No se veran 2 zombies iguales...ni 2 edificiosFor example, while texture reuse in previous Dead Rising games was common, the open world in Dead Rising 3 is completely handcrafted.
"You're looking at more custom work and less reuse," Jones said. "We're not using the same textures over and over again, nor are we using the same geometry over and again. Every building and every interior in Dead Rising 3 is hand made and hand crafted. You'll never see the same building twice."
Jones agreed that consumer demand for more detail in next-gen titles has made creating open world games a more expensive pursuit.
"Absolutely it costs more money and more time," he said. "But ultimately it yields a more unique experience and you'll run through the world and know where stuff is without looking at the map because everything has its own feel."
Segun comenta, los edificios e interiores estan "hecho a mano", nada de coger bloques de un lado y pegarlo en otro sitio, creando edificios clonicos como en todos los sandbox. Algo parecido pasa con las texturas, que ya no se repite la misma hasta el inifito.
In order to achieve a more lifelike world, Capcom has also introduced procedurally generated zombies.
"You'll never see the same zombie twice," Jones said.
"It's all procedurally generated: hair styles, clothing, colours, textures. And the gore is too: missing jaws, missing eyes... it's all totally dynamic. That's a whole system that we built. We didn't just model the zombies, we had to model the pieces and the system puts them together."
Sobre los zombies, estos se crearan aleatoriamente de forma procedural, por lo que ver 2 zombies iguales sera imposible (o casi, imagino), corrigiendo asi uno de los fallos de anteriroes entregas.
El pelo, la ropa, texturas, colores, todo se generara de forma dinamica, e incluso habra detalles variables como el tener o no mandibulas, algun ojo perdido, etc.
Me supongo que zombies parecidos habra a patadas, pero que cambiaran algun detalle aleatorio.
Este juego tiene mucho curro detras aunque no tenga chupigraficos.
Fuente