pcp the clown escribió:Remake de Hyperdimension Neptunia mk-2 en desarrollo. Subtítulo provisional Re;Birth 2.
En el número de noviembre de la revista Dengeki PlayStation se anunciará el juego basado en Noire.
Y también hay planeado un nuevo proyecto de la franquicia Neptunia.
Injustice: Gods Among Us gets Game of the Year edition, also PS4 and PS Vita
Early this year, the latest game from developer NetherRealm Studios, Injustice: Gods Among Us. A game in which many of their previous experience with the fighting genre were used and this resulted therefore a good score in our review .
But, publishers and developers are increasingly thinking about the future, especially now that the new generation of consoles getting closer. At the present time Doing Warner Bros. and NetherRealm sure, because through retailer Game Mania is a sudden release of a Game of the Year edition out for current generation consoles, but also for the PlayStation 4. Also there is a release for the PlayStation Vita when indicated, which also previously through Amazon appeared.
This "Game of the Year edition will include all DLC to date has been released and has a suggested retail price of € 59.98 for PS4 and € 39.98 for PS3 and PS Vita. The release for the current generation of consoles is uncomfortable scheduled on November 29, 2013. For the next-gen consoles, according to the website is a planned release in 2014, but exactly when remains unknown.
Hibiki-naruto escribió:El juego de Noire se llamará; "Chou Megami Shinkou Noire: Gekishin Black Heart"... y estara protagonizado por una "Chibi Noire".
ya con el 1er detalle de que será una Noire en Chibi... ya para mi esta perdiendo punto, si la prota será en chibi, todos seran en chibi para darle un toque de humor al juego.
Exsoul escribió:Rumor:Injustice: Gods Among Us gets Game of the Year edition, also PS4 and PS Vita
...
http://translate.google.nl/translate?sl ... ps-vita%2F
Exsoul escribió:Rumor:Injustice: Gods Among Us gets Game of the Year edition, also PS4 and PS Vita
Early this year, the latest game from developer NetherRealm Studios, Injustice: Gods Among Us. A game in which many of their previous experience with the fighting genre were used and this resulted therefore a good score in our review .
But, publishers and developers are increasingly thinking about the future, especially now that the new generation of consoles getting closer. At the present time Doing Warner Bros. and NetherRealm sure, because through retailer Game Mania is a sudden release of a Game of the Year edition out for current generation consoles, but also for the PlayStation 4. Also there is a release for the PlayStation Vita when indicated, which also previously through Amazon appeared.
This "Game of the Year edition will include all DLC to date has been released and has a suggested retail price of € 59.98 for PS4 and € 39.98 for PS3 and PS Vita. The release for the current generation of consoles is uncomfortable scheduled on November 29, 2013. For the next-gen consoles, according to the website is a planned release in 2014, but exactly when remains unknown.
http://translate.google.nl/translate?sl ... ps-vita%2F
_DeMenCia_ escribió:Exsoul escribió:Rumor:Injustice: Gods Among Us gets Game of the Year edition, also PS4 and PS Vita
...
http://translate.google.nl/translate?sl ... ps-vita%2F
Era previsible , pero bueno, a ver si se confirma, solo espero que este bien graficamente, no como el MK xD
Oh did I mention I proposed a deal to bring one of the most requested games across to Vita tonight? Might have some good news soon.
Exsoul escribió:Ojo, atentos al tweet the shahid:Oh did I mention I proposed a deal to bring one of the most requested games across to Vita tonight? Might have some good news soon.
Espero que ese juego tan demandado para vita no sea un indie
https://twitter.com/shahidkamal/status/ ... 8310336512
Ajeruso escribió:pues a empezar a soñar de nuevo, talvez un gta para vita xD, lose lose es imposible.......
Mistyc escribió:Yo de el Shahid este paso por completo, le hace mas mal que bien a la consola con sus "anuncios", de momento no ha anunciado nada interesante y solo indies indies y mas indies (es su trabajo claro), asi que mejor no hypearse con este personajillo
Dinoegg96 escribió:Injustice Gods Among Us aparecio listado en el sistema de clasificacion aleman:
http://storage.siliconera.com/wordpress ... age135.png
naxeras escribió:Yo si fuera sony paso de traer AAA que me cuesta un pastón y luego venden lo del Killzone.
naxeras escribió:Me encanta el troll de Shahid, el tío dice que se dedica a Indies, los promociona y la gente se queja de que no promociona AAA.
jajaja, ¿su trabajo es de Indies que esperais?
Tiene que decir que todo lo que promociona es una pasada aunque sea un indie que esta en Andoid a 20cc
Hibiki-naruto escribió:Natural Doctrine (PSV, PS3, PS4)
· Los diseños de los personajes son de Atsushi Ikari y Ufotable
· El Director del juego es Atsushi Ii (Patapon)
· La BSO corre a cargo de Noriyuki Asakura (Tenchu, Way of the Samurai)
· El juego esta muy enfocado en el sistema de juego, la historia se contará desde la perspectiva del protagonista (Se habla que el combate podria ser un estilo Valkyria Chronicles)
· Modo Historia y Modo Multijugador como modos separados. Multijugador soportará tanto misiones Coop como competitivo.
pcp the clown escribió:Hibiki-naruto escribió:Natural Doctrine (PSV, PS3, PS4)
· Los diseños de los personajes son de Atsushi Ikari y Ufotable
· El Director del juego es Atsushi Ii (Patapon)
· La BSO corre a cargo de Noriyuki Asakura (Tenchu, Way of the Samurai)
· El juego esta muy enfocado en el sistema de juego, la historia se contará desde la perspectiva del protagonista (Se habla que el combate podria ser un estilo Valkyria Chronicles)
· Modo Historia y Modo Multijugador como modos separados. Multijugador soportará tanto misiones Coop como competitivo.
Imágenes:
Que juegazo se viene a vita
PharaunMizzrym escribió:¿Ha vendido mal Killzone? ¿Se conocen ya cifras?
pcp the clown escribió:Hibiki-naruto escribió:Natural Doctrine (PSV, PS3, PS4)
· Los diseños de los personajes son de Atsushi Ikari y Ufotable
· El Director del juego es Atsushi Ii (Patapon)
· La BSO corre a cargo de Noriyuki Asakura (Tenchu, Way of the Samurai)
· El juego esta muy enfocado en el sistema de juego, la historia se contará desde la perspectiva del protagonista (Se habla que el combate podria ser un estilo Valkyria Chronicles)
· Modo Historia y Modo Multijugador como modos separados. Multijugador soportará tanto misiones Coop como competitivo.
Imágenes:
Drakonita escribió:Alguien tiene idea de que significan las lineas azules y rojas?
The gameplay isn't really exactly like Valkyria after all. Based on the magazine descriptions and the new screens, the maps are divided into areas, each area representing what would be a tile in a traditional SRPG, except here they are larger areas and irregular shapes. Within an area space, there are multiple units occupying it, and they're identified as either allied spaces (outlined in blue) or enemy spaces (outlined in red).
During a given turn, it seems units can invade into enemy areas to try and wipe them out, but at the end of the turn if you're unsuccessful in clearing the entire area of enemies, the unit will be returned back into the allied area. Seems pretty interesting. There are still similarities to Valkyria's mechanics though, since you can control the movement of a single unit with the left stick, while controlling the camera with the right stick. But it looks like instead of a limitation of movement by steps, the limitation seen in the screens is defined by the area division (ie: you can move at most within 2 connected blue areas). Commands are selected with the d-pad.
teje3 escribió:PharaunMizzrym escribió:¿Ha vendido mal Killzone? ¿Se conocen ya cifras?
Si, ha vendido relativamente mal. Como referencia, ha vendido bastante peor que el CoD.
En USA unas 14.000 en la semana de salida, y en Europa 27.000 en dos semanas. Eso quiere decir que esta vendiendo casi la mitad que el Resistance y la tercera parte que el CoD.
Muy flojas ventas, para un juego muy superior.
pcp the clown escribió:Drakonita escribió:Alguien tiene idea de que significan las lineas azules y rojas?
http://www.neogaf.com/forum/showpost.ph ... stcount=27The gameplay isn't really exactly like Valkyria after all. Based on the magazine descriptions and the new screens, the maps are divided into areas, each area representing what would be a tile in a traditional SRPG, except here they are larger areas and irregular shapes. Within an area space, there are multiple units occupying it, and they're identified as either allied spaces (outlined in blue) or enemy spaces (outlined in red).
During a given turn, it seems units can invade into enemy areas to try and wipe them out, but at the end of the turn if you're unsuccessful in clearing the entire area of enemies, the unit will be returned back into the allied area. Seems pretty interesting. There are still similarities to Valkyria's mechanics though, since you can control the movement of a single unit with the left stick, while controlling the camera with the right stick. But it looks like instead of a limitation of movement by steps, the limitation seen in the screens is defined by the area division (ie: you can move at most within 2 connected blue areas). Commands are selected with the d-pad.
Natural Doctrine detailed in Famitsu
Meet main character Jeff, Vasilisa, and Anca.
September 26, 2013 / 02:10 AM EDT / Sal Romano (@salromano)
The latest issues of Famitsu and Dengeki this week have the scoop on Kadokawa Games’ upcoming PlayStation simulation RPG Natural Doctrine.
Sokuho@Hokanko has come through with a detailed description of this week’s Famitsu preview, which we’ve translated below. For a few more details, see our report from this week’s Dengeki here.
Outline
Platforms: PlayStation 4, PS3, and PS Vita
Release Date: February 22
Price: Pending
Executive Producer: Yoshimi Yasuda
Producer: Kensuke Tanaka
Character Design Cooperation: Ufotable
Character Design: Atsushi Ikariya (Ufotable)
Game Building Director: Atsushi Ii (Black Bandit Q)
Music: Noriyuki Asakura
A world in chaos by the erosion of subspecies and other species, the humans opposed them with swords and magic and built the fortress city Feste as the center of their livelihoods. Clearing the goblin’s dens will grant access to resources essential for humanity. It is for this that main character Jeff sets out on a mission as a guard soldier.
Characters
Jeff - A young man and the protagonist. He uses one-handed and two-handed swords in close combat and is also accustomed to handling guns. He aims to join the elite fortress city soldier troupe, but because of his family’s social standing and personal connections, he is still waiting for that opportunity.
Vasilisa - The first female character shown. Even though she is young, she is a guard soldier with excellent battle sense. She has an older sister who is one of the 100 commanding officers of the soldier troupe. She trains day and night to reach that same goal. As an accomplice, she gets along and banters with Jeff.
Anca - The girl character with the long blonde ponytail. She is a leader of the tunnel path-finding brigade. She excels at generalship and the use of medical supplies, and fights for herself with a gun in hand. Her dream is to get citizenship in the fortress city and implement a medical system that is supportive of everyone, even the weak.
World View
In the outskirts of Feste, subspecies like minotaurs, goblins, and orcs have setup bases. They plan on invading from those locations.
With simulation RPGs things are limited within the grid, but that scope is wide, it’s important how everything is arranged within the grid limits. There are also merits for things like not receiving shooting damage depending on the place, etc.
There is also a link attack you can do when you line up units.
In multiplayer mode you can also play as races other than human.
Interview
Tidbits from Yoshimi Yasuda and Kensuke Tanaka.
Yasuda: Kadokawa Games has reached their fifth anniversary, but its necessary to think about substrate stability and mid-range growth, so with that in mind we are working on a game that represents our flagship. In order to continue growing, we’re making a team with skill and knowledge. I hit it off with Tanaka, I had heard he had wanted to make a simulation RPG. I wanted to challenge the possibilities with simulation RPGs so we started with the first phase of titles for Kadokawa Game Studio.
Tanaka: We were thinking that we wanted to challenge a new standard, like Fire Emblem and Tactics Ogre had.
Yasuda: There is a strong demand for it in both Japan and overseas markets. Tanaka was a well qualified person among us, when we started planning we decided to discuss everything together. The only parts I wanted to do were regarding game design and mechanics.
Tanaka: At first I planned on being a devoted to a producer, but after not reaching a unified opinion about scenarios I ended up making them myself.
As for the story setting, we built a cultural sphere where mankind is kept in balance to some degree with subspecies. The humans invade the goblin’s home, but when they see the goblins and the other species, what will happen? I want each action in the title to be inlaid with strategic doctrine.
The story is drawn from the human side the entire time, but when you progress the story, it develops where you can imagine what the subspecies are expecting.
Tanaka: I wondered if it was possible for a game where various ways of thinking are considered. The title reflects this theme as well, confronting the “doctrine” of “nature”.
You can stack human sized units on large grid spots, and since you can arrange them where you want within the grid spot it’s important to pay attention to the arrangement.
If there is a tree or wall in a grid spot it can be an obstacle, which can obstruct a connection in the link system. Units have jobs, construct their skill trees as they grow.
Yasuda: In simulation RPGs up until now you basically have soldiers in the front, but in this title you can decide your ally’s positions, confusing your enemy.
Development Status
80 percent complete.
teje3 escribió:PharaunMizzrym escribió:¿Ha vendido mal Killzone? ¿Se conocen ya cifras?
Si, ha vendido relativamente mal. Como referencia, ha vendido bastante peor que el CoD.
En USA unas 14.000 en la semana de salida, y en Europa 27.000 en dos semanas. Eso quiere decir que esta vendiendo casi la mitad que el Resistance y la tercera parte que el CoD.
Muy flojas ventas, para un juego muy superior.
david530 escribió:teje3 escribió:PharaunMizzrym escribió:¿Ha vendido mal Killzone? ¿Se conocen ya cifras?
Si, ha vendido relativamente mal. Como referencia, ha vendido bastante peor que el CoD.
En USA unas 14.000 en la semana de salida, y en Europa 27.000 en dos semanas. Eso quiere decir que esta vendiendo casi la mitad que el Resistance y la tercera parte que el CoD.
Muy flojas ventas, para un juego muy superior.
No hagais caso a VGChartz.... Que es un timo de web que no acierta nunca.
Natural Doctrine está guapísimo
tiku escribió:No sé si sabeis que VGchartz web viene de un tío que directamente se INVENTABA las ventas japonesas en GAF y decía que tenía fuentes fiables y contrastadas. Por supuesto era todo mentira, una gran y enorme farsa. Su baneo fue épico y en un ataque de pataleta montó VGChartz.
A día de hoy sigue inventándose hasta las semanales japonesa sin ningún tipo de pudor. Y encima falla mas que una escopeta de feria. En los juegos semanales de GAF en los hilos de ventas los usuarios en sus predicciones se acercan como 10 veces más en los datos que los que él se inventa cada semana. Y esto es asi, demostrable y 100% verídico. No tiene vergüenza alguna el tio ese.
De lo único que sirve es para ver datos pasados porque sí, al tiempo (pero no inmediatamente, claro), acaba cogiendo datos de M-C, Famitsu y de otras empresas auditoras como las que facilitan los datos a la NPD, pero sólo entonces es cuando puede ser fiable, con el tiempo.
Los datos del Killzone ahora mismo en VGChartz son igual de fiables como si voy yo a la wikipedia y me invento un número, así de simple xD