
The new Gamescom trailer mentions a focus on small maps with four man teams, which sort of dampens our hopes for large-scale battles in single-player or multiplayer, but there have also been some pretty wild rumors of an open-world galaxy with several planets. We’re assuming 343 will be pushing scope, like nearly every new-gen, AAA developer, and where else does Halo’s sandbox-style map design have to expand but through some broader, more physically seamless conceit.
343’s sophomore album needs to ride on more than just updated graphics and series tropes. Master Chief doesn’t have much room left to evolve as a faceless, uber-gruff super-soldier and we hope that what we saw at the end of Halo 4 wasn’t a bluff. Halo fans are ready for something deeper. It’s about time we get to know the Man under the Mjolnir.

8. Crackdown 3

Imagen

The first Crackdown game was totally underrated. It took everything we loved about The Incredible Hulk: Ultimate Destruction’s crazy jump distances and gave us a twisted, futuristic-shooter version of an open-world, 3D platforming action-game. Like… if Mario was a big muscly cop who shot people, and instead of gold coins, he collected blue orbs. Don’t ask us why! For… jump boosts and gun perks… that’s why!
Crackdown’s extraordinary leaps, bounding from rooftop to rooftop, could look and feel mind-blowing on Xbox One, but will that be enough? Matrix-style jumps were an excellent concept that almost delivered, but in practice felt floatier than we wanted them to, in both Crackdown 1 and 2. Infamous: Second Son suffered from the same problem.
A more authentic sense of weight when leaping off a skyscraper seems to be a matter of a realistic falling speed, a dynamic, cinematic quality to the in-game camera, fluid, distinct animations and a sense of scale that new-gen hardware can hopefully assist in achieving.
We’ve also seen a totally crazy tech demo that showcases Crackdown 3’s destruction system. We kid you not—it appears that entire buildings, from top to bottom, can be dynamically blown to smithereens; every individual piece of some seriously large-scale structures. It’s the first thing that pops up when you type “crackdown destruction” into Youtube. Look it up! Seriously, cutting-edge stuff.
Crackdown 2 was a misstep misled by Ruffian Games, not the original Real Time Worlds, but Crackdown creator Dave Jones will return for game three to lead development. If he can not only take us back to what made the first game special, but implement this skyscraper collapsing gameplay in a meaningful way, you can count us an active member of The Agency, Agent.

7. Sunset Overdrive

Imagen

We kind of thought Microsoft was joking when Sunset Overdrive first debuted as a cinematic trailer at E3 2013. As far as open-world, zombified-freak slaughters are concerned, we felt a much closer connection to Dying Light’s first-person, slightly-less-absurd parkour horror. Time has passed and we’ve since cleared a few gigabytes of space in our hearts for over-the-top, colorfully violent experiences to stand proudly beside the grittier dramas.
Your powers will evolve as the story progresses, so we imagine ability upgrades to operate on the same principles that Infamous made… famous. We know that your agility, mobility and the strength of your weapons will improve over time. Sounds like a slaps-stick, rampaging version of Arkham or Far Cry’s multi-faceted upgrade systems.
Goofball platforming fused with murderous hordes of mutant freaks? From every single thing we’ve seen, Sunset Overdrive’s second most accurate elevator pitch would be Tony Hawk Pro Skater meets Dawn of the Dead. The first most accurate would be Ratchet and Clank meets Resistance: Fall of Man, since both of those games were actually made by Insomniac.
Every time we think Sunset Overdrive is going to be too cheesy, the writing in trailers and demos genuinely makes us laugh. The weapon selection is absolutely bonkers. The traversal system is ostensibly a Jet Set Radio shooter. Sold.


6. Cuphead

Imagen

Again, this console-exclusive isn’t scheduled for the PS4 or Wii-U, but PC gamers will definitely be joining the cartoon throwback party.
Beyond its eerily accurate visual homage, Cuphead is non-linear like Shadow of the Colossus, while its 1-on-1, run-and-gun shooting spurts from the vein of arcade classics like Contra and Metal Slug. The Super Mario-esque hub-world doesn’t run on grid-like tracks, so you have free reign to roam the top-down scroll and enter whatever 2D stages you’ve unlocked. The single-use power-ups are also Super Mario 3 inspired, granting health bonuses and deflecting attacks.
It’s difficult to convince yourself what you’re actually seeing when you watch Cuphead’s trailer. This game has the truly uncanny aesthetic of a 1930s cartoon in motion. Rightfully so, considering the art-style takes direct inspiration from traditional animation icons like Max Fleischer and Disney’s Silly Symphony cartoons.
According to Studio MDHR’s Co-founder, Chad Moldenhauer, that era specific look is the signature of an ultra old-school technique of animating at a true 24-frames-per-second, before cartoonists started holding every other frame and only needed to draw 12fps. Whatever they’re doing, it’s working.


5. Forza Horizon 2

Imagen

Alright—this one is also coming to the 360, but it’s a Microsoft exclusive, so Sony won’t see a piece of, and that’s what matters. What The Crew seems intent on accomplishing with an open-world United States, Forza Horizon 2 is attempting with a sizable chunk of Southern France, Italy and other Southern European bits strewn together.
Just how are they bringing it all to life? A technique known as Photogrammetry allows FH2’s designers to take pictures of objects in the real world, and through additional processes, create a lifelike asset of, well… just about anything.The tiniest of details – from nuanced road textures, to physically simulated weather that realistically effects your visibility and handling, to the broader European, country landscapes – make Forza Horizon 2 the best looking racing game of the new generation.
Lighting was of utmost importance when determining how to deliver the most visually authentic experience, so Forza’s programmers went and built a working simulation of the Earth’s atmosphere. If the sky is grey, it’s because of an excess of particulates that is physically converting to rain, and when it does, it will fall from the heavens, bead-up all over your gorgeous car bodies, drip onto the asphalt and fill the cracks in the street. Rainbows will naturally happen because… science.
There’s also going to be a bigger focus on customization and community in Forza Horizon 2, with the return of style points and drive-atar features. That’s right – virtual ghosts of friends and online strangers will randomly be ripping around the open-world. You can challenge behaviorally accurate bots to stay sharp, or race the world for real on September 30th.


4. Scalebound

Imagen

We weren’t all that excited about Scalebound until we found out who was developing it. Platinum Games is an odd breed indeed, but they’ve got serious, all-out action pedigree. Vanquish, Bayonetta and Metal Gear Solid: Revengeance are some of the most creative and tightly controlled third-person action games around. Super-human protagonists, inventive combat mechanics and a blistering combat speed are all Platinum signatures.
Stylistically, Scalebound evokes a punk metal blend of The Last Guardian, God of War, and Shadow of the Colossus—all Sony IP. Competition is a good thing. Microsoft needs an edgy, fast-paced fighting game to compete with PS4’s Bloodborne and timed-exclusive Hellblade.
This is Platinum Games’ first hardcore focus on fantasy. Trailers and interviews imply giant monsters, dragon-riding and potential co-op. Those sure look like other good-guy dragons charging that Hydra in Scalebound’s cinematic trailer. We know the game centers on large-scale action sequences where you fight alongside your very own dragon companion.
On an official Xbox website, the game’s synopsis mentions “fearsome creatures, including a formidable dragon—and the bond you forge with this awesome predator will prove crucial to the survival of both worlds.” It sounds like this dragon friendship might be something you actually earn and nurture. How we wield that relationship is anyone’s guess at this point.


3. Quantum Break

Imagen

After you complete a chapter of Quantum Break, you’ll unlock an Episode of a digitally filmed, companion series that fleshes out the bad-guy, behind-the-scenes narrative. The choices you make in-game will affect the flow of the show. With any other studio, this level of cross-medium ambition would feel forced, but Quantum Break seems like a natural culmination of Remedy’s strengths.
The Finland-based developers have been honing slow-motion combat mechanics, pulp-noire heroes and experimental narrative presentation since the first Max Payne in 2001, but Quantum Break seems to capture the most well-justified context for these trademark ingredients.
Bullet-time always adds flare to a fire-fight, but it didn’t make a whole lot of logical sense in Max Payne or Alan Wake. Our three new playable characters – Jack Joyce, Beth Wilder, and Paul Serene – have been caught in some kind of temporal science accident, with mostly awesome side effects. Beyond a few mild headaches, everyone seems to have developed a sci-fi action, manipulation of space and time ability.
Freezing time altogether is a handy tool for changing hiding spots and confusing the heck out of everyone trying to kill us. We’ll have opportunities to simply walk through massive fractures in time like this, in ambient narrative sequences and actively puzzling scenarios. If anyone is going to integrate time-manipulation into their game design and story effectively, surely, the people who pioneered the concept as a game mechanic are up to the task of bringing it to the new generation.

2. Inside

Imagen

Limbo’s stark, monochromatic purgatory adventure is perhaps the grimmest side-scrolling experience we’ve ever had—in a good way. Its playable space as a silhouette will forever be an iconic art-style.
Playdead Games’s newest twist on 2D-perspective conventions is taking full advantage of the Xbox One. Inside reminds us of Deadlight with its 3D environments and Seattle weather, but the simplistic, solid-coloured shapes and epic camera compositions create a look that is every bit as charming as it is unique. If you told us Pixar had made a super moody platformer, we’d believe Inside was that game.
The trailer reveals some recurrent gameplay themes, chief among them underground science facilities, the assimilation of the human race, and lots of rain. The comic art-style and sinister subject matter evoke the same meta-satire vibes of a Mike Judge comedy or a Portal game.
We love the way Playdead implements puzzles organically into their environments, with bare bones controls in wildly imaginative scenarios that require serious critical thinking. Perhaps it’s time to think inside the box.


1. Rise Of The Tomb Raider

Imagen

PS4 owners will continue Lara Croft’s epic rebirth in due time, but as far as Holiday 2015 launch exclusivity is concerned, Microsoft has secured Rise of the Tomb Raider… only on Xbox One. It’s a big deal and It’s hard to believe, that an IP which Sony breast-fed from infancy is calling Microsoft daddy now.
No one really saw this coming, but it indicates an intelligent awareness of Sony’s first-party demographics. Simply put, Microsoft didn’t have an Uncharted killer… until now. The popular surge surrounding Lara as an emotionally-layered, survival-action star and feminist icon may have already elevated the social significance of the modern Tomb Raider beyond anything Uncharted could ever hope to achieve historically. If Uncharted 4 is Naughty Dog’s final foray into Nathan Drake’s devilishly handsome hi-jinks, Lara Croft’s legacy might officially take-up the Indiana Jones-esque, video game mantle once again.
The new Tomb Raider did an incredible job of weaving blockbuster action sequences and cinematic horror with an interconnected map that functioned with nearly as much versatility as a Zelda game. Instead of an enclosed, disjointed open-world design, Rise will see players hopping around the globe, as per series tradition—a sentiment made fresh with an even grittier story for our real-human-being Lara Croft.
If Lara’s co-stars prove compelling and the justifications for in-game violence feel less dissonant, Rise could raise the reboot bar significantly higher and secure Croft’s hardened survival for years to come.

We’ve found 9 reasons to own an Xbox One, but this list barely scratches the hard plastic surface. D4 and Pneuma will certainly make a few waves, but we want you to tell us something we don’t know! What upcoming games have you psyched to own an Xbox One?


Mi tarjeta visa va a visitar muchos paises proximamente [carcajad] [carcajad] [carcajad]
Quotes infinitos...ponedlo en spoiler please.
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