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goldenaxeband escribió:Rumor: GTAV para 2012 con casi toda probabilidadGrand Theft Auto V is in development for release next year, sources “close” to Rockstar have told GameSpot. The game is reportedly “well underway,” with the final touches such as mini-games currently being applied. The 2012 release was said to be “pretty likely,” and the game’s scale vast.
“It’s the big one,” said the source.
Earlier today, SystemLink discovered the resume of a Rockstar New England employe who “made and put in a mini-game system which is driven by data [and] can be edited on the go” for an unannounced game for PlayStation 3 and Xbox 360.
Previous rumors have labelled the game as a Los Angeles-based Grand Theft Auto.
Fuente: Gematsu
Narcyl escribió:para que diablo 3 funcionara tambien perfectamente en consolas, tendrian que unir los servidores con los de pc, lo digo porque casi toda la comunidad diablera lo jugara en pc (yo tambien) y si pudieramos jugar todos juntos, me compraria las 2 versiones.
Narcyl escribió:para que diablo 3 funcionara tambien perfectamente en consolas, tendrian que unir los servidores con los de pc, lo digo porque casi toda la comunidad diablera lo jugara en pc (yo tambien) y si pudieramos jugar todos juntos, me compraria las 2 versiones.
Metal_Nazgul escribió:Narcyl escribió:para que diablo 3 funcionara tambien perfectamente en consolas, tendrian que unir los servidores con los de pc, lo digo porque casi toda la comunidad diablera lo jugara en pc (yo tambien) y si pudieramos jugar todos juntos, me compraria las 2 versiones.
lo veo imposible.
Puzzle Dimension, an “easy to learn, hard to master” 3D puzzler, is coming to PlayStation Network. The game, initially released on PC and Mac last June, incorporates various elements such as gravity, movement, fire, ice, spikes, buttons, and hidden sections that make for a “diverse range of problems” and “satisfying eureka moments.”
“Doctor Entertainment is excited to bring Puzzle Dimension to PlayStation Network,” said Jesper Rudberg, CEO of Doctor Entertainment AB. “Players will experience the satisfaction of Aha moments supported by dynamic audiovisuals.”
Utilizing their Traktor game engine, Puzzle Dimension will run in “full HD” at 60 hertz. It will launch for $9.99 / €9.99 on June 28 in North America and June 29 in Europe.
“I’ve been itching for a while [to create something new]. When we finished Unreal Tournament I wanted to do another game. It’s just a matter of opportunity and figuring things out. So all hands are on Gears right now, in the foreseeable future. But, we’ll see how things go.” – Epic design boss Cliff Bleszinski, speaking to IG, at E3, clearly having an itch to make something new after Gears of War.
Source: An official job listing at the Turbine jobs page, as well as shop employee Josh Phelan's resume (as spotted by Internet sleuth Superannuation).
What we heard: Boston-area developer Turbine is no stranger to crafting online-enabled games. The shop's biggest massively multiplayer games are Dungeons & Dragons Online and Lord of the Rings Online, both of which are exclusive to the PC. Now, it appears the developer is jumping to console development with a new online game.
Is Turbine developing a console MMO game?
A new Turbine job listing (from parent company Warner Bros. Interactive Entertainment) calls for a software engineer for console gameplay for work on an "unannounced online console project." It appears the game will land on the Xbox 360 and PlayStation 3, as the listing further asks for someone with "experience with existing modern game engines supported by the Xbox 360 and PlayStation 3."
As for what the game might be called, according to Turbine employee Josh Phelan's resume, the title is currently going by the code name "Project Hendrix." Further, Phelan's resume also states that the game is in development for the PC in addition to consoles.
Having recently registered a variety of new web domains, it seems like the giant behind the Call of Duty series has plans for a brand new shooter series - branching out further into the adventure/hunting market:
ActivisionSurvivalGames.com
BigGameHunterHuntingParty.com
SurvivalShadowsofKatmai.com
SurvivalVideoGame.com
TopShotSport.com
It might be news to those of you in the UK, but Activision's Cabella series is hugely lucrative in the US. Having previously stuck to just releasing one game a year, it seems like plans to expand the brand are ramping up.
TopShot Sport is likely to be a light gun game, making use of the TopShot peripheral that shipped with Cabela's Dangerous Hunts 2011. We'd expect Big Game Hunter Hunting Party to be some sort of mini-game collection - possibly making use of Kinect.
It's the third game that's most interesting though: Shadows of Katmai is an entirely new franchise - and we expect to see Activision taking it seriously. After years of producing Cabella hunting games, this is the first time we can recall seeing Activision use the company name to front an entire group of games.
coromiba escribió:BigGameHunterHuntingParty.com....... peazo dominio...miedo me da pensar que tipo de juego o juegos se esconden detras de esto xd
Saludos
Yuluga escribió:En xtralife ya tienen puesto el Devil May Cry Collection en sus fichas!! Es exclusivo de PS3 y se trata de la trilogia
Fechado para Octubre!
Tras aparecer esta mañana en un listado de la cadena de tiendas americana Best Buy, Sony ha confirmado oficialmente el lanzamiento de Uncharted Collection.
Estará en las tiendas el 22 de julio, el mismo día que el Resistance Dual Pack y el bundle con Ratchet & Clank: Tools of Destruction y Ratchet & Clank: A Crack in Time.
Uncharted Collection costará 39,99 dólares e incluirá Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, un tema dinámico y un avatar para Uncharted 3: Drake's Deception, cuyo lanzamiento está previsto para el 1 de noviembre.
Ex- I am Alive developer Darkworks has announced a new survival horror shooter, Black Death, which sees players struggle against on onslaught of mutants under the shadow of a mysterious dark cloud.
The game’s official website teases gameplay mechanics using the cloud of smoke responsible for the infections – “the fog plays with you, play with the fog”.
Players will have access to chemical weapons as well as firearms, and will be able to choose between killing and curing mutants.
“Black Death is the personification of the fear generated by the recent pandemics and the mistrust which has been associated to their supposed origins (natural apocalypse, scientific, industrial, or military ones… or else… )” the site teases, forebodingly.
Darkworks has posted a teaser video and image as well as two pieces of concept art, all of which you can see below. Most intriguingly, it’s also released three images showing off the “bio-hacking survival procedure”, which looks like a clever safety-message in-game tutorial. If you look carefully on the right of the second of the three, you can see what seems to be some in-game dialogue. Another three screens are down there, too.
Darkworks has some strong horror credits, including Alone in the Dark: New Nightmare and Cold Fear. Perhaps most interestingly, it was the original developer of the slightly vapourous I Am Alive, now in production at Ubisoft Shanghai (maybe).
Black Death is expected on PC, PlayStation 3 and Xbox 360, with no release day set.
Sucker Punch, desarrolladora de la franquicia InFamous, ha publicado un anuncio en su página web en el que solicita personal para trabajar en un nuevo juego para PlayStation 3.
En concreto buscan un director de arte, un productor senior, un diseñador de sonido y un diseñador de juegos senior.
Lo que parece claro es que volverá a ser un título en exclusiva para PlayStation 3, pero se abren las especulaciones sobre cuál será el nuevo proyecto; ¿InFamous 3?, ¿Una nueva franquicia?. El tiempo lo dirá.
A game based on Hiroshi Shiibashi’s manga and anime series, Nura: Rise of the Yokai Clan, is coming to Japan. Announced via what we’re assuming is Weekly Jump, the game is to be published by Konami on both PlayStation 3 and Xbox 360.
A single cutout of a scan has surfaced online. It doesn’t provide much detail, other than the fact the game is coming.
The manga sees Rikuo Nura, a part human and quarter demon boy, trying to escape his fate of becoming a demon. In doing so he helps humans and does other good deeds. Read more about the manga here.
According to TGBUS.com, an Asian gaming website, Tecmo Koei may be working on a new Fatal Frame game for the PS3. The below image apparently shows the survival horror title listed under games in the works for the PlayStation 3.
Speaking to Famitsu magazine earlier this year, Fatal Frame producer Keisuke Kikuchi stated that his team was hard at work on a new title, one that he hopes to reveal to soon. Could this be that game?
The last Fatal Frame game confirmed to be in development was a remake of Fatal Frame 2 ( first released on the PS2 in 2003) for the Nintendo Wii. That game was reportedly scheduled for a 2011 release but there has been little new information regarding the Wii title since it’s announcement back in 2010.
tokoro escribió:RUMOR: Fatal Frame en desarrollo para PS3
Crytek co-founder Avni Yerli has said the company is “thinking about” how and where to bring back TimeSplitters, but insists there’s “no concrete plans” in place as yet.
“Obviously Timesplitters, historically, was for [Free Radical/Crytek UK] an important IP,” Yerli told NowGamer.
“From our perspective we always had a lot of fun playing Timesplitters – Timesplitters 2 was amazing fun. Crytek and Crytek UK are interested in the IP; we are thinking about it but we’re trying to decide what we could do best with the IP, where we could bring it. There are no concrete plans yet.”
In terms of releasing a HD collection of sorts, it hasn’t “thought about that,” but that it was a “good idea.”
It was rumoured a couple of weeks ago that Crytek was developing TimeSplitters 4 for the next Microsoft console.
Does this look familiar? Aside from the wooden animations, of course. This is Unearthed: The Trail of Ibn Battuta by Saudi Arabia-based Semaphore, and even this Uncharted copy won't be playable on the Xbox 360.
Unearthed has versions on everything else it seems: PC/Mac, iPhone/iPad and Android, and PlayStation 3. The game follows fortune hunter Faris Jawad from Morocco to Damascus, Alexandria and Dubai, searching for the treasure of the famed Muslim explorer Ibn Battuta. Evil treasure hunters stand in Faris' way.
Yes, it's easy to bag on this. It may not be what folks in the west would buy (or what Saudi gamers themselves would choose to import), but the country is new to games development, and they've got to start somewhere.
Still, if it's going to be so ... inspired by Uncharted, couldn't it have picked a word with a different prefix for its title?
More screens at the jump; they look better than the video.
Shack reports Ubisoft slipped the announcement out quietly over the weekend, possibly out of shame.
Following on from the success of The Michael Jackson Experience, it’s another Just Dance-like rhythm action game, and will release for Kinect and Wii.
There’s a trailer below showing off the game’s improvements over the last Experience we had, although disappointingly there still seems to be no opportunity to sit back stage complaining about the catering.
Are we going to see a whole series of these experiences? Go go Lady Gaga Experience. Meat dress forever.
Unearthed, el clon de Uncharted llegará a PlayStation 3Does this look familiar? Aside from the wooden animations, of course. This is Unearthed: The Trail of Ibn Battuta by Saudi Arabia-based Semaphore, and even this Uncharted copy won't be playable on the Xbox 360.
Unearthed has versions on everything else it seems: PC/Mac, iPhone/iPad and Android, and PlayStation 3. The game follows fortune hunter Faris Jawad from Morocco to Damascus, Alexandria and Dubai, searching for the treasure of the famed Muslim explorer Ibn Battuta. Evil treasure hunters stand in Faris' way.
Yes, it's easy to bag on this. It may not be what folks in the west would buy (or what Saudi gamers themselves would choose to import), but the country is new to games development, and they've got to start somewhere.
Still, if it's going to be so ... inspired by Uncharted, couldn't it have picked a word with a different prefix for its title?
More screens at the jump; they look better than the video.
Trailer: http://www.youtube.com/watch?v=V8YACATS ... r_embedded
Fuente: Kotaku
goldenaxeband escribió:Aquí tienes más: http://www.youtube.com/watch?v=cTBAodRueOg
Lo peor las animaciones aunque oye... no lo condenemos todavía.
goldenaxeband escribió:Aquí tienes más: http://www.youtube.com/watch?v=cTBAodRueOg
Lo peor las animaciones aunque oye... no lo condenemos todavía.
Hibiki-naruto escribió:1er juego de una desarrolladora Arabe recien nacida ubicada en Arabia Saudi... no le pidamos un Uncharted 3 o un Gears of Wars 3, mucho que estan haciendo un juego para PC/360/PS3/Wiiware/Iphone/Ipad (las plataformas donde supuestamente llegara este juego descargable).
Xoda escribió:Hibiki-naruto escribió:1er juego de una desarrolladora Arabe recien nacida ubicada en Arabia Saudi... no le pidamos un Uncharted 3 o un Gears of Wars 3, mucho que estan haciendo un juego para PC/360/PS3/Wiiware/Iphone/Ipad (las plataformas donde supuestamente llegara este juego descargable).
Para 360 no saldra, pero al poner ese nombre se arriesgan a criticas, al mismo tiempo que obtener publicidad, si lo hubieran llamado "Adventures: The Trail of Ibn Battuta", poca gente les criticaria, pero menos gente se enteraria de que existe al llamarse Unearthed: The Trail of Ibn Battuta, por cierto que significa Ibn Battuta.
soukai escribió:Xoda escribió:Hibiki-naruto escribió:1er juego de una desarrolladora Arabe recien nacida ubicada en Arabia Saudi... no le pidamos un Uncharted 3 o un Gears of Wars 3, mucho que estan haciendo un juego para PC/360/PS3/Wiiware/Iphone/Ipad (las plataformas donde supuestamente llegara este juego descargable).
Para 360 no saldra, pero al poner ese nombre se arriesgan a criticas, al mismo tiempo que obtener publicidad, si lo hubieran llamado "Adventures: The Trail of Ibn Battuta", poca gente les criticaria, pero menos gente se enteraria de que existe al llamarse Unearthed: The Trail of Ibn Battuta, por cierto que significa Ibn Battuta.
The trail of significa el rastro de, por lo que supongo que Ibn Battuta es el nombre propio de alguien( quizas un director de orquesta famoso )
A mi no me ha parecido tan malo, las animaciones apestan y es un clon del uncharted, pero el escenario parece que esta currado.
Si es que tenian que haberlo llamado Arabocop: Curse of Ibn Batutta (la maldicion obviamente consiste en tener el torso y las caderas petrificadas en bloque )
Xoda escribió:Para 360 no saldra, pero al poner ese nombre se arriesgan a criticas, al mismo tiempo que obtener publicidad, si lo hubieran llamado "Adventures: The Trail of Ibn Battuta", poca gente les criticaria, pero menos gente se enteraria de que existe al llamarse Unearthed: The Trail of Ibn Battuta, por cierto que significa Ibn Battuta.
Activision may be planning more forays into the GoldenEye series: internet detective Superannuation has unearthed evidence that the publisher has registered domains pointing to a game called “GoldenEye Reloaded.”
The evidence took the form of four domains, GoldeneEyeReloadedGame.com, GoldenEye007GameReloaded.com, GoldenEyeReloaded007.com and GoldenEye007Reloaded.com. The websites are all currently inactive.
Superannuation found the new URLs also offered the reminder that there was a 007 logo featured on the slide of properties coming to PlayStation Move at Sony’s E3 press conference.
Yu Suzuki, the legendary video game designer behind games such as Outrun, Virtua Fighter and Shenmue, told Gamasutra in a new interview that later this year he will once again be changing his role at Sega.
"In 2008 I established YS NET, my current company," he said. "I'll be leaving my current job at Sega this September, and after that point I'll remain on as an advisor."
"So I've formally been with both companies from 2008 until September 2011. With the new company, I've been doing pretty much what I personally want to do myself," Suzuki added.
In 2009, Sega announced that Suzuki had retired from his role of manager of R&D creative officer at Sega's AM Plus to become part of the company's Amusement R&D division, where he has been ever since.
Earlier this month, Suzuki announced he had signed on with Japanese consultancy and development house Premium Agency to work on a fighting game using the Xbox 360's Kinect depth-sensing camera controller.
Suzuki also recently told Gamasutra that the mobile game Shenmue Town will very likely receive a smartphone port, including iOS a potential landing spot.
David Votypka, the General Manager of the recently closed Kaos Studios, has joined Ubisoft to become Senior Creative Director at Ubisoft Red Storm, his LinkedIn profile has revealed.
According to his LinkedIn profile, Votypka, who worked as the Creative Director on THQ's hit FPS Homefront, moved to Red Storm earlier this month, having worked at Kaos Studios since 2005. He had worked as General Manager and Creative Director at the studio since May 2009.
Ubisoft Red Storm, meanwhile, is currently working on Ghost Recon: Future Soldier alongside Ubisoft Paris. The studio is also rumoured to be working on a new instalment in the Rainbow Six series.
Votypka's move to Ubisoft is almost the direct opposite to that of ex-Ubisoft Creative Director Patrice Desilets, who left the Assassin's Creed team at Ubisoft Montreal last year to join THQ.
He officially started work as a Creative Director at THQ Montreal earlier this month.
Kaos Studios was closed by THQ on June 13th. Rumours of the studio's closure first emerged back in January.
The developer's final game, Homefront, launched in March. The shooter has since shipped in excess of 2.6 million units.
We spoke to Votypka about Homefront prior to the game's release earlier this year. You can see what he had to say about Kaos through here.
Along with a trailer and three fresh screenshots, Activision announced today that Cabela's Big Game Hunter 2012 will be released on September 27th, 2011 for PS3, Wii and Xbox 360. In this game, players can climb an area to get a better angle for the shot but risk being spotted, or they can take a low elevation route with poor visibility but plenty of concealment. In order to bag the trophies, players will have to avoid detection through cunning, skill, and deception. Nature doesn't always wait for you to make the first move as the dynamic weather and natural hazards make the hunt even more challenging.
Astral escribió:boskim0n0 escribió:Pero lo de unerathed no era una broma?
No xDDDDD
Deadly Premonition is an Xbox 360 exclusive in the US, but it seems that may not be for long. Appearing on the US Ignition website, Deadly Premonition is listed as an Xbox 360 and PS3 title. The publisher released just an Xbox 360 version in February of 2010, but this new listing may hint at a future release on the PS3.
Currently, the title is only available on PS3 in Japan. Perhaps this new listing is for an upcoming announcement of Deadly Premonition on the Playstation Store. Seeing as how Xbox Live is getting the game as a digital download, it would be nice to see that on the PS3 as well. But it would be hard for the publisher to conceal a localized PS3 port for this long. So, this is either something for the future, a well kept secret, or a plain mistake on the publishers part.
I’ll reach out to Ignition for clarification.
Russian developer, Biart Studio has announced that its free-to-play third-person shooter MMO, Deep Black Online will be heading to Xbox Live, PC, and the PlayStation Network this Summer.
According to the website, Deep Black Online, takes place in a futuristic science fiction world where terrorism is rampant and governments fight over control of sophistocated biological weapons.
The game will release with three separate game modes, but the specific modes have not been detailed. Multiplayer matches will hold between 8 and 24 players.
“We are using our own multiplatform technology biEngine while developing the Deep Black Online title. A player will have the same graphics quality as in the upcoming single-player game Deep Black.” said Konstantin Popov, Biart Studio´s CEO. “Our company focuses on underwater themes in games and we are planning to demonstrate the full potential of Deep Black franchise in our MMOTPS project.”
trane escribió:Joder con Level5, dentro de unos años sera mas grande que Square Enix que se ha quedado dormida en las laureles. Todas sus IPs nuevas acaban en la primera posicion de listas de ventas, son unos putos cracks!.
PlayDead Studios made a huge splash into the Xbox Live Arcade last year with LIMBO, their creepy puzzle platformer that, at least based on Leaderboard statistics, has had over 750,000 players give the game a shot. Now the game plans to expand to another platform -- the PlayStation Network.
The news comes from a rating on the Korean Rating Board, citing that Sony Computer Entertainment Korea has rated the game. While I personally found the game to be a little lacking, it still garnered a huge amount of praise, and will now finally see a release on another console.
It's not the first time this has happened -- both 2007 classics Braid and Castle Crashers, after months of exclusivity, finally made their way over to the PlayStation Network. It will be interesting to see if this version is being developed by PlayDead themselves, or a second party like Braid was.
boskim0n0 escribió:Limbo llegará a PSN
http://www.gamesetwatch.com/2011/06/lim ... tation.phpPlayDead Studios made a huge splash into the Xbox Live Arcade last year with LIMBO, their creepy puzzle platformer that, at least based on Leaderboard statistics, has had over 750,000 players give the game a shot. Now the game plans to expand to another platform -- the PlayStation Network.
The news comes from a rating on the Korean Rating Board, citing that Sony Computer Entertainment Korea has rated the game. While I personally found the game to be a little lacking, it still garnered a huge amount of praise, and will now finally see a release on another console.
It's not the first time this has happened -- both 2007 classics Braid and Castle Crashers, after months of exclusivity, finally made their way over to the PlayStation Network. It will be interesting to see if this version is being developed by PlayDead themselves, or a second party like Braid was.